Rogue Abilities

Level 1

Blackjack Kick
Blackjack Kick
Range
3m
Cast Time
-
Cooldown
15s
GCD
1s

Deals Physical damage to an enemy and grants 1 Opportunity.

Grants 2 Opportunity when executed from target’s side or rear.

Damage Modifiers: DEX, AGI

Instant Action
Offensive
Deceptive Strike
Deceptive Strike
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Rogue Technique

Deals minor damage to the target and creates a unique [State] based on your weapon type.

  • Piercing - Creates [Light Bleed] for 20 seconds.
  • Slashing - Creates [Off-Balance] for 30 seconds.
  • Blunt - Creates [Disorientated] for 20 seconds.
Instant
Offensive
Physical
Hidden Swing
Hidden Swing
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Rogue Technique

Perform an unexpected attack, dealing bonus damage when executed from behind your target.

Damage Modifiers: DEX, AGI

Instant
Offensive
Physical
Lucky Strike
Lucky Strike
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Rogue Technique

Deals minor damage to the target and exploits the [Opening Gap] state based on your current primary weapon.

  • Piercing - Creates [Pierced Armor], reducing their Armor Class by 20%.
  • Slashing - Creates [Grappled], reducing their outgoing damage by 8%.
  • Blunt - Creates [Overwhelmed Mind], reducing all Resistances by 20%.

Damage Modifiers: DEX, AGI

Instant
Offensive
Physical
Master Trap-Maker
Master Trap-Maker
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Increases the amount of concurrent traps you can have active to 4.

Passive Utility
Self
Trick Shot
Trick Shot
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Rogue Technique

Manipulates the [Opening Gap] state with their Off-Hand weapon.

  • Piercing - Creates [Pierces Armor], reducing their Armor Class by 20%.
  • Slashing - Creates [Defenseless], reducing their chance to evade physical attacks.
  • Blunt - Creates [Overwhelmed Mind], reducing all resistances by 20%.

Damage Modifiers: DEX, AGI

Instant
Offensive
Physical
Twin Fangs
Twin Fangs
1000 Readiness
Range
3m
Cast Time
-
Cooldown
20s
GCD
1s

Rogue Technique

A two-fold attack that deals minor damage per strike and inflicts the target with the [Weak Poison] state for 20 sec.

Damage Modifiers: DEX, AGI

Instant
Offensive
Physical
Weak Point
Weak Point
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Rogue Technique

Strike your enemy at a weak point in ther defenses, bypassing some of the target’s Armor Class.

Damage Modifiers: DEX, AGI

Instant
Offensive
Physical

Level 2

Bloodletter
Bloodletter
1 Opportunity
Range
3m
Cast Time
-
Cooldown
30s
GCD
-

Lacerate the target, dealing damage and causing a Light Bleed.

Bloodletter cannot Critically Hit.

Instant Action
Offensive

Level 3

Exposure
Exposure
Range
3m
Cast Time
-
Cooldown
20s
GCD
1s

Melee Technique

Puts your target in the [Exposed] state for 30 seconds. (Duration impacted by diminishing returns.)

The [Exposed] state can be manipulated by other techniques to cause additional effects.

Instant
Offensive
Physical
Shadow Walk
Shadow Walk
Range
-
Cast Time
-
Cooldown
5s
GCD
0.3s

Walk in the shadows, making it hard for most enemies to detect you by sight or sound.

While Shadow Walking, you will generate 1 Opportunity and 250 Readiness every 2 sec and your Movement Speed is reduced by 20%.

The first attack from stealth gains additional armor penetration.

Toggled Stance
Self
Tricks Of The Trade

Level 4

Sinister Strikes
Sinister Strikes
1 Opportunity
Range
-
Cast Time
-
Cooldown
1m
GCD
1s

Consume all Opportunity points to activate.

While active, the damage of your Physical Attacks is increased by 12.5% for each Opportunity Point consumed. These attacks will also bypass a portion of the enemies Armor Class.

Instant Utility
Self
Physical

Level 5

Springwire Trap
Springwire Trap
2 Opportunity
Range
15m
Cast Time
-
Cooldown
20s
GCD
1s

Place a trap for 60 sec that will coil around the feet of the first enemy to approach, Rooting them in place for 60 sec. Damage dealt will break the Root effect.

Requires Stealth.

You can only have 2 traps active at the same time.

Instant Utility
Ground
Tricks Of The Trade

Level 6

Toxin Craft: Synthetic
Toxin Craft: Synthetic
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Create 5 vials of synthetic toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Chemical damage to an enemy.

Cast Utility
Self

Level 7

Explosive Trap
Explosive Trap
2 Opportunity
Range
15m
Cast Time
-
Cooldown
20s
GCD
1s

Place a trap that will explode when the first enemy approaches, dealing Fire damage to that target.

Requires Stealth.

You can only have 2 traps active at the same time.

Instant Utility
Ground
Tricks Of The Trade

Level 8

Backstab
Backstab
Range
3m
Cast Time
-
Cooldown
12s
GCD
1s

General Technique

Strike your enemy from behind with a powerful attack, bypassing some of their armor.

Must be behind your target. Requires a Piecing weapon.

Damage Modifiers: DEX, AGI

Instant Action
Offensive
Caltrops
Caltrops
1 Opportunity
Range
15m
Cast Time
-
Cooldown
30s
GCD
1s

Scatter caltrops at the target, (or target location if no target selected) for 30 sec. All enemies will have their movement speed reduced by 50% while stepping on the caltrops and for 3 seconds after.

