Rogue Abilities
Level 1
Attack an enemy with a swift kick, dealing 8 - 8 Physical damage.
Generates 1 Oppurtunity when used.
Strike an enemy with deft motion, dealing 1 - 0 Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Level 2
Lacerate an enemy, dealing 13 - 13 Physical damage and causing Bleeding Wound, dealing 9 - 9 Physical damage every 2 sec for 12 sec.
Create a shadowy clone causing you to avoid incoming physical attacks for 2.5 seconds.
Walk in the shadows, making it hard for most enemies to detect you by sight or sound.
While Shadow Walking, you will generate 1 Opportunity every 3 sec and your Movement Speed is reduced by 20%.
Level 4
Consume all Opportunity points to activate.
While active, for the next 10 seconds the damage of your Physical Attacks is increased by 12.5% for each Opportunity Point consumed. These attacks will also bypass a portion of the enemies Armor Class.
Place a trap that will coil around the feet of the first enemy that approaches, rooting them in place for 15 sec sec. Any damage dealt to the target will have a 50% chance to break the root effect.
Traps will exist for 30 sec. Requires Shadow Walk.
Level 6
Create 5 vials of Synthetic Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 5 Poison Damage on attacks.
Strike an enemy with deft motion, dealing 1 - 0 Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Level 8
Impale an enemy with a vicious strike, dealing 55 - 55 Physical damage.
Must be behind the target. Requires a Piercing weapon.
Attack an enemy with a swift kick, dealing 20 - 20 Physical damage.
Generates 1 Oppurtunity when used.
Place a trap that will explode when the first enemy approaches, dealing 30 - 30 Fire damage.
Traps will exist for 30 sec. Requires Shadow Walk.
Waylay an enemy with a vicious blow, dealing 36 - 36 Physical damage.
Requires a Blunt or Slashing weapon.
Level 10
Gain unique bonuses based on your off-hand weapon type:
- Piercing will increase Haste by 3%.
- Slashing reduces the off-hand damage penalty by 5%.
- Blunt grants off-hand attacks a 5% chance to Stun for 0.
- Using a single weapon increases your Toxin proc chance by 5%.
Lacerate an enemy, dealing 23 - 23 Physical damage and causing Bleeding Wound, dealing 15 - 15 Physical damage every 2 sec for 12 sec.
Scatter caltrops at the feet of an enemy or the target location if no enemy is selected for 30 sec. All enemies will have their movement speed reduced by 30% for 3 seconds after stepping on the caltrops.
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 10% for 2 min.
Throw a flask filled with intoxicating fumes at an enemy, mesmerizing them for up to 15 sec. Any damage dealt to the target while mesmerized will break the effect.
Requires Shadow Walk. If used while the target is stunned by Flash Bomb, they will lose all threat against the caster.
Create 5 vials of Venomous Toxin.
Applying this toxin to your weapon will give it a 10% Chance to apply Venomous Wound to the target on each attack, dealing 10 - 10 poison damage every 2 sec seconds for 20 sec seconds.
Venomous Wound can stack up to 3 times.
Level 12
Throw a flash bomb at your feet, automatically activating Shadow Walk, Stunning foes within 3 meters for 3 sec.
Sacrifice 10% of your maximum health to create a Crude Reddened Elixir in your inventory.
When consumed, this Elixir will heal you for 10% of your maximum health.
Create 5 vials of Infectious Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 5 Disease Damage on attacks.
Unleash a two-fold attack, dealing 13 - 13 Physical damage and inflicting Toxic Wound, dealing 47 - 47 Poison damage every 3 sec for 30 sec sec.
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect:
- Reduce the enemy’s dodge rating by 20% for 12 sec.
- Increase your critical chance by 4% for 12 sec.
- Your abilities against the target have a 20% reduction in cooldown time for 12 sec.
- Cause the enemy to flee in fear for 5 sec.
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect:
- Reduce the enemy’s dodge rating by 25% for 12 sec.
- Increase your critical chance by 8% for 12 sec.
- Your abilities against the target have a 40% reduction in cooldown time for 12 sec.
- Cause the enemy to flee in fear for 5 sec.
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect:
- Reduce the enemy’s dodge rating by 30% for 12 sec.
- Increase your critical chance by 12% for 12 sec.
- Your abilities against the target have a 60% reduction in cooldown time for 12 sec.
- Cause the enemy to flee in fear for 5 sec.
Place a trap that releases a cloud of caustic vapors after the first enemy approaches, dealing poison damage over time to all nearby enemies for 20 sec seconds. Requires Stealth.
Level 14
When your Health drops below 20%, your Dodge chance will increase by 20% and your cooldown times will be reduced by 10%.
Keenly focus on openings in combat for 20 sec, allowing you to generate 1 Opportunity every 4 sec without using Shadow Walk.
