Wizard Abilities
Level 1
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect. Works on NPCs up to level 12.
Unleash a surge of freezing power at the target, dealing Cold damage.
Consumes 2 Cold Focus.
You are keenly attuned to the elemental energies around you.
For each element (Fire, Cold, and Shock) with full Focus charges, you gain additional mana regeneration per tick.
If you attempt to consume Focus from an element that has 0 Focus charge, Focus will be consumed from a different element at a 2:1 ratio. If you run out of Focus between all 3 elements, the remaining cost is paid with your life force, damaging you for 10% of your Health per missing Focus charge.
Additionally, when you cast a spell that costs Focus, you will generate 1 stack of Elemental Weaving, increasing your outgoing damage by 1% per stack. Stacks up to 10 times.
Unleash a surge of smoldering power at the target, dealing Fire damage.
Consumes 2 Fire Focus.
Evoke a flicker of electricity at an enemy, dealing 9 - 10 Shock damage.
Strike your target with an arc of electricity, dealing 1 - 0 physical damage and 1 - 0 shock damage.
Cooldown shared between all Arcs.
Channel the force of Fire at your target for 3 seconds, unleashing an arrow of Fire damage every 1 second.
Slash the target with searing flames, dealing 7 - 6 physical damage, and an additional 10 - 9 fire damage . Your next two Shock or Cold Spellblade abilities/spells will be increased in potency by 20% vs the target. Effect lasts 12 seconds.
Consumes 1 Fire Focus.
Requires a sword or greatsword.
Level 2
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 100% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Freeze the area in front of you with frigid slash, dealing 11 - 10 Cold damage and chilling targets, reducing their accuracy by 5% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%.
Consumes 1 Cold Focus.
Requires a sword or greatsword.
Hamper your target with clinging, bladed ice, slowing its movement speed by 50% for 6 seconds and applying the Crystallized effect.
Using Razor Ice again on the same target while the snare is present will freeze it in place for up to 4 seconds, as well as refreshing the movement speed reduction. Damage may cause the immobilization to break early.
Level 4
Strike your target with an arc of flame, dealing 1 - 0 physical damage and 1 - 0 fire damage.
Cooldown shared between all Arcs.
Channel the force of Electricity at your target for 3 seconds, unleashing an arrow of Shock damage every 1 second.
Unleash a charged prism at the target, dealing shock damage.
Consumes 2 Shock Focus.
Hurl a bolt of electrified mana at your target, striking them with Shock damage.
Consumes 3 Shock Focus.
Level 5
Slash your target with a magically honed edge, dealing 50% weapon damage and returning 100% of the damage dealt to you as mana. Requires a bladed weapon or greatsword.
Infuse your blade, granting additional +4 spell power and causing every strike with it to deal 2-4 additional fire damage.
Blast your target with electricity, dealing damage and putting them in an electrified state for 10 seconds. The blast will push back enemy spellcasting by .3 seconds if they are casting when it deals damage. Shares cooldown with other Blasts.
Level 6
Hurl a bolt of icy mana at your target, hammering them with Cold damage.
Consumes 3 Cold Focus.
Blast your target with fire and ash, dealing Fire damage and causing the target to burn for damage over 12 seconds. Shares cooldown with other Blasts.
Infuse your blade, granting additional +4 spell damage and causing every strike with it to deal 2-4 additional fire damage.
Summon a crackling storm of electricity above your target, striking them with Shock damage every 2 seconds while the storm lasts. The final tick of damage will restore 2 Shock Focus to you.
Summon a crackling storm of electricity above your target, striking them with Shock damage every 2 seconds while the storm lasts. The final tick of damage will restore 2 Shock Focus to you.
Level 8
Send a sphere of crackling lightning that arcs between up to 6 enemies within 15 meters, dealing Shock damage before bouncing to the nearest target.
Send a sphere of crackling lightning that arcs between up to 6 enemies within 15 meters, dealing Shock damage before bouncing to the nearest target.
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 102% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Hurl a bolt of burning mana at your target, blasting them with Fire damage.
Consumes 3 Fire Focus.
Blast your target frost and ice, dealing Cold damage. Has a 40% chance to freeze the target in place for up to 3 seconds. Shares cooldown with other Blasts.
Freeze the area in front of you with frigid slash, dealing 15 - 14 Cold damage and chilling targets, reducing their accuracy by 5% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%.
