Monk Abilities

Level 1

Iron Palm
Iron Palm
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Monk Technique

Deals 100% damage to the target, bypassing a portion of the target’s Armor Class.

Damage Modifiers: STR, CON

Instant
Offensive
Physical
Wandering Fist
Wandering Fist
200 Chi
Range
3m
Cast Time
-
Cooldown
15s
GCD
1s

Deals damage to your target.

For 6 sec, Wandering Fist becomes a new ability determined by the current open Gate.

Damage Modifiers: STR, CON

Instant Action
Offensive
Physical

Level 2

Soul Shuriken
Soul Shuriken
300 Chi
Range
25m
Cast Time
-
Cooldown
10s
GCD
1s

Projectile.

Manifest your Chi into an ethereal shuriken, dealing Nature damage to the target.

A successful hit will lower the target’s assist radius by 30% for 5 sec.

Instant Action
Offensive
Chi Manipulation
Nature

Level 3

Exposure
Exposure
Range
3m
Cast Time
-
Cooldown
20s
GCD
1s

Melee Technique

Puts your target in the [Exposed] state for 30 seconds. (Duration impacted by diminishing returns.)

The [Exposed] state can be manipulated by other techniques to cause additional effects.

Instant
Offensive
Physical

Level 4

Chi Spear
Chi Spear
300 Chi
Range
15m
Cast Time
-
Cooldown
15s
GCD
1s

Projectile.

Concentrate your Chi and propel it forward, dealing moderate Nature damage to the target.

Damage dealt increased with Constitution. Chance to be resisted decreasing with Constitution.

Instant Action
Offensive
Chi Manipulation
Nature

Level 5

Gate of Anger
Gate of Anger
100 Chi
Range
-
Cast Time
-
Cooldown
30s
GCD
1s

Exhaust your Chi to open the Gate of Anger, increasing outgoing threat generated by 300% and block chance by 30%.

Instant Stance
Self
Physical
Spear Hand Strike
Spear Hand Strike
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Monk Technique

Deals minor damage to the target and exploits [Opening Gap] state based on your current primary weapon.

HandToHand - Creates [Restrained], reducing their action speed by 25%. Blunt - Creates [Overwhelmed Mind], reducing all Resistances by 25%.

Damage Modifiers: STR, CON

Instant
Offensive
Physical

Level 6

Chi Guidance
Chi Guidance
Range
-
Cast Time
-
Cooldown
2m
GCD
1s

Allow your Chi to guide you to weak points in enemy Armor, causing your attacks to gain Penetration for 15 seconds.

Instant Utility
Self
Physical
Resonating Strike
Resonating Strike
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

General Technique.

Deals damage to target, healing you for the damage dealt.

Damage Modifiers: STA, CON

Instant Action
Offensive
Physical

Level 7

Concussive Strike
Concussive Strike
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Monk Technique.

Strike your enemy in the head, interrupting spell casting and Silencing the target for 6 seconds.

Damage Modifiers: STR, CON

Instant Action
Offensive
Physical

Level 8

Focus Chi
Focus Chi
400 Chi
Range
-
Cast Time
-
Cooldown
2m
GCD
1s

Focus your Chi for 10 sec, causing your next Technique to deal 150% increased damage.

Instant Utility
Self
Physical

Level 9

Rock Stance
Rock Stance
200 Chi
Range
3m
Cast Time
-
Cooldown
2m
GCD
1s

Concentrate your flow of Chi in a defensive manner. Reduce your Attack Speed by 50%. Increase your Block chance by 75%, Parry chance by 25%, and your Armor Class by 3 per level for 15 sec.

Instant Utility
Self
Physical

Level 10

Bruiser I
Bruiser I
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Consume this rune to aquire an Innate Passive trait.

Innate Passive traits apply their effects at all times, and do not need to be assigned to the hotbar.

Bruiser Trait Effect:

Attack Power increased by 10.

Trait
Self
Innate
Wheel Kick
Wheel Kick
Range
3m
Cast Time
-
Cooldown
30s
GCD
1s

Deliver a Wheel Kick to your enemy, dealing heavy weapon damage.

While this ability is off cooldown, with a succesful auto attack you have a 20% chance to Kick the enemy, dealing moderate damage.

