Enchanter Abilities
Level 1
Enrapture the mind of an enemy, mesmerizing them for up to 12 sec sec, preventing them from taking any actions.
You can only use Mesmerize on one enemy at a time. Damage and various offensive abilities will break the effect. Cannot use on targets higher than level 16.
Manifest a magical vise to apply intense pressure to an enemy’s brain, dealing magic damage every 4 seconds for 48 seconds.
Blast an enemy with a pulse of erratic energy, dealing 12 - 12 Magic damage.
Level 2
Blast an enemy’s psyche with chaotic mental energy, dealing 10 - 11 Magic damage.
Etch a vision of empowered Enervation magic into an ally’s mind, increasing their Enervation skill by 1 for 1 hr.
A target may only have one Etching active at a time.
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 2 sec.
This spell cannot be resisted.
Level 4
Animates an axe to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a bow to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a dagger to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a mace to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a sword to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Etch a vision of empowered Evocation magic into an ally’s mind, increasing their Evocation skill by 1 for 1 hr.
A target may only have one Etching active at a time.
Manifest illusory shackles to root an enemy in place for up to 16 sec. Damage caused may break the effect early.
Enchant your body with a magical barrier that passively builds up to 3 stacks. When you receive damage, Runeskin will absorb 50% of the damage and lose 1 stack.
Runeskin’s stacks will replenish at a rate of 1 stack every 10 seconds, as long as no damage is received during that time. Once the stack count reaches 0, no damage absorption will occur.
Level 5
Attempts to purge one beneficial magical effect from your offensive target.
NOTE: This ability is not currently functional.
Reapply the most recently cast or expired magical damage over time effect on the target, at 40% strength.
Level 6
Expand the mind of an ally, increasing their Intellect by 2 while active.
Etch a vision of empowered Conjuration magic into an ally’s mind, increasing their Conjuration skill by 1 for 1 hr.
A target may only have one Etching active at a time.
Oppress an enemy’s mental defenses, reducing their Resistances by 5 and increasing your Magic Resistance by 3 for 2 minutes.
This spell is rarely resisted.
Confound the mind of an enemy, interrupting and silencing them for up to 2 sec.
Blast an enemy with a pulse of erratic energy, dealing 18 - 18 Magic damage.
Electrocute the target’s brain, stunning them for up to 3 sec.
This ability generates a high amount of Threat.
Level 8
Etch a vision of empowered Augmentation magic into an ally’s mind, increasing their Augmentation skill by 1 for 1 hr.
A target may only have one Etching active at a time.
Afflict your target with dread of their impending demise, dealing damage every 4 seconds for 24 seconds and placing a random secondary effect on the target. Casting the spell again if the secondary effect is still present will overwrite it with a new randomly chosen one and will not stack.
Crushing: 15% reduced movement speed
Asphyxiation: 5% reduced action speed
Blindness: -5% accuracy
Electrocution: Spells gain +5% accuracy vs the target
Enchant an ally with a captivating aura, increasing their Presence by 1 for 60 minutes.
Enrapture the mind of an enemy, mesmerizing them for up to 14 sec sec, preventing them from taking any actions.
You can only use Mesmerize on one enemy at a time. Damage and various offensive abilities will break the effect. Cannot use on targets higher than level 22.
Unleash a jolt of mental energy that deals 38 Magic damage to an enemy and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 12.
If no Defensive target is selected, Mana will be returned to you.
Weave a magical shield to increase your maximum Health by 20 and your armor by 8 for 60 minutes.
Level 10
Blast an enemy’s psyche with chaotic mental energy, dealing 25 - 26 Magic damage.
Infiltrate an enemy’s mind, taking control of them for up to 8 min. Usable on targets up to level 18.
Animates an axe to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a bow to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a dagger to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a mace to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a sword to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Etch a vision of empowered Manifestation magic into an ally’s mind, increasing their Manifestation skill by 1 for 1 hr.
A target may only have one Etching active at a time.
You gain a 15% chance when casting spells to gain 1 stack of “Higher State”, up to a maximum of 3. Each stack increases your Accuracy by 2%, and resting mana regeneration by 1. With 3 stacks, your passive mana regeneration is also increased by 1. Stacks last up to 60 seconds.
Grant your nearby allies the illusion of a hastened mind and physical speed, increasing their spell and melee haste by 5%.
