Wizard Abilities
Level 1
You are keenly attuned to the elemental energies all around you.
For each element (fire, cold, and shock) that is fully focused, you will gain a passive bonus of 1 additional point of mana regeneration per tick (up to 3 total, one for each full focus element).
If you attempt to consume Focus for an element you do not have, it will consume Focus randomly at a 2:1 ratio. If you run out of Focus the price is paid in blood at 10% health per Focus.
Weave a magical shield to increase your Health and Armor by a small amount.
Ability School: Cold
Deal moderate Cold damage to the target.
Consumes 2 charges of Cold Focus.
Damage Modifiers: AGI, INT
Channeled.
Manifest your mana as resilient armor, causing all incoming damage to be dealt to your Mana pool instead of Health. Adds AC while channeling.
Damage dealt in excess of your Mana pool cannot be mitigated.
Wizard Technique
This spell will probably hurt your target.
Damage Modifiers: INT, WIS
Level 2
Ability School: Magic
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Restore up to 5 Cold Focus.
Consumes 2 Cold Focus charges to unleash an instant burst of magical frost. Chilling the target for 20 sec, reducing its movement speed by 60%.
Level 3
Caster Technique
Puts your target in the [Opening Gap] State for 30 seconds. (Duration impacted by diminishing returns.)
The [Opening Gap] state can be manipulated by other techniques to cause additional effects.
Level 4
Ability School: Shock
Deal minor Shock damage to the target.
Consumes 2 charges of Shock Focus.
Damage Modifier: INT, CON
Level 5
Wizard Technique
Exploits the [Exposed] state, putting your target in the [Susceptible Mind] state for 2 minutes.
[Susceptible Mind] reduces all of their Resistances by 20%.
Increase the Hit Rating for your next offensive spell by 50 for up to 20 sec.
Level 6
Increase the target’s Intellect by 2 while active.
Ability School: Magic
Silence the target for 1s, interrupting spell casting.
Ability School: Fire
Throw burning ash that will explode on impact, dealing Fire damage.
Consumes 3 Fire Focus.
Level 7
Increase your Penetration for your next Direct Damage spell by 10%, lasts 15 seconds.
Wizard Technique
Put your target in the [Off-Balance] state for 30 seconds. (Duration impacted by diminishing returns.)
The [Off-Balance] state can be manipulated by other techniques to cause additional effects.
Restores up to 5 Shock Focus.
Level 8
Ability School: Shock
Create an electric storm over your target, dealing 54 Damage every 3 seconds over 9 seconds.
Consumes 3 Shock Focus.
Damage Modifiers: INT, CON
Weave a magical shield to increase your Health and Armor by a small amount.
Level 9
Condense 20% of your Mana into a crystallized form which can be traded with others. Mana can be consumed to restore 20 Mana.
Level 10
Spend a portion of your mana to combine all Elemental Weaving stacks into a powerful Magical attack.
Damage Modifier: STR, AGI, CON
Consumes all Fire Focus charges to increase Health Regeneration by 0.8% of your maximum health per point consumed for 15 sec.
Level 11
Imbue the element of Fire into the target’s weapon, giving their auto attacks a chance to deal Fire damage while active.
Conjure a familiar in the form of a fiery orb that increases your damage by 10% while active.
Wizard Technique
Exploits the [Exposed] state putting them in the [Severed Armour] state reducing the enemies Armor Class by 20%.
Level 12
Ability School: Fire
Deal moderate Fire damage to the target.
Consumes 3 charges of Fire Focus.
Damage Modifier: INT, STR
Restore up to 5 Fire Focus.
Level 13
Step through a portal, instantly traveling up to 15m to the location you click.
Can be used to teleport to an enemy if an Offensive target is selected.
Level 14
Open a magical gateway, returning yourself to your bind point.
Level 15
Wizard Technique
Exploits the [Off-Balance] state to put the target in the [Knocked-Down] state.
Teleport yourself and group members within 10m to the Thronefast Gateway.
Teleport yourself and group members within 10m to the Wild’s End Gateway.
Level 16
Ability School : Cold
Channel ice prisms at your target, dealing Damage every second for up to 4 seconds
Weave a magical shield to increase your Health and Armor by a moderate amount.
Level 18
Ability School: Fire
A fiery lance that builds in power over 10 seconds, consuming more Mana and Focus every second. Focus spent in this way does not contribute to Elemental Weaving charges.
To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the ability.
Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min.
Using an ability, attacking a target or taking damage will cause invisibility to immediatel wear off.
Level 20
Wizard Technique
Exploits the [Exposed] state putting the target in the [Doomed] state, reducing the Healing they receive by 25%.
Summons a magical light for 36 min.
Ability School: Shock
Hurl a bolt of blazing mana at the target. Deals moderate Shock damage.
Consumes 3 charges of Shock Focus.
Damage Modifier: CON, INT
Level 22
Conjure a familiar in the form of a icy orb that increases your penetration by 10% while active.
Level 23
Wizard Technique
Exploits the [Exposed] state putting them in a [Rattled] state, reducing their Attack and Spell power by 10%.
Level 24
Weave a magical shield to increase your Health and Armor by a moderate amount.