Weave a magical shield to increase your Health and Armor by a small amount.
Summoner Technique
You quickly create… something to hit your opponent with.
Damage Modifiers: INT, STR
Conjure jagged stones and hurl them at the target, dealing Physical damage.
Conjure a stack of water and place it in the target ally’s inventory.
Caster Technique
Puts your target in the [Opening Gap] State for 30 seconds. (Duration impacted by diminishing returns.)
The [Opening Gap] state can be manipulated by other techniques to cause additional effects.
Surround an ally with a shield of spinning splinters for 6 min.
While the shield persists, Physical attacks against the target will be retaliated with Physical damage.
Summoner Technique
Exploits the [Exposed] state putting your target in the [Constrained] state for 2 minutes.
[Constrained] slows their actions by 25%
Increase the target’s Intellect by 2 while active.
Improve the solidity of the target arcamental, increasing it’s Health and Armor Class.
Only one of your active arcamentals can have this effect at a time.
Conjure an unstable globe of mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.
Summoner Technique
Puts your opponent in the [Disorientated] state for 20 seconds.
Conjure a swarn of sharp daggers and hurl them at the target, dealing Physical damage.
Summon the arcamental Zephyr to await your bidding.
Weave a magical shield to increase your Health and Armor by a small amount.
Enhance the mana core of the target arcamental, increasing its Mana pool.
Only one of your active arcamentals can have this effect at a time.
Surround an ally with a shield of spinning spikes for 6 min.
While the shield persists, Physical attacks against the target will be retaliated with Physical damage.
Arcaneer armored bindings (wrist) for your Arcamental.
Arcaneer armored gauntlets (hands) for your Arcamental.