You are able to place a lesser version of your Runeskin spell on an ally. The next three sources of damage within 20 seconds will be reduced by 10%.
Manifest a magical vise to apply intense pressure to an enemy’s brain, dealing magic damage every 4 seconds for 48 seconds.
Afflict your target with self-doubt and a lurking spite of themselves. For the next 30 seconds, your target has a 10% chance to deal 25% of damage they deal back to themselves as magical feedback damage. This spell causes very little threat.
Enchant the mind of an ally with the whispers of Tysire, increasing their resting Mana regeneration rate by 2 for 60 min.
Level 12
Etch a vision of empowered Enervation magic into an ally’s mind, increasing their Enervation skill by 2 for 1 hr.
A target may only have one Etching active at a time.
Graft an illusion of fatigue into your enemy’s mind, reducing their attack and spell casting speed by 10 for 2 minutes.
Pacify an enemy’s will, reducing their assist radius by 20 for 6 sec seconds.
Blast an enemy with a pulse of erratic energy, dealing 26 - 26 Magic damage.
Focus your arcane prowess to dispel a harmful magical effect from an ally.
Level 14
Imbue an ally’s weapon with a chaotic enchantment, causing their auto-attacks to deal additional damage of a random type determined at the time of casting.
Chaotic Imbuement may only be applied to one ally at a time.
Convert 25 of your own Mana into 15 Mana for a target ally.
Etch a vision of empowered Evocation magic into an ally’s mind, increasing their Evocation skill by 2 for 1 hr.
A target may only have one Etching active at a time.
Oppress an enemy’s mental defenses, reducing their Resistances by 8 and increasing your Magic Resistance by 5 for 2 minutes.
This spell is rarely resisted.
Manifest illusory shackles to root an enemy in place for up to 17 sec. Damage caused may break the effect early.
Drain 3% of an enemy’s Mana pool every 1 sec for 6 sec.
Only usable on targets with a Mana pool.
Level 15
You link your mind with an ally, allowing some of your expansive mental capacity to bleed into them. While the buff is active, the ally gains +2 CON and +5% maximum mana, based off your mana pool.
Consume stacks of Higher State to unleash a torrent of unbound mana into the area around you. For each stack consumed, affected allies gain a 5% resource reduction on their next ability used within 10 seconds.
Level 16
Expertly crystallize some of your mana into a jewel. When used, it will cause a burst of mana regeneration that restores 15 mana every 2 seconds for 10 seconds to your defensive target. You may only have one of these items at a time.
Animates an axe to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a bow to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a dagger to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a mace to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a sword to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Etch a vision of empowered Conjuration magic into an ally’s mind, increasing their Conjuration skill by 2 for 1 hr.
A target may only have one Etching active at a time.
Enrapture the mind of an enemy, mesmerizing them for up to 16 sec sec, preventing them from taking any actions.
You can only use Mesmerize on one enemy at a time. Damage and various offensive abilities will break the effect. Cannot use on targets higher than level 28.
Unleash a jolt of mental energy that deals 68 Magic damage to an enemy and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 24.
If no Defensive target is selected, Mana will be returned to you.
Level 18
Blast an enemy’s psyche with chaotic mental energy, dealing 39 - 41 Magic damage.
Etch a vision of empowered Augmentation magic into an ally’s mind, increasing their Augmentation skill by 2 for 1 hr.
A target may only have one Etching active at a time.
Conjure an illusion of what lies beyond death, undeath, and the end of all things to terrify your target. They will periodically flee or cower in fear for the next 8 seconds. Damage caused may interrupt the effect.
Enchant an ally with a captivating aura, increasing their Presence by 2 for 60 minutes.
Blast an enemy with a pulse of erratic energy, dealing 32 - 32 Magic damage.
Level 20
Infiltrate an enemy’s mind, taking control of them for up to 8 min. Usable on targets up to level 28.
When casting a spell, there is a 10% chance that you gain Clear mind, reducing the mana cost of your next spell cast within 20 seconds by 50%.
Fill an area you choose within 20m, or the area around your offensive target, with dancing, flashing lights. Up to 3 targets within 8m of the spell’s center will be mesmerized for up to 6 seconds. Damage caused will break the effect. Causes a high amount of threat.
Etch a vision of empowered Manifestation magic into an ally’s mind, increasing their Manifestation skill by 2 for 1 hr.
A target may only have one Etching active at a time.
