Druid Abilities
Level 1
Bind a talisman of enchanted ivy to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Hurl a dart of pure Verdanfire at the target, dealing Nature damage.
Additional Damage: INT
Druid Technique
Slap your enemy with a small vine, it’ll probably sting a little.
Damage Modifiers: WIS, INT
Your covenant with the natural world has cultivated a unique sense of trust from certain animals in Terminus, making them unlikely to attack you unless provoked.
Level 2
Imbue the restorative nature of the Oak tree into your target, increasing their Health Regeneration by 1 for 60 min.
Level 3
Druid Technique
Restores 20% Mana, puts you in a Weakened state for 10seconds.
Level 4
Protect the target with a mystical seed that absorbs incoming damage.
When the seed absorbs the maximum amount of damage, or the duration ends, the seed will bloom and heal the target for a moderate amount.
Healing Modifier: WIS
Shield Modifier: STA
Level 5
Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 6
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Additional Damage: STA
Level 7
Healer Technique
Puts your target in the [Exposed] state for 30 seconds.
(Duration impacted by diminishing returns.)
The [Exposed] state can be manipulated by other techniques to cause additional effects.
Level 8
Beseech Masae to bring a fallen ally back to life at the location they were slain.
Causes Resurrection Sickness.
Cause vines to erupt from the ground and entangle the target, snaring them for 30 sec.
Bind a talisman of enchanted vines to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Level 9
Imbue the speed of the wolf into your target or group, increasing their movement speed by 31% while active. This movement speed bonus will scale with your level.
Imbue the speed of the wolf into your target, increasing their movement speed by 31% while active. This movement speed bonus will scale with your level.
Grow a network of mystical thistles around the target that deal Nature damage to attackers.
Level 10
Beckon Hirode, the Ward of Masae, as your companion.
Send a gust of cross-cutting winds into the target’s face, dealing minor Nature damage and interrupting their action.
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount.
Overrides the cooldown on Hirode’s Flame.
Additional Damage: WIS
Innate Passive.
Your Journey as an adventurer has made you stronger, increasing your attributes by 1.
Hurl a spike of pure Verdanfire at the target, dealing Nature damage.
Additional Damage: INT
Level 12
Gather fireflies to a target location to act as a weak light source for 30 sec.
Unleash a surge of Verdanfire in front of you dealing damage to enemies up to 10m in front of you as well as healing allies.
Damage Modifiers: WIS, DEX
Transform into a rooted tree, preventing all movement while increasing your health regeneration.
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Additional Damage: STA
Level 14
Imbue the restorative nature of the Ash tree into your target, increasing their Health Regeneration by 2 for 60 min.
Conjure shadowvines to eat away at the target’s magical defenses, reducing their Resistances by 10.
This spell is rarely resisted.
Imbue the aquatic nature of Swiftgills into the target, increasing their swimming speed and breath capacity for the duration.
Level 15
Fortify the target with protective bark, increasing their Health and Armor Class while the protective covering lasts.
Teleport yourself and group members within 10m to the Silent Plains.
Teleport yourself and group members within 10m to Avendyr’s Pass.
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 16
Bind a talisman of enchanted creeper vines to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Beseech Masae to bring a fallen ally back to life at the location they were slain, restoring 25% of lost experience.
Causes Resurrection Sickness.
Cause vines to erupt from the ground and entangle the target, snaring them for 32 sec.
Gather leaves to yourself and form them into a cloak of invisibility, making you undetectable while the effect lasts.
This effect drains Mana while active.
Beseech Masae to bring a fallen ally back to life at the location they were slain, restoring 25% of lost experience.
Causes Resurrection Sickness.
Weave the wind into a small tempest around the target, absorbing up to 150 damage of the next 2 sources of physical damage.
Level 18
Hurl an arrow of pure Verdanfire at the target, dealing Nature damage.
Additional Damage: INT
Grow a network of mystical briars around the target that deal Nature damage to attackers.
Level 20
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Additional Damage: STA
Call a bolt of lightning to strike the target, inflicting Shock damage.
Additional Damage: INT
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount.
Overrides the cooldown on Hirode’s Flame.
Additional Damage: WIS
Allows you to try to tame an animal in the wild to become your mount.
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Create a tree of pure Verdanfire near you, periodically healing group members within 15m of the tree.
