Warrior Abilities
Level 1
Assault your foe with a powerful strike, dealing moderate Physical damage.
Generates 1 Battle Point.
Strike an enemy with a sturdy blow, dealing 8 - 8 Physical damage. If you have a shield equipped, gain the Guarded Buff, increasing your Block chance by 6% for 4 seconds, and generating threat on a successful block.
After surviving fearsome battles and extreme wounds, your body has gotten used to recovering more rapidly, increasing your passive Health Regeneration by 7.
Level 2
Strike an enemy with a clever attack, dealing 6 - 6 Physical damage. This attack generates bonus threat.
Taunt an enemy, forcing them to attack you.
Level 4
Brace for impact for 2 sec, blocking the next source of incoming Physical damage. If not wielding a shield, the incoming Physical damage will be reduced by 15%. While bracing, your movement speed is reduced by 50%.
Charge at an enemy with furious speed, dealing {StormDamage1Min} - {StormDamage1Max} Physical damage and stunning them for 3 sec.
Generates 1 Battle Point.
Level 6
Slam an enemy, dealing 5 - 5 Physical damage, with a 25% chance to interrupt the target’s spell casting.
Quell an enemy with a powerful shield strike, dealing between 10 - 10 Physical damage and generating bonus Threat. Quell must follow a successful Block.
Generates 1 Battle Point. Requires Shield.
Lacerate an enemy, dealing {Rupture1Min} - {Rupture1Max} Physical damage and causing Rupture, dealing 0 Physical damage every 4 sec for 12 sec.
Level 8
Assault your foe with a powerful strike, dealing moderate Physical damage.
Generates 1 Battle Point.
Strike an enemy with a sturdy blow, dealing 16 - 16 Physical damage. If you have a shield equipped, gain the Guarded Buff, increasing your Block chance by 0% for 4 seconds, and generating threat on a successful block.
Smash an enemy with a heavy shield strike, dealing Physical damage. Deals 5% bonus damage for each stack of Strike of Breaking on the target, generating bonus Threat at max stacks. Requires a Shield.
Hammering Blow’s damage scales with 15% of your shield’s Block Value.
Strike to break an enemy’s defenses, dealing {StrikeOfBreaking1Min} - {StrikeOfBreaking1Max} Physical damage. This attack increases incoming Physical damage on the target by 1.5% per stack and increases your Armor Class by 2.5% per stack for 60 sec. Stacks up to 3 times.
Level 10
Plant a banner of war near you for 60 sec.
Challenge your enemies, redirecting 5% of the Threat generated by each group member to you if they are within 10m of the banner.
Raise your shield for up to 4 seconds, blocking each source of incoming Physical damage by 40% and incoming Spell damage by 20%. While active, you will generate 50 Threat every sec on targets in a 120 degree cone up to 6m in front of you. These targets must be in combat with you or a group member. Additionally, 20% of blocked incoming damage will be added to the Threat generated per tick.
This ability consumes 1 Battle Point each second while active, and will stop if you run out of Battle Points.
Hurl a javelin into an enemy at distance, dealing Physical damage and generating a small amount of threat.
Prepare a mighty blow, consuming all Battle Points to strike an enemy, dealing 20 - 21 Physical damage. Damage increases based on Battle Points consumed.
Plant a banner of war near you for 60 sec.
Protect your allies, imparting 5% of your Armor Class to group members who remain within 10m of the banner.
Level 12
Unleash an inciting shout, taunting the enemy up to 25m away.
Plant a banner of war near you for 60 sec.
Remaining within 10m of the banner will grant you +5% Haste, while increasing your group’s outgoing Physical damage by 10%.
Slam an enemy, dealing 7 - 7 Physical damage, with a 25% chance to interrupt the target’s spell casting.
After you Block, Parry, Dodge, or mitigate an attack with Brace or Shield Block, you next Quell or Punish deals +10% damage and bypasses 10% of the target’s Armor. Counterplay can only occur once every 10 sec.
Strike an enemy with a clever attack, dealing 8 - 8 Physical damage. This attack generates bonus threat.