Graft an illusion of fatigue into your enemy’s mind, reducing their attack and spell casting speed by 13 for 3 minutes.
Conjure an illusion that attacks your target for 15 seconds, dealing no damage but causes threat.
Enemies near your target fly into hysteria, having a high chance of becoming confused or cowering in fear. The effect lasts for 8 seconds. Damage caused may break these effects. Up to 3 targets can be affected.
Manifest a magical vise to apply intense pressure to an enemy’s brain, dealing magic damage every 4 seconds for 48 seconds.
Cause your High Pressure / Mind Vice effect to end early, dealing 30% of of the remaining damage and triggering the detonation effect (if applicable). If the target is slain by this effect, the mana cost of the DoT is refunded.
Enchant your body with a magical barrier that passively builds up to 4 stacks. When you receive damage, Runeskin will absorb 50% of the damage and lose 1 stack.
Runeskin’s stacks will replenish at a rate of 1 stack every 10 seconds, as long as no damage is received during that time. Once the stack count reaches 0, no damage absorption will occur.
For the next 10 seconds, the spells that your ally who is under the effect of “Expand Mind” casts, have 10% of their mana cost taken from your mana pool as you assist them mentally. If you do not have enough mana to cover the 10%, the remainder will still be drawn from the ally’s pool.
Cause the target to spin in place, accelerating in speed over the course of the spells duration. Lasts 18 seconds. Damage caused will interrupt the effect. If the effect runs its full duration and expires, the target will fall down for 2 seconds as their spin reaches its climax. Only one target may be under the effect of this spell at a time.
Attempt to wipe an enemy’s memory, causing it to forget its aggression.
The chance of success increases with higher Presence. Not effective on targets over 6 levels above you.
Level 22
Etch a vision of empowered Enervation magic into an ally’s mind, increasing their Enervation skill by 3 for 1 hr.
A target may only have one Etching active at a time.
Oppress an enemy’s mental defenses, reducing their Resistances by 12 and increasing your Magic Resistance by 8 for 2 minutes.
This spell is rarely resisted.
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 3 sec.
This spell cannot be resisted.
Level 24
Convert 35 of your own Mana into 25 Mana for a target ally.
Etch a vision of empowered Evocation magic into an ally’s mind, increasing their Evocation skill by 3 for 1 hr.
A target may only have one Etching active at a time.
Manifest illusory shackles to root an enemy in place for up to 18 sec. Damage caused may break the effect early.
Pacify an enemy’s will, reducing their assist radius by 25 for 8 sec seconds.
Drain 4% of an enemy’s Mana pool every 1 sec for 6 sec.
Only usable on targets with a Mana pool.
Enrapture the mind of an enemy, mesmerizing them for up to 18 sec sec, preventing them from taking any actions.
You can only use Mesmerize on one enemy at a time. Damage and various offensive abilities will break the effect. Cannot use on targets higher than level 34.
Blast an enemy with a pulse of erratic energy, dealing 37 - 37 Magic damage.
Level 25
Only useable on Charmed minions. You infuse your minion with welling rage, increasing their hate, critical strike chance and damage by 10% for 30 seconds, but lowering their defenses signifcicantly - they will take 20% more damage from spells and attacks while the effect is active.
You drain away the alacrity of your target and enemies within 8 meters of them, reducing their action speed. This effect stacks with other slows.
For 20 seconds, the targets will be slowed by 15%, and you and your allies will gain 5% spell and melee haste for each target, from a maximum of five targets. Characters who are affected by Borrowed Alacrity or Overdrive cannot benefit from the effect again for 10 minutes.
Consume the Illusory Danger effect on the target to further intensify the nature of their doom. Deals direct magical damage and has one of the following secondary effects.
Crushing: Rooted for up to 10 seconds
Asphyxiation: Stunned for up to 3 seconds
Blindness: Target misses next attack
Electrocution: Deals extra damage
Untether the mental and physical restraints of your allies, granting them 30% melee and spell haste for the next 30 seconds. Allies who are affected by this buff are unable to be affected by it again for 10 minutes.
Level 26
Blast an enemy’s psyche with chaotic mental energy, dealing 48 - 51 Magic damage.
Expand the mind of an ally, increasing their Intellect by 3 while active.
Etch a vision of empowered Conjuration magic into an ally’s mind, increasing their Conjuration skill by 3 for 1 hr.