Create 5 vials of Conductive Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 5 Shock Damage on attacks.
Create 5 vials of Incendiary Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 5 Fire Damage on attacks.
Strike an enemy with deft motion, dealing 1 - 0 Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Level 15
Carefully study your enemy from the shadows, increasing your chance to critically hit with your next damaging ability by 2% for each point of Opportunity you have when the attack is made. Requires Shadow Walk.
Level 16
Impale an enemy with a vicious strike, dealing 75 - 75 Physical damage.
Must be behind the target. Requires a Piercing weapon.
Attack an enemy with a swift kick, dealing 32 - 32 Physical damage.
Generates 1 Oppurtunity when used.
Throw a smoke bomb at your feet, automatically activating Shadow Walk for 5 sec, immediately ending combat and causing enemies to forget about you. After 5 sec, the Shadow Walk effect will end.
Shadow Walk must be memorized to activate Escape Artist.
Increases your Sprint speed by 25% for 6 sec. After this time, Escape Artist will activate automatically.
This ability is only usable if Escape Artist is on your bar and not on cooldown.
Create 5 vials of Improved Synthetic Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 8 Poison Damage on attacks.
Waylay an enemy with a vicious blow, dealing 56 - 56 Physical damage.
Requires a Blunt or Slashing weapon.
Level 18
Lacerate an enemy, dealing 33 - 33 Physical damage and causing Bleeding Wound, dealing 21 - 21 Physical damage every 2 sec for 12 sec.
Place a trap that will explode when the first enemy approaches, dealing 48 - 48 Fire damage.
Traps will exist for 30 sec. Requires Shadow Walk.
Release a flourish of razor-sharp knives, dealing 20 - 20 Physical damage to all enemies within 15m.
Perform a reckless attack with a 10% higher chance to miss. If the attack hits, it will critically hit for additional damage.
Place a trap that will coil around the feet of the first enemy that approaches, rooting them in place for 18 sec sec. Any damage dealt to the target will have a 50% chance to break the root effect.
Traps will exist for 30 sec. Requires Shadow Walk.
Create 5 vials of Medicinal Toxin.
Applying this toxin to your weapon will give it a 10% Chance to heal the user for 4 Health on successful attacks. The healing effect can only be triggered once every 3 seconds.
Create 5 vials of Improved Venomous Toxin.
Applying this toxin to your weapon will give it a 10% Chance to apply Venomous Wound to the target on each attack, dealing 20 - 20 poison damage every 2 sec seconds for 20 sec seconds.
Venomous Wound can stack up to 3 times.
Increases climbing speed by 5%.
Level 20
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 15% for 2 min.
Throw a flask filled with intoxicating fumes at an enemy, mesmerizing them for up to 18 sec. Any damage dealt to the target while mesmerized will break the effect.
Requires Shadow Walk. If used while the target is stunned by Flash Bomb, they will lose all threat against the caster.
Unleash a two-fold attack, dealing 19 - 19 Physical damage and inflicting Toxic Wound, dealing 47 - 47 Poison damage every 3 sec for 30 sec sec.
Level 22
Scatter caltrops at the feet of an enemy or the target location if no enemy is selected for 30 sec. All enemies will have their movement speed reduced by 35% for 3 seconds after stepping on the caltrops.
Sacrifice 12.5% of your maximum health to create a Reddened Elixir in your inventory.
When consumed, this Elixir will heal you for 12.5% of your maximum health.
Create 5 vials of Improved Infectious Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 8 Disease Damage on attacks.
Place a trap that releases a cloud of caustic vapors after the first enemy approaches, dealing poison damage over time to all nearby enemies for 20 sec seconds. Requires Stealth.
Strike an enemy with deft motion, dealing 1 - 0 Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Level 24
Impale an enemy with a vicious strike, dealing 100 - 100 Physical damage.
Must be behind the target. Requires a Piercing weapon.
Attack an enemy with a swift kick, dealing 44 - 44 Physical damage.
Generates 1 Oppurtunity when used.
Place a trap that emits a concussive blast when the first enemy approaches, stunning them for 4 sec and Disorienting them for 10 sec, leaving them vulnerable to crowd-controlling effects.
Traps will exist for 30 sec. Requires Shadow Walk.
Create 5 vials of Improved Conductive Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 8 shock Damage on attacks.
Create 5 vials of Improved Incendiary Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 8 Fire Damage on attacks.
Waylay an enemy with a vicious blow, dealing 76 - 76 Physical damage.
Requires a Blunt or Slashing weapon.
Level 26
Lacerate an enemy, dealing 43 - 43 Physical damage and causing Bleeding Wound, dealing 27 - 27 Physical damage every 2 sec for 12 sec.
Sacrifice 1 Opportunity to create a Cloudy Tincture.
You can consume the Cloudy Tincture later to gain 1 Opportunity.
