Dire Lord Abilities

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Level 1

Boil Blood
Boil Blood
200 Essence
Range
20m
Cast Time
1s
Cooldown
1s
GCD
1s

Corrupt an enemy with your Essence, causing their blood to boil and burst dealing minor Fire damage every 3 sec for up to 24 sec.

Boil Blood generates increased Threat with each tick.

Cast Action
Offensive
Corruption
Fire
Expose
Expose
1000 Readiness
Range
3m
Cast Time
-
Cooldown
30s
GCD
1s

Tank Technique

Puts your target in the [Exposed] state for 30 seconds. (Duration impacted by diminishing returns.)

The [Exposed] state can be manipulated by other techniques to cause additional effects.

Instant
Offensive
Physical
Haunted Slash
Haunted Slash
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Dire Lord Technique

Deals 50% weapon damage to target. Generates bonus threat.

Damage Modifiers: STR, INT

Instant
Offensive
Physical
Provoking Phantoms
Provoking Phantoms
100 Essence
Range
20m
Cast Time
-
Cooldown
10s
GCD
1s

Afflict an enemy’s mind with relentless apparitions.

Whenever you use certain abilities on the afflicted target, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generate on the target with subsequent actions.

You can only use Provoking Phantoms on 1 enemy at a time - using this ability on a new target will immediately remove the effect from the original target.

Instant Action
Offensive
Corruption
Curse
Ready Blade
Ready Blade
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Dire Lord Technique

Deals damage to target and increases Parry chance by 5% for 40 seconds.

Damage Modifiers: STR, INT

Instant
Offensive
Physical

Level 2

Arcane Tear
Arcane Tear
Range
3m
Cast Time
-
Cooldown
8s
GCD
1s

Dire Lord Technique

Strike the magical essence of your target, stealing by 4% of all of the target’s [Resistances] for 30 seconds. Deals additional threat. Stacks up to 5 times.

Damage Modifiers: STR, INT

Instant
Offensive
Physical
Sanguine Shield
Sanguine Shield
250 Essence
Range
-
Cast Time
-
Cooldown
20s
GCD
1s

Convert your Essence into a shield, absorbing damage taken for up to 15% of your maximum Health for 10 sec.

Instant Utility
Self
Curse

Level 4

Lifetap
Lifetap
250 Essence
Range
20m
Cast Time
1s
Cooldown
1s
GCD
1s

Corrupt the target’s blood and draw it out, dealing between 21 and 23 Curse damage and restoring your Health by 75% of the damage dealt.

Cast Action
Offensive
Corruption
Curse

Level 5

Devour Dexterity
Devour Dexterity
250 Essence
Range
20m
Cast Time
1s
Cooldown
1s
GCD
1s

Consume an enemy’s Dexterity, decreasing it by 6 and empowering yourself with the absorbed amount for up to 5 min.

Dexterity consumed increases with Intellect. Increases threat.

Chance to be resisted decreases with Enervation skill.

Cast Action
Offensive
Enervation
Curse

Level 6

Vital Cage
Vital Cage
Range
-
Cast Time
-
Cooldown
20s
GCD
1s

Cloak yourself in malefic power, absorbing the next source of spell damage and converting the damage that would have been dealt to you into Essence.

Instant Utility
Self
Curse

Level 7

Sanguine Cloak
Sanguine Cloak
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Your bond with the Dire grows stronger, increasing your innate Magic Resistance by 5.

This is an Innate Passive ability and is always active without needing to be memorized.

Passive Utility
Self

Level 8

Deafening Whisper
Deafening Whisper
150 Essence
Range
3m
Cast Time
-
Cooldown
20s
GCD
1s

Interrupt an enemy’s spell casting and silence them for 3 sec.

Instant Action
Offensive
Physical
Devour Constitution
Devour Constitution
250 Essence
Range
25m
Cast Time
1s
Cooldown
1s
GCD
1s

Consume an enemy’s Constitution, decreasing it by 6 and empowering yourself with the absorbed amount for up to 5 min.

Constitution consumed increases with Intellect. Increases threat.

Chance to be resisted decreases with Enervation skill.

Cast Action
Offensive
Enervation
Curse

Level 9

Torment
Torment
250 Essence
Range
10m
Cast Time
2s
Cooldown
1m
GCD
1s

Corrupt an enemy’s blood, reducing incoming healing by 25%.

Cast Action
Offensive
Corruption
Curse

Level 10

Blood Fiend
Blood Fiend
Range
-
Cast Time
-
Cooldown
1m
GCD
1s

Imbue your weapon with malefic power for 30 sec, causing Physical damage you deal to heal you for 100% of damage dealt, and restoring Essence with each strike.

Healing effects doubled against Bleeding targets.

Instant Utility
Self
Curse
Blood State: Nightmarish
Blood State: Nightmarish
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Manifest a nightmarish visage, causing 10% of all damage you deal to be applied as bonus Threat.

Toggled Stance
Self
Runecarver
Runecarver
1000 Readiness
Range
3m
Cast Time
-
Cooldown
30s
GCD
1s

Dire Lord Technique

Deals minor damage and generates 200 Essence.

Damage Modifiers: STR, INT

Instant
Offensive
Physical
Trait: Defender I
Trait: Defender I
Range
-
Cast Time
-
Cooldown
-
GCD
-

Innate Passive.

Armor Class increased by 10

Trait
Self
Innate

Level 11

Blood State: Torrential Veins
Blood State: Torrential Veins
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Empower your blood flow, increasing your Constitution by 2 and the amount of Essence you generate by 20%.

Toggled Stance
Self

Level 12

Leaden Blood
Leaden Blood
200 Essence
Range
10m
Cast Time
0.5s
Cooldown
1s
GCD
1s

Corrupt the blood of an enemy, slowing their Movement Speed over 5 sec until they are rooted to the ground. The target will remained rooted for 3 sec.

Chance to be resisted decreases with Corruption skill.

Cast Action
Offensive
Corruption
Curse
Splatter
Splatter
250 Essence
Range
5m
Cast Time
1s
Cooldown
30s
GCD
1s

Spreads a random Poison or Disease effect on the target up to 4 additional targets within 10m.

Cast Action
Offensive
Corruption
Curse