A target may only have one Etching active at a time.
Unleash a jolt of mental energy that deals 98 Magic damage to an enemy and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 50.
If no Defensive target is selected, Mana will be returned to you.
Level 28
Etch a vision of empowered Augmentation magic into an ally’s mind, increasing their Augmentation skill by 3 for 1 hr.
A target may only have one Etching active at a time.
Confound the mind of an enemy, interrupting and silencing them for up to 3 sec.
Graft an illusion of fatigue into your enemy’s mind, reducing their attack and spell casting speed by 15 for 4 minutes.
Enchant an ally with a captivating aura, increasing their Presence by 3 for 60 minutes.
Enchant your body with a magical barrier that passively builds up to 6 stacks. When you receive damage, Runeskin will absorb 50% of the damage and lose 1 stack.
Runeskin’s stacks will replenish at a rate of 1 stack every 10 seconds, as long as no damage is received during that time. Once the stack count reaches 0, no damage absorption will occur.
Electrocute the target’s brain, stunning them for up to 2 sec.
This ability generates a high amount of Threat.
Level 30
Infiltrate an enemy’s mind, taking control of them for up to 8 min. Usable on targets up to level 38.
Gain direct control of your offensive target for up to 20s. While Dominate is in effect, you perspective will be from the target you have dominated. You may directly control movement and ability useage during this time. If your character takes damage during this time, it will reduce the duration of the effect by 25% per damage event. This spell can be used on most things that your Charm spell can be used on.
Etch a vision of empowered Manifestation magic into an ally’s mind, increasing their Manifestation skill by 3 for 1 hr.
A target may only have one Etching active at a time.
Oppress an enemy’s mental defenses, reducing their Resistances by 16 and increasing your Magic Resistance by 11 for 2 minutes.
This spell is rarely resisted.
Conjure an illusion of tranquil fields awash with bidsong and summer breeze into the mind of nearby allies, intensifying and acclerating their mana and health regeneration to tick every 1s increasing for 6 seconds. Shares a cooldown with Greater Illusion: War.
Grant your nearby allies the illusion of a hastened mind and physical speed, increasing their spell and melee haste by 7.5%.
Manifest a magical vise to apply intense pressure to an enemy’s brain, dealing magic damage every 4 seconds for 48 seconds.
Forcefully polymorph your target into a random object for up to 8 seconds. This spell is experimental and unstable, and may break early, in addition to being broken by damage. Causes a high amount of threat.
Blast an enemy with a pulse of erratic energy, dealing 42 - 42 Magic damage.
Enchant the mind of an ally with the whispers of Enshire, increasing their resting Mana regeneration rate by 4 for 60 min.
Level 32
Imbue an ally’s weapon with a chaotic enchantment, causing their auto-attacks to deal additional damage of a random type determined at the time of casting.
Chaotic Imbuement may only be applied to one ally at a time.
Etch a vision of empowered Enervation magic into an ally’s mind, increasing their Enervation skill by 4 for 1 hr.
A target may only have one Etching active at a time.
Enrapture the mind of an enemy, mesmerizing them for up to 20 sec sec, preventing them from taking any actions.
You can only use Mesmerize on one enemy at a time. Damage and various offensive abilities will break the effect. Cannot use on targets higher than level 40.
Level 34
Blast an enemy’s psyche with chaotic mental energy, dealing 57 - 60 Magic damage.
Animates an axe to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a bow to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a dagger to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a mace to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a sword to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Convert 50 of your own Mana into 40 Mana for a target ally.
Etch a vision of empowered Evocation magic into an ally’s mind, increasing their Evocation skill by 4 for 1 hr.
A target may only have one Etching active at a time.
Manifest illusory shackles to root an enemy in place for up to 19 sec. Damage caused may break the effect early.
Pacify an enemy’s will, reducing their assist radius by 30 for 10 sec seconds.
Drain 5% of an enemy’s Mana pool every 1 sec for 6 sec.
Only usable on targets with a Mana pool.
Level 36
Etch a vision of empowered Conjuration magic into an ally’s mind, increasing their Conjuration skill by 4 for 1 hr.
A target may only have one Etching active at a time.
Graft an illusion of fatigue into your enemy’s mind, reducing their attack and spell casting speed by 18 for 5 minutes.
Unleash a jolt of mental energy that deals 128 Magic damage to an enemy and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 80.
If no Defensive target is selected, Mana will be returned to you.
