Paladin Abilities
Level 1
Paladin Technique
Deals damage to target while generating bonus threat.
Damage Modifiers: STR, WIS
Paladin Technique
Deals minor damage to the target. Target is [Disoriented] for 10 seconds, duration increases to 20 seconds while using Crushing weapons.
Damage Modifiers: STR, WIS
Paladin Technique
Deals damage to the target. Deals 10% bonus damage when positioned in front of the target.
Damage Modifiers: STR, WIS
Tank Technique
Puts your target in the [Exposed] state for 30 seconds. (Duration impacted by diminishing returns.)
The [Exposed] state can be manipulated by other techniques to cause additional effects.
Imbue your weapon with celestial power before striking, dealing minor Divine damage to the target. Healing yourself for the damage dealt. Generates additional threat.
If Vigilance is active on a target, this technique will instead heal the target for the damage dealt.
Damage Modifiers: STR, WIS
Paladin Technique
Deals damage to the target. Deals 10% bonus damage when flanking the target.
Damage Modifiers: STR, WIS
Leverage immense celestial power to completely restore the Health of your target.
Wrack an Undead target with celestial lightning, dealing Divine damage and generating 50 Wrath.
Damage Modifiers: CON, WIS
Level 2
Strike with conviction, dealing 100% weapon damage, generating 200 Wrath and adding a small amount of Threat to the target.
Incite the target’s anger, forcing them to attack you for 3 seconds and generating increased Threat for that duration.
Level 3
Imbue your weapon with celestial flame for 202 sec, causing your attacks to deal additional Divine damage.
Level 4
A swift burst of celestial flame that lightly heals your defensive target.
Healing Modifiers: INT 20%, WIS: 20%
Level 5
A sacred word of power that pulls a target within 20m to your location.
Imbue your weapon with celestial light for 3 sec, parrying the next source of Physical damage.
Level 6
A sweeping strike that deals 100% weapon damage to targets up to 6m in front of you.
Damage Modifiers: STR 20%, DEX 20%
Generates 750 Wrath, and increases damage dealt and taken by 10% for 10 seconds.
Level 7
Your melee attacks deal additional Divine damage and generate a minor amount of bonus threat for 2 min.
Level 8
Aura
Increases the outgoing healing of your group members by 20%.
You radiate celestial flame in a 6 meter radius. Enemies inside this radius will generate increased Hate and take Divine damage over time.
Level 9
Impale the target with a bolt of celestial light, dealing Divine damage and Stunning targets below 25% Health for 3 seconds.
Wrack an Undead target with celestial lightning, dealing Divine damage and generating 50 Wrath.
Damage Modifiers: CON 20%, WIS 20%
Level 10
Create a bond of celestial light with a target ally for 10 min, causing certain abilities to restore Health to that ally when used.
Additionally, 10% of the Effective Healing from your abilities will apply to your bonded target.
Level 11
Conjure the Golden Aegis, rendering you invulnerable to all damage, healing, and protecting you from Stun, Root and Mesmerize effects for 10 sec.
Level 12
Recite a sacred word of power, stunning the target for 5 seconds.
Level 14
Recite a sacred word of power, reflecting the next damaging melee attack, ability or spell back at the attacker and increasing your Wrath.
Restores the Health of an ally.
After the heal occurs, jumps to the most injured group member within 20m.
Level 15
Your melee attacks deal additional Divine damage and generate a small amount of bonus threat for 2 min.
Damage Modifiers: STR 10%, CON 10%