Create 5 vials of Coagulating Toxin.
Applying this toxin to your weapon will give it a 10% Chance to reduce Incoming Healing on enemies that you strike by 25% for 10 seconds.
Create 5 vials of Filtered Synthetic Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 11 Poison Damage on attacks.
Create 5 vials of Filtered Venomous Toxin.
Applying this toxin to your weapon will give it a 10% Chance to apply Venomous Wound to the target on each attack, dealing 30 - 30 poison damage every 2 sec seconds for 20 sec seconds.
Venomous Wound can stack up to 3 times.
Increases climbing speed by 7.5%.
Level 28
Place a trap that will explode when the first enemy approaches, dealing 64 - 64 Fire damage.
Traps will exist for 30 sec. Requires Shadow Walk.
Perform a reckless attack with a 7% higher chance to miss. If the attack hits, it will critically hit for additional damage.
Create 5 vials of Improved Medicinal Toxin.
Applying this toxin to your weapon will give it a 10% Chance to heal the user for 6 Health on successful attacks. The healing effect can only be triggered once every 3 seconds.
Unleash a two-fold attack, dealing 25 - 25 Physical damage and inflicting Toxic Wound, dealing 47 - 47 Poison damage every 3 sec for 30 sec sec.
Level 30
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 20% for 2 min.
Throw a flask filled with intoxicating fumes at an enemy, mesmerizing them for up to 21 sec. Any damage dealt to the target while mesmerized will break the effect.
Requires Shadow Walk. If used while the target is stunned by Flash Bomb, they will lose all threat against the caster.
Place a trap that will coil around the feet of the first enemy that approaches, rooting them in place for 21 sec sec. Any damage dealt to the target will have a 50% chance to break the root effect.
Traps will exist for 30 sec. Requires Shadow Walk.
Strike an enemy with deft motion, dealing 1 - 0 Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Level 32
Attack an enemy with a swift kick, dealing 56 - 56 Physical damage.
Generates 1 Oppurtunity when used.
Scatter caltrops at the feet of an enemy or the target location if no enemy is selected for 30 sec. All enemies will have their movement speed reduced by 40% for 3 seconds after stepping on the caltrops.
Sacrifice 15% of your maximum health to create an Improved Reddened Elixir in your inventory.
When consumed, this Elixir will heal you for 15% of your maximum health.
Create 5 vials of Filtered Infectious Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 11 Disease Damage on attacks.
Place a trap that releases a cloud of caustic vapors after the first enemy approaches, dealing poison damage over time to all nearby enemies for 20 sec seconds. Requires Stealth.
Level 34
Lacerate an enemy, dealing 53 - 53 Physical damage and causing Bleeding Wound, dealing 33 - 33 Physical damage every 2 sec for 12 sec.
Place a trap that emits a concussive blast when the first enemy approaches, stunning them for 5 sec and Disorienting them for 10 sec, leaving them vulnerable to crowd-controlling effects.
Traps will exist for 30 sec. Requires Shadow Walk.
Create 5 vials of Filtered Conductive Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 11 Shock Damage on attacks.
Create 5 vials of Filtered Incendiary Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 11 Fire Damage on attacks.
Create 5 vials of Purified Venomous Toxin.
Applying this toxin to your weapon will give it a 10% Chance to apply Venomous Wound to the target on each attack, dealing 40 - 40 poison damage every 2 sec seconds for 20 sec seconds.
Venomous Wound can stack up to 3 times.
Level 36
Sacrifice 2 Opportunity to create an Improved Cloudy Tincture.
You can consume the Improved Cloudy Tincture later to gain 2 Opportunity.
Release a flourish of razor-sharp knives, dealing 32 - 32 Physical damage to all enemies within 15m.
Create 5 vials of Purified Synthetic Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 14 Poison Damage on attacks.
Unleash a two-fold attack, dealing 31 - 31 Physical damage and inflicting Toxic Wound, dealing 47 - 47 Poison damage every 3 sec for 30 sec sec.
Increases climbing speed by 10%.
Level 38
Place a trap that will explode when the first enemy approaches, dealing 80 - 80 Fire damage.
Traps will exist for 30 sec. Requires Shadow Walk.
Perform a reckless attack with a 5% higher chance to miss. If the attack hits, it will critically hit for additional damage.
Create 5 vials of Improved Coagulating Toxin.
Applying this toxin to your weapon will give it a 10% Chance to reduce Incoming Healing on enemies that you strike by 25% for 10 seconds.
Create 5 vials of Filtered Medicinal Toxin.
Applying this toxin to your weapon will give it a 10% Chance to heal the user for 8 Health on successful attacks. The healing effect can only be triggered once every 3 seconds.
Strike an enemy with deft motion, dealing 1 - 0 Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Level 40
Attack an enemy with a swift kick, dealing 68 - 68 Physical damage.
