Summon a skeletal servant to await your bidding.
Requires a Bone Fragment.
Necromancer Technique
Your target’s stomach begins to sour, taking minor damage over time.
Damage Modifiers: INT, STA
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Sap the target’s Strength, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 min.
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Caster Technique
Puts your target in the [Opening Gap] State for 30 seconds. (Duration impacted by diminishing returns.)
The [Opening Gap] state can be manipulated by other techniques to cause additional effects.
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts.
Only one curse can be active on the target at a time.
Sap the target’s Stamina, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 min.
Curse the ground underneath an Undead target, rooting them in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Necromancer Technique
Summon a swarm of locusts, putting the target into a [Disoriented] state.
Sap the target’s Intellect, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 min.
Summon a skeletal servant to await your bidding.
Requires a Bone Fragment.
Fill an Undead target with terror, causing them to flee in fear for up to 18 sec.
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Necromancer Technique
Reveal the horror that resides within you, putting the target into a [Feared] state for 5 seconds.
Pacify an Undead target’s will, making them less likely to assist nearby allies for 30sec.
Sap the target’s Charisma, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 min.
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Sacrifice a portion of your Health to restore an equal amount to the target.
Place a vitality curse on the target for 2 min, dealing Curse damage every few seconds and healing you for 25% of the damage dealt.
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Curse the ground underneath an Undead target, rooting them in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Necromancer Technique
Exploits the [Opening Gap] state creating [Rattled] reducing their outgoing damage by 8%.
Sap the target’s Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Summon a skeletal servant to await your bidding.
Requires a Bone Fragment.
Channeled. Overwhelm the target with fear, preventing it from taking any actions.
Damage and various offensive abilities will break the effect.
Place a fiery curse on the target, causing their blood to simmer. Deals Fire damage every few seconds while the curse lasts.
Sap the target’s Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Energize your Undead minion, increasing their attack speed by 10% for 45 min.
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts.
Only one curse can be active on the target at a time.
Coalesce with the essence of Undeath, slowly draining your health while regenerating your Mana.
[Place holder]
Create [Exposed]
Sap the target’s Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Sacrifice a portion of your Mana to restore some Mana to the target.
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Sap the target’s Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Summon a skeletal servant to await your bidding.
Requires a Bone Fragment.
[Place holder]
Exploit [Exposed]
Doomed [Anti-Heal]
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts.
Only one curse can be active on the target at a time.
Sap the target’s Strength, decreasing it by 3 and empowering yourself with the absorbed amount for up to 5 min.
[Place holder]
Create [Off Balance]
Summon a skeletal servant to await your bidding.
Requires a Bone Fragment.
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Sap the target’s Stamina, decreasing it by 3 and empowering yourself with the absorbed amount for up to 5 min.
Sap the target’s Intellect, decreasing it by 3 and empowering yourself with the absorbed amount for up to 5 min.
Sap the target’s Charisma, decreasing it by 3 and empowering yourself with the absorbed amount for up to 5 min.
[Place holder]
Exploit [Off Balance]
Weakened
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Summon a skeletal servant to await your bidding.
Requires a Bone Fragment.
Sap the target’s Strength, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Exploit [Off Balance]
Vulnerable
Sap the target’s Stamina, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Sap the target’s Intellect, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Sap the target’s Charisma, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.