Paladin Abilities
Level 1
Wrack an enemy with celestial lightning, dealing Divine damage and generating bonus Threat. If the target is Undead, Divine Shock will deal 150% damage.
Completely restore the Health of your target.
Strike an enemy with fiery zeal, dealing 8 - 9 Physical damage and bypassing 10% of their Armor Class when positioned in front of your target.
Level 2
Surround yourself in consecrated flame. When you take direct or area of effect damage, deal Divine damage back at the attacker and generate bonus Threat. Each retaliation of Righteous Flame costs 25 Wrath and can only occur once every sec.
Level 4
Release a burst of celestial flame, restoring 44 - 49 Health.
Recall a vow of vengeance, generating 100 Wrath and increasing damage dealt by 10% for 10 sec. While the vow is active, your healing received is reduced by 10%.
Level 6
Envelop an ally in purifying light, curing them of 1 harmful Poison and Disease effect.
Incite an enemy’s anger, forcing them to attack you for 3 seconds.
Level 8
Bless an ally with divine protection, increasing their Armor Class by 8 for 36 minutes.
Wrack an enemy with celestial lightning, dealing Divine damage and generating bonus Threat. If the target is Undead, Divine Shock will deal 150% damage.
Attack with a sweeping strike, dealing Physical damage to enemies in a 120-degree cone up to 5m in front of you. Generates 60 Wrath, plus an additional 30 Wrath for each target hit beyond the first, up to 150 Wrath. The primary target takes full damage; additional targets take reduced damage.
Valiant Cross generates increased Threat for each enemy hit beyond the first. Requires two-handed weapon.
Strike an enemy with fiery zeal, dealing 12 - 13 Physical damage and bypassing 10% of their Armor Class when positioned in front of your target.
Level 10
Bring a fallen ally back to life. Causes Resurrection Sickness.
Brings a fallen ally back to life at the location where they were slain, restoring 10% of their lost experience. Causes Resurrection Sickness.
Brings a fallen ally back to life at the location where they were slain, restoring 25% of their lost experience. Causes Resurrection Sickness.
Brings a fallen ally back to life at the location where they were slain, restoring 40% of their lost experience. Causes Resurrection Sickness.
Imbue your weapon with celestial power to strike an enemy, dealing {FaithfulStrike1Min} - {FaithfulStrike1Max} Divine damage and healing yourself for {FaithfulStrike1Healing} of the damage dealt.
Consume 3 charges of Blessed Flame to heal your defensive target.
Impale an enemy with a lance of celestial light, dealing {RadiantLance1Min} - {RadiantLance1Max} Divine damage.
If the target is undead and is below 25% Health, deals 50% increased damage with a 50% chance to stun the target for 3 sec.
Surround yourself in consecrated flame. When you take direct or area of effect damage, deal Divine damage back at the attacker and generate bonus Threat. Each retaliation of Righteous Flame costs 25 Wrath and can only occur once every sec.
Channeled. You seethe with righteous indignation, stoking your Wrath for up to 6 sec. Gain 150 Wrath immediately, then 50 Wrath every sec while channeling, up to 400 Wrath. Stoke Wrath can only be used in combat and is immune to spell pushback. Moving, using another ability, or hard crowd control and interrupting effects will end the channel.
Create a bond of celestial light with a target ally for 30 min.
While Vigilance is active, 10% of the effective healing from abilities that you cast on a different target will be applied to your Vigilance target.
In addition, some of your abilities that restore Health will now also heal your Vigiliance target as well.
Radiate celestial flame that ignites enemies in a 6 meter radius, dealing Divine damage every sec for 6 sec. While enemies are ignited by Wrathful Aegis, your attacks and abilities generate 15% increased Threat against them.
Each cast of your Smite line of abilities will provide a stack of Welling Wrath, increasing outgoing Divine damage and healing by 2% per stack, up to a max of 5 stacks.
Level 12
Slam an enemy with your shield, dealing Physical damage and increasing your Block Chance for 6 seconds. Requires a shield.
