Ranger Abilities

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Level 1

Range
-
Cast Time
3s
Cooldown
30s
GCD
1s

Survey the surrounding area for a chance of finding natural food, drink or unique ingredients the Ranger can use to create balms, tonics, coatings and more.

Cast Utility
Self
Survival Shot
Survival Shot
1000 Readiness
Range
5m - 25m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Deals damage to the target, dealing bonus damage if flanking.

Damage Modifiers: DEX

Technique
Offensive
Survival Strike
Survival Strike
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Deals damage to the target, dealing bonus damage if flanking.

Damage Modifiers: STR

Technique
Offensive
Physical
Range
-
Cast Time
-
Cooldown
8s
GCD
1s

Your skill in Tracking allows you to find specific targets in a large area by tracking their location.

Instant Utility
Ground

Level 2

Range
5m - 25m
Cast Time
-
Cooldown
8s
GCD
1s

A swift shot that increases your Momentum by a small amount.

Damage Modifier: DEX

Instant Action
Offensive
Range
-
Cast Time
-
Cooldown
-
GCD
1s

Your Movement Speed is increased by 5% while outdoors.

Passive Utility
Self
Innate

Level 3

Exposure
Exposure
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

Melee Technique

Puts your target in the [Exposed] state for 30 seconds. (Duration impacted by diminishing returns.)

The [Exposed] state can be manipulated by other techniques to cause additional effects.

Technique
Offensive
Physical

Level 4

Range
3m
Cast Time
-
Cooldown
10s
GCD
1s

A swift strike that shifts your center of gravity, giving you a 40% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.

Damage Modifier: AGI

Instant Action
Offensive

Level 5

Bramble Shot
Bramble Shot
1000 Readiness
Range
5m - 25m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Deals minor damage to the target and exploits the [Opening Gap] state.

Ranged - Creates [Pierced Armor], reducing their Armor Class by 20%.

Damage Modifiers: DEX

Technique
Offensive
Bramble Sting
Bramble Sting
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Piercing - Creates [Pierced Armor], reducing their Armor Class by 20%.

Slashing - Creates [Defenseless], reducing their chance to evade physical attacks.

Blunt - Creates [Restrained, reducing their action speed by 25%.

Requires primary weapon skill of 16.

Damage Modifiers: STR

Technique
Offensive
Physical

Level 6

Range
25m
Cast Time
2s
Cooldown
3s
GCD
1s

Harness druidic magic to heal the target of minor wounds.

Healing Modifier: WIS

Cast Action
Defensive
Nature

Level 7

Hunter's Precision
Hunter's Precision
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Deals damage to the target, bypassing some of the target’s Armor Class.

Requires primary weapon skill of 22.
Damage Modifiers: STR

Technique
Offensive
Physical
Precision Arrow
Precision Arrow
1000 Readiness
Range
5m - 25m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Deals damage to the target, bypassing some of the targets Armor Class.

Damage Modifiers: DEX

Technique
Offensive

Level 8

Range
5m - 25m
Cast Time
1s
Cooldown
20s
GCD
1s

Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.

Damage Modifiers: AGI

Cast Action
Offensive
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Create a simple balm that increases your natural health regeneration by 1 for 24 minutes.

Requires Moonrose Petals.

Cast Utility
Self

Level 10

Range
25m
Cast Time
1s
Cooldown
4s
GCD
1s

Strike an enemy with a shock of druidic magic, dealing Nature damage.

Damage Modifiers: WIS

Cast Action
Offensive
Evocation
Nature
Engage
Engage
60 Momentum
Range
6m - 25m
Cast Time
-
Cooldown
10s
GCD
1s

Leap into battle to engage your enemy in melee combat. Grants initiative, which guarantees your next melee ability will critically hit.

Instant Action
Offensive
Physical
Range
5m - 25m
Cast Time
-
Cooldown
8s
GCD
1s

A swift shot that increases your Momentum by a small amount.

Damage Modifier: DEX

Instant Action
Offensive
Withdraw
Withdraw
60 Momentum
Range
-
Cast Time
-
Cooldown
10s
GCD
1s

Kick off of the target, vaulting backwards from your current position and granting Initiative, which guarantees your next ranged ability will critically hit.

Instant Action
Offensive
Physical

Level 11

True Shot
True Shot
1000 Readiness
Range
5m - 25m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Take a precise shot at the enemy, rarely missing your mark.

Damage Modifiers: DEX

Technique
Offensive
True Strike
True Strike
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Take a precise swipe at the enemy, rarely missing your mark.

Requires primary weapon skill of 34.

Damage Modifiers: STR

Technique
Offensive
Physical

Level 12

Range
5m - 25m
Cast Time
1.5s
Cooldown
20s
GCD
1s

Rapidly fire 3 arrows at the target, dealing increased Physical Damage for every 25% Health missing from the target.

Channeled Action
Offensive
Range
-
Cast Time
5s
Cooldown
-
GCD
1s

Create a vial of Brightfire Sap. Applying this sap to your primary weapon will cause it to glow as a weak light source for 24 min.

Requires Brightfire Sap.

