Druid Abilities
Level 1
Beckon Hirode, the Ward of Masae, as your companion.
Ask Hirode to release a surge of Verdanfire, healing an ally for 1 - 0.
Ignite an enemy with a flash of Verdanfire, dealing 1 - 0 Nature damage and then 3 Nature damage every 1 sec for 3 sec.
Hurl a bolt of pure Verdanfire at an enemy, dealing 35 - 39 Nature damage.
Your covenant with the natural world has cultivated a unique sense of trust from the animals of Terminus, making most of them unlikely to attack you unless provoked.
Level 2
Imbue an ally with mystical energy, increasing their Resistances by 2, their Spell Power by 1 and their Health Regeneration by 2 for 60 min.
Level 4
Entangle an enemy in a snare of rockvines, reducing their movement speed by 20% for 30 sec.
Bind a talisman of enchanted vines to an ally, causing incoming damage to heal the shielded target for 0 Health. Grants 3 charges.
Lash an enemy with a whip of vines, dealing 1 - 0 Physical damage.
Level 6
Cure yourself or an ally of 1 harmful Poison effect.
Ask Hirode to release a surge of Verdanfire, healing an ally for 1 - 0.
Unleash a swarm of stinging insects at an enemy, dealing 8 Nature damage every 4 sec for 48 sec.
Level 8
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Beseech Masae to bring a fallen ally back to life at the location they were slain.
Form a coat of protective thorns around an ally that deals Nature damage to attackers.
Level 10
Conjure a gust of cross-cutting wind, dealing Nature damage and interrupting an enemy’s spell casting.
Imbue the spirit of the wolf into an ally, increasing their movement speed while active. This movement speed bonus will scale with your level.
Conjure a Minor Storm Wisp that attacks your enemy with bolts of lightning. The Storm Wisp cannot be active at the same time as Hirode.
Bind a talisman of enchanted vines to an ally, causing incoming damage to heal the shielded target for UNKNOWN Health. Grants 3 charges.
Hurl a bolt of pure Verdanfire at an enemy, dealing {VerdanfireBolt2Min} - {VerdanfireBolt2Max} Nature damage.
Protect an ally with a mystical seed that absorbs 27 incoming damage. When the seed absorbs the maximum amount of damage, or the duration ends, the seed will bloom and heal the target for 15.
Level 12
Gather fireflies to a target location to act as a weak light source for 30 sec.
Ask Hirode to release a surge of Verdanfire, healing an ally for 1 - 0.
Imbue an ally with mystical energy, increasing their Resistances by 4, their Spell Power by 2 and their Health Regeneration by 4 for 60 min.
Unleash a surge of Verdanfire in front of you, healing allies up to 20m away within the areas of effect.
Unleash a swarm of stinging insects at an enemy, dealing 13 Nature damage every 4 sec for 48 sec.
Transform into a rooted tree, preventing all movement while increasing your Health Regeneration by 4. While in Treeform, most enemies will ignore you. Cannot be used while in combat.
Lash an enemy with a whip of vines, dealing {VineLash2Min} - {VineLash2Max} Physical damage.
Level 14
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Entangle an enemy in a snare of rockvines, reducing their movement speed by 22.5% for 30 sec.
Imbue the aquatic nature of Swiftgills into the target, increasing their swimming speed and breath capacity for the duration.
Conjure umbravines to eat away at an enemy’s magical protection, reducing their Resistances by 8.
Level 16
Cure yourself or an ally of 1 harmful Poison and Disease effect.
Gather enchanted leaves to yourself and form them into a cloak of invisibility, making you undetectable for 30 sec.
This effect drains Mana while active.
Weave the wind into a small tempest around an ally, absorbing up to 100 damage of the next 2 sources of Physical damage.
Imbue yourself with the spirit of the sylphid for 60 min, increasing your spell pushback resistance while casting Ignite, Verdanfire Bolt, Stormfire and Call Lightning by 20%. Additionally, increases the damage you deal with Nature and Shock spells by 5% and increases your Mana Regeneration by 1.
Teleport yourself and group members within 10m to Avendyr’s Pass.
Bind a talisman of enchanted vines to an ally, causing incoming damage to heal the shielded target for UNKNOWN Health. Grants 3 charges.
Level 18
Ask Hirode to release a surge of Verdanfire, healing an ally for 1 - 0.
