Dire Lord Abilities
Level 1
Corrupt an enemy with your Essence, causing their blood to boil and burst dealing minor Fire damage every 3 sec for up to 24 sec.
Boil Blood generates increased Threat with each tick.
Afflict an enemy’s mind with relentless apparitions.
Whenever you use certain abilities on the afflicted target, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generate on the target with subsequent actions.
You can only use Provoking Phantoms on 1 enemy at a time - using this ability on a new target will immediately remove the effect from the original target.
Dire Lord Technique
Deals damage to target and increases Parry chance by 10% for 40 seconds.
Damage Modifiers: STR, INT
Level 2
Dire Lord Technique
Deals 50% weapon damage to target. Generates bonus threat.
Requires primary weapon skill of 7. Damage Modifiers: STR, INT
Convert your Essence into a shield, absorbing damage taken for up to 25% of your maximum Health for 4 sec.
Level 3
Dire Lord Technique
Strike the magical essence of your target, stealing by 4% of all of the target’s [Resistances] for 30 seconds. Deals additional threat. Stacks up to 5 times.
Requires primary weapon skill of 10. Damage Modifiers: STR, INT
Level 4
Corrupt the target’s blood and draw it out, dealing between 48 and 50 Curse damage and restoring your Health by 75% of the damage dealt.
Additional Modifiers: CON, INT
Level 5
Consume an enemy’s Dexterity, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Dexterity consumed increases with Intellect. Increases threat.
Level 6
Cloak yourself in malefic power, absorbing the next source of spell damage and converting the damage that would have been dealt to you into Essence.
Level 7
Melee Technique
Puts your target in the [Exposed] state for 30 seconds. (Duration impacted by diminishing returns.)
The [Exposed] state can be manipulated by other techniques to cause additional effects.
Your bond with the Dire grows stronger, increasing your innate Magic Resistance by 5.
This is an Innate Passive ability and is always active without needing to be memorized.
Level 8
Interrupt an enemy’s spell casting and silence them for 3 sec.
Consume an enemy’s Constitution, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Constitution consumed increases with Intellect. Increases threat.
Level 9
Corrupt an enemy’s blood, reducing incoming healing by 25%.
Level 10
Imbue your weapon with malefic power for 30 sec, causing Physical damage you deal to heal you for 100% of damage dealt, and restoring Essence with each strike.
Healing effects doubled against Bleeding targets.
Manifest a nightmarish visage, causing 10% of all damage you deal to be applied as bonus Threat.
Dire Lord Technique
Deals minor damage and generates 200 Essence.
Damage Modifiers: STR, INT
Level 11
Empower your blood flow, increasing your Constitution by 2 and the amount of Essence you generate by 20%.
Level 12
Corrupt the blood of an enemy, slowing their Movement Speed over 5 sec until they are rooted to the ground. The target will remained rooted for 3 sec.
Chance to be resisted decreases with Corruption skill.
Unleash carnage in front of you dealing damage to targets up to 6m in front of you and causing them to bleed for 32 seconds.
Damage Modifiers: INT
Level 14
Manifest at the location of an enemy up to 15 meters away, dealing Curse damage to all enemies within 3 meters and generating 200 Essence for each enemy affected.
If no offensive target is selected, Essence Thief may be used to target a location on the ground.
Level 16
Command your Essence to grip all enemies within 15m, pulling them to your location, and generating increased threat. Enemies pulled in this way will be Rooted for 10 sec.
Level 18
Animate your Essence to hover around you for 10sec. When hit by Physical damage, deals 20% of the damage done back to the attacking enemy within 5 meters.
Level 20
Deals minor damage to target and applies Essence Leech for 30 sec.
Essence Leech restores 10 Essence every second.
Damage Modifiers: STR, INT
Level 22
Mark a member of your group or raid for 10 seconds. Whenever that player takes damage, 25% of the damage will be redirected to you.
You cannot apply Dire Mark to yourself.
Level 24
Corrupt the target’s blood and draw it out, dealing between 64 and 67 Curse damage and restoring your Health by 75% of the damage dealt.
Additional Modifiers: CON, INT
Sacrifice a portion of your Health to drain your target’s Mana over time.
Gain Essence for each tick of Mana corrupted.
Level 25
DireLord Technique
Deals damage to your target and heals you based on your current health.
Requires primary weapon skill of 76.
Damage Modifiers: STR, INT
Level 30
Sacrifice 25% of your total Health to create a shield for all party members that absorbs up to 25% of your total Health and makes you immune to all magical effects while the shield lasts.