Consumes 1 Cold Focus.
Requires a sword or greatsword.
Evoke a flicker of electricity at an enemy, dealing 17 - 18 Shock damage.
Strike your target with an arc of frost, dealing 1 - 0 physical damage and 1 - 0 cold damage.
Cooldown shared between all Arcs.
Channel the force of Ice at your target for 3 seconds, unleashing an arrow of Cold damage every 1 second.
Slash the target with searing flames, dealing 22 - 21 physical damage, and an additional 23 - 22 fire damage . Your next two Shock or Cold Spellblade abilities/spells will be increased in potency by 20% vs the target. Effect lasts 12 seconds.
Consumes 1 Fire Focus.
Requires a sword or greatsword.
Level 10
Align the flow of mana within you to the element of Fire. Your critical strike chance with Fire spells is increased by +25%, and critical strike damage with Fire spells is increased by 50% until 3 critical strikes occur. Shares a cooldown with Rolling Thunder and Frozen Mana.
Unleash a surge of freezing power at the target, dealing Cold damage.
Consumes 2 Cold Focus.
Once learned, grants a 10% chance on successful spellcast to gain Clear Mind, reducing the Focus cost of your next spell by 1.
Conjure blades of ice and rip them up from beneath your target, impaling them. If your target is Electrified, the spell will gain a high amount of penetration. Combos into Shattering Pulse.
Deals Cold damage and grants a stack of “Rising Frost”. Each stack of Rising Frost increases the damage of the next Expulse Ice by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Ice by 1, to a maximum of 3.
Surround yourself in a cloak of Phoenix Fire, greatly increasing your health regeneration for the next 7 seconds.
Channel a blaze of flaming energy that bombards your target with Fire damage every second for up to 4 seconds. Each tick of damage restores mana.
Level 12
Unleash a surge of smoldering power at the target, dealing Fire damage.
Consumes 2 Fire Focus.
Protect yourself with a ward that absorbs fire damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Protect yourself with a ward that absorbs cold damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Infuse your blade, granting it a 10% chance to blast the enemy with 18-36 cold damage, Cystallize them, and reduce their movement speed by 15% for 6 seconds.
Create a shimmering cloud of mirror-like ice shards that drift about you, distracting your target and reducing your current threat, and threat generated, for 10 seconds.
Channel the force of Fire at your target for 3 seconds, unleashing an arrow of Fire damage every 1 second.
Deals Shock damage and grants a stack of “Rising Lightning”. Each stack of Rising Lightning increases the damage of the next Expulse Thunder by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Thunder by 1, to a maximum of 3.
Step through a portal, instantly traveling up to 20m to the location you click.
Infuse your blade, granting it a 10% chance to blast the enemy with 18-36 cold damage, Cystallize them, and reduce their movement speed by 15% for 6 seconds.
Protect yourself with a ward that absorbs shock damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Hurl a bolt of electrified mana at your target, striking them with Shock damage.
Consumes 3 Shock Focus.
Level 14
Hurl a bolt of icy mana at your target, hammering them with Cold damage.
Consumes 3 Cold Focus.
Create an icy storm above your target, assailing them with Cold damage every 2 sec while the ice storm lasts.
The final tick of damage will restore 1 Cold Focus.
Create an icy storm above your target, assailing them with Cold damage every 2 sec while the ice storm lasts.
The final tick of damage will restore 1 Cold Focus.
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 104% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Evoke a flicker of electricity at an enemy, dealing 24 - 25 Shock damage.
Deals Fire damage and grants a stack of “Rising Flames”. Each stack of Rising Flames increases the damage of the next Expulse Flame by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Flame by 1, to a maximum of 3.
Hamper your target with clinging, bladed ice, slowing its movement speed by 50% for 7 seconds and applying the Crystallized effect.
Using Razor Ice again on the same target while the snare is present will freeze it in place for up to 4.5 seconds, as well as refreshing the movement speed reduction. Damage may cause the immobilization to break early.
Unleash a charged prism at the target, dealing shock damage.
Consumes 2 Shock Focus.
Level 15
You hastily open an arcane portal and transport your group to the Arcanery tower in Thronefast.