Strike the target with a vicious blow, dealing Physical damage. Punish has a 10% chance to become available when Rupture’s bleed ticks.
Level 14
Plant a banner of war near you for 60 seconds. Remaining within 10m of the banner will increase your group’s hit rating, while enemies within 10m will have reduced dodge, block and parry rating.
Quell an enemy with a powerful shield strike, dealing between 20 - 20 Physical damage and generating bonus Threat. Quell must follow a successful Block.
Generates 1 Battle Point. Requires Shield.
Lacerate an enemy, dealing {Rupture1Min} - {Rupture1Max} Physical damage and causing Rupture, dealing 0 Physical damage every 4 sec for 12 sec.
Charge at an enemy with furious speed, dealing {Storm2Min} - {Storm2Max} Physical damage and stunning them for 3 seconds.
Generates 1 Battle Point.
Level 16
Assault your foe with a powerful strike, dealing moderate Physical damage.
Generates 1 Battle Point.
Command your group into an offensive formation, increasing each member’s melee and casting speed by 25%, but reducing movement speed by 25% for the duration.
Strike an enemy with a sturdy blow, dealing 24 - 24 Physical damage. If you have a shield equipped, gain the Guarded Buff, increasing your Block chance by 0% for 4 seconds, and generating threat on a successful block.
Prepare a mighty blow, consuming all Battle Points to strike an enemy, dealing 31 - 32 Physical damage. Damage increases based on Battle Points consumed.
Strike to break an enemy’s defenses, dealing {StrikeOfBreaking1Min} - {StrikeOfBreaking1Max} Physical damage. This attack increases incoming Physical damage on the target by 2% per stack and increases your Armor Class by 3% per stack for 60 sec. Stacks up to 3 times.
Level 18
Plant a banner of war near you for 5 min. Remaining within 15m of the banner will increase your group’s spell mitigation by 10%, while also increasing incoming physical damage by 10%.
Cleave your weapon through the air, dealing Physical damage to enemies in a 120 degree arc in front of you. Costs 2 Battle Points. Requires Two-Handed Weapon.
Hurl a javelin into an enemy at distance, dealing Physical damage and generating a small amount of threat.
Plant a banner of war near you for 60 sec.
Remaining within 10m of the banner will reduce the duration of loss of control effects (Mesmerize, Stun, Fear, etc.) on your group by 20%, while increasing the duration of loss of control effects on enemies within 10m of the banner by 20%.
Level 20
Slam an enemy, dealing 9 - 9 Physical damage, with a 25% chance to interrupt the target’s spell casting.
Plant a banner of war near you for 60 sec.
Challenge your enemies, redirecting 6% of the Threat generated by each group member to you if they are within 10m of the banner.
Rush to an ally up to 15m away and intercept the next source of Physical damage against them within 3 sec. If an attack is intercepted, Quell becomes usable without needing to Block, Parry, or Dodge.
Release a furious howl, generating a battle point and increasing your melee attack speed by 25% for 15 seconds.
Stand your ground, increasing your Parry Chance and incoming healing by 50% for 10 sec.
Only usable when your Health is below 40%.
Level 22
Frees you from any root and snare effects and makes you immune to them for 15 seconds.
Prepare a mighty blow, consuming all Battle Points to strike an enemy, dealing 42 - 43 Physical damage. Damage increases based on Battle Points consumed.
Strike an enemy with a clever attack, dealing 11 - 11 Physical damage. This attack generates bonus threat.
Quell an enemy with a powerful shield strike, dealing between 30 - 30 Physical damage and generating bonus Threat. Quell must follow a successful Block.
Generates 1 Battle Point. Requires Shield.
Lacerate an enemy, dealing {Rupture1Min} - {Rupture1Max} Physical damage and causing Rupture, dealing 0 Physical damage every 4 sec for 12 sec.
Hurl your shield at the target, dealing Physical damage and knocking the target down for 3 sec.
While your shield is traveling, you will be shieldless and unable to use shield-based abilities.
