Dire Lord Abilities
Level 1
Corrupt an enemy’s blood with a fiery curse, causing their blood to boil and burst, dealing minor Fire damage over time.
Corrupt Blood generates increased Threat with each tick.
Damage Modifier: INT
Afflict an enemy’s mind with relentless apparitions.
Whenever you use certain abilities on the afflicted target, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generate on the target with subsequent actions.
You can only use Provoking Phantoms on 1 enemy at a time - using this ability on a new target will immediately remove the effect from the original target.
DireLord Technique
Deals damage to target and increases Parry chance by 10% 40 seconds.
Damage Modifiers: DEX
Ravage your enemy’s life force, draining life equal to your missing health and dealing damage equal to half of the amount restored.
Level 2
DireLord Technique
Deals damage to target. Generates bonus threat.
Requires primary weapon skill of 7.
Damage Modifiers: DEX
Convert your Essence into a shield, absorbing damage taken for up to 25% of your maximum Health for 4 seconds.
Level 4
Corrupt the target’s blood and draw it out, dealing Curse damage and restoring your Health by 80% of the damage dealt.
Damage Modifier: INT
Level 5
Consume an enemy’s Dexterity, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 6
Perform a wide slash causing the target to bleed rapidly for a short duration.
Damage Modifier: STA
Cloak yourself in malefic power, absorbing up to 1000 spell damage for the next 2 seconds. If a spell is absorbed, convert it into 200 Essence.
Level 7
Melee Technique
Puts your target in the [Exposed] state for 30 seconds. (Duration impacted by diminishing returns.)
The [Exposed] state can be manipulated by other techniques to cause additional effects.
Your bond with the Dire grows stronger, increasing your innate Resistances by 5.
This is an Innate Passive ability and is always active without needing to be memorized.
Level 8
Interrupt an enemy’s spell casting and silence them for 5 sec.
Consume an enemy’s Constitution, decreasing it by {buffid:1206:amt} and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Level 9
Corrupt an enemy’s blood, reducing incoming healing by 25%.
Level 10
Passive: Gain healing from all of your physical hits.
Activated: Imbue your weapon with malefic power for 20 sec, causing Physical damage you deal to heal you for more of the damage dealt, and restoring Essence with each strike.
Manifest a nightmarish visage, causing 20% of all damage you deal to be applied as bonus Threat.
Gain 5 to all Resistances.
Consume an enemy’s Intellect, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
DireLord Technique
Deals minor damage and generates 200 Essence.
Requires primary weapon skill of 31.
Damage Modifiers: DEX
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 11
Empower your blood flow, increasing the amount of Essence you generate by 25%.
Corrupt an enemy’s blood with a fiery curse, causing their blood to boil and burst, dealing minor Fire damage over time.
Corrupt Blood generates increased Threat with each tick.
Damage Modifier: INT
Level 12
Unleash a vengeful attack after receiving spell damage.
Additional Damage: STR
Corrupt the blood of an enemy, slowing their Movement Speed over 5 sec until they are rooted to the ground. The target will remain rooted for 3 sec.
Spreads the bleed from Thresh to nearby enemies.
Level 14
Manifest at the location of an enemy up to 15 meters away, dealing Curse damage to all enemies within 3 meters and generating 200 Essence for each enemy affected.
If no offensive target is selected, Essence Thief may be used to target a location on the ground.
Corrupt the target’s blood and draw it out, dealing Curse damage and restoring your Health by 85% of the damage dealt.
Damage Modifier: INT
Level 15
Tear into the magical essence of your target, reducing each Resistance by 10 and stealing 5 of each Resistance for 60 seconds.
This attack deals additional threat.
An additional rank automatically unlocks at level 30.
Requires primary weapon skill of 10.
Damage Modifiers: DEX
Enter a bloody frenzy.
Physical Critical Chance increased by 5%. Magical Critical Chance increased by 5%.
Heal for 20% of outgoing Critical Damage dealt.
Consume an enemy’s Dexterity, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 16
Interrupt an enemy’s spell casting and silence them for 6 sec.
Command your Essence to grip all enemies within 15m, pulling them to your location, and generating increased threat. Enemies pulled in this way will be Rooted for 10 sec.
Perform a wide slash causing the target to bleed rapidly for a short duration.
