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Summoner Abilities

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Level 1

Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a small amount.

Cast Utility
Self
Enervation
Magic
Mana Pins
Mana Pins
4.0% of base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Exploits the [Exposed] state, putting your target in the [Susceptible Mind] state for 2 minutes.

[Susceptible Mind] reduces all of their Resistances by 20%.

Technique
Offensive
Physical
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

You quickly create… something to hit your opponent with.

Damage Modifiers: INT, STR

Technique
Offensive
Conjuration
Physical
Range
30m
Cast Time
1.5s
Cooldown
-
GCD
1s

Conjure frail splinters, you may have up to 3 summoned at once.

Damage increases based on the number of summons commanded.

Using Swarm Projectile will order them forward unleashing an attack on your opponent.

Cast Action
Defensive
Conjuration
Physical
Range
30m
Cast Time
-
Cooldown
2s
GCD
1s

Order your summoned swarms to attack your opponent.

Technique
Offensive
Conjuration
Physical

Level 2

Range
-
Cast Time
3s
Cooldown
-
GCD
1s

Cover your pet in a wave of restorative mana, healing a portion of your Arcamental’s Health.

This ability is only usable outside of combat.

Cast Utility
Defensive
Augmentation
Nature
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Conjure a stack of water and place it in the target ally’s inventory.

Cast Utility
Defensive
Conjuration
Magic
Summon Titan
Summon Titan
20.0% of max Mana
Range
-
Cast Time
10s
Cooldown
-
GCD
1s

Summon the arcamental Titan to await your bidding.

Cast Utility
Self

Level 3

Force
Force
4.0% of Base Mana
Range
25m
Cast Time
-
Cooldown
20s
GCD
1s

Caster Technique

Puts your target in the [Opening Gap] State for 30 seconds. (Duration impacted by diminishing returns.)

The [Opening Gap] state can be manipulated by other techniques to cause additional effects.

Technique
Offensive
Magic

Level 4

Mana Bond
Mana Bond
25 Mana
Range
30m
Cast Time
2s
Cooldown
10s
GCD
1s

Infuse your pet with Mana.

Cast Action
Defensive
Augmentation
Nature
Range
25m
Cast Time
2s
Cooldown
30s
GCD
1s

Conjure an unstable globe of mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.

Restores mana to the caster upon explosion.

Cast Action
Offensive
Magic
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Surround an ally with a shield of spinning splinters for 6 min.

While the shield persists, Physical attacks against the target will be retaliated with Physical damage.

Cast Utility
Defensive
Augmentation
Magic
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Conjure a stack of food and place it in the target ally’s inventory.

Cast Utility
Defensive
Conjuration
Magic

Level 5

Conjure Chains
Conjure Chains
4.0% of base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Exploits the [Exposed] state putting your target in the [Constrained] state for 2 minutes.

[Constrained] slows their actions by 25%

Technique
Offensive
Conjuration
Physical
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer shield (Secondary) for your Arcamental.

Cast Utility
Self
Range
-
Cast Time
-
Cooldown
-
GCD
-

Innate Passive.

Increases Intellect by 1.

Trait
Self

Level 6

Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Improve the solidity of the target arcamental, increasing it’s Health and Armor Class.

Only one of your active arcamentals can have this effect at a time.

Cast Utility
Defensive
Augmentation
Enraged Slams
Enraged Slams
15.0% base Mana
Range
30m
Cast Time
-
Cooldown
20s
GCD
1s

Requires Titan as Defensive Target (temporary).

Causes your Titan to become enraged, slamming the enemy and stunning it for 2 seconds. Deals additional threat.

Technique
Defensive
Conjuration
Physical
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Increase the target’s Intellect by 2 while active.

Cast Utility
Defensive
Enervation
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer weapon (Primary) for your Arcamental.

Cast Utility
Self

Level 7

Manifest Decoy
Manifest Decoy
4.0% of base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Puts your opponent in the [Disorientated] state for 20 seconds.

Technique
Offensive
Conjuration
Physical

Level 8

Range
30m
Cast Time
1.5s
Cooldown
-
GCD
1s

Conjure rough spikes, you may have up to 3 summoned at once.

Damage increases based on the number of summons commanded.

Using Swarm Projectile will order them forward unleashing an attack on your opponent.

Cast Action
Self
Conjuration
Physical
Summon: Zephyr Arcamental
Summon: Zephyr Arcamental
20.0% of max Mana
Range
-
Cast Time
10s
Cooldown
-
GCD
1s

Summon the arcamental Zephyr to await your bidding.

Cast Utility
Self
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a small amount.

Cast Utility
Self
Enervation
Magic
Wind Dagger
Wind Dagger
20.0% of base Mana
Range
30m
Cast Time
2.5s
Cooldown
30s
GCD
1s

Requires Zephyr as Defensive Target (temporary).

Morph your Zephyr’s form causing them to strike twice, like a dagger made from the wind itself. This swift attack bypasses a portion of enemy defenses.

