Ranger Abilities

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Level 1

Forage
Forage
Range
-
Cast Time
3s
Cooldown
30s
GCD
1s

Survey the surrounding area for a chance of finding natural food, drink or unique ingredients the Ranger can use to create balms, tonics, coatings and more.

Cast Utility
Self
Survival Shot
Survival Shot
1000 Readiness
Range
5m - 25m
Cast Time
-
Cooldown
5s
GCD
1s

Ranger Technique

Deals damage to the target, dealing bonus damage if flanking.

Damage Modifiers: STR, DEX

Instant
Offensive
Survival Strike
Survival Strike
1000 Readiness
Range
3m
Cast Time
-
Cooldown
5s
GCD
1s

Ranger Technique

Deals damage to the target, dealing bonus damage if flanking.

Damage Modifiers: STR, DEX

Instant
Offensive
Physical
Tracking
Tracking
Range
-
Cast Time
-
Cooldown
8s
GCD
1s

Your skill in Tracking allows you to find specific targets in a large area by tracking their location.

Instant Utility
Ground
Valeguard's Stride
Valeguard's Stride
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Your Movement Speed is increased by 5% while outdoors.

Passive Utility
Self
Innate

Level 2

Swift Shot
Swift Shot
Range
5m - 25m
Cast Time
-
Cooldown
8s
GCD
1s

A swift shot that increases your Momentum by a small amount.

Instant Action
Offensive

Level 4

Fray
Fray
Range
3m
Cast Time
-
Cooldown
10s
GCD
1s

A swift strike that shifts your center of gravity, giving you a 40% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.

Instant Action
Offensive

Level 6

Fickle Healing
Fickle Healing
2 Mana
Range
25m
Cast Time
2s
Cooldown
3s
GCD
1s

Harness druidic magic to heal the target of minor wounds.

Cast Action
Defensive
Nature

Level 8

Fractal Arrow
Fractal Arrow
Range
5m - 25m
Cast Time
1s
Cooldown
20s
GCD
1s

Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.

Cast Action
Offensive
Moonrose Balm
Moonrose Balm
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Create a simple balm that increases your natural health regeneration by 1 for 24 minutes.

Requires Moonrose Petals.

Cast Utility
Self

Level 10

Engage
Engage
60 Momentum
Range
6m - 25m
Cast Time
-
Cooldown
10s
GCD
1s

Leap into battle to engage your enemy in melee combat. Grants initiative, which guarantees your next melee ability will critically hit.

Instant Action
Offensive
Withdraw
Withdraw
60 Momentum
Range
-
Cast Time
-
Cooldown
10s
GCD
1s

Kick off of the target, vaulting backwards from your current position and granting Initiative, which guarantees your next ranged ability will critically hit.

Instant Action
Offensive

Level 12

Aim to Kill
Aim to Kill
Range
5m - 25m
Cast Time
1.5s
Cooldown
20s
GCD
1s

Rapidly fire 3 arrows at the target, dealing increased Physical Damage for every 25% Health missing from the target.

Channeled Action
Offensive
Brightfire Sap
Brightfire Sap
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Create a vial of Brightfire Sap. Applying this sap to your primary weapon will cause it to glow as a weak light source for 24 min.

Requires Brightfire Sap.

Cast Utility
Self
Ground Scout
Ground Scout
Range
-
Cast Time
1s
Cooldown
1s
GCD
1s

Befriend a small rat to scout a short distance ahead.

Channeled Action
Self
Rip
Rip
Range
3m
Cast Time
-
Cooldown
10s
GCD
1s

A swift strike that shifts your center of gravity, giving you a 45% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.

Instant Action
Offensive

Level 14

Beckon Grizzly
Beckon Grizzly
30 Momentum
Range
25m
Cast Time
-
Cooldown
30s
GCD
1s

Beckon a Grizzly Bear into battle for a short time, rushing your target and stunning them for 3 sec.

Instant Action
Offensive
Hamstring Trap
Hamstring Trap
20 Momentum
Range
15m
Cast Time
-
Cooldown
1s
GCD
1s

Place a trap for 60 sec that will coil around the feet of the first enemy to approach, reducing their movement speed by 50% for 20 sec.

Instant Utility
Ground

Level 16

Ferocious Assault
Ferocious Assault
Range
3m
Cast Time
1.5s
Cooldown
20s
GCD
1s

Unleash a flurry of rapid strikes, inflicting high Physical damage and interrupting the target’s spell casting.

Channeled Action
Offensive
Flare
Flare
Range
25m
Cast Time
-
Cooldown
1s
GCD
1s

Launch a burning arrow that sticks into the ground at target location, acting as a torch for a short time.

Requires Flint Powder.

Instant Utility
Ground
Minor Healing
Minor Healing
2 Mana
Range
25m
Cast Time
2s
Cooldown
3s
GCD
1s

Harness druidic magic to heal the target of minor wounds.

Cast Action
Defensive
Nature

Level 18

Beckon Panther
Beckon Panther
30 Momentum
Range
25m
Cast Time
-
Cooldown
30s
GCD
1s

When your target is below 30% health, beckon a panther into battle to pounce on the target, dealing critical physical damage and snaring the target for 4 sec.

Instant Action
Offensive
Glass Arrow
Glass Arrow
Range
5m - 25m
Cast Time
1s
Cooldown
20s
GCD
1s

Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.

Cast Action
Offensive

Level 20

Flying Scout
Flying Scout
Range
-
Cast Time
1s
Cooldown
1s
GCD
1s

Befriend a hawk to scout the surrounding area from the sky.

Channeled Action
Self
Lash
Lash
Range
3m
Cast Time
-
Cooldown
10s
GCD
1s

A swift strike that shifts your center of gravity, giving you a 50% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.

Instant Action
Offensive
Sniper Shot
Sniper Shot
Range
5m - 25m
Cast Time
-
Cooldown
30s
GCD
1s

Take aim with a powerful shot, gaining power over the next 2.5 seconds. Bypasses some of the enemies Armor.

To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using keybinds, press and hold the key to fully charge, or release the key early to execute the attack.

Charged Action
Offensive

Level 22

Hidden Snare Trap
Hidden Snare Trap
20 Momentum
Range
15m
Cast Time
-
Cooldown
1m
GCD
1s

Place a trap for 60 sec that will coil around the feet of the first enemy to approach, Rooting them in place for 60 sec. Damage dealt will break the Root effect.

Requires Trap Parts.

Instant Utility
Ground