Cleric Abilities
Level 1
Restore between 11 and 12 Health.
If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Healing Modifiers: WIS, CON
Smite an enemy with celestial wrath, dealing minor Divine damage.
Cleric Technique
Brand your target with a divine symbol dealing minor damage.
Damage Modifiers: WIS, CON
Level 2
Cleanse an ally of 1 harmful Bleeding effect.
Level 3
Envelope the target in a luminous shield for 20 sec, absorbing up to 45 damage plus 15% of your maximum health before dissipating.
Once shielded, the target cannot be shielded again for 10 sec.
Cleric Technique
Restores 20% Mana, but puts you in a Weakened state for 10 seconds.
Cleanse an ally of Weak Poisons.
Level 4
Increases your group’s Health by 20 and Armor Class by 10 for 45 min.
Level 5
Cures yourself or a target ally of Disease.
Level 6
Restore between 40 and 44 Health.
If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Healing Modifiers: WIS, CON
Level 7
Encase the target in celestial shielding, granting immunity to Stun and Knockdown effects for 30 sec.
Your Bolster ability can only be active on one target a a time.
Healer Technique
Puts your target in the [Opening Gap] state for 30 seconds.
(Duration impacted by diminishing returns.)
The [Opening Gap] state can be manipulated by other techniques to cause additional effects.
Level 8
Restore between 68 and 72 Health.
If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Healing Modifiers: WIS, CON
Smite an enemy with celestial wrath, dealing minor Divine damage.
Brings a fallen ally back to life at the location they were slain.
Causes Resurrection Sickness.
Level 9
Smite an Undead target with celestial wrath, dealing Divine damage.