Rogue Abilities

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Level 1

No costInstant
3 meter range15 sec cooldown

Deals Physical damage to an enemy and grants 1 Opportunity.

Grants 2 Opportunity when executed from target’s side or rear.

Damage Modifier: AGI

Instant ActionOffensive
1000 ReadinessInstant
3 meter range

Rogue Technique

Perform an unexpected attack, dealing bonus damage when executed from behind your target.

Damage Modifier: AGI

TechniqueOffensivePhysical

Level 2

1 OpportunityInstant
3 meter range30 sec cooldown

Lacerate the target, dealing damage and causing the target to Bleed.

Damage Modifier: STA

Instant ActionOffensive

Level 3

No cost4 sec cast
Cast Skill: Tricks Of The Trade60 sec cooldown

Prepare an explosive decoy that detonates on impact.

The next time you receive Physical damage, the jacket will explode dealing damage to yourself (5% of your total Health) and heavy damage to your opponent.

Cannot be used in combat.

Damage Contribution: STA

Cast UtilitySelf
1000 ReadinessInstant
3 meter range

Melee Technique

Puts your target in the [Exposed] state for 30 seconds.
(Duration impacted by diminishing returns.)

The [Exposed] state can be manipulated by other techniques to cause additional effects.

TechniqueOffensivePhysical
No costInstant
Cast Skill: Tricks Of The Trade5 sec cooldown

Walk in the shadows, making it hard for most enemies to detect you by sight or sound.

While Shadow Walking, you will generate 1 Opportunity and 250 Readiness every 2 sec and your Movement Speed is reduced by 20%.

The first attack from stealth gains additional armor penetration.

Toggled StanceSelf

Level 4

1 OpportunityInstant
60 sec cooldown

Consume all Opportunity points to activate.

While active, the damage of your Physical Attacks is increased by 12.5% and for each Opportunity Point consumed. These attacks will also bypass a portion of the enemies Armor Class.

Instant UtilitySelfPhysical

Level 5

1000 ReadinessInstant
3 meter range

Rogue Technique

Deals minor damage to the target and exploits the [Exposed] state based on your current primary weapon.

Piercing - Creates [Pierced Armor], reducing their Armor Class by 20%.
Slashing - Creates [Grappled], reducing their outgoing damage by 10%.
Blunt - Creates [Susceptible Mind], reducing all Resistances by 10%.

Requires primary weapon skill of 16.
Damage Modifier: DEX

TechniqueOffensivePhysical
1 OpportunityInstant
45 sec cooldown

Create a shadowy clone causing you to avoid incoming attacks for 2.5 seconds.

Instant ActionSelfPhysical
2 OpportunityInstant
Cast Skill: Tricks Of The Trade15 meter range10 sec cooldown

Place a trap for 30 sec that will coil around the feet of the first enemy to approach, Rooting them in place for 25 sec. Damage dealt will break the Root effect.

Requires Stealth.

You can only have 2 traps active at the same time.

Instant UtilityGround
No costInstant

Innate Passive.

Your journey as an adventurer has made you stronger, increasing your attributes by 1.

TraitSelfInnate

Level 6

No cost4 sec cast

Create 5 vials of synthetic toxin.

Applying this toxin to your weapon will give it a chance to deal additional Chemical damage to an enemy.

Damage Modifier: AGI

Cast UtilitySelf

Level 7

2 OpportunityInstant
Cast Skill: Tricks Of The Trade15 meter range20 sec cooldown

Place a trap that will explode when the first enemy approaches, dealing Fire damage to that target.

Requires Stealth.

You can only have 2 traps active at the same time.

Damage Contribution: INT

Instant UtilityGround

Level 8

No costInstant
3 meter range12 sec cooldown

Strike your enemy from behind with a powerful attack, bypassing some of their armor.

Must be behind your target. Requires a Piercing weapon.

Damage Modifier: DEX

Instant ActionOffensive
1 OpportunityInstant
Cast Skill: Tricks Of The Trade15 meter range30 sec cooldown

Scatter caltrops at the target, (or target location if no target selected) for 30 sec. All enemies will have their movement speed reduced by 50% while stepping on the caltrops and for 3 seconds after.

