Shaman Technique
Restores 20% Mana over 10 seconds, but puts you in a Weakened state for the duration.
Shaman Technique
Bestow the Strength of the Ancients upon your target.
Shaman Technique
Deals minor weapon damage. Causes your next Fanged spell to cost no mana.
Damage Modifiers: WIS, DEX
Ability School: Nature
Deals minor Nature damage to the target.
This spell deals 50% more damage if the target is poisoned.
Healer Technique
Puts your target in the [Opening Gap] state for 30 seconds.
(Duration impacted by diminishing returns.)
The [Opening Gap] state can be manipulated by other techniques to cause additional effects.
Water Boon
Cast a soothing mist over your target, restoring 8-8 Health and granting them Mantle of Mist, restoring 6 Health every 2.5 sec for 30 sec.
Shaman Technique
Strike your enemy with the power of a small snake.
Damage Modifiers: WIS, DEX
Shaman Technique
Bathe your target in soothing water, restoring minor Health every second for 10 seconds.
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 4 for 45 min.
Amount of Strength and Stamina increase is modified by your Constitution.
Inflict the target with a potent venom, dealing Poison damage every few seconds while the poison lasts.
Cleanse the target of 1 harmful Poison effect.
Channel healing waters to your target, restoring 12 Health every second for up to 8 seconds. Drains 2 mana per second while channeling.
Healing effectiveness multiplied based on HoT effects from the Mantle line.
Imbue your group with the ancestral power of the Fireclaw, increasing Dexterity by 4 and Fire Resist by 5 while active.
The amount of Dexterity gained increases based on your Constitution.
Decrease the target’s Armor Class by 25% for up to 5 min.
Fire Bane
Deals minor Fire damage and Burns target, dealing Fire damage every few seconds for 48 seconds.
Water Boon
Cast a soothing mist over your target, restoring between 14 and 14 Health and granting them Mantle of the Stream, restoring 12 Health every 2.5 sec for 30 sec.
Reunite an ally with their Remnance, restoring 25% of lost experience.
Ability School: Nature
Deals minor Nature damage to the target.
This spell deals 50% more damage if the target is poisoned.
Use ancestral magic to call your wolf companion to your side.
All of your active, periodic healing effects will instantly finish their durations, directly healing their targets for the remaining amount.
Primal Oath: Ancestral
Ability School: Fire
Slow an enemy, decreasing their Action Speed by 25% for 2 minutes.
Innate Passive
All resistances increased by 1.
Accelerate your target’s Sprinting Speed by 10 and reduce the rate of Endurance drain by 20% for 45 min.
Increase your Wisdom while active.
Amount of Wisdom increase is modified by your Constitution.
Ability School: Nature
Deals minor Nature damage and dehydrates the target, dealing Nature damage every few seconds for 48 seconds.
Water Boon
Cast a veil of soothing rains over your group, restoring 9 Health every 2 seconds for 12 seconds.
Empower your group with the speed of the Skymane, increasing attack speed by 20% for 45 min.
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 7 for 45 min.
Amount of Strength and Stamina increase is modified by your Constitution.
Water Boon
Cast a soothing mist over your target, restoring between 21 and 21 Health and granting them Mantle of the River, restoring 20 Health every 2.5 sec for 30 sec.
Gift the target with Second Sight, enabling them to dodge the next source of incoming Physical damage for 5 sec.
Players may only receive the Dodge effect of Second Sight once every 30 sec.
Mark your current location for 30 sec. When you activate this ability again, you will instantly return to the marked location. You cannot cross zone lines with this ability and a new location cannot be marked until the old location has been consumed or until the effect wears off.
Surround the target with resilient stones, absorbing the next {amt} sources of Physical damage for 20 sec up to 250 damage per hit.
Ability School: Poison
Deals minor Poison damage and Poisons target, dealing Poison damage every 4 sec for up to 48 sec.
Shaman Technique
Surround your target in a thick hide, granting Constitution.
Mana recovered while resting increased by 1.