Wizard Abilities
Level 1
Ability School: Magic
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Works on NPC’s up to level 12.
Unleash a surge of freezing power at the target, dealing Cold damage.
Consumes 3 Cold Focus.
Damage Modifiers: DEX, INT
You are keenly attuned to the elemental energies all around you.
For each element (fire, cold, and shock) that is fully focused, you will gain a passive bonus of 1 additional point of mana regeneration per tick (up to 3 total, one for each full focus element).
If you attempt to consume Focus for an element you do not have, it will consume Focus randomly at a 2:1 ratio. If you run out of Focus the price is paid in blood at 10% health per Focus.
Unleash a surge of smoldering power at the garget, dealing Fire damage.
Consumes 3 Fire Focus.
Damage Modifier: STR, INT
Weave a magical shield to increase your Health and Armor by a small amount.
Wizard Technique
This spell will probably hurt your target.
Damage Modifiers: INT, STR, DEX, AGI
Level 2
Unleash a burst of magical frost, Chilling the target for 20 sec, reducing its movement speed by 50%.
Level 3
Caster Technique
Puts your target in the [Exposed] State for 30 seconds. (Duration impacted by diminishing returns.)
The [Exposed] state can be manipulated by other techniques to cause additional effects.
Level 4
Focus the essence of electricity within you, restoring up to 5 Shock Focus.
Hurl a bolt of electrified mana at your target, striking them with Shock damage.
Consumes 3 Shock Focus.
Damage Modifier: AGI, INT
Level 5
Wizard Technique
Exploits the [Exposed] state, putting your target in the [Susceptible Mind] state for 2 minutes.
[Susceptible Mind] reduces all of their Resistances by 20%.
Innate Passive.
Your Journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 6
Expand the mind of an ally, increasing their Intellect by 2 while active.
Focus the essence of flame within you, restoring up 5 Fire Focus.
Ability School: Magic
Silence the target for 1s, interrupting spell casting.
Summon a crackling storm of electricity above your target, striking them with Shock damage every 2 seconds while the storm lasts.
The final tick of damage will restore 1 Shock Focus to you.
Damage Modifiers: AGI, INT
Weave a magical shield to increase your Health and Armor by a small amount.
Level 7
Wizard Technique
Exploits to the [Exposed] state to put your target in the [Weakened] state for 12 seconds.
Weakened Increases the amount of Physical Damage the target takes by 10%.
Level 8
Send a sphere of crackling lightning that arcs between up to 6 enemies within 10 meters, dealing Shock damage before bouncing to the nearest target.
Damage Modifiers: AGI, INT
Ability School: Magic
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Works on NPC’s up to level 20.
Level 9
Condense 20% of your Mana into a crystallized form which can be traded with others. Mana can be consumed to restore 20 Mana.
Level 10
Channel a blaze of flaming energy that bombards your target with Fire damage every second for up to 4 seconds. Each tick of damage restores Mana.
Damage Modifiers: STR, INT
Spend a portion of your mana to combine all Elemental Weaving stacks into a powerful Magical attack.
Damage Modifier: STR, AGI, CON
Surround yourself in a cloak of Phoenix Fire, greatly increasing your health regeneration for the next 7 seconds.
Innate Passive.
Your Journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 11
Wizard Technique
Exploits the [Exposed] state putting them in the [PIerced Armor] state reducing the enemies Armor Class by 20%.
Level 12
Hurl a bolt of icy mana at your target, hammering them with Cold damage.
Consumes 3 Cold Focus.
Damage Modifiers: DEX, INT
Call forth a familiar with an icy affinity.
Increases outgoing Cold damage. Causes all spells to bypass a portion of enemy Resistances
Step through a portal, instantly traveling up to 20m to the location you click.
Level 14
Create an icy storm above your target, assailing them with Cold damage every 2 sec while the ice storm lasts.
The final tick of damage will restore 1 Cold Focus.
Damage Modifier: DEX, INT
Open a magical gateway, returning yourself to your bind point.
Connect yourself to the current of flowing mana.
Restores 25% of your Mana pool.
Level 15
Wizard Technique
Exploits the [Exposed] state to put the target in the [Knocked-Down] state.
Teleport yourself and group members within 10m to the Thronefast Gateway.
Innate Passive.
Your Journey as an adventurer has made you stronger, increasing your attributes by 1.
Teleport yourself and group members within 10m to the Wild’s End Gateway.
Level 16
Ability School: Magic
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Works on NPC’s up to level 28.
Engulf the target area with scorching flames, inflicting Fire damage on up to 6 targets within 15 meters.
Damage Modifier: STR, INT
Weave a magical shield to increase your Health and Armor by a moderate amount.
Unleash a charged prism at the target, dealing Shock damage.
Consumes 3 Shock Focus.
Damage Modifier: AGI, INT
Call forth a familiar with an electric affinity.
Increases outgoing Shock damage. Causes all spells to bypass a portion of enemy Resistances.
Level 18
Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min.
Using an ability, attacking a target or taking damage will cause invisibility to immediatel wear off.
Channel electric currents into your target, wracking them with Shock damage every second for up to 4 seconds. Each tick of damage restores Mana.
Damage Modifier: AGI, INT
Level 19
Wizard Technique
Exploits the [Exposed] state putting the target in the [Traumatized] state, reducing the Healing they receive by 25%.
Level 20
Hurl a bolt of burning mana at your target, blasting them with Fire damage.
Consumes 3 Fire Focus.
Damage Modifier: STR, INT
Call forth a familiar with a fiery affinity.
Increases outgoing Fire damage. Causes all spells to bypass a portion of enemy Resistances.
Manifest your mana into an icy barrier, absorbing up to 30% of your total Mana in 10 seconds.
Innate Passive.