Instant UtilityGround
No costInstant
3 meter range9 sec cooldown

Deals heavy damage.

Requires a Blunt or Slashing weapon.

Damage Contribution: DEX

Instant ActionOffensive

Level 9

2 OpportunityInstant
10 meter range30 sec cooldown

Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 25% for 2 min.

DropCast ActionOffensivePhysical

Level 10

No costInstant

Gain unique bonuses based on your off-hand weapon type:
- Piercing will increase Haste by 5%
- Slashing reduces off-hand damage penalty by 10%
- Blunt grants off-hand attacks 5% chance to Stun for 1 sec

Passive UtilitySelf
2 OpportunityInstant
Cast Skill: Tricks Of The Trade15 meter range1 sec cooldown

Throw a vial at an enemy’s feet that releases mesmerizing toxins, incapacitating them for up to 18 sec.

Any damage dealt to the target while mesmerized will break the effect.

Duration increased by 50% against [Disoriented] targets.

Requires Stealth. If used while target is Stunned by Flash Bomb, target will lose all threat against the caster.

Instant ActionOffensiveChemical
No costInstant

Innate Passive.

Your journey as an adventurer has made you stronger, increasing your attributes by 1.

TraitSelfInnate

Level 11

No costInstant

Increases Concealment by 3, improving the effectiveness of your Stealth.

Passive UtilitySelf
1000 ReadinessInstant
3 meter range

Rogue Technique

A two-fold attack that deals minor damage per strike and inflicts the target with the [Weak Poisoned] state for 40 sec.

Requires primary weapon skill of 34.
Damage Modifier: INT

TechniqueOffensivePhysical

Level 12

No costInstant
Cast Skill: Tricks Of The Trade60 sec cooldown

Throw a flash bomb at your feet, automatically activating Shadow Walk, Stunning foes within 3 meters for 3 sec.

Instant UtilitySelf
3 OpportunityInstant
25 meter range60 sec cooldown

Descend on an enemy from the shadows.

Deals high Physical Damage, at a reduced threat rate, and bypassing 20% of their Armor Class.

Must be above the target. Requires Stealth.

Damage Modifier: DEX

Instant ActionOffensive
2 OpportunityInstant
Cast Skill: Tricks Of The Trade15 meter range30 sec cooldown

Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect:


  • Reduce the enemy’s dodge rating by 20% for 10 sec.

  • Increase your critical chance by 5% for 10 sec.

  • Techniques against the target have a 50% reduction in cooldown time for 10 sec.

  • Cause the enemy to flee in fear for 5 sec.

Instant ActionOffensive

Level 13

No cost4 sec cast
Cast Skill: Tricks Of The Trade60 sec cooldown

Prepare an elixir that releases a cloud of smoke when broken.

The next time you receive Physical damage, release a cloud of smoke. This smoke gives you an advantage in combat granting 2 Opportunity.

Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.

Cast UtilitySelf
No costInstant

When your Health drops below 20%, your Dodge chance will increase by 30% and your cooldown times will be reduced by 20%.

Passive UtilitySelf

Level 14

2 OpportunityInstant
Cast Skill: Tricks Of The Trade15 meter range20 sec cooldown

Place a trap for 60 sec that emits a burst of light and sound when the first enemy approaches, stunning them for 3s and [Disorienting] them for 10 sec, leaving them vulnerable to crowd-controlling effects.

Requires Stealth.

You can only have 2 traps active at the same tme.

Instant UtilityGround
1 OpportunityInstant
30 sec cooldown

Consume 1 Opportunity to grant yourself 500 Readiness.

Unable to be used when Readiness is full.

Instant UtilitySelfPhysical

Level 15

1000 ReadinessInstant
3 meter range

Rogue Technique

Deals minor damage to the target and creates a state based on your current primary weapon.

Piercing - Creates [Light Bleed] for 30 seconds.
Slashing - Creates [Stun] for 3 seconds.
Blunt - Creates [Disorient] for 60 seconds.

Requires primary weapon skill of 46.
Damage Modifier: AGI

TechniqueOffensivePhysical
1 Opportunity4 sec cast
25 meter range

Carefully plan your next attacks from the shadows, increasing your physical critical chance by 10% for 5 sec.