Manifest a sense of panic in a target animal, causing it to flee in fear for up to 10 seconds
Beseech Masae to bring a fallen ally back to life at the location they were slain, restoring 20% of lost experience.
Imbue the spirt of the owl into an ally, increasing their Intellect and Concentration by 1 for 60 min.
Form a coat of protective thorns around an ally that deals Nature damage to attackers.
Hurl a bolt of pure Verdanfire at an enemy, dealing {VerdanfireBolt3Min} - {VerdanfireBolt3Max} Nature damage.
Level 20
Call a bolt of lightning to strike an enemy, dealing X - Y Shock damage.
Imbue an ally with nocturnal vision, granting them improved eyesight in low-light environments.
Imbue the spirit of the tiger into an ally, increasing their Agility by 1 and their Attack Power by 5.
Unleash a swarm of stinging insects at an enemy, dealing 18 Nature damage every 4 sec for 48 sec.
Create a tree of pure Verdanfire near you, periodically healing group members within 15m of the tree. If Hirode’s Focus is active when you use this ability, the tree’s healing radius will increase to 25m.
Additionally, if Verdanfire Seed is cast on a target within the healing radius of the Verdanfire Tree, the amount of damage absorbed by the seed will increase by 20%.
Lash an enemy with a whip of vines, dealing {VineLash3Min} - {VineLash3Max} Physical damage.
Level 22
Leverage your communion with the wilds to charm an animal, allowing you to command it in battle for up to 18 min. Usable on animals up to level 26.
Conjure a gust of cross-cutting wind, dealing Nature damage and interrupting an enemy’s spell casting.
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Imbue an ally with mystical energy, increasing their Resistances by 6, their Spell Power by 3 and their Health Regeneration by 6 for 60 min.
Bind a talisman of enchanted vines to an ally, causing incoming damage to heal the shielded target for UNKNOWN Health. Grants 3 charges.
Transform into a rooted tree, preventing all movement while increasing your Health Regeneration by 6. While in Treeform, most enemies will ignore you. Cannot be used while in combat.
Level 24
Conjure powerful roots that erupt from the ground, rooting an enemy for up to 18 sec. This effect can be broken by damage.
Ask Hirode to release a surge of Verdanfire, healing an ally for 1 - 0.
Entangle an enemy in a snare of rockvines, reducing their movement speed by 25% for 30 sec.
Conjure umbravines to eat away at an enemy’s magical protection, reducing their Resistances by 12.
Manifest your deep communion with the animal world, taking the form of a wolf. In this form, your movement speed is significantly increased. Cannot be used while mounted.
Level 26
Cure each member of your group of 1 harmful Poison and Disease effect.
Gather enchanted leaves to yourself and form them into a cloak of invisibility, making you undetectable for 60 sec.
This effect drains Mana while active.
Weave the wind into a small tempest around the target, absorbing up to 150 damage of the next 2 sources of physical damage.
Teleport yourself and group members within 10m to the Silent Plains.
Imbue the aquatic nature of Swiftgills into the target, increasing their swimming speed and breath capacity for the duration.
Hurl a bolt of pure Verdanfire at an enemy, dealing {VerdanfireBolt4Min} - {VerdanfireBolt4Max} Nature damage.
Level 28
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Manifest a sense of panic in a target animal, causing it to flee in fear for up to 14 seconds.
Beseech Masae to bring a fallen ally back to life at the location they were slain, restoring 40% of lost experience.
Imbue the spirt of the owl into your group, increasing their Intellect and Concentration by 2 for 60 min.
Unleash a swarm of stinging insects at an enemy, dealing 24 Nature damage every 4 sec for 48 sec.
Bind a talisman of enchanted vines to an ally, causing incoming damage to heal the shielded target for UNKNOWN Health. Grants 3 charges.
Form a coat of protective thorns around your group that deals Nature damage to attackers.
Lash an enemy with a whip of vines, dealing {VineLash4Min} - {VineLash4Max} Physical damage.
Level 30
Leverage your communion with the wilds to charm an animal, allowing you to command it in battle for up to 18 min. Usable on animals up to level 34.
Conjure powerful roots that erupt from the ground, rooting an enemy for up to 24 sec. This effect can be broken by damage.
Ask Hirode to release a surge of Verdanfire, healing an ally for 1 - 0.
It is said when a Druid is present, they become the heart of any storm. Your Call Lightning spell will become more powerful during rain and thunderstorms.