Open your mind and body to the flow of mana that permeates all, sourcing your mana and focus from everything around you to power your spells. Your spells will have no focus or mana cost for 18s. You cannot regenerate focus while in this state.
Level 16
Blast the area around you with fire and ash, dealing Fire damage and causing targets to burn for 9 seconds.
Hurl a bolt of burning mana at your target, blasting them with Fire damage.
Consumes 3 Fire Focus.
Freeze the area in front of you with frigid slash, dealing 34 - 33 Cold damage and chilling targets, reducing their accuracy by 5% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%.
Consumes 1 Cold Focus.
Requires a sword or greatsword.
Send a razing beam of frost and ice forth, dealing Cold damage in a line. Freezes targets in place for up to 3 seconds. Damage caused may break the effect.
Channel the force of Electricity at your target for 3 seconds, unleashing an arrow of Shock damage every .75 seconds.
Slash the target with searing flames, dealing 22 - 0 physical damage, and an additional 23 - 22 fire damage . Your next two Shock or Cold Spellblade abilities/spells will be increased in potency by 20% vs the target. Effect lasts 12 seconds.
Consumes 1 Fire Focus.
Requires a sword or greatsword.
Level 18
Unleash a surge of freezing power at the target, dealing Cold damage.
Consumes 2 Cold Focus.
Blast your target with hot cinders, blinding them for up to 4 seconds. Damage caused will break the effect.
Unleash all of your Rising Element and Elemental Flow charges to force away hostile entities and hold them at bay behind a dome of pure omnimental magic for up to 6 seconds. As long as the dome holds, hostile entities cannot pass through it. The dome can be targeted and attacked, and has health equal to 15% of your maximum mana + 10% per stack of Rising Element and/or Elemental Flow consumed. It is more resilient to magical attacks, and takes 40% reduced damage from them.
Deals Cold damage and grants a stack of “Rising Frost”. Each stack of Rising Frost increases the damage of the next Expulse Ice by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Ice by 1, to a maximum of 3.
Infuse yourself with 10 charges of Slumbering Lightning, causing those who strike you with melee attacks to take Shock damage until all charges are depleted. This effect cannot occur more than once every second.
Channel electric currents into your target, wracking them with Shock damage every second for up to 4 seconds. Each tick of damage restores Mana.
Level 20
Leap to your target and strike it with an immense downward blow, dealing a high amount of fire damage and gaining additional 7.5% critical strike chance versus targets who are electrified, crystallized or frozen. Requires a Greatsword.
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
Unleash a surge of smoldering power at the target, dealing Fire damage.
Consumes 2 Fire Focus.
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 106% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Send a manifested slab of glacial ice bursting up from beneath the target, knocking them down for 3 seconds.
Conjure blades of ice and rip them up from beneath your target, impaling them. If your target is Electrified, the spell will gain a high amount of penetration. Combos into Shattering Pulse.
Deals Shock damage and grants a stack of “Rising Lightning”. Each stack of Rising Lightning increases the damage of the next Expulse Thunder by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Thunder by 1, to a maximum of 3.
Channel the force of Ice at your target for 3 seconds, unleashing an arrow of Cold damage every .75 seconds.
Gather an immense amount of electricity into your fist and slam the target, dealing high shock damage. Has a 50% chance to knock the target down. Requires a Spellgauntlet to be equipped in the offhand.
Imbue yourself with ethereal, fiery wings that slow your fall. Lasts 6 seconds.
Manifest a high amount of fiery energy and concentrate it into the ground. The next hostile target that steps on that location will be razed by an explosion and a gout of flame that knocks them down and deals high fire damage every 1 second for 3 seconds. The spell will persist for up to 30 seconds and only one may be active.
Create a fragile copy of yourself that taunts your enemies for a short time, but is easily destroyed.
Hurl a bolt of electrified mana at your target, striking them with Shock damage.
Consumes 3 Shock Focus.
Create a vortex of cold that unleashes a flurry of spiral ice lances into your target every second for up to 5 seconds, penetrating 3% of their armor. For every point of focus consumed by this ability, one spiral lance will be unleashed every second.
Manifest a condensed ball of lightning near your target. The ball will pursue the target and deal increasing damage over time to them as long as they are near it. When the spell reaches its pinnacle, it will detonate. The spell can be activated a second time to detonate it early.