Requires Stealth.

Cast UtilitySelf
No costInstant

Innate Passive.

Your journey as an adventurer has made you stronger, increasing your attributes by 1.

TraitSelfInnate

Level 16

2 Opportunity0.75 sec cast
Cast Skill: Tricks Of The Trade300 sec cooldown

Throw a smoke bomb at your feet, automatically activating Shadow Walk for 5 sec, immediately ending combat and causing enemies to forget about you. After 5 sec, the Shadow Walk effect will end.

Shadow Walk must be memorized to activate Escape Artist.

Cast ActionSelf
No costInstant
30 sec cooldown

Release a shower of knives, Physical damage to all enemies within 4m.

Damage Modifier: AGI

Instant ActionSelfPhysical
No costInstant
30 sec cooldown

Release a shower of knives, Physical damage to all enemies within 4m.

Damage Modifier: AGI

Instant ActionSelfPhysical
No cost4 sec cast

Create 5 vials of anticoagulant toxin.

Applying this toxin to your weapon will give it a chance to deal additional Physical damage to an enemy.

Damage Modifier: STA

Cast UtilitySelf

Level 17

No costInstant

Increases your Endurance by 15 and reduces the rate your Endurance drains while climbing by 10%.

Passive UtilitySelf

Level 18

No costInstant
3 meter range12 sec cooldown

Strike your enemy from behind with a powerful attack, bypassing some of their armor.

Must be behind your target. Requires a Piercing weapon.

Damage Modifier: DEX

Instant ActionOffensive
2 OpportunityInstant
10 meter range30 sec cooldown

Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 30% for 3 min.

Cast ActionOffensivePhysical
No costInstant

Increases the amount of concurrent traps you can have active to 4.

Passive UtilitySelf
No costInstant
Cast Skill: Tricks Of The Trade20 meter range30 sec cooldown

Step through the shadows to the location you click, or directly behind your Offensive target if you have an enemy selected.

Requires Stealth.

Instant UtilityGround
No costInstant
3 meter range9 sec cooldown

Deals heavy damage.

Requires a Blunt or Slashing weapon.

Damage Contribution: DEX

Instant ActionOffensive

Level 19

1000 ReadinessInstant
3 meter range

Rogue Technique

Manipulates the [Exposed] state with their Off-Hand weapon.

Piercing - Creates [Pierced Armor], reducing their Armor Class by 20%.
Slashing - Creates [Grappled], reducing their Outgoing Damage by 10%.
Blunt - Creates [Susceptible Mind], reducing all Resistances by 10%.

Requires primary weapon skill of 58.
Damage Modifier: AGI

TechniqueOffensivePhysical

Level 20

1 OpportunityInstant
5 sec cooldown

Increases your Sprint speed by 25% for 6 sec. After this time, Escape Artist will activate automatically.

This ability is only usable if Escape Artist is on your bar and not on cooldown.

Instant UtilitySelf
No cost10 sec cast
10 meter range5 sec cooldown

Allows you to try to tame an animal in the wild to become your mount.

Channeled ActionOffensivePhysical
No costInstant

Innate Passive.

Your journey as an adventurer has made you stronger, increasing your attributes by 1.

TraitSelfInnate

Level 22

No costInstant
3 meter range15 sec cooldown

Deals Physical damage to an enemy and grants 1 Opportunity.

Grants 2 Opportunity when executed from target’s side or rear.

Damage Modifier: AGI

Instant ActionOffensive

Level 23

1000 ReadinessInstant
3 meter range

Rogue Technique

Strike your enemy with toxins putting the target in the [Poisoned] state for 40 sec.

Requires primary weapon skill of 70.
Damage Modifier: INT

TechniqueOffensivePhysical
No cost4 sec cast
Cast Skill: Tricks Of The Trade60 sec cooldown

Prepare an elixir that releases a burst of toxins when broken.

The next time you receive Physical damage, release a cloud of toxic fumes. These toxins deals damage over time to your target. Due to your continued exposure to this mixture, you gain regenerative effects for a short duration.

Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.

