Summoner Abilities

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Level 1

Frail Shielding
Frail Shielding
3 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a small amount.

Cast Utility
Self
Enervation
Magic
Panic Creation
Panic Creation
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

You quickly create… something to hit your opponent with.

Damage Modifiers: INT, STR

Instant
Offensive
Conjuration
Physical
Splinter Swarm
Splinter Swarm
6 Mana
Range
30m
Cast Time
1.5s
Cooldown
-
GCD
1s

Conjure frail splinters, you may have up to 3 summoned at once.

Damage increases based on the number of summons commanded.

Using Swarm Projectile will order them forward unleashing an attack on your opponent.

Cast Action
Defensive
Conjuration
Physical
Swarm Projectile
Swarm Projectile
No cost
Range
30m
Cast Time
-
Cooldown
2s
GCD
1s

Order your summoned swarms to attack your opponent.

Instant
Offensive
Conjuration
Physical

Level 2

Arcamental Bond
Arcamental Bond
4 Mana
Range
-
Cast Time
3s
Cooldown
-
GCD
1s

Cover your pet in a wave of restorative mana, healing a portion of your Arcamental’s Health.

This ability is only usable outside of combat.

Cast Utility
Defensive
Augmentation
Nature
Summon Drink
Summon Drink
8 Mana
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Conjure a stack of water and place it in the target ally’s inventory.

Cast Utility
Defensive
Conjuration
Magic
Summon Titan
Summon Titan
20.0% of max Mana
Range
-
Cast Time
10s
Cooldown
-
GCD
1s

Summon the arcamental Titan to await your bidding.

Cast Utility
Self

Level 3

Force
Force
4.0% of Base Mana
Range
25m
Cast Time
-
Cooldown
20s
GCD
1s

Caster Technique

Puts your target in the [Opening Gap] State for 30 seconds. (Duration impacted by diminishing returns.)

The [Opening Gap] state can be manipulated by other techniques to cause additional effects.

Instant
Offensive
Magic

Level 4

Mana Bond
Mana Bond
25 Mana
Range
30m
Cast Time
2s
Cooldown
10s
GCD
1s

Infuse your pet with Mana.

Cast Action
Defensive
Augmentation
Nature
Minor Mana Bomb
Minor Mana Bomb
6 Mana
Range
25m
Cast Time
2s
Cooldown
30s
GCD
1s

Conjure an unstable globe of mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.

Cast Action
Offensive
Magic
Shield of Spinning Splinters
Shield of Spinning Splinters
4 Mana
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Surround an ally with a shield of spinning splinters for 6 min.

While the shield persists, Physical attacks against the target will be retaliated with Physical damage.

Cast Utility
Defensive
Augmentation
Magic
Summon Food
Summon Food
8 Mana
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Conjure a stack of food and place it in the target ally’s inventory.

Cast Utility
Defensive
Conjuration
Magic

Level 5

Conjure Chains
Conjure Chains
4.0% of base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Exploits the [Exposed] state putting your target in the [Constrained] state for 2 minutes.

[Constrained] slows their actions by 25%

Instant
Offensive
Conjuration
Physical
Erudite Mind
Erudite Mind
3 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Increase the target’s Intellect by 2 while active.

Cast Utility
Defensive
Enervation
Magic
Summon: Crude Mana Shield
Summon: Crude Mana Shield
6 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer shield (Secondary) for your Arcamental.

Cast Utility
Self
Trait: Summoner5
Trait: Summoner5
Range
-
Cast Time
-
Cooldown
-
GCD
-

Innate Passive.

Increases Intellect by 1.

Trait
Self

Level 6

Density Amp I
Density Amp I
8 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Improve the solidity of the target arcamental, increasing it’s Health and Armor Class.

Only one of your active arcamentals can have this effect at a time.

Cast Utility
Defensive
Augmentation
Enraged Slams
Enraged Slams
15.0% base Mana
Range
30m
Cast Time
-
Cooldown
20s
GCD
1s

Requires Titan as Defensive Target (temporary).

Causes your Titan to become enraged, slamming the enemy and stunning it for 2 seconds. Deals additional threat.

Instant
Defensive
Conjuration
Physical
Summon: Crude Mana Sword
Summon: Crude Mana Sword
8 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer weapon (Primary) for your Arcamental.

Cast Utility
Self

Level 7

Manifest Decoy
Manifest Decoy
4.0% of base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Puts your opponent in the [Disorientated] state for 20 seconds.

