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Wizard Abilities

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Level 1

Elemental Focus
Elemental Focus
No cost
Range
-
Cast Time
-
Cooldown
-
GCD
1s

You are keenly attuned to the elemental energies all around you.

For each element (fire, cold, and shock) that is fully focused, you will gain a passive bonus of 1 additional point of mana regeneration per tick (up to 3 total, one for each full focus element).

If you attempt to consume Focus for an element you do not have, it will consume Focus randomly at a 2:1 ratio. If you run out of Focus the price is paid in blood at 10% health per Focus.

Utility
Self
Frail Shielding
Frail Shielding
3 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a small amount.

Cast Utility
Self
Enervation
Magic
Frozen Spike
Frozen Spike
7 Mana
Range
30m
Cast Time
2s
Cooldown
-
GCD
1s

Ability School: Cold

Deal moderate Cold damage to the target.

Consumes 2 charges of Cold Focus.

Damage Modifiers: AGI, INT

Cast Action
Offensive
Evocation
Cold
Mana Skin
Mana Skin
No cost
Range
-
Cast Time
15s
Cooldown
30s
GCD
1s

Channeled.

Manifest your mana as resilient armor, causing all incoming damage to be dealt to your Mana pool instead of Health. Adds AC while channeling.

Damage dealt in excess of your Mana pool cannot be mitigated.

Channeled Utility
Self
Augmentation
Magic
Nervous Magic
Nervous Magic
No cost
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Wizard Technique

This spell will probably hurt your target.

Damage Modifiers: INT, WIS

Instant
Offensive
Evocation
Physical

Level 2

Arcane Cords
Arcane Cords
12 Mana
Range
30m
Cast Time
2s
Cooldown
3s
GCD
1s

Ability School: Magic

Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect.

Cast Action
Offensive
Conjuration
Magic
Cold Focus
Cold Focus
No cost
Range
-
Cast Time
1s
Cooldown
2m
GCD
1s

Restore up to 5 Cold Focus.

Cast Utility
Self
Cold
Cold Snap
Cold Snap
2 Cold Focus
Range
30m
Cast Time
-
Cooldown
1m
GCD
1s

Consumes 2 Cold Focus charges to unleash an instant burst of magical frost. Chilling the target for 20 sec, reducing its movement speed by 60%.

Instant Action
Offensive
Enervation
Cold

Level 3

Force
Force
4.0% of Base Mana
Range
25m
Cast Time
-
Cooldown
20s
GCD
1s

Caster Technique

Puts your target in the [Opening Gap] State for 30 seconds. (Duration impacted by diminishing returns.)

The [Opening Gap] state can be manipulated by other techniques to cause additional effects.

Instant
Offensive
Magic

Level 4

Spark
Spark
10 Mana
Range
30m
Cast Time
3s
Cooldown
-
GCD
1s

Ability School: Shock

Deal minor Shock damage to the target.

Consumes 2 charges of Shock Focus.

Damage Modifier: INT, CON

Cast Action
Offensive
Shock

Level 5

Arcane Brand
Arcane Brand
4,0% of base Mana
Range
30m
Cast Time
-
Cooldown
5s
GCD
1s

Wizard Technique

Exploits the [Exposed] state, putting your target in the [Susceptible Mind] state for 2 minutes.

[Susceptible Mind] reduces all of their Resistances by 20%.

Instant
Offensive
Magic
Surespell
Surespell
No cost
Range
-
Cast Time
-
Cooldown
2m
GCD
1s

Increase the Hit Rating for your next offensive spell by 50 for up to 20 sec.

Instant Utility
Self
Magic

Level 6

Erudite Mind
Erudite Mind
3 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Increase the target’s Intellect by 2 while active.

Cast Utility
Defensive
Enervation
Magic
Glint
Glint
No cost
Range
30m
Cast Time
-
Cooldown
30s
GCD
1s

Ability School: Magic

Silence the target for 1s, interrupting spell casting.

