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Dire Lord Abilities

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Level 1

Boil Blood
Boil Blood
200 Essence
Range
20m
Cast Time
1s
Cooldown
-
GCD
1s

Corrupt an enemy with your Essence, causing their blood to boil and burst dealing minor Fire damage every 3 sec for up to 24 sec.

Boil Blood generates increased Threat with each tick.

Cast Action
Offensive
Corruption
Fire
Provoking Phantoms
Provoking Phantoms
Range
20m
Cast Time
-
Cooldown
10s
GCD
1s

Afflict an enemy’s mind with relentless apparitions.

Whenever you use certain abilities on the afflicted target, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generate on the target with subsequent actions.

You can only use Provoking Phantoms on 1 enemy at a time - using this ability on a new target will immediately remove the effect from the original target.

Instant Action
Offensive
Corruption
Curse
Ready Blade
Ready Blade
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Dire Lord Technique

Deals damage to target and increases Parry chance by 10% for 40 seconds.

Damage Modifiers: STR, INT

Instant
Offensive
Physical

Level 2

Haunted Slash
Haunted Slash
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Dire Lord Technique

Deals 50% weapon damage to target. Generates bonus threat.

Requires primary weapon skill of 7. Damage Modifiers: STR, INT

Instant
Offensive
Physical
Sanguine Shield
Sanguine Shield
250 Essence
Range
-
Cast Time
-
Cooldown
18s
GCD
1s

Convert your Essence into a shield, absorbing damage taken for up to 25% of your maximum Health for 4 sec.

Instant Utility
Self
Curse

Level 3

Arcane Tear
Arcane Tear
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Dire Lord Technique

Strike the magical essence of your target, stealing by 4% of all of the target’s [Resistances] for 30 seconds. Deals additional threat. Stacks up to 5 times.

Requires primary weapon skill of 10. Damage Modifiers: STR, INT

Instant
Offensive
Physical

Level 4

Lifetap
Lifetap
250 Essence
Range
20m
Cast Time
1s
Cooldown
-
GCD
1s

Corrupt the target’s blood and draw it out, dealing between 48 and 50 Curse damage and restoring your Health by 75% of the damage dealt.

Additional Modifiers: CON, INT

Cast Action
Offensive
Corruption
Curse

Level 5

Devour Dexterity
Devour Dexterity
250 Essence
Range
20m
Cast Time
1s
Cooldown
-
GCD
1s

Consume an enemy’s Dexterity, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.

Dexterity consumed increases with Intellect. Increases threat.

Cast Action
Offensive
Enervation
Curse

Level 6

Vital Cage
Vital Cage
Range
-
Cast Time
-
Cooldown
20s
GCD
1s

Cloak yourself in malefic power, absorbing the next source of spell damage and converting the damage that would have been dealt to you into Essence.

Instant Utility
Self
Curse

Level 7

Expose
Expose
1000 Readiness
Range
3m
Cast Time
-
Cooldown
20s
GCD
1s

Melee Technique

Puts your target in the [Exposed] state for 30 seconds. (Duration impacted by diminishing returns.)

The [Exposed] state can be manipulated by other techniques to cause additional effects.

Instant
Offensive
Physical
Sanguine Cloak
Sanguine Cloak
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Your bond with the Dire grows stronger, increasing your innate Magic Resistance by 5.

This is an Innate Passive ability and is always active without needing to be memorized.

Passive Utility
Self
Innate

Level 8

Deafening Whisper
Deafening Whisper
150 Essence
Range
3m
Cast Time
-
Cooldown
20s
GCD
1s

Interrupt an enemy’s spell casting and silence them for 3 sec.

Instant Action
Offensive
Physical
Devour Constitution
Devour Constitution
250 Essence
Range
25m
Cast Time
1s
Cooldown
-
GCD
1s

Consume an enemy’s Constitution, decreasing it by 4 and empowering yourself with the absorbed amount for up to 5 min.

Constitution consumed increases with Intellect. Increases threat.

Cast Action
Offensive
Enervation
Curse

Level 9

Torment
Torment
250 Essence
Range
10m
Cast Time
2s
Cooldown
1m
GCD
1s

Corrupt an enemy’s blood, reducing incoming healing by 25%.

Cast Action
Offensive
Corruption
Curse

Level 10

Blood Fiend
Blood Fiend
Range
-
Cast Time
-
Cooldown
1m
GCD
1s

Imbue your weapon with malefic power for 30 sec, causing Physical damage you deal to heal you for 100% of damage dealt, and restoring Essence with each strike.