If Hirode’s Focus is active when you use this ability, the tree’s healing radius will increase to 25m.
Additionally, if Verdanfire Seed is cast on a target within the healing radius of the Verdanfire Tree, the amount of damage absorbed by the seed will increase by 20%.
Level 22
Imbue the restorative nature of the Elkhorn tree into your target, increasing their Health Regeneration by 3 for 60 min.
Send a gust of cross-cutting winds into the target’s face, dealing minor Nature damage and interrupting their action. Successfully interrupting an action will also silence the target for 4 sec.
Unleash a surge of Verdanfire in front of you dealing damage to enemies up to 10m in front of you as well as healing allies.
Damage Modifiers: WIS, DEX
Level 24
Conjure gloomvines to eat away at the target’s magical defenses, reducing their Resistances by 15.
This spell is rarely resisted.
Beseech Masae to bring a fallen ally back to life at the location they were slain, restoring 50% of lost experience.
Causes Resurrection Sickness.
Beseech Masae to bring a fallen ally back to life at the location they were slain, restoring 50% of lost experience.
Causes Resurrection Sickness.
Bind a talisman of enchanted thistlewood to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Cause vines to erupt from the ground and entangle the target, snaring them for 34 sec.
Manifest your deep communion with the animal world, taking the form of a wolf. In this form, your movement speed is significantly increased.
Level 25
Fortify the target with protective stone, increasing their Health and Armor Class while the protective covering lasts.
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 26
Imbue the aquatic nature of Flashdarts into the target, increasing their swimming speed and breath capacity for the duration.
Weave the wind into a small tempest around the target, absorbing up to 250 damage of the next 3 sources of physical damage.
Gather leaves to yourself and form them into a mystical cloak, making you invisible to most creatures.
Hurl a bolt of pure Verdanfire at the target, dealing Nature damage.
Additional Damage: INT
Level 28
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Additional Damage: STA
Grow a network of mystical thorns around the target that deal Nature damage to attackers.
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Additional Damage: STA
Level 30
Cause the ground beneath you to quake and roll, knocking down enemies within 15m for 4 sec.
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount.
Overrides the cooldown on Hirode’s Flame.
Additional Damage: WIS
Imbue the restorative nature of the Nestladen tree into your group, increasing their Health Regeneration by 5 for 60 min.
It is said when a Druid is present, they become the heart of any storm. Your Call Lightning spell will become more powerful during rain and thunderstorms.
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 32
Unleash a surge of Verdanfire in front of you dealing damage to enemies up to 10m in front of you as well as healing allies.
Damage Modifiers: WIS, DEX
Bind a talisman of enchanted ironvine to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Cause vines to erupt from the ground and entangle the target, snaring them for 36 sec.
Level 34
Conjure umbravines to eat away at the target’s magical defenses, reducing their Resistances by 20.
This spell is rarely resisted.
Hurl a spear of pure Verdanfire at the target, dealing Nature damage.
Additional Damage: INT
Level 35
Fortify your group with protective diamond, increasing their Health and Armor Class while the protective covering lasts.
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 36
Gather leaves to yourself and form them into a cloak of invisibility, making your target undetectable while the effect lasts.
This effect drains Mana while active.
Level 38
Imbue the restorative nature of the Flameshroud tree into your group, increasing their Health Regeneration by 7 for 60 min.
Grow a network of mystical spikes around the target that deal Nature damage to attackers.
Level 40
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount.
Overrides the cooldown on Hirode’s Flame.
Additional Damage: WIS
Bind a talisman of enchanted shadethistle to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Cause vines to erupt from the ground and entangle the target, snaring them for 40 sec.
Your communion with the forces of nature is now absolute, allowing you to maintain your Storm Warden bonus at all times.
Innate Passive.
Your journey as an adventurer has made you stronger, increasing your attributes by 1.
Hurl a lance of pure Verdanfire at the target, dealing Nature damage.
Additional Damage: INT
Level 48
Beseech Masae to bring a fallen ally back to life at the location they were slain, restoring 75% of lost experience.
Causes Resurrection Sickness.
Hurl a lance of pure Verdanfire at the target, dealing Nature damage.
Additional Damage: INT
Level 50
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount.
Overrides the cooldown on Hirode’s Flame.
Additional Damage: WIS


































