Monk Abilities
Level 1
Monk Technique
Deals 100% damage to the target, bypassing a portion of the target’s Armor Class.
Damage Modifiers: STR, CON
Deals damage to your target.
For 6 sec, Wandering Fist becomes a new ability determined by the current open Gate.
Damage Modifiers: STR, CON
Level 2
Projectile.
Manifest your Chi into an ethereal shuriken, dealing Nature damage to the target.
A successful hit will lower the target’s assist radius by 30% for 5 sec.
Level 3
Melee Technique
Puts your target in the [Exposed] state for 30 seconds. (Duration impacted by diminishing returns.)
The [Exposed] state can be manipulated by other techniques to cause additional effects.
Level 4
Projectile.
Concentrate your Chi and propel it forward, dealing moderate Nature damage to the target.
Damage dealt increased with Constitution. Chance to be resisted decreasing with Constitution.
Level 5
Exhaust your Chi to open the Gate of Anger, increasing outgoing threat generated by 300% and block chance by 30%.
Monk Technique
Deals minor damage to the target and exploits [Opening Gap] state based on your current primary weapon.
HandToHand - Creates [Restrained], reducing their action speed by 25%. Blunt - Creates [Overwhelmed Mind], reducing all Resistances by 25%.
Requires primary weapon skill 16.
Damage Modifiers: STR, CON
Level 6
Allow your Chi to guide you to weak points in enemy Armor, causing your attacks to gain Penetration for 15 seconds.
Deals damage to target, healing you for the damage dealt.
Damage Modifiers: STA, CON
Level 7
Monk Technique.
Strike your enemy in the head, interrupting spell casting and Silencing the target for 6 seconds.
Requires primary weapon skill 22.
Damage Modifiers: STR, CON
Level 8
Focus your Chi for 10 sec, causing your next Technique to deal 150% increased damage.
Level 9
Concentrate your flow of Chi in a defensive manner. Reduce your Attack Speed by 50%. Increase your Block chance by 75%, Parry chance by 25%, and your Armor Class by 3 per level for 15 sec.
Level 10
Consume this rune to aquire an Innate Passive trait.
Innate Passive traits apply their effects at all times, and do not need to be assigned to the hotbar.
Bruiser Trait Effect:
Attack Power increased by 10.
Deliver a Wheel Kick to your enemy, dealing heavy weapon damage.
While this ability is off cooldown, with a succesful auto attack you have a 20% chance to Kick the enemy, dealing moderate damage.
Damage Modifiers: STR, CON
Level 11
Monk Technique
Barrage the enemy with a flurry of attacks.
Requires primary weapon skill 34. Damage Modifiers: STR, CON
Level 12
Deliver a Elbow Strike to your enemy, dealing heavy damage.
While this ability is off cooldown, with a successful auto attack you have a 20% chance to Elbow the enemy, dealing moderate damage.
Harmonize your Chi, increasing all incoming Healing by 20% for 10 sec.
Level 14
Backflip out of harm’s way, dodging the next source of Physical damage for 5 sec.
Level 15
Monk Technique
Deals minor damage to the target and exploits the [Opening Gap] state based on your current primary weapon.
HandToHand - Creates [Grappled], reducing their outgoing damage by 8%.
Blunt - Creates [Pierced Armor], reducing their Armor Class by 25%.
Requires primary weapon skill 46.
Damage Modifiers: STR, CON
Level 16
Channeled.
Restores 25% of you total Health over 8 sec. Taking damage while channeling this ability will interrupt it.
Level 18
Stop breathing and fall to the ground, appearing dead to most creatures.
Using the Jump or Sit/Stand key will cancel Feign Death.
Level 19
Monk Technique
Deals minor damage to target and exploits the [Off-Balance] state based on your current primary weapon.
HandToHand - Creates [Weakened], increasing Physical damage they receive. Blunt - Creates the [Knocked Down] state.
Requires primary weapon skill 58.
Damage Modifiers: STR, CON
Level 20
A fiery punch dealing heavy damage that scale with charge time and costs up to 400 Chi when fully charged. Bypasses some of the enemy’s Armor.
To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using keybinds, press and hold the key to fully charge, or release the key early to execute the attack.
Damage Modifiers: STR, CON
Dash a short distance in the direction you are currently moving.
Consume this rune to aquire an Innate Passive trait.
Innate Passive traits apply their effects at all times, and do not need to be assigned to the hotbar.
Nimble Trait Effect:
Dodge chance increased by 10.
Level 23
Monk Technique
Deals additional damage to targets in the [Knocked Down] state.
Requires primary weapon skill 70.
Damage Modifiers: STR, CON
Level 29
Monk Technique
Deals damage to the target and exloits the [Exposed] state based on your current primary weapon.
HandToHand - Creates [Restrained], reducing action speed by 25%.
Blunt - Creates [Vulnerable], increasing Magical damage they receive for 10 seconds.
Requires primary weapon skill 34.
Damage Modifiers: STR, CON
Level 33
[Place holder]
Increases thread and dodge for 15 sec
Requires primary weapon skill 100.
Level 39
[Place holder]
Scales with Chi level
Requires primary weapon skill 118.