Cast Action
Defensive
Conjuration
Physical

Level 10

Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Enhance the mana core of the target arcamental, increasing its Mana pool.

Only one of your active arcamentals can have this effect at a time.

Cast Utility
Defensive
Augmentation
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Surround an ally with a shield of spinning spikes for 6 min.

While the shield persists, Physical attacks against the target will be retaliated with Physical damage.

Cast Utility
Defensive
Augmentation
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored bindings (wrist) for your Arcamental.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored gauntlets (hands) for your Arcamental.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer weapon (secondary) for your Arcamental.

Cast Utility
Self
Range
-
Cast Time
-
Cooldown
-
GCD
-

Innate Passive.

Increases Strength by 1.

Trait
Self

Level 12

Range
-
Cast Time
3s
Cooldown
6s
GCD
-

Summons the corpse of an ally.

Cast Utility
Defensive
Conjuration
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored core (waist) for your Arcamental.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored support (chest) for your Arcamental.

Cast Utility
Self

Level 14

Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Amplify the quickness of the target arcamental, increasing it’s attack speed by 10%.

Only one of your active arcamentals can have this effect at a time.

Cast Utility
Defensive
Augmentation
Flame Whip
Flame Whip
20.0% of base Mana
Range
30m
Cast Time
2.5s
Cooldown
30s
GCD
1s

Requires Fury as Defensive Target (temporary.

Conjure a fiery whip to leap out of your Fury pet, slashing the enemy with heavy Fire damage.

Cast Action
Defensive
Conjuration
Physical
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored array (head) for your Arcamental.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored guard (shoulder) for your Arcamental.

Cast Utility
Self
Summon: Fury Arcamental
Summon: Fury Arcamental
20.0% of max Mana
Range
-
Cast Time
10s
Cooldown
-
GCD
1s

Summon the arcamental Fury to await your bidding.

Cast Utility
Self

Level 15

Range
-
Cast Time
-
Cooldown
-
GCD
-

Innate Passive.

Increases Stamina by 1.

Trait
Self

Level 16

Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Exploits the [off-Balance] state, putting your target in the [Vulnerable] state for 10s.

[Vulnerable] increases the magical damage the target receives by 15%.

Technique
Offensive
Conjuration
Physical
Range
30m
Cast Time
2s
Cooldown
30s
GCD
1s

Conjure an unstable globe of mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.

Restores mana to the caster upon explosion.

Cast Action
Offensive
Conjuration
Magic
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a moderate amount.

Cast Utility
Self
Enervation
Magic
Rock Swarm
Rock Swarm
18 Mana
Range
30m
Cast Time
1.5s
Cooldown
-
GCD
1s

Conjure jagged rocks, you may have up to 3 summoned at once.

Damage increases based on the number of summons commanded.

Using Swarm Projectile will order them forward unleashing an attack on your opponent.

Cast Action
Self
Conjuration
Physical
Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Surround an ally with a shield of spinning daggers for 6 min.

While the shield persists, Physical attacks against the target will be retaliated with Physical damage.

Cast Utility
Defensive
Augmentation
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored bindings (wrist) for your Arcamental.

Requires Raw Citrine.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored gauntlets (hands) for your Arcamental.

Requires Raw Quartz.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer weapon (Primary) for your Arcamental.

Cast Utility
Self

Level 18

Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Empower the target arcamental, increasing it’s attack and spell power by 10.

Only one of your active arcamentals can have this effect at a time.

Cast Utility
Defensive
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored core (waist) for your Arcamental.

Requires Raw Zircon.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored support (chest) for your Arcamental.

Requires Raw Spinel.

Cast Utility
Self

Level 19

Distorted Danger
Distorted Danger
4.0% of Base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Transfers threat from the Summoner to their primary pet.

Technique
Offensive
Physical

Level 20

Magelight
Magelight
12 Mana
Range
25m
Cast Time
3s
Cooldown
10s
GCD
1s

Summon a magical light for 36 min.

Cast Utility
Self
Magic
Range
-
Cast Time
2s
Cooldown
1m
GCD
1s

Retaliate with a bolt of mana at the next incoming source of damage.

Cast Action
Self
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored array (head) for your Arcamental.

Requires Raw Topaz.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored guard (shoulder) for your Arcamental.

Requires Raw Jade.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer weapon (secondary) for your Arcamental.

Cast Utility
Self
Summon: Undine Arcamental
Summon: Undine Arcamental
20.0% of max Mana
Range
-
Cast Time
10s
Cooldown
-
GCD
1s

Summon the arcamental Undine to await your bidding.

Cast Utility
Self
Range
-
Cast Time
-
Cooldown
-
GCD
-

Innate Passive.

Increases Intellect by 1.

Trait
Self

Level 22

Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Surround an ally with a shield of spinning splinters for 6 min.

