Dire Lord Abilities
Level 1
Drain the target’s life equal to your missing health and heal yourself for half of that amount.
Corrupt an enemy’s blood, dealing light Curse damage every 3 seconds for 15 seconds.
Generates up to 200 Essence.
Carve an enemy with your blade, dealing 1 - 0 Physical damage and bypassing 10% of the enemy’s armor.
Removes up to 200 Essence.
Level 2
Drain the target’s Strength and grant it to yourself.
Level 4
Siphon life from an enemy, dealing Curse damage and restoring your Health equal to 80% of the damage dealt.
Additional effect varies based on your current Essence Phase:
Essence is Dormant: Reduces 5% of your remaining Blood Debt.
Essence is Rising: Life Tap’s healing is increased 10%.
Essence is Unleashed: Life Tap deals 10% increased damage, but its healing is restored over 6 sec.
Afflict an enemy’s mind with relentless apparitions.
Whenever you strike the afflicted target, Provoking Phantoms gains 1 stack, up to a maximum of 20. Each stack increases the amount of Threat you generate against that target by 10%.
You can only afflict 1 enemy with Provoking Phantoms at a time. Using Provoking Phantoms on a new target or striking a different target removes it from the previous target.
Lowers Essence by 100.
Level 6
Drain the target’s Dexterity and grant it to yourself.
Rend an enemy with your blade, dealing Physical damage and inflicting Bleeding Essence, causing them to bleed for Physical damage every 2 sec for 10 sec.
Raises Essence by 200.
Level 8
Carve an enemy with your blade, dealing 1 - 0 Physical damage and bypassing 10% of the enemy’s armor.
Removes up to 200 Essence.
Disrupt the life essence in an enemy’s blood, reducing incoming healing by 20% for 30 sec.
Harden your Essence into a resilient shield for 4 sec, reducing incoming Spell damage by 40% and incoming Physical damage by 20%.
Lowers Essence by 100.
Level 10
Imbue your weapon with malefic power for 20 sec, causing Physical damage you deal to heal a portion of Blood Debt with each strike.
Corrupt an enemy’s blood, dealing light Curse damage every 3 seconds for 24 seconds.
Generates up to 200 Essence.
Drain the target’s Presence and grant it to yourself.
Strike with a malefic edge, dealing Physical damage and gaining 1 stack of Malefic Power for 15 sec.
Each stack of Malefic Power increases your Physical damage by 5% and reduces your Armor Class by 2.5%, stacking up to 2 times.
Raises Essence by 100.
While Essence is Dormant, you manifest a nightmarish aura, causing 5% of all damage you deal to be applied as bonus Threat.
Level 12
After you take direct spell damage from an enemy, Dark Revenge becomes usable for 6 sec.
Unleash a vengeful strike of cursed force against an enemy, dealing Curse damage.
Drain the target’s Strength and grant it to yourself.
Thicken an enemy’s blood, slowing their Movement Speed over 5 sec until they are rooted for 3 sec.
Level 14
Whisper a dreadful command, interrupting an enemy’s spell casting and silencing them for 3 sec.
Siphon life from an enemy, dealing Curse damage and restoring your Health equal to 80% of the damage dealt.
Additional effect varies based on your current Essence Phase:
Essence is Dormant: Reduces 5% of your remaining Blood Debt.
Essence is Rising: Life Tap’s healing is increased 10%.
Essence is Unleashed: Life Tap deals 10% increased damage, but its healing is restored over 6 sec.
Sacrifice 4% of your current Health to release a blast of cursed blood at an enemy, dealing Curse damage.
Sanguine Blast deals 8% increased damage for each of your blood afflictions on the target, up to 24%.
Counts Corrupt Blood, Essence Bleed, and Scarlet Curse.
Raises Essence by 100. If your Essence is Dormant, half of the Health sacrificed is added to your Blood Debt.
Level 15
While Essence is Dormant, the amount of incoming damage converted into Blood Debt is increased by 5%.
Whenever incoming damage adds Blood Debt, you gain 1 stack of Torrential Flow for 8 sec, stacking up to 5 times. When you use Life Tap, Essence Harvester, Vital Cage, or Blood Fiend’s activated effect, all stacks of Torrential Flow are consumed, reducing your remaining Blood Debt by 2% per stack and generating bonus Threat against your current target equal to 25% of the Blood Debt reduced.
Level 16
Drain the target’s Dexterity and grant it to yourself.
Carve an enemy with your blade, dealing 1 - 0 Physical damage and bypassing 10% of the enemy’s armor.
Removes up to 200 Essence.
Rend an enemy with your blade, dealing Physical damage and inflicting Bleeding Essence, causing them to bleed for Physical damage every 2 sec for 10 sec.
Raises Essence by 200.
Level 18
Wrap yourself in malicious energy for 20 sec. Whenever you take spell damage from an enemy, your malicious energy lashes back at the attacker, dealing Curse damage.