Recite an edict of divine power, stunning the target for 4 seconds.
Renders you invulnerable to all damage, healing, and protecting you from Stun, Root and Mesmerize effects for 10 sec.
Imbue your armor with celestial light for 4 sec, reducing the next source of incoming Physical damage by 20%.
Release a burst of celestial flame, restoring 53 - 59 Health.
Recall a vow of vengeance, generating 150 Wrath and increasing damage dealt by 10% for 10 sec. While the vow is active, your healing received is reduced by 10%.
Level 14
Recite an edict of reprisal for 5 sec. The next direct Physical damage against you is partially reflected as Divine damage and causes your actions to generate increased Threat on the target for 6 sec.
Chant a sacred hymn, increasing the Dodge chance of your group members by 2%.
Release a surge of celestial light, healing each member of your group within 10m.
Recite the Oath of Conviction. While active, your successful Zealous Strike, Condemning Blow, Valiant Cross, and Faithful Strike attacks will periodically deal X additional Divine damage and generate high Threat. This effect triggers on the first eligible strike every 8 sec while Oath of Conviction is active.
Only one Oath may be active at a time.
Attack with a sweeping strike, dealing Physical damage to enemies in a 120-degree cone up to 5m in front of you. Generates 60 Wrath, plus an additional 30 Wrath for each target hit beyond the first, up to 150 Wrath. The primary target takes full damage; additional targets take reduced damage.
Valiant Cross generates increased Threat for each enemy hit beyond the first. Requires two-handed weapon.
Level 16
Bless an ally with divine protection, increasing their Armor Class by 12 for 36 minutes.
Chant a sacred hymn, increasing the Healing power of group members by 5%.
Recite the Oath of Valor. While active, your successful Zealous Strike, Valiant Cross, Faithful Strike, and Fervent Strike attacks will periodically heal your Vigilance target. This effect triggers on the first eligible strike every 8 sec while Oath of Valor is active.
Only one Oath may be active at a time.
Manifest divine power, causing an Undead target to flee in fear for up to 6 seconds.
Consume all stacks of Welling Wrath to deal Divine damage to enemies in a 120 degree arc in front of you. Damage from this ability scales with more stacks of Welling Wrath consumed and deals 20% additional damage against Undead targets.
Requires at least 1 stack of Welling Wrath.
Strike an enemy with fiery zeal, dealing 15 - 16 Physical damage and bypassing 10% of their Armor Class when positioned in front of your target.
Level 18
Wrack an enemy with celestial lightning, dealing Divine damage and generating bonus Threat. If the target is Undead, Divine Shock will deal 150% damage.
Imbue your weapon with celestial power before striking, dealing 80% weapon damage as Divine damage and healing yourself for 50% of the damage dealt.
Chant a sacred hymn, increasing the Physical Defense of your group members by 2. This will reduce the damage they take from physical attacks.
Release a burst of celestial flame, restoring 60 - 67 Health.
Impale the target with a bolt of celestial light, dealing Divine damage.
If the target is undead and is 25% Health, deals 250% Divine damage with a 50% chance to stun the target for 3 seconds.
Surround yourself in consecrated flame. When you take direct or area of effect damage, deal Divine damage back at the attacker and generate bonus Threat. Each retaliation of Righteous Flame costs 25 Wrath and can only occur once every sec.
Level 20
Recite an edict of divine power, pulling an enemy up to 20m away to your location.
Your Physical attacks will heal all group members within 15m for 10% of the damage dealt. Can only occur once every 3 seconds.
Release a surge of celestial light, healing each member of your group within 10m.
Recite the Oath of Wrath. While active, your successful Zealous Strike, Condemning Blow, Valiant Cross, Faithful Strike, and Fervent Strike attacks will periodically generate 25 additional Wrath. This effect triggers on the first eligible strike every 8 sec while Oath of Wrath is active.
Only one Oath may be active at a time.
Charge to the aid of an ally , healing them for 62 - 65 Health. If the ally is being attacked, you generate high Threat against their attacker.