Blast an enemy with a pulse of erratic energy, dealing 48 - 48 Magic damage.
Level 38
Etch a vision of empowered Augmentation magic into an ally’s mind, increasing their Augmentation skill by 4 for 1 hr.
A target may only have one Etching active at a time.
Oppress an enemy’s mental defenses, reducing their Resistances by 20 and increasing your Magic Resistance by 14 for 2 minutes.
This spell is rarely resisted.
Enchant an ally with a captivating aura, increasing their Presence by 4 for 60 minutes.
Focus your arcane prowess to dispel up to 2 harmful, magical effects from an ally.
Level 40
Infiltrate an enemy’s mind, taking control of them for up to 10 min. Usable on targets up to level 48.
Animates an axe to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a bow to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a dagger to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a mace to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Animates a sword to assail the target for up to 60 seconds, dealing physical damage to them every 3 seconds. The spell costs no mana to cast, but drains mana over time. Only one animated weapon may be active at a time.
Etch a vision of empowered Manifestation magic into an ally’s mind, increasing their Manifestation skill by 4 for 1 hr.
A target may only have one Etching active at a time.
You are masterful at extracting the spells of those whose minds you peer into. When used on an offensive target, you gain access to one random spell from them. The target is unable to use the spell you have copied for 10 seconds. The spell will remain on your bar and be useable until you remove the buff manually, at which point the cooldown will begin. Spells that have a cast time longer than 5 seconds, are channeled, or have a cooldown of greater than 20 seconds cannot be copied by Extract Spell. Due to the difficult nature of extracting complex arcane knowledge from another’s mind, the power of the effect may differ from the original.
You create a near-perfect copy of your ally’s mind that exists alongside your own. For the next 12 seconds, your ability bar is replaced with a copy of theirs, allowing you to use their abilities at 50% effectiveness. Only abilities with a base cast time of 5 seconds or less, and/or a cooldown of less than 30 seconds may be used in this way.
If used on an ally or yourself, it will grant a copy of the next successfully casted damage, control or healing spell that can be used without a resource cost, is not subject to the cooldown of the original ability and is at 75% of the original’s potency. Only casted (not channeled), instant cast spells and abilities with a cooldown of less than 30 seconds, and with a cast time of less than 5 seconds base can be replicated by Copy Magic. If a character has benefitted from this spell, they cannot be affected by it again for at least 3 minutes.
For the next 4 seconds, continually conjure a swarm of phantasms that assail nearby hostile targets and taunt them. The phantasms deal no damage and are destroyed when taking any damage, but will persist for up to 4 seconds if untouched. Shares a cooldown with Greater Illusion: Golden Fields of Tranquility
Enrapture the mind of an enemy, mesmerizing them for up to 22 sec sec, preventing them from taking any actions.
You can only use Mesmerize on one enemy at a time. Damage and various offensive abilities will break the effect. Cannot use on targets higher than level 46.
Manifest a magical vise to apply intense pressure to an enemy’s brain, dealing magic damage every 4 seconds for 48 seconds.
Blast the area before you in a 60 degree cone with prismatic energy, dealing significant magic damage, but causing opponents to believe they have been damaged by a random school of magic. Each illusory school has a different effect.
Attempt to purge an area of magic, dispelling up to 2 negative magical effects from allies, and two positive effects from enemies within 8 meters of the target location.
Enchant the mind of an ally with the whispers of Faydesh, increasing their resting Mana regeneration rate by 5 and their passive Mana regeneration rate by 1 for 60 min.
Level 42
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 2 sec.
This spell cannot be resisted.
Level 44
Enchant your body with a magical barrier that passively builds up to 5 stacks. When you receive damage, Runeskin will absorb 50% of the damage and lose 1 stack.
Runeskin’s stacks will replenish at a rate of 1 stack every 10 seconds, as long as no damage is received during that time. Once the stack count reaches 0, no damage absorption will occur.
Level 50
Confound the mind of an enemy, interrupting and silencing them for up to 4 sec.
Grant your nearby allies the illusion of a hastened mind and physical speed, increasing their spell and melee haste by 10%.
Electrocute the target’s brain, stunning them for up to 4 sec.
This ability generates a high amount of Threat.

























































