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Druid Abilities

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Level 1

Range
25m
Cast Time
2s
Cooldown
3s
GCD
1s

Hurl a spear of pure Verdanfire at the target, dealing Nature damage.

Cast Action
Offensive
Fire

Level 2

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Ivy Talisman
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Bind a talisman of enchanted ivy to your enemy, healing anyone who damages the target for a small amount.

Cast Action
Offensive

Level 4

Bee Hive
Bee Hive
5 Mana
Range
25m
Cast Time
1.5s
Cooldown
-
GCD
1s

Summon a swarm of stinging insects that swarm the target, dealing nature damage over time.

Cast Action
Offensive
Nature
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Imbue the restorative nature of the Oak tree into your target, increasing their Health Regeneration by 1 for 24 min.

Cast Utility
Defensive
Divine

Level 5

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Leafskin
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.

Cast Utility
Defensive

Level 6

Range
30m
Cast Time
3s
Cooldown
-
GCD
1s

You grip your enermy with enchanted Creeper vines, healing anyone who damages the target for a small amount.

Cast Action
Offensive
Magic
Range
30m
Cast Time
-
Cooldown
20s
GCD
1s

You plant a mystical seed within your ally.

This seed protects the target by absorbing up to x damage based on your level. When this amount is reached, the seed will bloom and heal your target for the amount of damage it absorbed.

Y% of the effective healing your target receives will be refunded to you as Mana.

You may apply a Verdanfire Seed to as many targets as you like but only one seed may be active on a target at a time. (WIP)

Instant Action
Defensive
Restoration
Nature

Level 7

Forced
Forced
No cost
Range
25m
Cast Time
-
Cooldown
30s
GCD
1s

Healer Technique

Puts your target in the [Opening Gap] state for 30 seconds.
(Duration impacted by diminishing returns.)

The [Opening Gap] state can be manipulated by other techniques to cause additional effects.

Technique
Offensive
Magic

Level 8

Range
30m
Cast Time
2s
Cooldown
3s
GCD
1s

Cause thorn-covered vines to erupt from the ground and entangle the target, snaring them for 15 sec and dealing Nature damage over time.

Cast Action
Offensive
Nature
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Vine Talisman
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Bind a talisman of enchanted ivy to your enemy, healing anyone who damages the target for a small amount.

Cast Action
Offensive

Level 9

Range
25m
Cast Time
2s
Cooldown
1s
GCD
1s

Imbue the wolf’s speed and agility into your target. Increasing their movement speed by 20% while active. This movement speed bonus will increase based on your level.

Cast Utility
Defensive
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Verdanfire Thistles
Range
-
Cast Time
5s
Cooldown
5s
GCD
-

Grow a network of mystical thistles around the target that deal Nature damage to attackers.

Cast Utility
Defensive

Level 10

Beckon Hirode
Beckon Hirode
20.0 % of max Mana
Range
-
Cast Time
5s
Cooldown
1s
GCD
1s

Beckon Hirode, the Ward of Masae, as your companion.

Cast Utility
Self
Manifestation
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Gust of Wind
Range
-
Cast Time
5s
Cooldown
5s
GCD
-

Send a gust of cross-cutting winds into the target’s face, interrupting their action.

Cast Action
Offensive
Range
25m
Cast Time
2s
Cooldown
3s
GCD
1s

Hurl a spear of pure Verdanfire at the target, dealing Nature damage.

Cast Action
Offensive
Fire

Level 12

Range
30m
Cast Time
-
Cooldown
1s
GCD
1s

Gather fireflies to a target location to act as a weak light source for 30 sec.

Instant Utility
Ground
Treeform
Treeform
8 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Transform into a rooted tree, preventing all movement while increasing your health regeneration.

Cast Utility
Defensive
Conjuration
Wasp Nest
Wasp Nest
5 Mana
Range
25m
Cast Time
1.5s
Cooldown
-
GCD
1s

Summon a swarm of stinging insects that swarm the target, dealing nature damage over time.

Cast Action
Offensive
Nature

Level 14

Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Imbue the restorative nature of the Oak tree into your target, increasing their Health Regeneration by 2 for 24 min.

Cast Utility
Defensive
Divine
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Shadowvines
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Conjure shadowvines to eat away at the target’s magical defenses, reducing their Resistances by 10.

This spell is rarely resisted.

Cast Action
Offensive
Range
25m
Cast Time
2s
Cooldown
1s
GCD
1s

Imbue the aquatic nature of Swiftgills into the target, increasing their swimming speed and breath capacity for the duration.

Cast Utility
Defensive

Level 15

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Barkskin
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.

Cast Utility
Defensive
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Stone of the Pass
Range
-
Cast Time
10s
Cooldown
10s
GCD
-

Teleport yourself and group members within 10m to Avendyr’s Pass.

Cast Utility
Self

Level 16

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Creeper Talisman
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Bind a talisman of enchanted ivy to your enemy, healing anyone who damages the target for a small amount.

Cast Action
Offensive
Range
30m
Cast Time
2s
Cooldown
3s
GCD
1s

Cause thorn-covered vines to erupt from the ground and entangle the target, snaring them for 18 sec and dealing Nature damage over time.

Cast Action
Offensive
Nature
Range
25m
Cast Time
2s
Cooldown
1s
GCD
1s

Gather leaves to yourself and form them into a mystical cloak, making you invisible to most creatures.

This effect drains a small amount of Mana while active.

