Rupture II

Rupture II

Rupture II
Rupture II
1 Battle PointInstant
3 meter range

Lacerate an enemy, dealing {Rupture1Min} - {Rupture1Max} Physical damage and causing Rupture, dealing 0 Physical damage every 4 sec for 12 sec.

Instant ActionOffensive

Class

Warrior

Type

Instant Action

Skill

-

Level

14

Range

3m

Magic

-

Target

Offensive

Innate

No

Cooldown

-

Passive Modifiers

Empowered RuptureEmpowered Rupture
Allows your Rupture abilities to grow more powerful based on the number of mastery points you have spent. The Rupture ability is used by both Warrior mastery branches.
Bastion
Skill Point Cost1
Jagged Edge IJagged Edge I
Increases the Threat generated by Rupture's initial damage by 10%.
Bastion · Level 6
Skill Point Cost1
Jagged Edge IIJagged Edge II
Increases the Threat generated by Rupture's initial damage by 20%.
Bastion · Level 6
Skill Point Cost1
Bloody Battle IBloody Battle I
While a target is affected by Rupture, your Guarded Strike, Quell and Hammering Blow attacks all generate 5% bonus Threat.
Bastion · Level 6
Skill Point Cost1
Bloody Battle IIBloody Battle II
While a target is affected by Rupture, your Guarded Strike, Quell and Hammering Blow attacks all generate 15% bonus Threat.
Bastion · Level 20
Skill Point Cost1
Pain Draws FocusPain Draws Focus
Rupture's bleed ticks have a 10% chance to refresh the cooldown of your Taunt ability.
Bastion · Level 40
Skill Point Cost1
Lingering Wound ILingering Wound I
The bleed effect of Rupture now lasts for 2 extra ticks.
Warlord · Level 6
Skill Point Cost1
Vicious Combatant IVicious Combatant I
Increases the bonuses of the followup attack to Vicious Strike: Assault - deals 7.5% increased damage and generates 1 additional Battle Point. Rupture - increases incoming Physical damage on the target by 3.5% while Rupture is active. Punish - applies Vindication for 6 sec. If the target dies while Vindication is active, you will regain 7.5% of your total Health. Mighty Blow - increases Mighty Blow's chance to hit by 3.5% and its critical hit chance by 6%.
Warlord · Level 6
Skill Point Cost1
Splitting Strike ISplitting Strike I
Increases Strike of War's critical chance against targets affected by your Rupture bleed by 8%.
Warlord · Level 8
Skill Point Cost1
Expose the Wound IExpose the Wound I
Punish gains +5% critical hit chance against targets affected by Rupture.
Warlord · Level 12
Skill Point Cost1
Trauma PatternTrauma Pattern
Punish critical hits increase your Rupture bleed damage on that target by 10% for 6 sec.
Warlord · Level 12
Skill Point Cost1
Expose the Wound IIExpose the Wound II
Punish gains +10% critical hit chance against targets affected by Rupture.
Warlord · Level 20
Skill Point Cost1
Vicious Combatant IIVicious Combatant II
Increases the bonuses of the followup attack to Vicious Strike: Assault - deals 10% increased damage and generates 1 additional Battle Point. Rupture - increases incoming Physical damage on the target by 5% while Rupture is active. Punish - applies Vindication for 6 sec. If the target dies while Vindication is active, you will regain 10% of your total Health. Mighty Blow - increases Mighty Blow's chance to hit by 5% and its critical hit chance by 8%.
Warlord · Level 20
Skill Point Cost1
Deepening Wounds IDeepening Wounds I
Increase the overall bleed damage caused by Rupture by 10% and the chance Rupture's ticks will trigger Punish by 5%.
Warlord · Level 6
Skill Point Cost1
Lingering Wound IILingering Wound II
The bleed effect of Rupture now lasts for 2 extra ticks.
Warlord · Level 6
Skill Point Cost1
Open Vein IOpen Vein I
Rupture deals 10% initial hit damage to targets above 80% health
Warlord · Level 6
Skill Point Cost1
Deepening Wounds IIDeepening Wounds II
Increases Rupture's periodic bleed damage by 20% and the chance Rupture's ticks will trigger Punish by 10%.
Warlord · Level 20
Skill Point Cost1
Open Vein IIOpen Vein II
Rupture deals 25% initial hit damage to targets above 80% health.
Warlord · Level 20
Skill Point Cost1
HemorrhageHemorrhage
Rupture's bleed now ticks for damage every 2 sec. Overall damage and duration remains the same.
Warlord · Level 20
Skill Point Cost1
No Quarter INo Quarter I
If a target dies while afflicted by Rupture, increases your movement speed by 10% for 10 sec and restore 4% of your max Health.
Warlord · Level 20
Skill Point Cost1
No Quarter IINo Quarter II
If a target dies while afflicted by Rupture, increases your movement speed by 20% for 10 sec and restore 8% of your max Health.
Warlord · Level 20
Skill Point Cost1
Taste for BatleTaste for Batle
Increases the chance Rupture's ticks will trigger Punish by 5%. If Rupture ticks 3 times without triggering Punish, the next tick always triggers it.
Warlord · Level 20
Skill Point Cost1
Marked for DeathMarked for Death
Javelin deals 30% increased damage to targets below 30% Health. If Javelin kills a target affected by Rupture, it refreshes Storm's cooldown and generates 1 Battle Point.
Warlord · Level 40
Skill Point Cost1

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