Recall a vow of vengeance, generating 200 Wrath and increasing damage dealt by 10% for 10 sec. While the vow is active, your healing received is reduced by 10%.
Level 22
Slam an enemy with your shield, dealing Physical damage and increasing your Block Chance for 6 seconds. Requires a shield.
Recite an edict of calm, reducing an enemy’s assist radius by 2 for 12 sec.
Chant a sacred hymn, increasing the Dodge chance of your group members by 3%.
Chant a sacred hymn, increasing the Magical Defense of your group members by 3. This will make it harder for an enemy to land a spell on you.
Attack with a sweeping strike, dealing Physical damage to enemies in a 120-degree cone up to 5m in front of you. Generates 60 Wrath, plus an additional 30 Wrath for each target hit beyond the first, up to 150 Wrath. The primary target takes full damage; additional targets take reduced damage.
Valiant Cross generates increased Threat for each enemy hit beyond the first. Requires two-handed weapon.
Level 24
Bless an ally with divine protection, increasing their Armor Class by 16 for 36 minutes.
Imbue your weapon with celestial power before striking, dealing 85% weapon damage as Divine damage and healing yourself for 50% of the damage dealt.
Chant a sacred hymn, increasing the Healing power of group members by 6%.
Release a burst of celestial flame, restoring 72 - 80 Health.
Strike an enemy with fiery zeal, dealing 18 - 19 Physical damage and bypassing 10% of their Armor Class when positioned in front of your target.
Level 26
Wrack an enemy with celestial lightning, dealing Divine damage and generating bonus Threat. If the target is Undead, Divine Shock will deal 150% damage.
Surround yourself in consecrated flame. When you take direct or area of effect damage, deal Divine damage back at the attacker and generate bonus Threat. Each retaliation of Righteous Flame costs 25 Wrath and can only occur once every sec.
Consume all stacks of Welling Wrath to deal Divine damage to enemies in a 120 degree arc in front of you. Damage from this ability scales with more stacks of Welling Wrath consumed and deals 20% additional damage against Undead targets.
Requires at least 1 stack of Welling Wrath.
Level 28
Release a surge of celestial light, healing each member of your group within 10m.
Impale the target with a bolt of celestial light, dealing Divine damage.
If the target is undead and is 25% Health, deals 250% Divine damage with a 50% chance to stun the target for 3 seconds.
Manifest divine power, causing an Undead target to flee in fear for up to 12 seconds.
Recall a vow of vengeance, generating 250 Wrath and increasing damage dealt by 10% for 10 sec. While the vow is active, your healing received is reduced by 10%.
Level 30
Recite an edict of divine power, mesmerizing an Undead enemy for 12 sec.
Chant a sacred hymn, increasing the Dodge chance of your group members by 4%.
Chant a sacred hymn, increasing the Magical Defense of your group members by 4. This will make it harder for an enemy to land a spell on you.
Hurl a burst of celestial force at an enemy, dealing X - Y Divine damage and interrupting their spell casting. If the target is Undead, silences the target for 6 sec.
All Wrath gains are increased by 50%
- Wrath gains from damage inflicted by Undead targets are increased an additional 15%
- Your melee attacks deal increased Divine damage, with a bonus against Undead targets.
- Enemies who strike you in combat will take Divine damage, with a bonus against Undead targets.
- Your melee critical strikes will extend the duration of this effect by 1 sec. This cannot occur more than once every 3 sec.
Release a burst of celestial flame, restoring 84 - 93 Health.
Recite the Oath of Wrath. While active, your successful Zealous Strike, Condemning Blow, Valiant Cross, Faithful Strike, and Fervent Strike attacks will periodically generate 40 additional Wrath. This effect triggers on the first eligible strike every 8 sec while Oath of Wrath is active.
Only one Oath may be active at a time.
Attack with a sweeping strike, dealing Physical damage to enemies in a 120-degree cone up to 5m in front of you. Generates 60 Wrath, plus an additional 30 Wrath for each target hit beyond the first, up to 150 Wrath. The primary target takes full damage; additional targets take reduced damage.