Cast Utility
Defensive
Augmentation
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Weave the Wind
Range
-
Cast Time
5s
Cooldown
5s
GCD
-

Weave the wind into a small tempest around the target, absorbing up to 150 damage of the next 2 sources of physical damage.

Cast Action
Defensive

Level 18

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Verdanfire Arrow
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Hurl an arrow of pure Verdanfire at the target, dealing Nature damage.

Cast Action
Offensive
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Verdanfire Briars
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Grow a network of mystical briars around the target that deal Nature damage to attackers.

Cast Action
Defensive

Level 20

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Angry Hornets
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.

Cast Action
Offensive
Range
30m
Cast Time
3s
Cooldown
6s
GCD
1s

Call a bolt of lightning to strike the target, inflicting Shock damage. The lightning bolt will become more powerfull during rain and thunderstorms.

Cast Action
Offensive
Nature
Range
-
Cast Time
3s
Cooldown
3s
GCD
1s

Create a tree of pure Verdanfire near you, periodically healing group members within 10m of the tree.

If Herode’s Focus is active when you use this ability, the tree’s healing radius will increase to 15m.

Additionally, if Verdanfire Seed is cast on a target within the healing radius of the Verdanfire Tree, the amount of damage absorbed by the seed will increase by 20%.

Cast Utility
Self
Restoration
Wolf Form
Wolf Form
15 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s
Cast Utility
Defensive
Conjuration

Level 22

Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Imbue the restorative nature of the Elkhorn tree into your target, increasing their Health Regeneration by 3 for 24 min.

Cast Utility
Defensive
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Gale
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Send a gust of cross-cutting winds into the target’s face, interrupting their action. Successfully interrupting an action will also silence the target for 4 sec.

Cast Action
Offensive

Level 24

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Gloomvines
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Conjure gloomvines to eat away at the target’s magical defenses, reducing their Resistances by 15.

This spell is rarely resisted.

Cast Action
Offensive
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Bind a talisman of enchanted thistlewood to your enemy, healing anyone who damages the target for a small amount.

Cast Action
Offensive
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Vinewoven Snare
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Cause thorn-covered vines to erupt from the ground and entangle the target, snaring them for 21 sec and dealing Nature damage over time.

Cast Action
Offensive
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Wolf Form
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Manifest your deep communion with the animal world, taking the form of a wolf. In this form, your movement speed is significantly increased.

Cast Utility
Self

Level 25

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Stone of Silence
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Teleport yourself and group members within 10m to the Silent Plains

Cast Utility
Self
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Stoneskin
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Fortify the target with protective stone, increasing their Health and Armor Class while the protective covering lasts.

Cast Utility
Defensive

Level 26

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Flashdart's Fin
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Imbue the aquatic nature of Flashdarts into the target, increasing their swimming speed and breath capacity for the duration.

Cast Utility
Defensive
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Galeweaving
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Weave the wind into a small tempest around the target, absorbing up to 250 damage of the next 3 sources of physical damage.

Cast Action
Defensive
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Leaf Shroud
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Gather leaves to yourself and form them into a mystical cloak, making you invisible to most creatures.

Cast Action
Self
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Verdanfire Bolt
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Hurl a bolt of pure Verdanfire at the target, dealing Nature damage.

Cast Action
Offensive

Level 28

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Swarm
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.

Cast Action
Offensive
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Verdanfire Thorns
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Grow a network of mystical thorns around the target that deal Nature damage to attackers.

Cast Utility
Defensive

Level 30

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Earthquake
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Cause the ground beneath you to quake and roll, knocking down enemies within 15m for 4 sec.

Cast Action
Self
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Imbue the restorative nature of the Nestladen tree into your group, increasing their Health Regeneration by 5 for 24 min.

Cast Utility
Self

Level 32

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Ironvine Talisman
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Bind a talisman of enchanted ironvine to your enemy, healing anyone who damages the target for a small amount.

Cast Action
Offensive
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Rockroot Tangle
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Cause thorn-covered vines to erupt from the ground and entangle the target, snaring them for 24 sec and dealing Nature damage over time.

Cast Action
Offensive

Level 34

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Umbravines
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Conjure umbravines to eat away at the target’s magical defenses, reducing their Resistances by 20.

This spell is rarely resisted.

Cast Action
Offensive
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Verdanfire Spear
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Hurl a spear of pure Verdanfire at the target, dealing Nature damage.

Cast Action
Offensive

Level 35

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Diamondskin
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Fortify your group with protective diamond, increasing their Health and Armor Class while the protective covering lasts.

Cast Utility
Self

Level 36

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Nature Shroud
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Gather leaves to yourself and form them into a mystical cloak, making your target invisible to most creatures.

This effect drains Mana while active.

Cast Utility
Defensive
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Vespine Cloud
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.

Cast Action
Offensive

Level 38

Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Imbue the restorative nature of the Flameshroud tree into your group, increasing their Health Regeneration by 7 for 24 min.

Cast Utility
Self
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Verdanfire Spikes
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Grow a network of mystical spikes around the target that deal Nature damage to attackers.

Cast Utility
Defensive

Level 40

Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Bind a talisman of enchanted shadethistle to your enemy, healing anyone who damages the target for a small amount.

Cast Action
Offensive
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Stonevine Snag
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Cause thorn-covered vines to erupt from the ground and entangle the target, snaring them for 30 sec and dealing Nature damage over time.

Cast Action
Offensive
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Verdanfire Lance
Range
-
Cast Time
2s
Cooldown
2s
GCD
-

Hurl a lance of pure Verdanfire at the target, dealing Nature damage.

Cast Action
Offensive