Healing effects doubled against Bleeding targets.

Instant Utility
Self
Curse
Blood State: Nightmarish
Blood State: Nightmarish
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Manifest a nightmarish visage, causing 10% of all damage you deal to be applied as bonus Threat.

Toggled Stance
Self
Runecarver
Runecarver
1000 Readiness
Range
3m
Cast Time
-
Cooldown
30s
GCD
1s

Dire Lord Technique

Deals minor damage and generates 200 Essence.

Damage Modifiers: STR, INT

Instant
Offensive
Physical

Level 11

Blood State: Torrential Veins
Blood State: Torrential Veins
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Empower your blood flow, increasing your Constitution by 2 and the amount of Essence you generate by 20%.

Toggled Stance
Self

Level 12

Leaden Blood
Leaden Blood
200 Essence
Range
10m
Cast Time
0.5s
Cooldown
1s
GCD
1s

Corrupt the blood of an enemy, slowing their Movement Speed over 5 sec until they are rooted to the ground. The target will remained rooted for 3 sec.

Chance to be resisted decreases with Corruption skill.

Cast Action
Offensive
Corruption
Curse
Splatter
Splatter
350 Essence
Range
5m
Cast Time
1s
Cooldown
30s
GCD
1s

Unleash carnage in front of you dealing damage to targets up to 6m in front of you and causing them to bleed for 32 seconds.

Damage Modifiers: INT

Cast Action
Offensive
Corruption
Curse

Level 14

Essence Thief
Essence Thief
Range
15m
Cast Time
-
Cooldown
1s
GCD
1s

Manifest at the location of an enemy up to 15 meters away, dealing Curse damage to all enemies within 3 meters and generating 200 Essence for each enemy affected.

If no offensive target is selected, Essence Thief may be used to target a location on the ground.

Instant Utility
Offensive
Curse

Level 16

Dire Grip
Dire Grip
100 Essence
Range
-
Cast Time
-
Cooldown
1m
GCD
1s

Command your Essence to grip all enemies within 15m, pulling them to your location, and generating increased threat. Enemies pulled in this way will be Rooted for 10 sec.

Instant Action
Self
Curse

Level 18

Harmshield
Harmshield
350 Essence
Range
-
Cast Time
0.5s
Cooldown
1m 30s
GCD
1s

Animate your Essence to hover around you for 10sec. When hit by Physical damage, deals 20% of the damage done back to the attacking enemy within 5 meters.

Cast Utility
Self
Curse

Level 20

Essence Harvester
Essence Harvester
150 Essence
Range
3m
Cast Time
-
Cooldown
20s
GCD
1s

Deals minor damage to target and applies Essence Leech for 30 sec.

Essence Leech restores 10 Essence every second.

Damage Modifiers: STR, INT

Instant Action
Offensive
Physical

Level 22

Dire Mark
Dire Mark
20 Essence
Range
25m
Cast Time
-
Cooldown
1m
GCD
1s

Mark a member of your group or raid for 10 seconds. Whenever that player takes damage, 25% of the damage will be redirected to you.

You cannot apply Dire Mark to yourself.

Instant Utility
Defensive
Curse

Level 24

Blood Draw
Blood Draw
250 Essence
Range
20m
Cast Time
1s
Cooldown
-
GCD
1s

Corrupt the target’s blood and draw it out, dealing between 64 and 67 Curse damage and restoring your Health by 75% of the damage dealt.

Additional Modifiers: CON, INT

Cast Action
Offensive
Curse
Choking Darkness
Choking Darkness
10% of Max Health
Range
3m
Cast Time
1s
Cooldown
2m
GCD
1s

Sacrifice a portion of your Health to drain your target’s Mana over time.

Gain Essence for each tick of Mana corrupted.

Cast Action
Offensive
Curse

Level 25

Bloodred Blade
Bloodred Blade
1000 Readiness
Range
3m
Cast Time
-
Cooldown
20s
GCD
1s

DireLord Technique

Deals damage to your target and heals you based on your current health.

Requires primary weapon skill of 76.

Damage Modifiers: STR, INT

Instant
Offensive
Chemical

Level 30

Canopy of Blood
Canopy of Blood
25.0% of max Health
Range
-
Cast Time
-
Cooldown
2m
GCD
1s

Sacrifice 25% of your total Health to create a shield for all party members that absorbs up to 25% of your total Health and makes you immune to all magical effects while the shield lasts.

Instant Utility
Self