Cast Utility
Self
Range
-
Cast Time
1s
Cooldown
1s
GCD
1s

Befriend a small rat to scout a short distance ahead.

Channeled Utility
Self
Range
3m
Cast Time
-
Cooldown
10s
GCD
1s

A swift strike that shifts your center of gravity, giving you a 45% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.

Damage Modifiers: AGI

Instant Action
Offensive

Level 14

Beckon Grizzly
Beckon Grizzly
30 Momentum
Range
25m
Cast Time
-
Cooldown
30s
GCD
1s

Beckon a Grizzly Bear into battle for a short time, rushing your target and stunning them for 3 sec.

Instant Action
Offensive
Hamstring Trap
Hamstring Trap
20 Momentum
Range
15m
Cast Time
-
Cooldown
1s
GCD
1s

Place a trap for 60 sec that will coil around the feet of the first enemy to approach, reducing their movement speed by 50% for 20 sec.

Requires Trap Parts.

Instant Utility
Ground
Range
15m
Cast Time
-
Cooldown
1m
GCD
1s

Place a trap for 60 sec that will coil around the feet of the first enemy to approach, Rooting them in place for 60 sec. Damage dealt will break the Root effect.

Requires Trap Parts.

Instant Utility
Ground
Range
-
Cast Time
5s
Cooldown
3s
GCD
1s

Create a refreshing tonic that restores 15 Momentum and quenches a small amount of thirst.

Requires Wild Hyacinth which can be found by foraging in certain zones.

Cast Utility
Self

Level 15

Sabotage
Sabotage
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Deals minor damage to the target and creates a unique state based on your current primary weapon.

Piercing - Creates [Disorient] for 60 seconds.

Slashing - Creates [Light Bleed] for 20 seconds.

Blunt - Creates [Stunned] for 3 seconds.

Requires primary weapon skill of 46.

Damage Modifiers: STR

Technique
Offensive
Physical
Sabotage Barrage
Sabotage Barrage
1000 Readiness
Range
5m - 25m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Deals minor damage to the target and creates the [Disorient] state for 60 seconds.

Damage Modifiers: DEX

Technique
Offensive

Level 16

Range
25m
Cast Time
2s
Cooldown
3s
GCD
1s

Harness druidic magic to heal the target of minor wounds.

Healing Modifier: WIS

Cast Action
Defensive
Nature
Range
3m
Cast Time
1.5s
Cooldown
20s
GCD
1s

Unleash a flurry of rapid strikes, inflicting high Physical damage and interrupting the target’s spell casting.

Channeled Action
Offensive
Range
25m
Cast Time
-
Cooldown
1s
GCD
1s

Launch a burning arrow that sticks into the ground at target location, acting as a torch for a short time.

Requires Flint Powder.

Instant Utility
Ground

Level 18

Beckon Panther
Beckon Panther
30 Momentum
Range
25m
Cast Time
-
Cooldown
30s
GCD
1s

When your target is below 30% health, beckon a panther into battle to pounce on the target, dealing critical physical damage and snaring the target for 4 sec.

Instant Action
Offensive
Range
5m - 25m
Cast Time
1s
Cooldown
20s
GCD
1s

Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.

Damage Modifiers: AGI

Cast Action
Offensive

Level 19

Range
5m - 25m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Perform an attack that also increases your momentum.

Damage Modifiers: AGI

Technique
Offensive

Level 20

Range
25m
Cast Time
1s
Cooldown
4s
GCD
1s

Strike an enemy with a shock of druidic magic, dealing Nature damage.

Damage Modifiers: WIS

Cast Action
Offensive
Evocation
Nature
Range
-
Cast Time
1s
Cooldown
1s
GCD
1s

Befriend a hawk to scout the surrounding area from the sky.

Channeled Utility
Self
Range
-
Cast Time
2s
Cooldown
2m
GCD
1s

Speak a word of command to a target animal, converting them to a friendly target for 30 sec.

Cast Action
Offensive
Range
3m
Cast Time
-
Cooldown
10s
GCD
1s

A swift strike that shifts your center of gravity, giving you a 50% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.

Damage Modifiers: AGI

Instant Action
Offensive
Range
5m - 25m
Cast Time
-
Cooldown
30s
GCD
1s

Take aim with a powerful shot, gaining power over the next 2.5 seconds. Bypasses some of the enemies Armor.

To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using keybinds, press and hold the key to fully charge, or release the key early to execute the attack.

Damage Modifiers: STR, DEX

Charged Action
Offensive

Level 22

Range
-
Cast Time
5s
Cooldown
3s
GCD
1s

Create a simple salve that increases your natural health regeneration by 2 for 24 minutes.

Reqquires Moonrose Petals.

Cast Utility
Self
Range
5m - 25m
Cast Time
-
Cooldown
8s
GCD
1s

A swift shot that increases your Momentum by a small amount.

Damage Modifier: DEX

Instant Action
Offensive

Level 23

All In
All In
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Perform an attack that has a high critical hit chance, but lower accuracy.