Instant
Offensive
Conjuration
Physical

Level 8

Spike Swarm
Spike Swarm
10 Mana
Range
30m
Cast Time
1.5s
Cooldown
-
GCD
1s

Conjure rough spikes, you may have up to 3 summoned at once.

Damage increases based on the number of summons commanded.

Using Swarm Projectile will order them forward unleashing an attack on your opponent.

Cast Action
Self
Conjuration
Physical
Summon: Zephyr Arcamental
Summon: Zephyr Arcamental
20.0% of max Mana
Range
-
Cast Time
10s
Cooldown
-
GCD
1s

Summon the arcamental Zephyr to await your bidding.

Cast Utility
Self
Weak Shielding
Weak Shielding
5 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a small amount.

Cast Utility
Self
Enervation
Magic
Wind Dagger
Wind Dagger
20.0% of base Mana
Range
30m
Cast Time
2.5s
Cooldown
30s
GCD
1s

Requires Zephyr as Defensive Target (temporary).

Morph your Zephyr’s form causing them to strike twice, like a dagger made from the wind itself. This swift attack bypasses a portion of enemy defenses.

Cast Action
Defensive
Conjuration
Physical

Level 10

Arcamental Amp: Energize I
Arcamental Amp: Energize I
8 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Enhance the mana core of the target arcamental, increasing its Mana pool.

Only one of your active arcamentals can have this effect at a time.

Cast Utility
Defensive
Augmentation
Shield of Spinning Spikes
Shield of Spinning Spikes
8 Mana
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Surround an ally with a shield of spinning spikes for 6 min.

While the shield persists, Physical attacks against the target will be retaliated with Physical damage.

Cast Utility
Defensive
Augmentation
Magic
Summon: Crude Bindings
Summon: Crude Bindings
8 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored bindings (wrist) for your Arcamental.

Cast Utility
Self
Summon: Crude Gauntlets
Summon: Crude Gauntlets
8 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored gauntlets (hands) for your Arcamental.

Cast Utility
Self
Summon: Crude Paired Mana Sword
Summon: Crude Paired Mana Sword
8 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer weapon (secondary) for your Arcamental.

Cast Utility
Self

Level 12

Summon Corpse
Summon Corpse
25 Mana
Range
-
Cast Time
3s
Cooldown
6s
GCD
-

Summons the corpse of an ally

Cast Utility
Defensive
Conjuration
Summon: Crude Core
Summon: Crude Core
8 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored core (waist) for your Arcamental.

Cast Utility
Self
Summon: Crude Support
Summon: Crude Support
8 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored support (chest) for your Arcamental.

Cast Utility
Self

Level 14

Arcamental Amp: Quickening I
Arcamental Amp: Quickening I
8 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Amplify the quickness of the target arcamental, increasing it’s attack speed by 10%.

Only one of your active arcamentals can have this effect at a time.

Cast Utility
Defensive
Augmentation
Flame Whip
Flame Whip
20.0% of base Mana
Range
30m
Cast Time
2.5s
Cooldown
30s
GCD
1s

Requires Fury as Defensive Target (temporary.

Conjure a fiery whip to leap out of your Fury pet, slashing the enemy with heavy Fire damage.

Cast Action
Defensive
Conjuration
Physical
Summon: Crude Array
Summon: Crude Array
8 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored array (head) for your Arcamental.

Cast Utility
Self
Summon: Crude Guard
Summon: Crude Guard
8 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored guard (shoulder) for your Arcamental.

Cast Utility
Self
Summon: Fury Arcamental
Summon: Fury Arcamental
20.0% of max Mana
Range
-
Cast Time
10s
Cooldown
-
GCD
1s

Summon the arcamental Fury to await your bidding.

Cast Utility
Self

Level 16

Arcane Rod
Arcane Rod
4 Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Exploits the [off-Balance] state, putting your target in the [Vulnerable] state for 10s.

[vulnerable] increases the magical damage the target receives by 15%.

Instant
Offensive
Conjuration
Physical
Lesser Mana Bomb
Lesser Mana Bomb
6 Mana
Range
30m
Cast Time
2s
Cooldown
30s
GCD
1s

Conjure an unstable globe of mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.

Restores mana to the caster upon explosion.

Cast Action
Offensive
Conjuration
Magic
Lesser Shielding
Lesser Shielding
7 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a moderate amount.

Cast Utility
Self
Enervation
Magic
Rock Swarm
Rock Swarm
18 Mana
Range
30m
Cast Time
1.5s
Cooldown
-
GCD
1s

Conjure jagged rocks, you may have up to 3 summoned at once.