Instant Action
Offensive
Magic
Volcanic Ash
Volcanic Ash
15 Mana
Range
30m
Cast Time
4s
Cooldown
1s
GCD
1s

Ability School: Fire

Throw burning ash that will explode on impact, dealing Fire damage.

Consumes 3 Fire Focus.

Cast Action
Offensive
Fire

Level 7

Elemental Piercing
Elemental Piercing
10.0% of base Mana
Range
-
Cast Time
-
Cooldown
2m
GCD
1s

Increase your Penetration for your next Direct Damage spell by 10%, lasts 15 seconds.

Instant Utility
Self
Magic
Frost Foot
Frost Foot
4,0% of base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Wizard Technique

Put your target in the [Off-Balance] state for 30 seconds. (Duration impacted by diminishing returns.)

The [Off-Balance] state can be manipulated by other techniques to cause additional effects.

Instant
Offensive
Magic
Shock Focus
Shock Focus
No cost
Range
-
Cast Time
1s
Cooldown
2m
GCD
1s

Restores up to 5 Shock Focus.

Cast Utility
Self
Evocation
Magic

Level 8

Static Storm
Static Storm
18 Mana
Range
30m
Cast Time
3s
Cooldown
12s
GCD
1s

Ability School: Shock

Create an electric storm over your target, dealing 54 Damage every 3 seconds over 9 seconds.

Consumes 3 Shock Focus.

Damage Modifiers: INT, CON

Cast Action
Offensive
Evocation
Shock
Weak Shielding
Weak Shielding
5 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a small amount.

Cast Utility
Self
Enervation
Magic

Level 9

Condense Mana I
Condense Mana I
Range
-
Cast Time
4s
Cooldown
20s
GCD
1s

Condense 20% of your Mana into a crystallized form which can be traded with others. Mana can be consumed to restore 20 Mana.

Cast Utility
Self
Evocation
Magic

Level 10

Elemental Weaving
Elemental Weaving
30.0 % of base Mana
Range
30m
Cast Time
-
Cooldown
1s
GCD
1s

Spend a portion of your mana to combine all Elemental Weaving stacks into a powerful Magical attack.

Damage Modifier: STR, AGI, CON

Instant Action
Offensive
Evocation
Magic
Phoenix Fire
Phoenix Fire
1 Fire Focus
Range
-
Cast Time
-
Cooldown
2m
GCD
1s

Consumes all Fire Focus charges to increase Health Regeneration by 0.8% of your maximum health per point consumed for 15 sec.

Instant Action
Self
Augmentation
Fire

Level 11

Burning Weapon
Burning Weapon
10 Mana
Range
30m
Cast Time
2s
Cooldown
-
GCD
1s

Imbue the element of Fire into the target’s weapon, giving their auto attacks a chance to deal Fire damage while active.

Cast Utility
Defensive
Enervation
Fire
Familiar: Fiery Orb
Familiar: Fiery Orb
15.0 % of base Mana
Range
-
Cast Time
2s
Cooldown
1s
GCD
1s

Conjure a familiar in the form of a fiery orb that increases your damage by 10% while active.

Cast Utility
Self
Conjuration
Fire
Heat Armor
Heat Armor
4.0% of Base Mana
Range
30m
Cast Time
-
Cooldown
5s
GCD
1s

Wizard Technique

Exploits the [Exposed] state putting them in the [Severed Armour] state reducing the enemies Armor Class by 20%.

Instant
Offensive
Evocation
Magic

Level 12

Ember Blast
Ember Blast
25 Mana
Range
30m
Cast Time
5s
Cooldown
1s
GCD
1s

Ability School: Fire

Deal moderate Fire damage to the target.

Consumes 3 charges of Fire Focus.

Damage Modifier: INT, STR

Cast Action
Offensive
Evocation
Fire
Fire Focus
Fire Focus
No cost
Range
-
Cast Time
1s
Cooldown
2m
GCD
1s

Restore up to 5 Fire Focus.

