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Stun, Silence & Interrupt it!

Active application of defensive skills

This short guide is basically an overview of certain active countermeasures in different combat cirsumstances which the players can exploit besides the application of weapon techniques.

Pantheon’s combat system challenges players to stay on their toes during the most type of combat situations. The system emphasis to actively counterattack certain NPC attacks and prevent taking heavy damage or any type of weakening of the defensive as well as offensive capabilities of a group.

Be aware certrain Traits can make the NPCs immune to these active countermeasures. The Sturdy trait for examample makes the NPC immune to knock-downs.

STUN SILENCE INTERRUPT KNOCK-DOWN
TANKS WARRIOR Storm (20sec) Shield Slam (20sec)
Shatter (25%/30sec)
DIRE LORD Deafening Whisper (20sec) Dire Grip (60sec)
PALADIN Edict of Celestial Authority (60sec)
Lance of the Lightful (25%/20sec) Edict of Celestial Might (25%/60sec)
MELEE RANGER Beckon Grizzly (30sec) Ferocious Assault (20sec)
MONK Concussive Strike (20sec) Sweep (30sec)
ROGUE Flash Bomb (60sec) Smoke Trick (Shadow Walk)
CASTER NECRO Skeletal Servant (L20+ Pet/20sec) Crippling Terror (No GCD)
ENCHANTER Ghaven’s Wild Display (120sec) Hush Spell Turn (120sec)
Startle (45sec)
Stupefy (60sec)
WIZARD Glint (30sec) Snowball (30sec)
SUMMONER Enraged Slams (Titan Pet/20sec)
HEALER DRUID Gale (20sec) Gust of Wind
CLERIC TBD
STUN SILENCE INTERUPT KNOCK-DOWN
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