
Prismatic Fan I
Range
-
Cast Time
Instant
Cooldown
40s
Innate
No
Target
Self
Type
Instant Action
Skill
Evocation
Magic
Magic
Blast the area before you in a 60 degree cone with prismatic energy, dealing significant magic damage, but causing opponents to believe they have been damaged by a random school of magic. Each illusory school has a different effect.
Mastery Paths
Prismatic Fan
Note: This mastery unlock is not yet functional.
Unlocks a new ability: Prismatic Fan.
Blast the area before you in a 60 degree cone with prismatic energy, dealing significant magic damage, but causing opponents to believe they have been damaged by a random school of magic. Each illusory school has a different effect.
Fire: Causes the target to burn for 12 seconds. There is a small chance that the target will drop to the ground to try to put out the flames.
Cold: Causes the target to shiver and quake. There is a chance they will drop their weapon in the next 9 seconds.
Shock: Causes the target to spasm randomly when they act. There is a chance that when using an ability with a cast time, it will be interrupted.
Curse: Causes the target to be filled with terror. There is a chance they will cower in fear, or flee for 3 seconds, in the next 9 seconds.
Disease: Sickens your target, making them lethargic. They take disease damage every 3 seconds for up to 30 seconds. When this effect deals damage, there is a chance that they will double over (be stunned) for 3 seconds.
Poison: Deals nature damage every 2 seconds for the next 18 seconds.
Nature: An illusory swarm of insects causes damage every 3 seconds for the next 12 seconds, and reduces their action speed by 10%.
Chemical: Sears the enemy with caustic liqid and blinds them, reducing their accuracy by 6% and dealing damage every 3 seconds for the next 12 seconds.
Skill Point Cost1
(ability not yet linked)
Passive Modifiers
Note: This mastery unlock is not yet functional.
If your Chaotic Flux, Prismatic Flux, or Prismatic Fan spells deal damage to a target affected by High Pressure/Mind Vice and Illusory Danger, the duration is extended by 1 tick. This can occur a maximum of 3 times per instance of the DoT.
Skill Point Cost1
Note: This mastery unlock is not yet functional.
A target may now have up to 3 secondary effects from Prismatic Flux, or Prismatic Fan.
Skill Point Cost1
Note: This mastery unlock is not yet functional.
For every DoT effect you have on a target, the critical strike chance of your Chaotic Flux, Prismatic Flux, and Prismatic Fan spells is incresaed by 1.5%, and critical damage by 3%.
Skill Point Cost1