
Blood Rot
Range
3m
Cast Time
Instant
Cooldown
18s
Innate
No
Target
Offensive
Type
Instant Action
Skill
Corruption
Magic
Curse
Infect an enemy’s Bleeding Essence wound, increasing its remaining bleed damage by 20%.
When Bleeding Essence expires, the wound bursts, consuming all stacks of Bleeding Essence and dealing Curse damage, increased by 35% per stack consumed beyond the first.
Blood Rot can only affect one target at a time.
Lowers Essence by 100.
Unlocked with Mastery
Unlocks a new ability: Blood Rot
Skill Point Cost1
Passive Modifiers
Increases Blood Rot's final burst damage by 5%.
Skill Point Cost1
Increases Blood Rot's bleed amplification by 4%.
Skill Point Cost1
Fleshcarver deals 15% increased damage to targets below 35% Health. If Fleshcarver critically hits, your next Blood Rot or Sanguine Blast will deal 20% increased damage.
Skill Point Cost1
Sanguine Blast deals 15% increased damage to target's affected by Blood Rot.
Additionally, 50% of the damage splashes to targets within 6m that you or your group are currently in combat with.
Skill Point Cost1
While you have 2 stacks of Malefic Power from Edge of Midnight, Blood Rot's bleed amplification is increased by 10%
Skill Point Cost1
Increases Blood Rot's final burst damage by 10%.
Skill Point Cost1
Blood Rot's final burst gains 3% critical chance per Bleeding Essence stack consumed. If 5 stacks of Bleeding Essence are consumed, Blood Rot is guaranteed to critically hit.
Skill Point Cost1
Increases Blood Rot's bleed amplification by 8%.
Skill Point Cost1
While Essence is Unleashed, Blood Rot’s final burst damage is increased by 30%.
If Blood Rot critically hits while Essence is Unleashed, you gain Carrion Ecstasy for 6 sec, increasing your Physical and Curse damage by 10%, but increasing incoming damage by 10%.
Skill Point Cost1