Damage Modifier: STA
Level 18
Consume an enemy’s Constitution, decreasing it by {buffid:2674:amt} and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Animate your Essence to hover around you for 15 sec. When hit, up to 20% of the damage done will be directed back to the attacking enemy within 5 meters.
Corrupt an enemy’s blood, reducing incoming healing by 27.5%.
Level 20
Channel the overwhelming will of the Dire upon an enemy, reducing their Movement Speed by 60% and drawing them towards you against their will.
Once afflicted by Call of the Dire, the target cannot be inflicted again for 30 sec.
Consume an enemy’s Intellect, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Rip into your enemy with corruption running through your blade, dealing minor Physical damage and applying Essence Leech for 30 sec.
Essence Leech restores Essence per tick.
Damage Modifier: DEX
Essence Gen Modifier: INT
Allows you to try to tame an animal in the wild to become your mount.
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 21
Corrupt an enemy’s blood with a fiery curse, causing their blood to boil and burst, dealing minor Fire damage over time.
Corrupt Blood generates increased Threat with each tick.
Damage Modifier: INT
Level 22
Mark a member of your group or raid within 15m for 10 seconds. Whenever that player takes damage, 30% of the damage will be redirected to you.
You cannot apply Dire Mark to yourself.
Corrupt the blood of an enemy, slowing their Movement Speed over 5 sec until they are rooted to the ground. The target will remain rooted for 6 sec.
Corrupt the blood of an enemy, slowing their Movement Speed over 5 sec until they are rooted to the ground. The target will remain rooted for 9 sec.
Level 24
Sacrifice a portion of your Health to drain your target’s Mana over time.
Gain Essence for each tick of Mana corrupted.
Corrupt the target’s blood and draw it out, dealing Curse damage and restoring your Health by 85% of the damage dealt.
Damage Modifier: INT
Level 25
DireLord Technique
Deals damage to your target and heals you based on your current health.
Requires primary weapon skill of 76.
Damage Modifiers: DEX
Consume an enemy’s Dexterity, decreasing it by 3 and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 26
Interrupt an enemy’s spell casting and silence them for 7 sec.
Perform a wide slash causing the target to bleed rapidly for a short duration.
Damage Modifier: STA
Corrupt an enemy’s blood, reducing incoming healing by 30%.
Level 28
Consume an enemy’s Constitution, decreasing it by {buffid:2676:amt} and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Level 30
Tear into the magical essence of your target, reducing each Resistance by 20 and stealing 10 of each Resistance for 60 seconds.
This attack deals additional threat.
Requires primary weapon skill of 10.
Damage Modifiers: DEX
Sacrifice 25% of your total Health to create a shield for all party members that absorbs up to 25% of your total Health and makes you immune to all magical effects while the shield lasts.
Consume an enemy’s Intellect, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Rip into your enemy with corruption running through your blade, dealing moderate Physical damage and applying Essence Leech for 30 sec.
Essence Leech restores Essence per tick.
Damage Modifier: DEX
Essence Gen Modifier: INT
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 31
Corrupt an enemy’s blood with a fiery curse, causing their blood to boil and burst, dealing minor Fire damage over time.
Corrupt Blood generates increased Threat with each tick.
Damage Modifier: INT
Level 34
Corrupt the target’s blood and draw it out, dealing Curse damage and restoring your Health by 95% of the damage dealt.
Damage Modifier: INT
Level 35
Consume an enemy’s Dexterity, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 36
Interrupt an enemy’s spell casting and silence them for 8 sec.
Perform a wide slash causing the target to bleed rapidly for a short duration.
Damage Modifier: STA
Corrupt an enemy’s blood, reducing incoming healing by 32.5%.
Level 38
Consume an enemy’s Constitution, decreasing it by {buffid:2676:amt} and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Level 40
Consume an enemy’s Intellect, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 min.
Threat Modifier: STR
Rip into your enemy with corruption running through your blade, dealing Physical damage and applying Essence Leech for 30 sec.
Essence Leech restores Essence per tick.
Damage Modifier: DEX
Essence Gen Modifier: INT
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 41
Corrupt an enemy’s blood with a fiery curse, causing their blood to boil and burst, dealing minor Fire damage over time.
Corrupt Blood generates increased Threat with each tick.
Damage Modifier: INT
Level 46
Perform a wide slash causing the target to bleed rapidly for a short duration.
Damage Modifier: STA




