Damage Contribution: STA

Cast UtilitySelf

Level 25

No costInstant

Innate Passive.

Your journey as an adventurer has made you stronger, increasing your attributes by 1.

TraitSelfInnate

Level 26

2 OpportunityInstant
10 meter range30 sec cooldown

Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 35% for 4 min.

Cast ActionOffensivePhysical
No cost4 sec cast

Create 5 vials of venomous toxin.

Applying this toxin to your weapon will give it a chance to deal additional Chemical damage to an enemy.

Damage Modifier: INT

Cast UtilitySelf

Level 28

No costInstant
3 meter range12 sec cooldown

Strike your enemy from behind with a powerful attack, bypassing some of their armor.

Must be behind your target. Requires a Piercing weapon.

Damage Modifier: DEX

Instant ActionOffensive
No costInstant
3 meter range9 sec cooldown

Deals heavy damage.

Requires a Blunt or Slashing weapon.

Damage Contribution: DEX

Instant ActionOffensive

Level 29

1000 ReadinessInstant
3 meter range

Rogue Technique

Deals minor damage to the target and manipulates the [Exposed] state based on your current primary weapon.

Piercing - Creates [Defenseless], reducing Physical Defense by 3.
Slashing - Creates [Traumatized], decreasing Healing they receive by 25%.
Blunt - Creates [Weakened], increasing physical damage they receive for 12 seconds.

Requires primary weapon skill of 88.
Damage Modifier: AGI

TechniqueOffensivePhysical

Level 30

No costInstant

Innate Passive.

Your Journey as an adventurer has made you stronger, increasing your attributes by 1.

TraitSelfInnate

Level 33

1000 ReadinessInstant
3 meter range

Rogue Technique

An attack that blinds your opponent to their hatred of you, reducing threat.

Requires primary weapon skill of 100.
Damage Modifiers: AGI

TechniqueOffensive
1000 ReadinessInstant
3 meter range

Rogue Technique

Deals minor damage and causes [Bleed] for 30 seconds.

Requires primary weapon skill of 100.
Damage Modifier: STA

TechniqueOffensivePhysical

Level 34

2 OpportunityInstant
10 meter range30 sec cooldown

Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 40% for 5 min.

Cast ActionOffensivePhysical

Level 35

No costInstant

Innate Passive.

Your journey as an adventurer has made you stronger, increasing your attributes by 1.

TraitSelfInnate

Level 36

No cost4 sec cast

Create 5 vials of searing toxin.

Applying this toxin to your weapon will give it a chance to deal additional Fire damage to an enemy.

Damage Modifier: STR

Cast UtilitySelf

Level 38

No costInstant
3 meter range12 sec cooldown

Strike your enemy from behind with a powerful attack, bypassing some of their armor.

Must be behind your target. Requires a Piercing weapon.

Damage Modifier: DEX

Instant ActionOffensive
No costInstant
3 meter range9 sec cooldown

Deals heavy damage.

Requires a Blunt or Slashing weapon.

Damage Contribution: DEX

Instant ActionOffensive

Level 39

1000 ReadinessInstant
3 meter range

Rogue Technique

A two-fold attack that deals minor damage per strike and inflicts the target with the [Strong Poisoned] state for 40 sec.

Requires primary weapon skill of 118.
Damage Modifier: INT

TechniqueOffensivePhysical

Level 40

No costInstant

Innate Passive.

Your journey as an adventurer has made you stronger, increasing your attributes by 1.

TraitSelfInnate

Level 42

No costInstant
3 meter range15 sec cooldown

Deals Physical damage to an enemy and grants 1 Opportunity.

Grants 2 Opportunity when executed from target’s side or rear.

Damage Modifier: AGI

Instant ActionOffensive

Level 48

No costInstant
3 meter range12 sec cooldown

Strike your enemy from behind with a powerful attack, bypassing some of their armor.

Must be behind your target. Requires a Piecing weapon.

Damage Modifiers: DEX

Instant ActionOffensive
No costInstant
3 meter range12 sec cooldown

Deals heavy damage.

Requires a Blunt or Slashing weapon.

Attribute Bonus: DEX

Instant ActionOffensive