Requires primary weapon skill of 70. Damage Modifiers: STR

Technique
Offensive
Physical
All In Shot
All In Shot
1000 Readiness
Range
5m - 25m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Perform an attack that has a high critical hit chance, but lower accuracy.

Requires primary weapon skill of 70. Damage Modifiers: DEX

Technique
Offensive
Physical

Level 24

Range
5m - 25m
Cast Time
1.5s
Cooldown
20s
GCD
1s

Rapidly fire 3 arrows at the target, dealing increased Physical Damage for every 25% Health missing from the target.

Damage Modifiers: DEX

Channeled Action
Offensive
Range
-
Cast Time
5s
Cooldown
3s
GCD
1s

Create a mixture made from the iridescent oil of the phosfila beetle. Coating yourself in this mixture will render you invisible to most non-magical creatures for 1 min.

After using this ability, you will not be able to camoflauge for 3 min.

Requires Phosfila Beelte Oil which can be found by foraging in certain zones.

Cast Utility
Self

Level 25

Range
30m
Cast Time
2s
Cooldown
1s
GCD
1s

Inbue the aspect of the wolf into your target, increasing their movement speed by 11% while active. This movement speed bonus will scale with your level.

Cast Utility
Defensive
Nature

Level 26

Range
25m
Cast Time
2s
Cooldown
6s
GCD
1s

Harness druidic magic to heal the target of minor wounds.

Healing Modifier: WIS

Cast Action
Defensive
Nature
Range
-
Cast Time
5s
Cooldown
3s
GCD
1s

Create a refreshing tonic that restores 20 Momentum and quenches a small amount of thirst.

Requires Wild Hyacinth which can be found by foraging in certain zones.

Cast Utility
Self

Level 28

Range
5m - 25m
Cast Time
1s
Cooldown
20s
GCD
1s

Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.

Damage Modifier: AGI

Cast Action
Offensive
Range
3m
Cast Time
-
Cooldown
10s
GCD
1s

A swift strike that shifts your center of gravity, giving you a 55% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.

Damage Modifier: AGI

Instant Action
Offensive

Level 29

Grizzly Barrage
Grizzly Barrage
1000 Readiness
Range
5m - 25m
Cast Time
-
Cooldown
1s
GCD
1s

Ranger Technique

Deals minor damage to the target and exploits the [Exposed] state.

Ranged - Creates [Grappled}, reducing outgoing Damage by 10%.

Damage Modifiers: DEX

Technique
Offensive
Grizzly Swipe
Grizzly Swipe
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Deals minor damage to the target and exploits the [Exposed} state based on your current primary weapon.

Piercing - Creates [Grappled], reducing their outgoing Damage by 10%.

Slashing - Creates [Traumatized], decreasing Healing they receive by 25%.

Blunt - Creates [Pierced Armor], reducing their Armor Class by 20%.

Requires primary weapon skill of 88.

Damage Modifiers: STR

Technique
Offensive
Physical

Level 30

Range
25m
Cast Time
1s
Cooldown
4s
GCD
1s

Strike an enemy with a shock of druidic magic, dealing Nature damage.

Damage Modifiers: WIS

Cast Action
Offensive
Evocation
Nature
Range
3m
Cast Time
1.5s
Cooldown
20s
GCD
1s

Unleash a flurry of rapid strikes, inflicting high Physical damage and interrupting the target’s spell casting.

Damage Modifiers: AGI

Channeled Action
Offensive
Range
5m - 25m
Cast Time
-
Cooldown
8s
GCD
1s

A swift shot that increases your Momentum by a small amount.

Damage Modifier: DEX

Instant Action
Offensive

Level 33

Feint Arrow
Feint Arrow
1000 Readiness
Range
5m - 25m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

A deceptive arrow that reduces your perceived threat by the enemy.

Damage Modifiers: DEX

Technique
Offensive
Feint Blow
Feint Blow
1000 Readiness
Range
3m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

A deceptive blow that reduces your perceived threat by the enemy.

Requires primary weapon skill of 100.

Damage Modifiers: STR

Technique
Offensive

Level 36

Range
25m
Cast Time
2s
Cooldown
3s
GCD
1s

Harness druidic magic to heal the target of minor wounds.

Healing Modifier: WIS

Cast Action
Defensive
Nature

Level 38

Range
5m - 25m
Cast Time
1s
Cooldown
20s
GCD
1s

Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.

Damage Modifier: AGI

Cast Action
Offensive

Level 39

Eagle Arrow
Eagle Arrow
1000 Readiness
Range
5m - 25m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Perform a strike that increases your chance to hit by 5% for 15 seconds.

Damage Modefiers: DEX

Technique
Offensive
Eagle Strike
Eagle Strike
1000 Readiness
Range
1m - 3m
Cast Time
-
Cooldown
-
GCD
1s

Ranger Technique

Perform a strike that increases your chance to hit by 5% for 15 seconds.

Damage Modefiers: STR

Technique
Offensive
Physical

Level 40

Range
5m - 25m
Cast Time
-
Cooldown
8s
GCD
1s

A swift shot that increases your Momentum by a small amount.

Damage Modifier: DEX

Instant Action
Offensive