Imbue the speed of the wolf into your target or group, increasing their movement speed while active. This movement speed bonus will scale with your level.
Imbue the spirit of the tiger into your group, increasing their Agility by 2 and their Attack Power by 10.
Manifest your deep communion with the animal world, taking the form of a swiftgill. In this form, your swimming speed breath capacity are significantly increased. Cannot be used while in combat or while mounted.
Cause the ground before you to quake and roll, dealing X - Y Nature damage and knocking down enemies up to 15m in front of you for 4 sec.
Manifest your communion with the storms of this world, taking the form of a storm wisp for 20 sec. In this form, your Verdandire Bolt becomes Crackling Verdanfire, dealing additional Shock damage, reducing its cast time by 0.25 sec and its cooldown by 0.5 sec. Additionally, the damage you deal with Call Lightning is increased by 20%.
Level 32
Imbue an ally with mystical energy, increasing their Resistances by 8, their Spell Power by 4 and their Health Regeneration by 8 for 60 min.
Entangle an enemy in a snare of rockvines, reducing their movement speed by 27.5% for 30 sec.
Transform into a rooted tree, preventing all movement while increasing your Health Regeneration by 8. While in Treeform, most enemies will ignore you. Cannot be used while in combat.
Level 34
Conjure a gust of cross-cutting wind, dealing Nature damage and interrupting an enemy’s spell casting.
Bind a talisman of enchanted vines to an ally, causing incoming damage to heal the shielded target for UNKNOWN Health. Grants 3 charges.
Conjure umbravines to eat away at an enemy’s magical protection, reducing their Resistances by 16.
Hurl a bolt of pure Verdanfire at an enemy, dealing {VerdanfireBolt5Min} - {VerdanfireBolt5Max} Nature damage.
Level 36
Gather enchanted leaves to yourself and form them into a cloak of invisibility, making you undetectable for 90 sec.
This effect drains Mana while active.
Weave the wind into a small tempest around the target, absorbing up to 200 damage of the next 2 sources of physical damage.
Conjure powerful roots that erupt from the ground, rooting an enemy for up to 30 sec. This effect can be broken by damage.
Ask Hirode to release a surge of Verdanfire, healing an ally for 1 - 0.
Ignite an enemy with a flash of verdanfire, dealing X Nature damage and then Y Nature damage every sec for 3 sec.
Unleash a swarm of stinging insects at an enemy, dealing 30 Nature damage every 4 sec for 48 sec.
Lash an enemy with a whip of vines, dealing {VineLash5Min} - {VineLash5Max} Physical damage.
Level 38
Leverage your communion with the wilds to charm an animal, allowing you to command it in battle for up to 18 min. Usable on animals up to level 42.
Manifest a sense of panic in a target animal, causing it to flee in fear for up to 18 seconds.
Beseech Masae to bring a fallen ally back to life at the location they were slain, restoring 60% of lost experience.
Imbue the spirt of the owl into your group, increasing their Intellect and Concentration by 3 for 60 min.
Imbue the aquatic nature of Swiftgills into the target, increasing their swimming speed and breath capacity for the duration.
Form a coat of protective thorns around your group that deals Nature damage to attackers.
Level 40
Consume 1 charge of Talisman of Storms to teleport 20m ahead, breaking free of movement impairing effects and increasing your movement speed by 50% for 3 sec.
Entangle an enemy in a snare of rockvines, reducing their movement speed by 30% for 30 sec.
Imbue the spirit of the tiger into your group, increasing their Agility by 3 and their Attack Power by 15.
Your communion with the forces of nature is now absolute, allowing you to maintain your Storm Warden bonus at all times.
Bind a talisman of enchanted vines to an ally, causing incoming damage to heal the shielded target for UNKNOWN Health. Grants 3 charges.
Cause the ground before you to quake and roll, dealing X - Y Nature damage and knocking down enemies up to 15m in front of you for 4 sec.
Manifest your deep communion with the animal world, taking the form of a valehawk. In this form, you are able to glide through the air. Cannot be used while in combat or while mounted.
Hurl a bolt of pure Verdanfire at an enemy, dealing {VerdanfireBolt6Min} - {VerdanfireBolt6Max} Nature damage.
Form a bridge out of interlocking vines, allowing you and others to cross a gap that is too wide to jump across.










































