Allows your Rupture abilities to grow more powerful based on the number of mastery points you have spent.
The Rupture ability is used by both Warrior mastery branches.
Bastion
Skill Point Cost1
Increases the Threat generated by Rupture's initial damage by 10%.
Bastion · Level 6
Skill Point Cost1
Increases the Threat generated by Rupture's initial damage by 20%.
Bastion · Level 6
Skill Point Cost1
While a target is affected by Rupture, your Guarded Strike, Quell and Hammering Blow attacks all generate 5% bonus Threat.
Bastion · Level 6
Skill Point Cost1
While a target is affected by Rupture, your Guarded Strike, Quell and Hammering Blow attacks all generate 15% bonus Threat.
Bastion · Level 20
Skill Point Cost1
Rupture's bleed ticks have a 10% chance to refresh the cooldown of your Taunt ability.
Bastion · Level 40
Skill Point Cost1
The bleed effect of Rupture now lasts for 2 extra ticks.
Warlord · Level 6
Skill Point Cost1
Increases the bonuses of the followup attack to Vicious Strike:
Assault - deals 7.5% increased damage and generates 1 additional Battle Point.
Rupture - increases incoming Physical damage on the target by 3.5% while Rupture is active.
Punish - applies Vindication for 6 sec. If the target dies while Vindication is active, you will regain 7.5% of your total Health.
Mighty Blow - increases Mighty Blow's chance to hit by 3.5% and its critical hit chance by 6%.
Warlord · Level 6
Skill Point Cost1
Increases Strike of War's critical chance against targets affected by your Rupture bleed by 8%.
Warlord · Level 8
Skill Point Cost1
Punish gains +5% critical hit chance against targets affected by Rupture.
Warlord · Level 12
Skill Point Cost1
Punish critical hits increase your Rupture bleed damage on that target by 10% for 6 sec.
Warlord · Level 12
Skill Point Cost1
Punish gains +10% critical hit chance against targets affected by Rupture.
Warlord · Level 20
Skill Point Cost1
Increases the bonuses of the followup attack to Vicious Strike:
Assault - deals 10% increased damage and generates 1 additional Battle Point.
Rupture - increases incoming Physical damage on the target by 5% while Rupture is active.
Punish - applies Vindication for 6 sec. If the target dies while Vindication is active, you will regain 10% of your total Health.
Mighty Blow - increases Mighty Blow's chance to hit by 5% and its critical hit chance by 8%.
Warlord · Level 20
Skill Point Cost1
Increase the overall bleed damage caused by Rupture by 10% and the chance Rupture's ticks will trigger Punish by 5%.
Warlord · Level 6
Skill Point Cost1
The bleed effect of Rupture now lasts for 2 extra ticks.
Warlord · Level 6
Skill Point Cost1
Rupture deals 10% initial hit damage to targets above 80% health
Warlord · Level 6
Skill Point Cost1
Increases Rupture's periodic bleed damage by 20% and the chance Rupture's ticks will trigger Punish by 10%.
Warlord · Level 20
Skill Point Cost1
Rupture deals 25% initial hit damage to targets above 80% health.
Warlord · Level 20
Skill Point Cost1
Rupture's bleed now ticks for damage every 2 sec. Overall damage and duration remains the same.
Warlord · Level 20
Skill Point Cost1
If a target dies while afflicted by Rupture, increases your movement speed by 10% for 10 sec and restore 4% of your max Health.
Warlord · Level 20
Skill Point Cost1
If a target dies while afflicted by Rupture, increases your movement speed by 20% for 10 sec and restore 8% of your max Health.
Warlord · Level 20
Skill Point Cost1
Increases the chance Rupture's ticks will trigger Punish by 5%. If Rupture ticks 3 times without triggering Punish, the next tick always triggers it.
Warlord · Level 20
Skill Point Cost1
Javelin deals 30% increased damage to targets below 30% Health. If Javelin kills a target affected by Rupture, it refreshes Storm's cooldown and generates 1 Battle Point.
Warlord · Level 40
Skill Point Cost1