Shaman Abilities
Level 1
Release a surge of animus energy into the target, dealing minor nature damage.
This spell deals 50% more base damage if the target is poisoned.
Damage Modefier: INT
Water Boon
Cast a soothing mist over your target, restoring 19-19 Health and granting them Mantle of Mist, restoring 16 Health every 3 sec for 30 sec.
Shaman Technique
Strike your enemy with the power of a small snake.
Damage Modifiers: WIS, DEX
Level 2
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 2 for 1 hr.
Level 3
Shaman Technique
Restores 20% Mana over 10 seconds, but puts you in a Weakened state for the duration.
Inflict the target with a poisonous bane, dealing Poison damage every few seconds while the poison lasts.
Additional Damage: CON
Level 4
Cleanse the target of 1 harmful Poison effect.
Channel healing waters to your target, restoring 28 Health every second for up to 8 seconds. Drains mana (1-5 based on level) per second while channeling.
Healing effectiveness multiplied based on HoT effects from the Mantle line.
Level 5
Shaman Technique
Deals minor weapon damage. Causes your next Fanged spell to cost no mana.
Damage Modifiers: WIS, DEX
Level 6
Erode the earthen elements in the target’s armor, reducing their Armor Class by 20% for to 2 min.
Level 7
Healer Technique
Puts your target in the [Exposed] state for 30 seconds.
(Duration impacted by diminishing returns.)
The [Exposed] state can be manipulated by other techniques to cause additional effects.
Level 8
Water Boon
Cast a soothing mist over your target, restoring between 25 and 25 Health and granting them Mantle of the Stream, restoring 29 Health every 3 sec for 30 sec.
Imbue the target with the ancestral power of the Fireclaw, increasing their Fire Resistance by 5 and outgoing Fire damage by 10% while active.
Reunite an ally with their Remnance, bringing them back to life at the location they were slain.
Causes Resurrection Sickness.
Level 9
Release a surge of animus energy into the target, dealing minor nature damage.
This spell deals 50% more base damage if the target is poisoned.
Damage Modefier: INT
Level 10
Use ancestral magic to call your wolf companion to your side.
All of your active, periodic healing effects will instantly finish their durations, directly healing their targets for the remaining amount.
Primal Oath: Ancestral
Surround your enemy in a heavy fog, slowing their attack and spell casting speed by 20% for 2 minutes.
Accelerate your target’s Sprinting Speed by 10 and reduce the rate of Endurance drain by 10% for 1 hr.
Level 11
Shaman Technique
Bestow the Strength of the Ancients upon your target.
Increase your Wisdom while active.
Amount of Wisdom increase is modified by your Constitution.
Level 12
Inflict the target with an excruciating bane opf fire, dealing Fire damage every few seconds while the flames lasts.
Water Boon
Cast a veil of soothing rains over your group, restoring […] Health every 2 seconds for 12 seconds.
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 4 for 1 hr.
Level 14
Gift the target with Second Sight, enabling them to dodge the next source of incoming Physical damage for 5 sec.
Players may only receive the Dodge effect of Second Sight once every 30 sec.
Empower your group with the speed of the Skymane, increasing attack speed by 10% for 1 hr.
Level 15
Use ancestral magic to call your wolf companion to your side.
Shaman Technique
Bathe your target in soothing water, restoring minor Health every second for 10 seconds.
Level 16
Reunite an ally with their Remnance, bringing them back to life at the location they were slain and restoring 25% of lost experience.
Causes Resurrection Sickness.
Water Boon
Cast a soothing mist over your target, restoring between 34 and 34 Health and granting them Mantle of the River, restoring […] Health every 3 sec for 30 sec.
Inflict the target with a poisonous bane, dealing Poison damage every few seconds while the poison lasts.
Additional Damage: CON
Erode the earthen elements in the target’s armor, reducing their Armor Class by 25% for to 3 min.
Level 18
Surround your enemy in a heavy fog, slowing their attack and spell casting speed by 25% for 3 minutes.
Release a surge of animus energy into the target, dealing nature damage.
This spell deals 50% more base damage if the target is poisoned.
Damage Modefier: INT
Surround the target with resilient stones, absorbing the next source of Physical damage for 20 sec up to 150 damage.
Imbue your target or group with the nature of scaled beasts, increasing the target’s Poison and Nature Resistance by 2 while active.
Level 19
Shaman Technique
Surround your target in a thick hide, granting Constitution.
