Ranger Abilities
Level 1
Survey the surrounding area for a chance of finding natural food, drink or unique ingredients the Ranger can use to create balms, tonics, coatings and more.
Ranger Technique
Deals damage to the target, dealing bonus damage if flanking.
Damage Modifiers: STR, DEX
Ranger Technique
Deals damage to the target, dealing bonus damage if flanking.
Damage Modifiers: STR, DEX
Your skill in Tracking allows you to find specific targets in a large area by tracking their location.
Your Movement Speed is increased by 5% while outdoors.
Level 2
A swift shot that increases your Momentum by a small amount.
Level 4
A swift strike that shifts your center of gravity, giving you a 40% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.
Level 6
Harness druidic magic to heal the target of minor wounds.
Level 8
Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.
Create a simple balm that increases your natural health regeneration by 1 for 24 minutes.
Requires Moonrose Petals.
Level 10
Leap into battle to engage your enemy in melee combat. Grants initiative, which guarantees your next melee ability will critically hit.
Kick off of the target, vaulting backwards from your current position and granting Initiative, which guarantees your next ranged ability will critically hit.
Level 12
Rapidly fire 3 arrows at the target, dealing increased Physical Damage for every 25% Health missing from the target.
Create a vial of Brightfire Sap. Applying this sap to your primary weapon will cause it to glow as a weak light source for 24 min.
Requires Brightfire Sap.
Befriend a small rat to scout a short distance ahead.
A swift strike that shifts your center of gravity, giving you a 45% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.
Level 14
Beckon a Grizzly Bear into battle for a short time, rushing your target and stunning them for 3 sec.
Place a trap for 60 sec that will coil around the feet of the first enemy to approach, reducing their movement speed by 50% for 20 sec.
Level 16
Unleash a flurry of rapid strikes, inflicting high Physical damage and interrupting the target’s spell casting.
Launch a burning arrow that sticks into the ground at target location, acting as a torch for a short time.
Requires Flint Powder.
Harness druidic magic to heal the target of minor wounds.
Level 18
When your target is below 30% health, beckon a panther into battle to pounce on the target, dealing critical physical damage and snaring the target for 4 sec.
Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.
Level 20
Befriend a hawk to scout the surrounding area from the sky.
A swift strike that shifts your center of gravity, giving you a 50% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.
Take aim with a powerful shot, gaining power over the next 2.5 seconds. Bypasses some of the enemies Armor.
To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using keybinds, press and hold the key to fully charge, or release the key early to execute the attack.
Level 22
Place a trap for 60 sec that will coil around the feet of the first enemy to approach, Rooting them in place for 60 sec. Damage dealt will break the Root effect.
Requires Trap Parts.