Additional Damage: CON
Level 24
Assault your foe with a powerful strike, dealing moderate Physical damage.
Generates 1 Battle Point.
Strike an enemy with a sturdy blow, dealing 32 - 32 Physical damage. If you have a shield equipped, gain the Guarded Buff, increasing your Block chance by 0% for 4 seconds, and generating threat on a successful block.
Charge at an enemy with furious speed, dealing {Storm3Min} - {Storm3Max} Physical damage and stunning them for 3 seconds.
Generates 1 Battle Point.
Strike to break an enemy’s defenses, dealing {StrikeOfBreaking1Min} - {StrikeOfBreaking1Max} Physical damage. This attack increases incoming Physical damage on the target by 2.5% per stack and increases your Armor Class by 3.5% per stack for 60 sec. Stacks up to 3 times.
Level 26
Toss a bolus at an enemy, rooting them in place for 6 sec.
Cleave your weapon through the air, dealing Physical damage to enemies in a 120 degree arc in front of you. Costs 2 Battle Points. Requires Two-Handed Weapon.
Hurl a javelin into an enemy at distance, dealing Physical damage and generating a small amount of threat.
Command your group into a tactical formation, granting immunity to loss of control effects, but reduces the amount of damage reduced by armor class by 20%.
Level 28
Slam an enemy, dealing 11 - 11 Physical damage, with a 25% chance to interrupt the target’s spell casting.
Prepare a mighty blow, consuming all Battle Points to strike an enemy, dealing 53 - 54 Physical damage. Damage increases based on Battle Points consumed.
Plant a banner of war near you for 60 sec.
Remaining within 10m of the banner will reduce the duration of loss of control effects (Mesmerize, Stun, Fear, etc.) on your group by 22%, while increasing the duration of loss of control effects on enemies within 10m of the banner by 22%.
Level 30
Use your overwhelming strength to break down barriers in your way.
Dev Note: Not functional yet.
Plant a banner of war near you for 60 sec.
Challenge your enemies, redirecting 7% of the Threat generated by each group member to you if they are within 10m of the banner.
Command your group into an offensive formation, increasing each member’s melee and casting speed by 25%, but reducing movement speed by 25% for the duration.
Unleash a devastating blow in an attempt to finish off an enemy, dealing heavy Physical damage. Only usable on targets with less than 20% Health.
Quell an enemy with a powerful shield strike, dealing between 40 - 40 Physical damage and generating bonus Threat. Quell must follow a successful Block.
Generates 1 Battle Point. Requires Shield.
Lacerate an enemy, dealing {Rupture1Min} - {Rupture1Max} Physical damage and causing Rupture, dealing 0 Physical damage every 4 sec for 12 sec.
A shout that adds a small amount of threat to enemies within 8 meters.
Level 32
Assault your foe with a powerful strike, dealing moderate Physical damage.
Generates 1 Battle Point.
Strike an enemy with a clever attack, dealing 16 - 16 Physical damage. This attack generates bonus threat.
Strike to break an enemy’s defenses, dealing {StrikeOfBreaking1Min} - {StrikeOfBreaking1Max} Physical damage. This attack increases incoming Physical damage on the target by 3% per stack and increases your Armor Class by 4% per stack for 60 sec. Stacks up to 3 times.
Level 34
Cleave your weapon through the air, dealing Physical damage to enemies in a 120 degree arc in front of you. Costs 2 Battle Points. Requires Two-Handed Weapon.
Hurl a javelin into an enemy at distance, dealing Physical damage and generating a small amount of threat.
Prepare a mighty blow, consuming all Battle Points to strike an enemy, dealing 64 - 65 Physical damage. Damage increases based on Battle Points consumed.
Charge at an enemy with furious speed, dealing {Storm4Min} - {Storm4Max} Physical damage and stunning them for 3 seconds.
Generates 1 Battle Point.
Level 36
Slam an enemy, dealing 13 - 13 Physical damage, with a 25% chance to interrupt the target’s spell casting.
Command your group into a tactical formation, granting immunity to loss of control effects, but reduces the amount of damage reduced by armor class by 15%.
