Mastering Combat States

Guide to exploiting the States in combat and having fun while doing it
[[toc]] # Introduction Welcome to the ultimate guide on mastering States and Weapon Techniques in Pantheon: Rise of the Fallen! In this guide, we'll explore how States work, how to apply them, and how to strategically combine them within your group to dominate the battlefield. Some of the examples given will be made up, since the state of the States is in progress. ## Understanding States States are conditions that can be applied to monsters, altering their behavior and making them more susceptible to certain attacks. Here are some common States: - **Vulnerable**: Taking increased spell damage on next spell. - **Weakened**: Taking 15% increased physical damage for 10 sec. - **Off-Balance**: Trying to regain balance... - **Light Bleed**: Taking physical damage over time. Each State can drastically change the dynamics of a fight, making it crucial to understand how to apply and exploit them. ## Applying and Exploiting States ### Weapon Techniques As you level up your weapon skills, you unlock powerful Weapon Techniques. These techniques can either apply States to monsters or exploit existing States for increased effect. Here are some examples: - **Blindside** (Applies Disoriented): Deals 50% weapon damage and causes the Disoriented state for 10 sec. - **Spear Hand** (Exploits Fatigued): Exploits the Fatigued state causing Disarmed state for 10 sec. - **Adder Fang** (Exploits Poisoned): Deals 50% weapon damage. If the target is poisoned, deals additional damage. ### Combining States in a Group Success in Pantheon often hinges on effective teamwork. Here’s how to combine States for maximum effect: #### Example 1: Poisoned - Rogue: Uses **Twin Fangs** to apply the Poisoned state to the target. - Shaman: Follows up with **Adder Fang** doing extra damage exploiting the Poisoned state. - Shaman: Casts **Fang of Harune** exploiting the Poisoned state again for more damage. #### Example 2: Reducing Armor Class - Rogue 1: Uses **Bludgeon** to apply the Armor Gap state. - Rogue 2: Follows up with **Pierce Armor** exploiting the Armor Gap state reducing the targets armor by 15% - Other classes: Using various techniques and spells to lower it even further ## Advanced Tactics ### Chain Reactions Some Weapon Techniques can create chain reactions by applying one State that leads to another: - Flaming Arrow: Applies Burning (damage over time). - Mage's Fireball: Exploits Burning to apply Explosive (additional area damage). - Warrior's Shockwave: Exploits Explosive to apply Off-Balance. This sequence can devastate a group of monsters, especially when coordinated well within your party. ### Defensive Strategies States aren't just for offense; they can be used defensively too: - Tank: Applies Weakened to reduce the incoming damage. - Support: Keeps enemies Off-Balance to lower their attack frequency. - Healer: Uses techniques that exploit these defensive states to maintain control and ensure the party's survival. ## Conclusion Mastering States and Weapon Techniques in Pantheon: Rise of the Fallen is key to becoming an effective player and team member. By understanding how to apply and exploit States, you can turn the tide of battle and ensure your group's success. Remember, communication and coordination with your team are paramount. Share your strategies, plan your attacks, and dominate the battlefield! Happy hunting, and may your adventures in Pantheon be legendary! ## Categorized list of States ### Armor Gap |Name|State|Type|Class|Description|Weapon type|Usage| |-----|-----|----|-----|---------|--------|------| |Bludgeon|Armor Gap|Technique|Rogue|Deals 50% weapon damage and causes the Armor Gap state for 10 sec.|Blunt|Applies| |Pierce Armor|Armor Gap|Technique|Rogue|Deals 50% weapon damage to the target and exploits the Armor Gap state, reducing the target’s Armor by 15% for 1 min.|Piercing|Exploits| ### Bleeding |Name|State|Type|Class|Description|Weapon type|Usage| |-----|-----|----|-----|---------|--------|------| |Bloodletter|Bleeding|Ability|Rogue|Lacerate the target, dealing 120% weapon damage and causing a Light Bleed.||Applies| |Eviscerate|Bleeding|Technique|Rogue|Deals 50% weapon damage and causes a Light Bleed on the target for 30 seconds.|Slashing|Applies| |Fractal Arrow|Bleeding|Ability|Ranger|Fire an arrow that shatters on impact, dealing Physical damage and causing the target to bleed.||Applies| ### Disarmed |Name|State|Type|Class|Description|Weapon type|Usage| |-----|-----|----|-----|---------|--------|------| |Spear Hand|Disarmed|Technique|Monk|Exploits Fatigued state causing Disarmed state for 10s|Hand to Hand|Applies| ### Disoriented |Name|State|Type|Class|Description|Weapon type|Usage| |-----|-----|----|-----|---------|--------|------| |Blindside|Disoriented|Technique|Rogue|Deals 50% weapon damage and causes the Disoriented state for 10 sec.|Blunt|Applies| |Concussive Strike|Disoriented|Technique|Monk|Deals 50% weapon damage and exploits the Disoriented state to stun the target for 5 sec.|Hand to Hand|Exploits| |Skullcracker|Disoriented|Technique|Rogue|Deals 50% weapon damage and exploits the Disoriented state to stun the target for 2 sec.|Blunt|Exploits| |Smoke Trick|Disoriented|Ability|Rogue|Duration increased by 50% against Disoriented targets.||Exploits| ### Fatigued |Name|State|Type|Class|Description|Weapon type|Usage| |-----|-----|----|-----|---------|--------|------| |Flurry Punch|Fatigued|Technique|Monk|Causes Fatigued state for 10 sec.|Hand to Hand|Applies| |Spear Hand|Fatigued|Technique|Monk|Exploits Fatigued state causing Disarmed state for 10s|Hand to Hand|Exploits| ### Off-Balance |Name|State|Type|Class|Description|Weapon type|Usage| |-----|-----|----|-----|---------|--------|------| |Swiftblade|Off balance|Technique|Rogue|An accurate attack that deals 50% weapon damage and causes the Off-Balance state for 10 sec.|Slashing|Applies| ### Poisoned |Name|State|Type|Class|Description|Weapon type|Usage| |-----|-----|----|-----|---------|--------|------| |Adder Fang|Poisoned|Technique|Shaman|Deals 50% weapon damage. If the target is poisoned, deals additional damage.|Piercing|Exploits| |Fang of Harune|Poisoned|Ability|Shaman|This spell deals 50% more damage if the target is poisoned.||Exploits| ### Vulnerable |Name|State|Type|Class|Description|Weapon type|Usage| |-----|-----|----|-----|---------|--------|------| |Gash|Vulnerable|Technique|Rogue|Deals 50% weapon damage and causes the Vulnerable state for 6 sec.|Piercing|Applies| ### Weakened |Name|State|Type|Class|Description|Weapon type|Usage| |-----|-----|----|-----|---------|--------|------| |Run Through|Weakened|Technique|Rogue|Deals 50% weapon damage and causes the Weakened state for 10 sec.|Slashing|Applies| ### Windswept |Name|State|Type|Class|Description|Weapon type|Usage| |-----|-----|----|-----|---------|--------|------| |Headwinds|Windswept|Ability|Shaman|Assail the target with gusts of wind, reducing their accuracy by 10% for up to 1 min.||Applies|
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