Cast Utility
Self
Fire

Level 13

Portal
Portal
5 Mana
Range
20m
Cast Time
-
Cooldown
30s
GCD
1s

Step through a portal, instantly traveling up to 15m to the location you click.

Can be used to teleport to an enemy if an Offensive target is selected.

Instant Utility
Ground

Level 14

Gate
Gate
50 Mana
Range
-
Cast Time
6s
Cooldown
10s
GCD
1s

Open a magical gateway, returning yourself to your bind point.

Drop
Cast Utility
Self
Evocation
Magic

Level 15

Snowball
Snowball
4% of base Mana
Range
30m
Cast Time
-
Cooldown
30s
GCD
1s

Wizard Technique

Exploits the [Off-Balance] state to put the target in the [Knocked-Down] state.

Instant
Offensive
Magic
Thronefast Gateway
Thronefast Gateway
100 Mana
Range
-
Cast Time
12s
Cooldown
10s
GCD
1s

Teleport yourself and group members within 10m to the Thronefast Gateway.

Cast Utility
Self
Augmentation
Wild's End Gateway
Wild's End Gateway
100 Mana
Range
-
Cast Time
12s
Cooldown
10s
GCD
1s

Teleport yourself and group members within 10m to the Wild’s End Gateway.

Cast Utility
Self
Augmentation

Level 16

Ice Volley
Ice Volley
Range
-
Cast Time
-
Cooldown
-
GCD
-

Ability School : Cold

Channel ice prisms at your target, dealing Damage every second for up to 4 seconds

Cast Action
Offensive
Lesser Shielding
Lesser Shielding
7 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a moderate amount.

Cast Utility
Self
Enervation
Magic

Level 18

Cinder Lance
Cinder Lance
Range
30m
Cast Time
-
Cooldown
1m
GCD
1s

Ability School: Fire

A fiery lance that builds in power over 10 seconds, consuming more Mana and Focus every second. Focus spent in this way does not contribute to Elemental Weaving charges.

To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the ability.

Charged Action
Offensive
Fire
Invisibility
Invisibility
15 Mana
Range
30m
Cast Time
2s
Cooldown
8s
GCD
1s

Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min.

Using an ability, attacking a target or taking damage will cause invisibility to immediatel wear off.

Cast Utility
Defensive
Magic

Level 20

Disperse Magic
Disperse Magic
4.0% of base Mana
Range
30m
Cast Time
-
Cooldown
5s
GCD
1s

Wizard Technique

Exploits the [Exposed] state putting the target in the [Doomed] state, reducing the Healing they receive by 25%.

Instant
Offensive
Magic
Magelight
Magelight
12
Range
25m
Cast Time
3s
Cooldown
10s
GCD
1s

Summons a magical light for 36 min.

Cast Utility
Self
Magic
Static Arrow
Static Arrow
32 Mana
Range
30m
Cast Time
4s
Cooldown
-
GCD
1s

Ability School: Shock

Hurl a bolt of blazing mana at the target. Deals moderate Shock damage.

Consumes 3 charges of Shock Focus.

Damage Modifier: CON, INT

Cast Action
Offensive
Shock

Level 22

Familiar: Icy Orb
Familiar: Icy Orb
15.0% of base Mana
Range
-
Cast Time
2s
Cooldown
-
GCD
1s

Conjure a familiar in the form of a icy orb that increases your penetration by 10% while active.

Cast Utility
Self
Fire

Level 23

Heat Weapon
Heat Weapon
4.0% of base Mana
Range
30m
Cast Time
-
Cooldown
5s
GCD
1s

Wizard Technique

Exploits the [Exposed] state putting them in a [Rattled] state, reducing their Attack and Spell power by 10%.

Instant
Offensive
Magic

Level 24

Shielding
Shielding
9 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a moderate amount.

Cast Utility
Self
Enervation
Magic