Level 22
Summon a swirling storm of flame above your target, searing them with Fire damage every 2 seconds while the storm lasts. The final tick of damage will restore 1 Fire Focus to you.
Hurl a bolt of icy mana at your target, hammering them with Cold damage.
Consumes 3 Cold Focus.
Protect yourself with a ward that absorbs fire damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Protect yourself with a ward that absorbs cold damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Evoke a flicker of electricity at an enemy, dealing 28 - 29 Shock damage.
Deals Fire damage and grants a stack of “Rising Flames”. Each stack of Rising Flames increases the damage of the next Expulse Flame by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Flame by 1, to a maximum of 3.
Unleash a charged prism at the target, dealing shock damage.
Consumes 2 Shock Focus.
Protect yourself with a ward that absorbs shock damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Level 24
Toggle. Imbue yourself with lightning speed, consuming 1 shock focus per 3 seconds to grant yourself 35% increased movespeed. The effect requires concentration, thus taking significant damage or losing control of your character will cause the effect to end. Cooldown begins after the effect ends.
Hurl a bolt of burning mana at your target, blasting them with Fire damage.
Consumes 3 Fire Focus.
Channel the force of Fire at your target for 3 seconds, unleashing an arrow of Fire damage every .6 seconds.
Freeze the area in front of you with frigid slash, dealing 29 - 28 Cold damage and chilling targets, reducing their accuracy by 5% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%.
Consumes 1 Cold Focus.
Requires a sword or greatsword.
Encase yourself in solid ice, absorbing and protecitng you from most damage for 6 seconds or until it breaks. You will be unable to move or act while protected.
Activate again to shatter the ice, dealing Cold damage and briefly stunning up to 6 nearby enemies within 8 meters.
Infuse your blade with the speed of lightning, granting your melee attacks and abilities a 10% chance to trigger a bonus attack that deals 60% weapon damage plus Strength.
Slash the target with searing flames, dealing 30 - 29 physical damage, and an additional 31 - 30 fire damage . Your next two Shock or Cold Spellblade abilities/spells will be increased in potency by 20% vs the target. Effect lasts 12 seconds.
Consumes 1 Fire Focus.
Requires a sword or greatsword.
Infuse your blade with the speed of lightning, granting your melee attacks and abilities a 10% chance to trigger a bonus attack that deals 60% weapon damage plus Strength.
Weave a magical shield to increase your Health and Armor by a shall amount.
Level 25
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
When you deal a critical strike with a Shock spell, or are the victim of critical damage, you may unleash a burst of lightning around you that knocks away enemies.
For the next 20 seconds, all of your Focus is considered omnimental and consumed at the rate of 1:1, regardless of which element type it is.
Binds your target and those near them with shackles of pure magical force, reducing their movement speed by 40% for up to 20 seconds.
Manifest a vortex of crackling electricity near the target for 10 seconds. For every two seconds that the target remains within 10m of it, they will take shock damage. The further from the center of the vortex the target is, the greater the damage.
With a great circular slash, create an area of unforgiving, frigid cold that has a 10m radius. Targets in the area, and those who pass through it, are snared by 40% and suffer some cold damage every 4 seconds
Level 26
Unleash a surge of freezing power at the target, dealing Cold damage.
Consumes 2 Cold Focus.
Deals Cold damage and grants a stack of “Rising Frost”. Each stack of Rising Frost increases the damage of the next Expulse Ice by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Ice by 1, to a maximum of 3.
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 108% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Channel a torrent of frozen shards that hammer your target with Cold damage every second for up to 4 seconds. Each tick of damage restores Mana.
Hamper your target with clinging, bladed ice, slowing its movement speed by 50% for 8 seconds and applying the Crystallized effect.
Using Razor Ice again on the same target while the snare is present will freeze it in place for up to 5 seconds, as well as refreshing the movement speed reduction. Damage may cause the immobilization to break early.
Slam the ground and call down a localized storm of lightning and mist that causes enemies to lose sight of you and removes you from combat and causes enemies to forget about you. The concealment effect lasts for up to 12 seconds, but is broken by any damage taken or ability and spell usage.
Level 28
Unleash a surge of smoldering power at the target, dealing Fire damage.
Consumes 2 Fire Focus.
Deals Shock damage and grants a stack of “Rising Lightning”. Each stack of Rising Lightning increases the damage of the next Expulse Thunder by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Thunder by 1, to a maximum of 3.