Valiant Cross generates increased Threat for each enemy hit beyond the first. Requires two-handed weapon.
Level 32
Bless an ally with divine protection, increasing their Armor Class by 20 for 36 minutes.
Slam an enemy with your shield, dealing Physical damage and increasing your Block Chance for 6 seconds. Requires a shield.
Imbue your weapon with celestial power before striking, dealing 90% weapon damage as Divine damage and healing yourself for 50% of the damage dealt.
Chant a sacred hymn, increasing the Healing power of group members by 7%.
Strike an enemy with fiery zeal, dealing 21 - 22 Physical damage and bypassing 10% of their Armor Class when positioned in front of your target.
Level 34
Wrack an enemy with celestial lightning, dealing Divine damage and generating bonus Threat. If the target is Undead, Divine Shock will deal 150% damage.
Surround yourself in consecrated flame. When you take direct or area of effect damage, deal Divine damage back at the attacker and generate bonus Threat. Each retaliation of Righteous Flame costs 25 Wrath and can only occur once every sec.
Level 36
Release a surge of celestial light, healing each member of your group within 10m.
Release a burst of celestial flame, restoring 95 - 106 Health.
Consume all stacks of Welling Wrath to deal Divine damage to enemies in a 120 degree arc in front of you. Damage from this ability scales with more stacks of Welling Wrath consumed and deals 20% additional damage against Undead targets.
Requires at least 1 stack of Welling Wrath.
Recall a vow of vengeance, generating 300 Wrath and increasing damage dealt by 10% for 10 sec. While the vow is active, your healing received is reduced by 10%.
Level 38
Chant a sacred hymn, increasing the Dodge chance of your group members by 5%.
Chant a sacred hymn, increasing the Magical Defense of your group members by 5. This will make it harder for an enemy to land a spell on you.
Impale the target with a bolt of celestial light, dealing Divine damage.
If the target is undead and is 25% Health, deals 250% Divine damage with a 50% chance to stun the target for 3 seconds.
Attack with a sweeping strike, dealing Physical damage to enemies in a 120-degree cone up to 5m in front of you. Generates 60 Wrath, plus an additional 30 Wrath for each target hit beyond the first, up to 150 Wrath. The primary target takes full damage; additional targets take reduced damage.
Valiant Cross generates increased Threat for each enemy hit beyond the first. Requires two-handed weapon.
Level 40
Bless an ally with divine protection, increasing their Armor Class by 24 for 36 minutes.
Imbue your weapon with celestial power before striking, dealing 95% weapon damage as Divine damage and healing yourself for 50% of the damage dealt.
Chant a sacred hymn, increasing the Healing power of group members by 8%.
Recite the Oath of Wrath. While active, your successful Zealous Strike, Condemning Blow, Valiant Cross, Faithful Strike, and Fervent Strike attacks will periodically generate 55 additional Wrath. This effect triggers on the first eligible strike every 8 sec while Oath of Wrath is active.
Only one Oath may be active at a time.
Channel divine power to heal allies within 25 meters every sec over 4 sec. You will consume 1 charge of Blessed Flame every sec while channeling.
Manifest divine power, causing an Undead target to flee in fear for up to 18 seconds.
Strike an enemy with fiery zeal, dealing 24 - 25 Physical damage and bypassing 10% of their Armor Class when positioned in front of your target.
Level 42
Surround yourself in consecrated flame. When you take direct or area of effect damage, deal Divine damage back at the attacker and generate bonus Threat. Each retaliation of Righteous Flame costs 25 Wrath and can only occur once every sec.
Level 50
Surround yourself in consecrated flame. When you take direct or area of effect damage, deal Divine damage back at the attacker and generate bonus Threat. Each retaliation of Righteous Flame costs 25 Wrath and can only occur once every sec.







