Generates 1 Oppurtunity when used.
Hurl your grappling hook to snag an enemy and pull them to your location. Follow with a Shiv, dealing 4 - 5 Physical damage.
Throw a flask filled with intoxicating fumes at an enemy, mesmerizing them for up to 24 sec. Any damage dealt to the target while mesmerized will break the effect.
Requires Shadow Walk. If used while the target is stunned by Flash Bomb, they will lose all threat against the caster.
Create 5 vials of Purified Infectious Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 14 Disease Damage on attacks.
Level 42
Lacerate an enemy, dealing 63 - 63 Physical damage and causing Bleeding Wound, dealing 39 - 39 Physical damage every 2 sec for 12 sec.
Scatter caltrops at the feet of an enemy or the target location if no enemy is selected for 30 sec. All enemies will have their movement speed reduced by 50% for 3 seconds after stepping on the caltrops.
Sacrifice 18% of your maximum health to create an Advanced Reddened Elixir in your inventory.
When consumed, this Elixir will heal you for 18% of your maximum health.
Place a trap that will coil around the feet of the first enemy that approaches, rooting them in place for 24 sec sec. Any damage dealt to the target will have a 50% chance to break the root effect.
Traps will exist for 30 sec. Requires Shadow Walk.
Create 5 vials of Purified Conductive Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 14 Shock Damage on attacks.
Create 5 vials of Purified Incendiary Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 14 Fire Damage on attacks.
Place a trap that releases a cloud of caustic vapors after the first enemy approaches, dealing poison damage over time to all nearby enemies for 20 sec seconds. Requires Stealth.
Level 44
Place a trap that emits a concussive blast when the first enemy approaches, stunning them for 6 sec and Disorienting them for 10 sec, leaving them vulnerable to crowd-controlling effects.
Traps will exist for 30 sec. Requires Shadow Walk.
Create 5 vials of Blended Venomous Toxin.
Applying this toxin to your weapon will give it a 10% Chance to apply Venomous Wound to the target on each attack, dealing 50 - 50 poison damage every 2 sec seconds for 20 sec seconds.
Venomous Wound can stack up to 3 times.
Unleash a two-fold attack, dealing 37 - 37 Physical damage and inflicting Toxic Wound, dealing 47 - 47 Poison damage every 3 sec for 30 sec sec.
Level 46
Sacrifice 3 Opportunity to create an Advanced Cloudy Tincture.
You can consume the Advanced Cloudy Tincture later to gain 3 Opportunity.
Release a flourish of razor-sharp knives, dealing 38 - 38 Physical damage to all enemies within 15m.
Create 5 vials of Blended Synthetic Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 18 Poison Damage on attacks.
Strike an enemy with deft motion, dealing 1 - 0 Physical damage and generating 25% less Threat than normal attacks. Veiled Strike will deal bonus damage when executed from behind the target.
Increases climbing speed by 12.5%.
Level 48
Impale an enemy with a vicious strike, dealing 160 - 160 Physical damage.
Must be behind the target. Requires a Piercing weapon.
Attack an enemy with a swift kick, dealing 80 - 80 Physical damage.
Generates 1 Oppurtunity when used.
Place a trap that will explode when the first enemy approaches, dealing 96 - 96 Fire damage.
Traps will exist for 30 sec. Requires Shadow Walk.
Create 5 vials of Blended Infectious Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 18 Disease Damage on attacks.
Create 5 vials of Purified Medicinal Toxin.
Applying this toxin to your weapon will give it a 10% Chance to heal the user for 10 Health on successful attacks. The healing effect can only be triggered once every 3 seconds.
Waylay an enemy with a vicious blow, dealing 136 - 136 Physical damage.
Requires a Blunt or Slashing weapon.
Level 50
Lacerate an enemy, dealing 78 - 78 Physical damage and causing Bleeding Wound, dealing 48 - 48 Physical damage every 2 sec for 12 sec.
Throw a flask filled with a highly corrosive compound at your enemy, reducing Armor Class by 30% for 2 min.
Throw a flask filled with intoxicating fumes at an enemy, mesmerizing them for up to 28 sec. Any damage dealt to the target while mesmerized will break the effect.
Requires Shadow Walk. If used while the target is stunned by Flash Bomb, they will lose all threat against the caster.
Create 5 vials of Filtered Coagulating Toxin.
Applying this toxin to your weapon will give it a 10% Chance to reduce Incoming Healing on enemies that you strike by 25% for 10 seconds.
Create 5 vials of Blended Conductive Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 18 Shock Damage on attacks.
Create 5 vials of Blended Incendiary Toxin.
Applying this toxin to your weapon will give it a 10% Chance to deal an additional 18 Fire Damage on attacks.





