Evoke a flicker of electricity at an enemy, dealing 32 - 33 Shock damage.
Hurl a bolt of electrified mana at your target, striking them with Shock damage.
Consumes 3 Shock Focus.
Channel the force of Electricity at your target for 3 seconds, unleashing an arrow of Shock damage every .6 seconds.
Level 30
Hurl a bolt of icy mana at your target, hammering them with Cold damage.
Consumes 3 Cold Focus.
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
If your Blade of the Cataclysm was a critical strike, you may peform a powerful upward swing with your greatsword that knocks the target upward and sends an eruption of fire forth from the ground to deal heavy fire damage over 12 seconds. Requires a Greatsword.
Deals Fire damage and grants a stack of “Rising Flames”. Each stack of Rising Flames increases the damage of the next Expulse Flame by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Flame by 1, to a maximum of 3.
Consumes all available fire focus to call down a pillar of fire that sears the target for damage every .5 seconds for 3 seconds, and ignites them for 12 seconds. Requires at least 1 Fire Focus to activate. Damage scales with focus consumed.
Send a manifested slab of glacial ice bursting up from beneath the target, knocking them down for 3.5 seconds.
Consume all current stacks of Rising Fire, Ice, and Lightning and Elemental Flow to blast your target with raw elemental damage.
Conjure blades of ice and rip them up from beneath your target, impaling them. If your target is Electrified, the spell will gain a high amount of penetration. Combos into Shattering Pulse.
Unleash a charged prism at the target, dealing shock damage.
Consumes 2 Shock Focus.
Follow up your Stormfist with another devastating blow. Only usable against targets that are incapacitated, disoriented, or crystallized. Due to the target having reduced defensive capability, penetrates 15% of their shock resistance. Requires an equipped Spellgauntlet.
Level 32
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect. Works on NPCs up to level 44.
Suppress your lifesigns and presence with extreme cold, reducing the distance which some NPCs will detect you, as well as increasing your resistance to Cold damage and Frigid environments, but reducing your movement speed and avoidance chance.
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 110% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Hurl a bolt of burning mana at your target, blasting them with Fire damage.
Consumes 3 Fire Focus.
Channel the force of Ice at your target for 3 seconds, unleashing an arrow of Cold damage every .6 seconds.
Freeze the area in front of you with frigid slash, dealing 39 - 38 Cold damage and chilling targets, reducing their accuracy by 5% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%.
Consumes 1 Cold Focus.
Requires a sword or greatsword.
Weave a magical shield to increase your Health and Armor by a shall amount.
Infuse yourself with 15 charges of Slumbering Lightning, causing those who strike you with melee attacks to take Shock damage until all charges are depleted. This effect cannot occur more than once every second.
Slash the target with searing flames, dealing 38 - 37 physical damage, and an additional 39 - 38 fire damage . Your next two Shock or Cold Spellblade abilities/spells will be increased in potency by 20% vs the target. Effect lasts 12 seconds.
Consumes 1 Fire Focus.
Requires a sword or greatsword.
Level 34
Unleash a surge of freezing power at the target, dealing Cold damage.
Consumes 2 Cold Focus.
Deals Cold damage and grants a stack of “Rising Frost”. Each stack of Rising Frost increases the damage of the next Expulse Ice by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Ice by 1, to a maximum of 3.
Channel a blaze of flaming energy that bombards your target with Fire damage every second for up to 4 seconds. Each tick of damage restores mana.
Level 35
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
Manifest a vortex of crackling electricity near the target for 10 seconds. For every two seconds that the target remains within 10m of it, they will take shock damage. The further from the center of the vortex the target is, the greater the damage.
Level 36
Unleash a surge of smoldering power at the target, dealing Fire damage.
Consumes 2 Fire Focus.
Protect yourself with a ward that absorbs fire damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Protect yourself with a ward that absorbs cold damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Deals Shock damage and grants a stack of “Rising Lightning”. Each stack of Rising Lightning increases the damage of the next Expulse Thunder by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Thunder by 1, to a maximum of 3.
Channel the force of Fire at your target for 3 seconds, unleashing an arrow of Fire damage every .5 seconds.
Evoke a flicker of electricity at an enemy, dealing 36 - 37 Shock damage.