Level 20
Use ancestral magic to call your wolf companion to your side.
Imbue the target with the ancestral power of the Fireclaw, increasing their Fire Resistance by 10 and outgoing Fire damage by 12% while active.
Inflict a watery bane that sucks the moisture from the target’s body, dealing Nature damage over time while the effect lasts.
Level 22
Accelerate your target’s Sprinting Speed by 18 and reduce the rate of Endurance drain by 18& for 1 hr.
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 6 for 1 hr.
Level 23
Shaman Technique
Restore 250 Readiness to the group.
Level 24
Water Boon
Cast a soothing mist over your target, restoring between 52 and 52 Health and granting them Mantle of the Rapids, restoring […] Health every 3 sec for 30 sec.
Reunite an ally with their Remnance, bringing them back to life at the location they were slain and restoring 50% of lost experience.
Causes Resurrection Sickness.
Empower your group with the speed of the Skymane, increasing attack speed by 12.5% for 1 hr.
Level 25
Use ancestral magic to call your wolf companion to your side.
Level 26
Erode the earthen elements in the target’s armor, reducing their Armor Class by 30% for to 4 min.
Inflict the target with an excruciating bane opf fire, dealing Fire damage every few seconds while the flames lasts.
Surround your enemy in a heavy fog, slowing their attack and spell casting speed by 30% for 4 minutes.
Release a surge of animus energy into the target, dealing minor nature damage.
This spell deals 50% more base damage if the target is poisoned.
Damage Modefier: INT
Level 28
Imbue your target or group with the nature of scaled beasts, increasing the target’s Poison and Nature Resistance by 15 while active.
Level 29
Shaman Technique
Bestow a cat-like spirit into your target, granting them Dexterity.
Level 30
Use ancestral magic to call your wolf companion to your side.
Inflict the target with a poisonous bane, dealing Poison damage every few seconds while the poison lasts.
Additional Damage: CON
Mark your current location for 30 sec. When you activate this ability again, you will instantly return to the marked location.
Traveling through time to your point has a chance to clear the movement impairing and loss of control effects on you.
You cannot cross zone lines with this ability and a new location cannot be marked until the old location has been consumed or until the effect wears off.
Level 32
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 8 for 1 hr.
Water Boon
Cast a soothing mist over your target, restoring between 62 and 62 Health and granting them Mantle of the Rapids, restoring […] Health every 3 sec for 30 sec.
Imbue your target or group with the ancestral power of the Fireclaw, increasing their Fire Resistance by 15 and outgoing Fire damage by 15% while active.
Level 33
Shaman Technique
Deals minor damage. If the target is suffering from your Poison DoT, deal additional damage.
Damage Modifiers: WIS, DEX
Level 34
Inflict a watery bane that sucks the moisture from the target’s body, dealing Nature damage over time while the effect lasts.
Surround your enemy in a heavy fog, slowing their attack and spell casting speed by 35% for 5 minutes.
Erode the earthen elements in the target’s armor, reducing their Armor Class by 35% for up to 5 min.
Release a surge of animus energy into the target, dealing minor nature damage.
This spell deals 50% more base damage if the target is poisoned.
Damage Modefier: INT
Accelerate your target or group’s Sprinting Speed by {amt} and reduce the rate of Endurance drain by {amt}% for 60 min.
Level 35
Use ancestral magic to call your wolf companion to your side.
Level 36
Empower your group with the speed of the Skymane, increasing attack speed by ? % for 1 hr.
Level 38
Imbue your target or group with the nature of the Dragons of the Sea, increasing the target’s Poison and Nature Resistance by 20 while active.
Level 39
Shaman Technique
Deals minor damage, if the target is suffering from your fire DoT, deals additional damage.
Damage Modifiers: WIS, DEX
Level 40
Use ancestral magic to call your wolf companion to your side.
Inflict the target with an excruciating bane opf fire, dealing Fire damage every few seconds while the flames lasts.
Release a surge of animus energy into the target, dealing minor nature damage.
This spell deals 50% more base damage if the target is poisoned.
Damage Modefier: INT
Water Boon
Cast a soothing mist over your target, restoring immediate Health and granting them Mantle of the Deep, restoring Health every 3 sec for 30 sec.
Level 48
Reunite an ally with their Remnance, bringing them back to life at the location they were slain and restoring 75% of lost experience.
Causes Resurrection Sickness.