Wizard Abilities
Level 1
You are keenly attuned to the elemental energies all around you.
For each element (fire, cold, and shock) that is fully focused, you will gain a passive bonus of 1 additional point of mana regeneration per tick (up to 3 total, one for each full focus element).
If you attempt to consume Focus for an element you do not have, it will consume Focus randomly at a 2:1 ratio. If you run out of Focus the price is paid in blood at 10% health per Focus.
Ability School: Cold
Deal moderate Cold damage to the target.
Consumes 2 charges of Cold Focus.
Damage Modifiers: AGI, INT
Channeled.
Manifest your mana as resiliant armor, causing all incoming damage to be dealt to your Mana pool instead of Health. Adds AC while channeling.
Damage dealt in excess of your Mana pool cannot be mitigated.
Wizard Technique
This spell will probably hurt your target.
Damage Modifiers: INT, WIS
Level 2
Ability School: Magic
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Restore up to 5 Cold Focus.
Consumes 2 Cold Focus charges to unleash an instant burst of magical frost. Chilling the target for 20 sec, reducing its movement speed by 60%.
Level 3
Caster Technique
Puts your target in the [Opening Gap] State for 30 seconds. (Duration impacted by diminishing returns.)
The [Opening Gap] state can be manipulated by other techniques to cause additional effects.
Level 4
Ability School: Shock
Deal minor Shock damage to the target.
Consumes 3 charges of Shock Focus.
Damage Modifier: INT, CON
Level 5
Wizard Technique
Exploits the [Exposed] state, putting your target in the [Susceptible Mind] reduces all of their Resistances by 20%.
Increase the target’s Intellect by 2 while active.
Increase the Hit Rating for your next offensive spell by 30 for up to 20 sec.
Level 6
Ability School: Magic
Silence the target for 1s, interrupting spell casting.
Ability School: Fire
Throw burning ash that will explode on impact, dealing Fire damage.
Consumes 3 Fire Focus.
Level 7
Increase your Penetration for your next Direct Damage spell by 15%, lasts 15 seconds.
Wizard Technique
Put your target in the [Off-Balance] state for 30 seconds. (Duration impacted by diminishing returns.)
The [Off-Balance] state can be manipulated by other techniques to cause additional effects.
Restore up to 5 Shock Focus.
Level 8
Ability School: Shock
Create an electric storm over your target, dealing Shock Damage every 2 Seconds over 6 seconds.
Consumes 3 Shock Focus.
Damage Modifiers: INT, CON
Level 9
Condense 20% of your Mana into a crystallized form which can be traded with others. Mana can be consumed to restore 20 Mana.
Level 10
Spend a portion of your mana to combine all Elemental Weaving stacks into a powerful Magical attack.
Damage Modifier: STR, AGI, CON
Consumes all Fire Focus charges to increase Health Regeneration by 0.8% of your maximum health per point consumed for 15 sec.
Consume this rune to aquire an Innate Passive trait.
Innate Passive traits apply their effects at all times, and do not need to be assigned to the hotbar.
Evoker Trait Effect:
Evocation skill increased by 2.
Level 11
Imbue the element of Fire into the target’s weapon, giving their auto attacks a chance to deal Fire damage while active.
Conjure a familiar in the form of a fiery orb that increases your damage by 10% while active.
Restore up to 5 Fire Focus.
Level 12
Ability School: Fire
Deal moderate Fire damage to the target.
Consumes 3 charges of Fire Focus.
Damage Modifier: INT, STR
Level 13
Step through a portal, instantly traveling up to 15m to the location you click.
Can be used to teleport to an enemy if an Offensive target is selected.
Level 15
Innate Passive.
Increases Spell Power by 10.