Protect yourself with a ward that absorbs shock damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Hurl a bolt of electrified mana at your target, striking them with Shock damage.
Consumes 3 Shock Focus.
Level 38
Hurl a bolt of icy mana at your target, hammering them with Cold damage.
Consumes 3 Cold Focus.
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 112% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Deals Fire damage and grants a stack of “Rising Flames”. Each stack of Rising Flames increases the damage of the next Expulse Flame by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Flame by 1, to a maximum of 3.
Hamper your target with clinging, bladed ice, slowing its movement speed by 50% for 9 seconds and applying the Crystallized effect.
Using Razor Ice again on the same target while the snare is present will freeze it in place for up to 5.5 seconds, as well as refreshing the movement speed reduction. Damage may cause the immobilization to break early.
Unleash a charged prism at the target, dealing shock damage.
Consumes 2 Shock Focus.
Level 40
Conjure a relentless swarm of elemental projectiles for up to 5 seconds. Every focus spent produces 2 projectiles of that element type. Consumes 1 of each Focus type per second channeled.
This ability is not yet functioning.
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect. Works on NPCs up to level 50.
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
Engulf the target area with scorching flames, inflicting Fire damage on up to 6 targets within 15 meters.
Expand the mind of an ally, increasing their Intellect by 2 while active.
Hurl a bolt of burning mana at your target, blasting them with Fire damage.
Consumes 3 Fire Focus.
Consumes all available fire focus to call down a pillar of fire that sears the target for damage every .5 seconds for 3 seconds, and ignites them for 12 seconds. Requires at least 1 Fire Focus to activate. Damage scales with focus consumed.
Freeze the area in front of you with frigid slash, dealing 47 - 46 Cold damage and chilling targets, reducing their accuracy by 5% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%.
Consumes 1 Cold Focus.
Requires a sword or greatsword.
Blasts your target with mixed elemental energy that bypasses a significant portion of resistances. Deals damage every second for 3 seconds after the cast is complete as elemental chain reactions ignite. If used while Clarity of the High Tower is in effect, gains extra hit chance.
Send a manifested slab of glacial ice bursting up from beneath the target, knocking them down for 4 seconds.
Conjure blades of ice and rip them up from beneath your target, impaling them. If your target is Electrified, the spell will gain a high amount of penetration. Combos into Shattering Pulse.
Channel the force of Electricity at your target for 3 seconds, unleashing an arrow of Shock damage every .5 seconds.
With a greatblade wreathed in fire, lightning and ice, you strike the area around you every .5s for 3s, dealing elemental and weapon damage. During this time, you are immune to normal crowd control effects, have +25% parry chance and take redeuced elemental damage. Consumes 2 of each focus. Requires a greatsword.
Slash the target with searing flames, dealing 46 - 45 physical damage, and an additional 47 - 46 fire damage . Your next two Shock or Cold Spellblade abilities/spells will be increased in potency by 20% vs the target. Effect lasts 12 seconds.
Consumes 1 Fire Focus.
Requires a sword or greatsword.
Level 42
Unleash a surge of freezing power at the target, dealing Cold damage.
Consumes 2 Cold Focus.
Evoke a flicker of electricity at an enemy, dealing 40 - 41 Shock damage.
Deals Cold damage and grants a stack of “Rising Frost”. Each stack of Rising Frost increases the damage of the next Expulse Ice by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Ice by 1, to a maximum of 3.
Channel electric currents into your target, wracking them with Shock damage every second for up to 4 seconds. Each tick of damage restores Mana.
Level 44
Summon a swirling storm of flame above your target, searing them with Fire damage every 2 seconds while the storm lasts. The final tick of damage will restore 1 Fire Focus to you.
Unleash a surge of smoldering power at the target, dealing Fire damage.
Consumes 2 Fire Focus.
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 114% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Hurl a bolt of burning mana at your target, blasting them with Fire damage.
Consumes 3 Fire Focus.
Deals Shock damage and grants a stack of “Rising Lightning”. Each stack of Rising Lightning increases the damage of the next Expulse Thunder by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Thunder by 1, to a maximum of 3.
Level 45
Begin manifesting a blade of fire above your target. After 3 seconds, the fiery blade coalesces and cleaves into the target. Deals extra damage to targets below 20% health.