Spreads the Essence Bleed on your target to nearby enemies.
Sacrifice a portion of your Health to cleanse yourself of 1 Bleed effect.
Disrupt the life essence in an enemy’s blood, reducing incoming healing by 25% for 30 sec.
Level 20
Infect an enemy’s Bleeding Essence wound, increasing its remaining bleed damage by 20%.
When Bleeding Essence expires, the wound bursts, consuming all stacks of Bleeding Essence and dealing Curse damage, increased by 35% per stack consumed beyond the first.
Blood Rot can only affect one target at a time.
Lowers Essence by 100.
Call an enemy toward you against their will, slowing their Movement Speed by 60% as they are drawn to you. Once affected, the target cannot be affected by Call of the Dire again for 30 sec.
Corrupt an enemy’s blood, dealing light Curse damage every 3 seconds for 24 seconds.
Generates up to 200 Essence.
Drain the target’s Presence and grant it to yourself.
Mark a group or raid member for 10 sec. Whenever that player takes damage, 30% of the damage is redirected to you. Redirected damage retains its original damage type, counts as incoming damage, and contributes to Blood Debt while Essence is Dormant.
Damage redirected by Dire Mark generates bonus Threat against the enemy that caused the damage.
Rip into an enemy with corruption running through your blade, dealing Physical damage.
If you have active Blood Debt, Essence Harvester reduces your remaining Blood Debt damage by 10%.
Lowers Essence by 100.
Instill a sense of dread in your enemy, sending them running in fear for up to 12 seconds.
Sacrifice 4% of your current Health to release a blast of cursed blood at an enemy, dealing Curse damage.
Sanguine Blast deals 8% increased damage for each of your blood afflictions on the target, up to 24%.
Counts Corrupt Blood, Essence Bleed, and Scarlet Curse.
Raises Essence by 100. If your Essence is Dormant, half of the Health sacrificed is added to your Blood Debt.
Level 22
After you take direct spell damage from an enemy, Dark Revenge becomes usable for 6 sec.
Unleash a vengeful strike of cursed force against an enemy, dealing Curse damage.
Drain the target’s Strength and grant it to yourself.
Thicken an enemy’s blood, slowing their Movement Speed over 5 sec until they are rooted for 5 sec.
Level 24
Coat yourself in bloody spikes for 12 sec. Whenever you receive Physical Damage from an enemy, the spikes lash back at the attacker, dealing Physical damage.
Additional effect varies based on your current Essence Phase:
Essence is Dormant: Retaliation generates bonus Threat.
Essence is Rising: You are healed for 5% of the retaliation damage.
Essence is Unleashed: Increases the retaliation damage by 30%, but increases incoming damage by 15%.
Sacrifice 5% of your Health to curse an enemy for 20 sec, reducing their Magic Resistance by 5 and destroying 10% of their Mana
Increases Essence by 100.
Carve an enemy with your blade, dealing 1 - 0 Physical damage and bypassing 10% of the enemy’s armor.
Removes up to 200 Essence.
Siphon life from an enemy, dealing Curse damage and restoring your Health equal to 80% of the damage dealt.
Additional effect varies based on your current Essence Phase:
Essence is Dormant: Reduces 5% of your remaining Blood Debt.
Essence is Rising: Life Tap’s healing is increased 10%.
Essence is Unleashed: Life Tap deals 10% increased damage, but its healing is restored over 6 sec.
Level 26
Whisper a dreadful command, interrupting an enemy’s spell casting and silencing them for 4 sec.
Sacrifice 4% of your current Health to release a blast of cursed blood at an enemy, dealing Curse damage.
Sanguine Blast deals 8% increased damage for each of your blood afflictions on the target, up to 24%.
Counts Corrupt Blood, Essence Bleed, and Scarlet Curse.
Raises Essence by 100. If your Essence is Dormant, half of the Health sacrificed is added to your Blood Debt.
Rend an enemy with your blade, dealing Physical damage and inflicting Bleeding Essence, causing them to bleed for Physical damage every 2 sec for 10 sec.
Raises Essence by 200.
Disrupt the life essence in an enemy’s blood, reducing incoming healing by 30% for 30 sec.
Level 28
Wrap yourself in malicious energy for 20 sec. Whenever you take spell damage from an enemy, your malicious energy lashes back at the attacker, dealing Curse damage.
Instill a sense of dread in your enemy, sending them running in fear for up to 16 seconds.
Level 30
Sacrifice 125 Health to spread a canopy of living blood over party members within 20m for 8 sec, absorbing up to 125 damage while the shield lasts.
Self-sacrifice cannot reduce your Health below 1.
Corrupt an enemy’s blood, dealing light Curse damage every 3 seconds for 24 seconds.
Generates up to 200 Essence.
Drain the target’s Presence and grant it to yourself.
Rip into an enemy with corruption running through your blade, dealing Physical damage.
