Ranger Abilities
Level 1
Strike an enemy with a furious blow, dealing 10 - 10 Physical damage.
Place a trap that will clamp around the feet of the first enemy that approaches, reducing their movement speed by -40% for 20 sec.
Traps will exist for 30 sec.
Release a whistling arrow at an enemy for 0 - 0 Physical damage, with a 50% chance to fire a second arrow.
Instantly fire an arrow at an enemy, dealing 0 - 0 Physical damage.
Level 2
Your Movement Speed is increased by 5% while outdoors.
Level 4
Unleash a swift attack, dealing 12 - 12 Physical damage, with a 50% chance to perform a second strike.
Level 6
Harness druidic magic to heal an ally’s wounds, restoring 11 Health and then 5 Health every 2 sec for 6 sec.
Strike an enemy with a furious blow, dealing 14 - 14 Physical damage.
Pacify an animal’s will, reducing their assist radius by -40% for 10 sec. This will make nearby animals that would normally assist the target less likely to do so. Works on animals up to level 14.
Level 8
Blast an enemy with druidic magic, dealing 27 - 30 Nature damage.
Fire an arrow that shatters on impact, dealing 0 - 0 Physical damage and applies Shrapnel, causing the target to bleed for 0 Physical damage every 2 sec for 18 sec.
Release a whistling arrow at an enemy for 0 - 0 Physical damage, with a 50% chance to fire a second arrow.
Level 10
Leap into battle to engage an enemy up to 15 meters away.
Unleash a flurry of rapid strikes, inflicting 10 - 10 Physical damage per hit.
Instantly fire an arrow at an enemy, dealing 0 - 0 Physical damage.
Your experience in survival and traversing diverse environments allows you to track specific targets in a large area, leading you to their location.
Rapidly fire 3 arrows at an enemy, dealing 0 - 0 Physical damage with each shot. The damage of each shot increases for every 25% Health missing from the target.
Kick off an enemy, vaulting backwards from your current position.
Level 12
Beckon a pack of wolves to run alongside you, dramatically increasing your movement speed for a short time.
Create 5 vials of Brightfire Sap. Applying this sap to your primary weapon will grant it +2 fire damage and cause it to glow as a weak light source for 36 min.
Requires Brightfire Sap.
Create 5 vials of Potent Brightfire Sap. Applying this sap to your primary weapon will grant it +4 fire damage and cause it to glow as a weak light source for 36 min.
Requires Brightfire Sap.
Create 5 vials of Purified Brightfire Sap. Applying this sap to your primary weapon will grant it +6 fire damage and cause it to glow as a weak light source for 36 min.
Requires Brightfire Sap.
Create 5 vials of Blended Brightfire Sap. Applying this sap to your primary weapon will grant it +8 fire damage and cause it to glow as a weak light source for 36 min.
Requires Brightfire Sap.
Place a trap that will clamp around the feet of the first enemy that approaches, reducing their movement speed by -45% for 20 sec.
Traps will exist for 30 sec.
Unleash a swift attack, dealing 12 - 12 Physical damage, with a 50% chance to perform a second strike.
Level 14
Beckon a young grizzly in battle to charge an enemy, dealing 15 - 15 Physical damage and stunning the target for 2 sec.
Strike an enemy with a furious blow, dealing 20 - 20 Physical damage.
Create 5 vials of Moonrose Balm. Applying this nectar to your primary weapon will grant it +2 magic damage and cause it to glow as a weak light source for 36 min.
Requires Moonrose Petals.
Level 16
Blast an enemy with druidic magic, dealing 45 - 50 Nature damage.
Harness druidic magic to heal an ally’s wounds, restoring 23 Health and then 10 Health every 2 sec for 6 sec.
Release a whistling arrow at an enemy for 0 - 0 Physical damage, with a 50% chance to fire a second arrow.
Pacify an animal’s will, reducing their assist radius by -40% for 10 sec. This will make nearby animals that would normally assist the target less likely to do so. Works on animals up to level 24.
Level 18
Beckon a panther in battle when an enemy is at 30% Health or less, dealing 8 - 8 Physical damage and causing Ankle Rip, reducing the target’s movement speed by -30% for 6 sec.
This attack has a 20% bonus chance to critically hit.
Fire an arrow that shatters on impact, dealing 0 - 0 Physical damage and applies Shrapnel, causing the target to bleed for 0 Physical damage every 2 sec for 18 sec.
Unleash a flurry of rapid strikes, inflicting 15 - 15 Physical damage per hit.
Instantly fire an arrow at an enemy, dealing 0 - 0 Physical damage.
Level 20
Unleash a swift attack, dealing 12 - 12 Physical damage, with a 50% chance to perform a second strike.
Befriend a small rat to scout a short distance ahead.
Rapidly fire 3 arrows at an enemy, dealing 0 - 0 Physical damage with each shot. The damage of each shot increases for every 25% Health missing from the target.
Level 22
Strike an enemy with a furious blow, dealing 26 - 26 Physical damage.
Create 5 vials of Moonrose Balm. Applying this nectar to your primary weapon will grant it +4 magic damage and cause it to glow as a weak light source for 36 min.
Requires Moonrose Petals.
Level 24
Imbue the aspect of the wolf into your target, increasing their movement speed by 13% while active. This movement speed bonus will scale with your level.
Beckon a great bear in battle to charge an enemy, dealing 23 - 23 Physical damage and stunning the target for 2 sec.
Blast an enemy with druidic magic, dealing 63 - 70 Nature damage.