Level 38
Quell an enemy with a powerful shield strike, dealing between 50 - 50 Physical damage and generating bonus Threat. Quell must follow a successful Block.
Generates 1 Battle Point. Requires Shield.
Plant a banner of war near you for 60 sec.
Remaining within 10m of the banner will reduce the duration of loss of control effects (Mesmerize, Stun, Fear, etc.) on your group by 24%, while increasing the duration of loss of control effects on enemies within 10m of the banner by 24%.
Lacerate an enemy, dealing {Rupture1Min} - {Rupture1Max} Physical damage and causing Rupture, dealing 0 Physical damage every 4 sec for 12 sec.
Level 40
Assault your foe with a powerful strike, dealing moderate Physical damage.
Generates 1 Battle Point.
Plant a banner of war near you for 60 sec.
Challenge your enemies, redirecting 8% of the Threat generated by each group member to you if they are within 10m of the banner.
Unleash a devastating blow in an attempt to finish off an enemy, dealing heavy Physical damage. Only usable on targets with less than 20% Health.
Strike an enemy with a sturdy blow, dealing 48 - 48 Physical damage. If you have a shield equipped, gain the Guarded Buff, increasing your Block chance by 0% for 4 seconds, and generating threat on a successful block.
Prepare a mighty blow, consuming all Battle Points to strike an enemy, dealing 75 - 76 Physical damage. Damage increases based on Battle Points consumed.
Strike to break an enemy’s defenses, dealing {StrikeOfBreaking1Min} - {StrikeOfBreaking1Max} Physical damage. This attack increases incoming Physical damage on the target by 3.5% per stack and increases your Armor Class by 4.5% per stack for 60 sec. Stacks up to 3 times.
A shout that adds a moderate amount of threat to enemies within 8 meters
Sound your War Horn, greatly increasing threat with any enemies nearby and forcing them to focus on you for 3 seconds.
Level 42
Cleave your weapon through the air, dealing Physical damage to enemies in a 120 degree arc in front of you. Costs 2 Battle Points. Requires Two-Handed Weapon.
Hurl a javelin into an enemy at distance, dealing Physical damage and generating a small amount of threat.
Strike an enemy with a clever attack, dealing 21 - 21 Physical damage. This attack generates bonus threat.
Level 44
Charge at an enemy with furious speed, dealing {Storm5Min} - {Storm5Max} Physical damage and stunning them for 3 seconds.
Generates 1 Battle Point.
Level 46
Command your group into an offensive formation, increasing each member’s melee and casting speed by 25%, but reducing movement speed by 25% for the duration.
Lacerate an enemy, dealing {Rupture1Min} - {Rupture1Max} Physical damage and causing Rupture, dealing 0 Physical damage every 4 sec for 12 sec.
Level 48
Assault your foe with a powerful strike, dealing moderate Physical damage.
Generates 1 Battle Point.
Strike an enemy with a sturdy blow, dealing 56 - 56 Physical damage. If you have a shield equipped, gain the Guarded Buff, increasing your Block chance by 0% for 4 seconds, and generating threat on a successful block.
Plant a banner of war near you for 60 sec.
Remaining within 10m of the banner will reduce the duration of loss of control effects (Mesmerize, Stun, Fear, etc.) on your group by 26%, while increasing the duration of loss of control effects on enemies within 10m of the banner by 26%.
Level 50
Plant a banner of war near you for 60 sec.
Challenge your enemies, redirecting 10% of the Threat generated by each group member to you if they are within 10m of the banner.
Cleave your weapon through the air, dealing Physical damage to enemies in a 120 degree arc in front of you. Costs 2 Battle Points. Requires Two-Handed Weapon.
Unleash a devastating blow in an attempt to finish off an enemy, dealing heavy Physical damage. Only usable on targets with less than 20% Health.
Hurl a javelin into an enemy at distance, dealing Physical damage and generating a small amount of threat.
A shout that adds a large amount of threat to enemies within 8 meters.



