Instant Utility
Ground
Tricks Of The Trade
Waylay
Waylay
Range
3m
Cast Time
-
Cooldown
12s
GCD
1s

General Technique

Deals heavy damage, bypassing some of their Armor Class.

Must be behind your target. Requires a Blunt or Slashing weapon.

Attribute Bonus: DEX, AGI

Instant Action
Offensive

Level 9

Corrosive Brew
Corrosive Brew
2 Opportunity
Range
10m
Cast Time
-
Cooldown
30s
GCD
1s

Throw a flask of corrosive toxins at the target, reducing Armor Class by 25% for 2 min.

Cast Action
Offensive
Tricks Of The Trade
Chemical

Level 10

Ambidextrous
Ambidextrous
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Gain unique bonuses based on your off-hand weapon type: - Piercing will increase Haste by 5% - Slashing reduces off-hand damage penalty by 10% - Blunt grants off-hand attacks 5% chance to Stun for 1 sec

Passive Utility
Self
Smoke Trick
Smoke Trick
3 Opportunity
Range
15m
Cast Time
-
Cooldown
20s
GCD
1s

Throw a vial at an enemy’s feet that releases mesmerizing toxins, incapacitating them for up to 18 sec.

Any damage dealt to the target while mesmerized will break the effect.

Duration increased by 50% against Disoriented targets.

Requires Stealth. If used while target is Stunned by Flash Bomb, target will lose all threat against the caster.

Instant Action
Offensive
Tricks Of The Trade
Chemical
Trait: Nimble I
Trait: Nimble I
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Innate Passive

Dodge Rating increased by 10.

Trait
Self
Innate

Level 11

Like A Ghost
Like A Ghost
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Increases Concealment by 3, improving the effectiveness of your Stealth.

Passive Utility
Self

Level 12

Flash Bomb
Flash Bomb
Range
-
Cast Time
-
Cooldown
2m
GCD
1s

Throw a flash bomb at your feet, automatically activating Shadow Walk, Stunning foes within 3 meters for 3 sec.

Instant Utility
Self
Tricks Of The Trade
Shadowfall
Shadowfall
3 Opportunity
Range
25m
Cast Time
-
Cooldown
1m
GCD
1s

Descend on an enemy from the shadows, dealing high Physical Damage, at a reduced threat rate, and bypassing 20% of their Armor Class. Must be above the target. Requires Stealth.

Instant Action
Offensive
Unstable Mixture
Unstable Mixture
2 Opportunity
Range
15m
Cast Time
-
Cooldown
30s
GCD
1s

Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect:

  • Reduce the enemy’s dodge rating by 20% for 10 sec.
  • Increase your critical chance by 5% for 10 sec.
  • Techniques against the target have a 50% reduction in cooldown time for 10 sec.
  • Cause the enemy to flee in fear for 5 sec.
Instant Action
Offensive
Tricks Of The Trade

Level 13

Evasive Maneuvers
Evasive Maneuvers
Range
-
Cast Time
-
Cooldown
-
GCD
1s

When your Health drops below 20%, your dodge chance will increase by 30% and your cooldown times will be reduced by 20%.

Passive Utility
Self

Level 14

Flash Trap
Flash Trap
2 Opportunity
Range
-
Cast Time
-
Cooldown
20s
GCD
1s

Place a trap for 60 sec that emits a burst of light and sound when the first enemy approaches, stunning them for 3s and Disorienting them for 10 sec, leaving them vulnerable to crowd-controlling effects.

Requires Stealth.

You can only have 2 traps active at the same tme.

Instant Utility
Ground
Opportunism
Opportunism
1 Opportunity
Range
-
Cast Time
-
Cooldown
30s
GCD
1s

Consume 1 Opportunity to grant yourself 500 Readiness.

Unable to be used when Readiness is full.

Instant Utility
Self
Physical

Level 15

Shadow Planning
Shadow Planning
1 Opportunity
Range
25m
Cast Time
5s
Cooldown
-
GCD
1s

Carefully plan your next attacks from the shadows, increasing your physical critical chance by 10% for 5 sec.

Requires Stealth.

Cast Utility
Self

Level 16

Fan of Knives
Fan of Knives
Range
-
Cast Time
-
Cooldown
30s
GCD
1s

Release a shower of knives, Physical damage to all enemies within 4m.

Instant Action
Self
Physical

Level 17

Wall Climber
Wall Climber
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Increases your Endurance by 15 and reduces the rate your Endurance drains while climbing by 10%.

Passive Utility
Self

Level 18

Escape Artist
Escape Artist
3 Opportunity
Range
-
Cast Time
0.8s
Cooldown
5m
GCD
1s

Throw a smoke bomb at your feet, automatically activating Shadow Walk for 5 sec, immediately ending combat and causing enemies to forget about you. After 5 sec, the Shadow Walk effect will end.

Shadow Walk must be memorized to activate Escape Artist.

Cast Action
Self
Shadow Step
Shadow Step
1 Opportunity
Range
25m
Cast Time
-
Cooldown
-
GCD
1s

Step through the shadows to the location you click, or directly behind your Offensive target if you have an enemy selected.

Requires Stealth.

Instant Utility
Offensive

Level 20

Sprint To The Shadows
Sprint To The Shadows
1 Opportunity
Range
-
Cast Time
-
Cooldown
5s
GCD
1s

Increases your Sprint speed by 25% for 6 sec. After this time, Escape Artist will activate automatically. When used in this way, Escape Artist’s cooldown time will be increased by 50%.

This ability is only usable if Escape Artist is on your bar and not on cooldown.

Instant Utility
Self
Trait: Subtle I
Trait: Subtle I
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Innate Passive.

Threat Generation reduced by 5%.

Trait
Self
Innate