Place a trap that will clamp around the feet of the first enemy that approaches, reducing their movement speed by -50% for 20 sec.
Traps will exist for 30 sec.
Release a whistling arrow at an enemy for 0 - 0 Physical damage, with a 50% chance to fire a second arrow.
Create a mixture made from the iridescent oil of the phosfila beetle. Coating yourself in this mixture will render you invisible to most non-magical creatures for up to 1 min.
After using this ability, you will not be able to camoflauge again for 3 min.
Requires Phosfila Beetle Oil which can be found by foraging in certain zones.
Level 26
Harness druidic magic to heal an ally’s wounds, restoring 41 Health and then 23 Health every 2 sec for 6 sec.
Pacify an animal’s will, reducing their assist radius by -40% for 10 sec. This will make nearby animals that would normally assist the target less likely to do so. Works on animals up to level 34.
Instantly fire an arrow at an enemy, dealing {SwiftShot1Min} - {SwiftShot1Max} Physical damage.
Level 28
Fire an arrow that shatters on impact, dealing 0 - 0 Physical damage and applies Shrapnel, causing the target to bleed for 0 Physical damage every 2 sec for 18 sec.
Unleash a swift attack, dealing 12 - 12 Physical damage, with a 50% chance to perform a second strike.
Unleash a flurry of rapid strikes, inflicting 20 - 20 Physical damage per hit.
Level 30
Strike an enemy with a furious blow, dealing 32 - 32 Physical damage.
Befriend a hawk to scout the surrounding area from the sky.
Create 5 vials of Moonrose Balm. Applying this nectar to your primary weapon will grant it +6 magic damage and cause it to glow as a weak light source for 36 min.
Requires Moonrose Petals.
Rapidly fire 3 arrows at an enemy, dealing 0 - 0 Physical damage with each shot. The damage of each shot increases for every 25% Health missing from the target.
Level 32
Blast an enemy with druidic magic, dealing 81 - 90 Nature damage.
Level 34
Beckon an ironback bear in battle to charge an enemy, dealing 31 - 31 Physical damage and stunning the target for 2 sec.
Instantly fire an arrow at an enemy, dealing {SwiftShot1Min} - {SwiftShot1Max} Physical damage.
Level 36
Harness druidic magic to heal an ally’s wounds, restoring 59 Health and then 38 Health every 2 sec for 6 sec.
Place a trap that will clamp around the feet of the first enemy that approaches, reducing their movement speed by -55% for 20 sec.
Traps will exist for 30 sec.
Unleash a swift attack, dealing 12 - 12 Physical damage, with a 50% chance to perform a second strike.
Pacify an animal’s will, reducing their assist radius by -40% for 10 sec. This will make nearby animals that would normally assist the target less likely to do so. Works on animals up to level 44.
Level 38
Strike an enemy with a furious blow, dealing 38 - 38 Physical damage.
Fire an arrow that shatters on impact, dealing 0 - 0 Physical damage and applies Shrapnel, causing the target to bleed for 0 Physical damage every 2 sec for 18 sec.
Create 5 vials of Moonrose Balm. Applying this nectar to your primary weapon will grant it +8 magic damage and cause it to glow as a weak light source for 36 min.
Requires Moonrose Petals.
Unleash a flurry of rapid strikes, inflicting 25 - 25 Physical damage per hit.
Level 40
Blast an enemy with druidic magic, dealing 108 - 120 Nature damage.
Harness druidic magic to enhance the properties of the phosfila beetle oil, rendering you invisible to most non-magical creatures for up to 2 min.
After using this ability, you will not be able to camoflauge again for 2 min.
Requires Phosfila Beetle Oil which can be found by foraging in certain zones.
Release a whistling arrow at an enemy for 0 - 0 Physical damage, with a 50% chance to fire a second arrow.
Rapidly fire 3 arrows at an enemy, dealing 0 - 0 Physical damage with each shot. The damage of each shot increases for every 25% Health missing from the target.
Level 42
Instantly fire an arrow at an enemy, dealing {SwiftShot1Min} - {SwiftShot1Max} Physical damage.
Level 44
Beckon a Thunderpaw in battle to charge an enemy, dealing 37 - 37 Physical damage and stunning the target for 2 sec.
Unleash a swift attack, dealing 12 - 12 Physical damage, with a 50% chance to perform a second strike.
Level 46
Harness druidic magic to heal an ally’s wounds, restoring 77 Health and then 62 Health every 2 sec for 6 sec.
Strike an enemy with a furious blow, dealing 44 - 44 Physical damage.
Create 5 vials of Moonrose Balm. Applying this nectar to your primary weapon will grant it +10 magic damage and cause it to glow as a weak light source for 36 min.
Requires Moonrose Petals.
Pacify an animal’s will, reducing their assist radius by -40% for 10 sec. This will make nearby animals that would normally assist the target less likely to do so. Works on animals up to level 50.
Level 48
Blast an enemy with druidic magic, dealing 135 - 150 Nature damage.
Place a trap that will clamp around the feet of the first enemy that approaches, reducing their movement speed by UNKNOWN for 20 sec.
Traps will exist for 30 sec.
Unleash a flurry of rapid strikes, inflicting 30 - 30 Physical damage per hit.
Level 50
Instantly fire an arrow at an enemy, dealing {SwiftShot1Min} - {SwiftShot1Max} Physical damage.
Rapidly fire 3 arrows at an enemy, dealing 0 - 0 Physical damage with each shot. The damage of each shot increases for every 25% Health missing from the target.
