Damage Modifiers: STR, CON

Instant Action
Offensive
Physical

Level 11

Flurry
Flurry
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Monk Technique

Barrage the enemy with a flurry of attacks.

Damage Modifiers: STR, CON

Instant
Offensive
Physical

Level 12

Elbow Strike
Elbow Strike
Range
3m
Cast Time
-
Cooldown
20s
GCD
1s

Deliver a Elbow Strike to your enemy, dealing heavy damage.

While this ability is off cooldown, with a successful auto attack you have a 20% chance to Elbow the enemy, dealing moderate damage.

Instant Action
Offensive
Physical
Harmonious Frame
Harmonious Frame
250 Chi
Range
-
Cast Time
-
Cooldown
2m
GCD
1s

Harmonize your Chi, increasing all incoming Healing by 20% for 10 sec.

Instant Utility
Self
Chi Manipulation
Nature

Level 14

Backflip
Backflip
250 Chi
Range
-
Cast Time
-
Cooldown
30s
GCD
1s

Backflip out of harm’s way, dodging the next source of Physical damage for 5 sec.

Instant Utility
Self
Physical

Level 15

Scorpion Kick
Scorpion Kick
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Monk Technique

Deals minor damage to the target and exploits the [Opening Gap] state based on your current primary weapon.

HandToHand - Creates [Grappled], reducing their outgoing damage by 8%.

Blunt - Creates [Pierced Armor], reducing their Armor Class by 25%.

Damage Modifiers: STR, CON

Instant Action
Offensive
Physical

Level 16

Union
Union
200 Chi
Range
25m
Cast Time
8s
Cooldown
2m
GCD
1s

Channeled.

Restores 25% of you total Health over 8 sec. Taking damage while channeling this ability will interrupt it.

Channeled Utility
Self
Chi Manipulation
Nature

Level 18

Feign Death
Feign Death
100 Chi
Range
-
Cast Time
-
Cooldown
5s
GCD
1s

Stop breathing and fall to the ground, appearing dead to most creatures.

Using the Jump or Sit/Stand key will cancel Feign Death.

Toggled Action
Self

Level 19

Sweep
Sweep
1000 Readiness
Range
3m
Cast Time
-
Cooldown
30s
GCD
1s

Monk Technique

Deals minor damage to target and exploits the [Off-Balance] state based on your current primary weapon.

HandToHand - Creates [Weakened], increasing Physical damage they receive. Blunt - Creates the [Knocked Down] state.

Damage Modifiers: STR, CON

Instant
Offensive

Level 20

Blazing Hand Punch
Blazing Hand Punch
200 Chi
Range
3m
Cast Time
2.5s
Cooldown
15s
GCD
1s

A fiery punch dealing heavy damage that scale with charge time and costs up to 400 Chi when fully charged. Bypasses some of the enemy’s Armor.

To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using keybinds, press and hold the key to fully charge, or release the key early to execute the attack.

Damage Modifiers: STR, CON

Channeled Action
Offensive
Physical
Chase the Wind
Chase the Wind
40 Endurance
Range
-
Cast Time
-
Cooldown
10s
GCD
1s

Dash a short distance in the direction you are currently moving.

Instant Utility
Self
Nimble I
Nimble I
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Consume this rune to aquire an Innate Passive trait.

Innate Passive traits apply their effects at all times, and do not need to be assigned to the hotbar.

Nimble Trait Effect:

Dodge chance increased by 10.

Trait
Self
Innate

Level 23

Downward Thrust
Downward Thrust
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Monk Technique

Deals additional damage to targets in the [Knocked Down] state.

Damage Modifiers: STR, CON

Instant
Offensive

Level 29

Gusting Wind Pole
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

[Place holder]

Mixed

HandToHand - [Exposed] > Restrained [Slow]

Blunt - [Off-Balanced] > Vulnarable

Instant
Offensive

Level 33

Martial Slap
1000 Readiness
Range
-
Cast Time
-
Cooldown
-
GCD
1s

[Place holder]

Increases thread and dodge for 15 sec

Instant
Defensive

Level 39

Chi Impact
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

[Place holder]

Scales with Chi level

Instant
Offensive