Manifest a vortex of crackling electricity near the target for 10 seconds. For every two seconds that the target remains within 10m of it, they will take shock damage. The further from the center of the vortex the target is, the greater the damage.
Level 46
Channel a torrent of frozen shards that hammer your target with Cold damage every second for up to 4 seconds. Each tick of damage restores Mana
Deals Fire damage and grants a stack of “Rising Flames”. Each stack of Rising Flames increases the damage of the next Expulse Flame by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Flame by 1, to a maximum of 3.
Infuse yourself with 20 charges of Slumbering Lightning, causing those who strike you with melee attacks to take Shock damage until all charges are depleted. This effect cannot occur more than once every second.
Unleash a charged prism at the target, dealing shock damage.
Consumes 2 Shock Focus.
Level 48
Hurl a bolt of icy mana at your target, hammering them with Cold damage.
Consumes 3 Cold Focus.
Protect yourself with a ward that absorbs fire damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Freeze the area in front of you with frigid slash, dealing 55 - 54 Cold damage and chilling targets, reducing their accuracy by 5% for 12 seconds. The lingering effect increases the critical strike chance of your next two Fire or Shock Spellblade abilities/spells versus the target by 10%.
Consumes 1 Cold Focus.
Requires a sword or greatsword.
Protect yourself with a ward that absorbs cold damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Encase yourself in solid ice, absorbing and protecitng you from most damage for 6 seconds or until it breaks. You will be unable to move or act while protected.
Activate again to shatter the ice, dealing Cold damage and briefly stunning up to 6 nearby enemies within 8 meters.
Channel the force of Fire at your target for 3 seconds, unleashing an arrow of Fire damage every .375 seconds.
Slash the target with searing flames, dealing 54 - 53 physical damage, and an additional 55 - 54 fire damage . Your next two Shock or Cold Spellblade abilities/spells will be increased in potency by 20% vs the target. Effect lasts 12 seconds.
Consumes 1 Fire Focus.
Requires a sword or greatsword.
Protect yourself with a ward that absorbs shock damage. Lasts 15 seconds. All Elemental Wards share the same cooldown.
Level 50
Unleash a surge of freezing power at the target, dealing Cold damage.
Consumes 2 Cold Focus.
Hurl a bolt of icy mana at your target, hammering them with Cold damage.
Consumes 3 Cold Focus.
Unleash a surge of smoldering power at the target, dealing Fire damage.
Consumes 2 Fire Focus.
Unleash a flurry of blazing slashes at your target over 3 seconds, dealing 116% weapon damage as fire on each hit. This spell has an increased critical chance versus opponents frozen or crystallized by Razor Ice, and deals increased damage to opponents who are electrified. Requires a 1H bladed weapon or greatsword.
Hurl a bolt of burning mana at your target, blasting them with Fire damage.
Consumes 3 Fire Focus.
Deals Fire damage and grants a stack of “Rising Flames”. Each stack of Rising Flames increases the damage of the next Expulse Flame by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Flame by 1, to a maximum of 3.
Deals Cold damage and grants a stack of “Rising Frost”. Each stack of Rising Frost increases the damage of the next Expulse Ice by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Ice by 1, to a maximum of 3.
Deals Shock damage and grants a stack of “Rising Lightning”. Each stack of Rising Lightning increases the damage of the next Expulse Thunder by 25%, increases the mana cost by 50%, and reduces the cast time by 30%. This effect can stack two times. Each stack increases the Focus cost of Expulse Thunder by 1, to a maximum of 3.
Conjure blades of ice and rip them up from beneath your target, impaling them. If your target is Electrified, the spell will gain a high amount of penetration. Combos into Shattering Pulse.
Evoke a flicker of electricity at an enemy, dealing 44 - 45 Shock damage.
Channel the force of Ice at your target for 3 seconds, unleashing an arrow of Cold damage every .375 seconds.
Channel the force of Electricity at your target for 3 seconds, unleashing an arrow of Shock damage every .375 seconds.
Unleash a charged prism at the target, dealing shock damage.
Consumes 2 Shock Focus.
Hurl a bolt of electrified mana at your target, striking them with Shock damage.
Consumes 3 Shock Focus.











































