Damage increases based on the number of summons commanded.

Using Swarm Projectile will order them forward unleashing an attack on your opponent.

Cast Action
Self
Conjuration
Physical
Shield of Spinning Daggers
Shield of Spinning Daggers
12 Mana
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Surround an ally with a shield of spinning daggers for 6 min.

While the shield persists, Physical attacks against the target will be retaliated with Physical damage.

Cast Utility
Defensive
Augmentation
Magic
Summon: Simple Bindings
Summon: Simple Bindings
10 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored bindings (wrist) for your Arcamental.

Requires Raw Citrine.

Cast Utility
Self
Summon: Simple Gauntlets
Summon: Simple Gauntlets
10 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored gauntlets (hands) for your Arcamental.

Requires Raw Quartz.

Cast Utility
Self
Summon: Simple Mana Sword
Summon: Simple Mana Sword
15 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer weapon (Primary) for your Arcamenta.

Cast Utility
Self

Level 18

Arcamental Amp: Force I
Arcamental Amp: Force I
8 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Empower the target arcamental, increasing it’s attack and spell power by 10.

Only one of your active arcamentals can have this effect at a time.

Cast Utility
Defensive
Summon: Simple Core
Summon: Simple Core
10 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored core (waist) for your Arcamental.

Requires Raw Zircon.

Cast Utility
Self
Summon: Simple Support
Summon: Simple Support
10 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored support (chest) for your Arcamental.

Requires Raw Spinel.

Cast Utility
Self

Level 19

Distorted Danger
Distorted Danger
4.0% of Base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Transfers threat from the Summoner to their primary pet.

Instant
Offensive
Physical

Level 20

Magelight
Magelight
12 Mana
Range
25m
Cast Time
3s
Cooldown
10s
GCD
1s

Summon a magical light for 36 min.

Cast Utility
Self
Magic
Reciprocation
Reciprocation
8 Mana
Range
-
Cast Time
2s
Cooldown
1m
GCD
1s

Retaliate with a bolt of mana at the next incoming source of damage.

Cast Action
Self
Magic
Summon: Simple Array
Summon: Simple Array
10 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored array (head) for your Arcamental.

Requires Raw Topaz.

Cast Utility
Self
Summon: Simple Guard
Summon: Simple Guard
10 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored guard (shoulder) for your Arcamental.

Requires Raw Jade.

Cast Utility
Self
Summon: Undine Arcamental
Summon: Undine Arcamental
20.0% of max Mana
Range
-
Cast Time
10s
Cooldown
-
GCD
1s

Summon the arcamental Undine to await your bidding.

Cast Utility
Self

Level 22

Shield of Spinning Shuriken
Shield of Spinning Shuriken
16 Mana
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Surround an ally with a shield of spinning splinters for 6 min.

While the shield persists, Physical attacks against the target will be retaliated with Physical damage.

Cast Utility
Defensive
Augmentation
Magic
Summon: Standard Bindings
Summon: Standard Bindings
12 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored bindings (wrist) for your Arcamental.

Requires Raw Citrine.

Cast Utility
Self
Summon: Standard Gauntlets
Summon: Standard Gauntlets
12 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored gauntlets (hands) for your Arcamental.

Requires Raw Quartz.

Cast Utility
Self

Level 24

Dagger Swarm
Dagger Swarm
36 Mana
Range
25m
Cast Time
1.5s
Cooldown
-
GCD
1s

Conjure hefty axes, you may have up to 3 summoned at once.

Damage increases based on the number of summons commanded.

Using Swarm Projectile will order them forward unleashing an attack on your opponent.

Cast Action
Offensive
Conjuration
Physical
Shielding
Shielding
9 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a moderate amount.

Cast Utility
Self
Enervation
Magic
Summon: Standard Core
Summon: Standard Core
12 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored core (waist) for your Arcamental.

Requires Raw Zircon.

Cast Utility
Self
Summon: Standard Core
Summon: Standard Core
12 Mana
Range
-
Cast Time
5s
Cooldown
-
GCD
1s
Cast Utility
Self

Level 32

Sword Swarm
Sword Swarm
48 Mana
Range
30m
Cast Time
2.5s
Cooldown
-
GCD
1s

Conjure a swarm of swords and hurl them at the target, dealing Physical damage.

Cast Action
Offensive
Conjuration
Physical