While the shield persists, Physical attacks against the target will be retaliated with Physical damage.

Cast Utility
Defensive
Augmentation
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored bindings (wrist) for your Arcamental.

Requires Raw Citrine.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored gauntlets (hands) for your Arcamental.

Requires Raw Quartz.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer shield (Secondary) for your Arcamental.

Cast Utility
Self

Level 23

Imbue Restraint
Imbue Restraint
4.0% of Base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Exploits the [Exposed] state, putting your target in the [Rattled] state for 2 minutes.

[Rattled] reduces their Attack and Spell power by 10%.

Technique
Offensive
Physical

Level 24

Range
30m
Cast Time
1.5s
Cooldown
-
GCD
1s

Conjure pointed daggers, you may have up to 3 summoned at once.

Damage increases based on the number of summons commanded.

Using Swarm Projectile will order them forward unleashing an attack on your opponent.

Cast Action
Offensive
Conjuration
Physical
Shielding
Shielding
9 Mana
Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a moderate amount.

Cast Utility
Self
Enervation
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored core (waist) for your Arcamental.

Requires Raw Zircon.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored support (chest) for your Arcamental

Requires Raw Spinel.

Cast Utility
Self

Level 25

Range
-
Cast Time
-
Cooldown
-
GCD
-

Innate Passive.

Increases Strength by 1.

Trait
Self

Level 26

Mana Bomb
Mana Bomb
9 Mana
Range
30m
Cast Time
2s
Cooldown
30s
GCD
1s

Conjure an unstable globe of mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.

Restores mana to the caster upon explosion.

Cast Action
Offensive
Conjuration
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored array (head) for your Arcamental.

Requires Raw Topaz.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored guard (shoulder) for your Arcamental.

Requires Raw Jade.

Cast Utility
Self

Level 28

Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Surround an ally with a shield of spinning blades for 6 min.

While the shield persists, Physical attacks against the target will be retaliated with physical damage.

Cast Utility
Defensive
Augmentation
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored bindings (wrist) for your Arcamental.

Requires Raw Amethyst.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored gauntlets (hands) for your Arcamental.

Requires Raw Diamond.

Cast Utility
Self

Level 29

Douse Fury
Douse Fury
4.0% of base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Douse your pet in conjured water, putting them in the [wet] state for 10 seconds.

When the Fury pet is in the [Wet] state it will let off an aura of steam, reducing their mana costs by 50%.

Technique
Offensive
Conjuration
Physical

Level 30

Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored core (waist) for your Arcamental.

Requires Raw Sapphire.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored support (chest) for your Arcamental.

Requires Raw Emerald.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer weapon (Secondary) for your Arcamental.

Cast Utility
Self
Range
-
Cast Time
-
Cooldown
-
GCD
-

Innate Passive.

Increases Stamina by 1.

Trait
Self

Level 32

Range
25m
Cast Time
2s
Cooldown
-
GCD
1s

Weave a magical shield to increase your Health and Armor by a moderate amount.

Cast Utility
Self
Enervation
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored array (head) for your Arcamental.

Requires Raw Aquamarine.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored guard (shoulder) for your Arcamental.

Requires Raw Opal.

Cast Utility
Self
Range
30m
Cast Time
1.5s
Cooldown
-
GCD
1s

Conjure sharp swords, you may have up to 3 summoned at once.

Damage increases based on the number of summons commanded.

Using Swarm Projectile will order them forward unleashing an attack on your opponent.

Cast Action
Self
Conjuration
Physical

Level 33

Zap Zephyr
Zap Zephyr
4% of base Mana
Range
30m
Cast Time
-
Cooldown
8s
GCD
1s

Summoner Technique

Surround your pet in electricity, putting them in the [Electrified] state for 10 seconds.

When the Zephyr pet is in the [Electrified] state it will randomly deal bonus Shock damage to enemies.

Technique
Offensive
Conjuration

Level 34

Range
25m
Cast Time
3s
Cooldown
-
GCD
1s

Surround an ally with a shield of orbiting swords for 6 min.

While the shield persists, Physical attacks against the target will be retaliated with Physical damage.

Cast Utility
Defensive
Augmentation
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored bindings (wrist) for your Arcamental.

Cast Utility
Self
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer armored gauntlets (hands) for your Arcamental.

Cast Utility
Self

Level 35

Range
-
Cast Time
-
Cooldown
-
GCD
-

Innate Passive.

Increases Intellect by 1.

Trait
Self

Level 36

Range
30m
Cast Time
2s
Cooldown
30s
GCD
1s

Conjure an unstable globe of mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.

Restores mana to the caster upon explosion.

Cast Action
Offensive
Conjuration
Magic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Arcaneer weapon (Primary) for your Arcamental.

Cast Utility
Self

Level 40

Range
-
Cast Time
-
Cooldown
-
GCD
-

Innate Passive.

Increases Strength by 1.

Trait
Self