Your Journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 22
Summon a swirling storm of flame above target, searing them with Fire damage every 2 seconds while the storm lasts.
The final tick of damage will restore 1 Fire Focus to you.
Damage Modifier: STR, INT
Level 23
Wizard Technique
Exploits the [Exposed] state putting them in a [Grappled] state, reducing their Attack and Spell power by 10%.
Level 24
Unleash a surge of icy power at the target, dealing Cold damage.
Consumes 3 Cold Focus.
Damage Modifiers: DEX, INT
Ability School: Magic
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Works on NPC’s up to level 36.
Weave a magical shield to increase your Health and Armor by a moderate amount.
Level 25
Gain 1 Fire Focus every 8 seconds.
Reduce incoming and outgoing Cold damage by 20%.
Gain 1 Cold Focus every 8 seconds.
Reduce incoming and outgoing Shock damage by 20%.
Expand the mind of an ally, increasing their Intellect by 3 while active.
Gain 1 Shock Focus every 8 seconds.
Reduce incoming and outgoing Fire damage by 20%.
Innate Passive.
Your Journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 28
Hurl a bolt of lightning at your target, striking them with Shock damage.
Consumes 3 Shock Focus.
Damage Modifier: AGI, INT
Level 29
Wizard Technique
Puts the target in the [Hot] state for 30 seconds. This increases the Cold damage they receive, but is removed if they take significant Shock damage.
Level 30
Summon an arcing storm of lightning above your target, striking them with Shock damage every 2 seconds while the storm lasts.
The final tick of damage will restore 2 Shock Focus to you.
Damage Modifiers: AGI, INT
Innate Passive.
Your Journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 32
Ability School: Magic
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Works on NPC’s up to level 44.
Unleash a surge of fiery power at the target, dealing Fire damage.
Consumes 3 Fire Focus.
Damage Modifier: STR, INT
Call forth a greater familiar with a fiery affinity.
Increases outgoing Fire damage. Causes all spells to bypass a portion of enemy Resistances.
Weave a magical shield to increase your Health and Armor by a moderate amount.
Hurl a core of voltaic energy that arcs between up to 6 enemies within 10 meters, dealing Shock damage before bouncing to the nearest target.
Damage Modifiers: AGI, INT
Level 33
Wizard Technique
Puts the target in the [Chilled] state for 10 seconds. This increases the Shock damage they receive, but is removed if they take significant Fire damage.
Level 34
Channel a barrage of flaming energy that bombards your target with Fire damage every second for up to 4 seconds. Each tick of damage restores Mana.
Damage Modifiers: STR, INT
Level 35
Innate Passive.
Your Journey as an adventurer has made you stronger, increasing your attributes by 1.
Level 36
Hurl a bolt of freezing mana at your target, hammering them with Cold damage.
Consumes 3 Cold Focus.
Damage Modifiers: DEX, INT
Call forth a greater familiar with an icy affinity.
Increases outgoing Cold damage. Causes all spells to bypass a portion of enemy Resistances
Level 38
Create a freezing tempest above your target, assailing them with Cold damage every 2 sec while the tempest lasts.
The final tick of damage will restore 2 Cold Focus.
Damage Modifier: DEX, INT
Level 39
Wizard Technique
Puts the target in the [Electrified] state for 30 seconds. This increases the Fire damage they receive, but is removed if they take significant Cold damage.
Level 40
Unleash a surge of lightning at the target, striking them with Shock damage.
Consumes 3 Shock Focus.
Damage Modifier: AGI, INT
Engulf the target area with scorching flames, inflicting Fire damage on up to 6 targets within 15 meters.
Damage Modifier: STR, INT
Weave a magical shield to increase your Health and Armor by a large amount.
Expand the mind of your target or group, increasing their Intellect by 4 while active.
Ability School: Magic
Conjure arcane bindings to root your target in place for up to 25 sec. Damage dealt has a chance to break the root effect.
Works on NPC’s up to level 50.
Innate Passive.
Your Journey as an adventurer has made you stronger, increasing your attributes by 1.
Call forth a greater familiar with an electric affinity.
Increases outgoing Shock damage. Causes all spells to bypass a portion of enemy Resistances.
Level 42
Channel arcs of lightning into your target, wracking them with Shock damage every second for up to 4 seconds. Each tick of damage restores Mana.
Damage Modifier: AGI, INT
Hurl a bolt of molten mana at your target, blasting them with Fire damage.
Consumes 3 Fire Focus.
Damage Modifier: STR, INT
Level 44
Summon a raging storm of fire above target, searing them with Fire damage every 2 seconds while the storm lasts.
The final tick of damage will restore 2 Fire Focus to you.
Damage Modifier: STR, INT
Level 46
Channel a torrent of frozen shards that hammer your target with Cold damage every second for up to 4 seconds. Each tick of damage restores Mana.
Damage Modifier: DEX, INT
Hurl a shattershock bolt at your target, striking them with Shock damage.
Consumes 3 Shock Focus.
Damage Modifier: AGI, INT
Level 48
Unleash a surge of magma at the target, dealing Fire damage.
Consumes 3 Fire Focus.
Damage Modifier: STR, INT
Level 50
Forge Ckru-Venoth’s lance of molten mana and send it crashing into your target, blasting them with Fire damage.
Consumes 3 Fire Focus.
Damage Modifier: STR, INT
Wreathe your arm in crackling mana and launch Mol-Thrane’s arrow screaming into your target, blasting them with Shock damage.
Consumes 3 Shock Focus.
Damage Modifier: AGI, INT
Shape swirling frost into Veyrule’s icy comet and hurl it at your target, hammering them with Cold damage.
Consumes 3 Cold Focus.
Damage Modifiers: DEX, INT










