If you have active Blood Debt, Essence Harvester reduces your remaining Blood Debt damage by 10%.
Lowers Essence by 100.
Manifest at the location of an enemy , dealing Curse damage.
For 6 sec, your next ability that raises or lowers Essence changes Essence by an additional 100 in the same direction.
Additional effect varies based on your current Essence Phase:
Essence is Dormant: Generates high Threat and reduces your remaining Blood Debt by 5%.
Essence is Rising: Restores Health equal to 50% of the damage dealt.
Essence is Unleashed: Deals 20% increased damage.
Wound yourself to infuse Scarlet Curse into an enemy afflicted by your Corrupt Blood or Essence Bleed, dealing Curse damage every 3 sec for 18 sec.
If the target is afflicted by both your Corrupt Blood and Essence Bleed when Scarlet Curse is applied, Scarlet Curse immediately deals an additional tick of damage.
Only 1 target can be afflicted by your Scarlet Curse at a time.
Raises Essence by 100.
Level 32
After you take direct spell damage from an enemy, Dark Revenge becomes usable for 6 sec.
Unleash a vengeful strike of cursed force against an enemy, dealing Curse damage.
Drain the target’s Strength and grant it to yourself.
Carve an enemy with your blade, dealing 1 - 0 Physical damage and bypassing 10% of the enemy’s armor.
Removes up to 200 Essence.
Thicken an enemy’s blood, slowing their Movement Speed over 5 sec until they are rooted for 7 sec.
Level 34
Coat yourself in bloody spikes for 12 sec. Whenever you receive Physical Damage from an enemy, the spikes lash back at the attacker, dealing Physical damage.
Additional effect varies based on your current Essence Phase:
Essence is Dormant: Retaliation generates bonus Threat.
Essence is Rising: You are healed for 5% of the retaliation damage.
Essence is Unleashed: Increases the retaliation damage by 30%, but increases incoming damage by 15%.
Drain the target’s Dexterity and grant it to yourself.
Siphon life from an enemy, dealing Curse damage and restoring your Health equal to 80% of the damage dealt.
Additional effect varies based on your current Essence Phase:
Essence is Dormant: Reduces 5% of your remaining Blood Debt.
Essence is Rising: Life Tap’s healing is increased 10%.
Essence is Unleashed: Life Tap deals 10% increased damage, but its healing is restored over 6 sec.
Sacrifice a portion of your Health to cleanse yourself of 1 Bleed and 1 Poison effect.
Level 36
Sacrifice 5% of your Health to curse an enemy for 20 sec, reducing their Magic Resistance by 5 and destroying 10% of their Mana
Increases Essence by 100.
Whisper a dreadful command, interrupting an enemy’s spell casting and silencing them for 6 sec.
Rend an enemy with your blade, dealing Physical damage and inflicting Bleeding Essence, causing them to bleed for Physical damage every 2 sec for 10 sec.
Raises Essence by 200.
Disrupt the life essence in an enemy’s blood, reducing incoming healing by 35% for 30 sec.
Level 38
Wrap yourself in malicious energy for 20 sec. Whenever you take spell damage from an enemy, your malicious energy lashes back at the attacker, dealing Curse damage.
Instill a sense of dread in your enemy, sending them running in fear for up to 20 seconds.
Level 40
Sacrifice 175 Health to spread a canopy of living blood over party members within 20m for 8 sec, absorbing up to 175 damage while the shield lasts.
Self-sacrifice cannot reduce your Health below 1.
Sacrifice 175 Health to spread a canopy of living blood over party members within 20m for 8 sec, absorbing up to 175 damage while the shield lasts.
Self-sacrifice cannot reduce your Health below 1.
Corrupt an enemy’s blood, dealing light Curse damage every 3 seconds for 24 seconds.
Generates up to 200 Essence.
Drain the target’s Presence and grant it to yourself.
Rip into an enemy with corruption running through your blade, dealing Physical damage.
If you have active Blood Debt, Essence Harvester reduces your remaining Blood Debt damage by 10%.
Lowers Essence by 100.
Manifest at the location of an enemy , dealing Curse damage.
For 6 sec, your next ability that raises or lowers Essence changes Essence by an additional 100 in the same direction.
Additional effect varies based on your current Essence Phase:
Essence is Dormant: Generates high Threat and reduces your remaining Blood Debt by 5%.
Essence is Rising: Restores Health equal to 50% of the damage dealt.
Essence is Unleashed: Deals 20% increased damage.
Carve an enemy with your blade, dealing 1 - 0 Physical damage and bypassing 10% of the enemy’s armor.
Removes up to 200 Essence.
Strike with an essence-soaked blade, dealing Physical damage and dispeling 1 beneficial magical effect from an enemy.
If a magical effect is dispelled, Haunting Blade tears the enchantment away, dealing Curse damage.





























