Illusory Danger I

Illusory Danger I

Illusory Danger I
Illusory Danger I
10 Mana2 sec cast
Cast Skill: Enervation30 meter range

Afflict your target with dread of their impending demise, dealing damage every 4 seconds for 24 seconds and placing a random secondary effect on the target. Casting the spell again if the secondary effect is still present will overwrite it with a new randomly chosen one and will not stack.

Crushing: 15% reduced movement speed
Asphyxiation: 5% reduced action speed
Blindness: -5% accuracy
Electrocution: Spells gain +5% accuracy vs the target

Cast ActionOffensiveMagic

Class

Enchanter

Type

Cast Action

Skill

Enervation

Level

8

Range

30m

Magic

Magic

Target

Offensive

Innate

No

Cooldown

-

Unlocked with Mastery

Illusory DangerIllusory Danger
Unlocks a new ability: Illusory Danger. Afflict your target with dread of their impending demise, dealing damage over 36 seconds and placing a random secondary effect on the target. Casting the spell again if the secondary effect is still present will overwrite it with a new randomly chosen one and will not stack. Crushing: 15% reduced movement speed. Asphyxiation: 5% reduced action speed. Blindness: -5% accuracy. Electrocution: Spells gain +5% to hit vs the target.
Coercer · Level 8
Skill Point Cost1

Passive Modifiers

Ingrained TraumaIngrained Trauma
If your Chaotic Flux, Prismatic Flux, or Prismatic Fan spells deal damage to a target affected by High Pressure/Mind Vice and Illusory Danger, the duration is extended by 1 tick. This can occur a maximum of 3 times per instance of the DoT.
Coercer · Level 25
Skill Point Cost1
Danger is EverywhereDanger is Everywhere
When you cast Illusory Danger, it places up to two random secondary effects on the target.
Coercer · Level 35
Skill Point Cost1

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