"[[toc]]\n\n**\u003cspan style=\"color:orange\"\u003eWelcome Travler!\u003c/span\u003e**\n \nThis is a non-official guide of the Mad Run Dungeon area in Avendyr’s Pass (AVP) and Eastern Planes (EP). This guide is mostly meant for people who are not familiar with this place and are looking for some more overall or specific information.\n\nIf you’re looking for some background information touching uppon some lore and observations about Mad Run check the Introduction and Points of Interest. If you’re looking for pure encounter data jump straight to Encounters and Strats.\n\n\n![Intro-image](https://i.imgur.com/2WAsKDk.png)\n\n\n## Introduction\n\nMad Run is in the southwestern part of AVP and the northern part of EP. All is known so far about this place it’s the only significant shortcut between AVP and EP and what the residents of Demith village in AVP think about this place: *“The only way to survive is to make a mad run!”*\n\n\n\nMany brave as well as foolish travelers were certain they could make this run by their own, but in the end, most ended up as flesh-bitten travelers.... Those who were able to escape from the caves altered, and they started hearing strange voices and having nightmares about something they all call *Aganocht*. \n\nAnd those who made the run through the caves tell horrific stories from deep within what they call the chambers of madness. It seems like all the sources of evil of this place originate at the depth of a huge cave chamber. \n\n\nMaybe now you get an idea why the locals call this place a *mad run*. So, if you still dare to go there, bring a strong group of companions... otherwise your journey ends before it even began.\n\n\n## Points of Interest\n\n**\u003cspan style=\"color:orange\"\u003eSpider Wood\u003c/span\u003e**\n\nThis is the bleak outdoor area with many dead and corrupted trees enshrouded in spider webs and a heavy yellow fog. Once it was a beautiful forest like the surrounding area, but something disastrous happened there.\n\n\nSome *rumors* mention forbidden rituals with the local spiders conducted by the Witches of the Wood and some other *rumors* mention a connection between the Witches and someone or something they call *Herathena*. But at the end of the day no one knows for sure! In time the truth and the secrets of this place will be revealed. All what is certain for now, the place is completely overrun by spiders.\n\n\n**\u003cspan style=\"color:orange\"\u003eThe Hatchery\u003c/span\u003e**\n\nDeep inside the Spider Wood is a dried-out area. Once it was a pond filled with crystal clear waters from the surrounding mountains. But after the change the pond dried out and laid a small underground cave system open which then was infested with a large amount of aggressive spider hatchlings and guarded by a fearsome Brood-Watcher. \n\nSome of the local hunters also claim they hear on some of the nights some ferocious howls from this direction...very very different to the howls of the local wolves and more like the one of the outcasted Lychendrells Lurkers from the Eastern Planes. \n \n![MR_POI_Map](https://i.imgur.com/nnu4FX0.png)\n\n**\u003cspan style=\"color:orange\"\u003eMad Tunnels\u003c/span\u003e**\n\nThere're two straightforward tunnels on each side of the mountain between AVP and EP. Both tunnels go deep into the mountain, have a claustrophobic nature and are overpopulated with roaming mad spiders and other monstrosities. All those who traversed these tunnels reported strange sensations of whispers by the surrounding tunnel walls. \n\n**\u003cspan style=\"color:orange\"\u003eChambers of Madness\u003c/span\u003e**\n\nAfter the tunnels the travlers reach the two main cave chambers. The smaller chamber offers a safe spot for a campfire. The big chamber is shaped by big vines covered by fungal spores and has several tunnels and caves occupied with mad spiders and other lurking beasts.\n\nThis chamber has a deep abyss and a huge muddy pond at its depths. Which makes the air very moldy and hard to breath. \n\nBe advised not to stay too long in these chambers. There is a reason why they call the spiders there as mad spiders...\n\n## Quests \u0026 Factions\n\nThere’re besides the npc’s in the Demith village at least three npc’s in Spider Wood which probably will open up some sort of quests one day. \n- [The Witch of the Wood](https://shalazam.info/npcs/177-the-witch-of-the-wood)\n- [Child of Lycus](https://shalazam.info/npcs/179-child-of-lycus) \n- [Baro Ken’sol](https://shalazam.info/npcs/182-baro-ken-sol)\n\nA Hanggore acclimation questline leads also to Spider Wood as well as to the main chamber with a questline from the Treasure Hunter in Availia, TF.\n\n| Faction-Standings you lose | Faction-Standings you gain | |\n| --- | :----: | ----: |\n| \u003cspan style=\"color:red\"\u003eBrood of Aganocht (MR)\u003c/span\u003e | \u003cspan style=\"color:green\"\u003eDemith Militia (AVP)\u003c/span\u003e | \n| \u003cspan style=\"color:red\"\u003eLurking Outcasts (MR)\u003c/span\u003e | \u003cspan style=\"color:green\"\u003eDemith Village (AVP)\u003c/span\u003e | \n| \u003cspan style=\"color:red\"\u003eHarath’s Crawl (HC)\u003c/span\u003e | | \n\n\n\n## Encounters \u0026 Strats\n\n**\u003cspan style=\"color:orange\"\u003eSpider Wood\u003c/span\u003e**\n\nThis is all the overland area. Great area to level from 14 to 19. The level 15-18 spiders here are all over the place, have a lot of social aggro and are moving a lot! Stay at the edge and focus on single pulls to get used to the different spider mechanics.\n\nIf you want to go deep inside the Spider Wood use the western or eastern ledge or the dried out water ditch in the middle. Don't waste your time without proper CC there or at least an off tank. A Monk might be also useful in this area. \n\n- **Orphan Shriek**: Orange eyes. Casts an AOE which stuns and causes damage.\n- **Orphan Harvester**: Orange Eyes. Casts the “Call of the Brood”. This summons 2 Orphan Hatchlings. They’re easy to one-hit, if not they cast a DoT on their targets. **Note:** Call of the Brood is still casted but the 3 Orpahan Hatchlings din't spawn.\n- **Orphan Nightingale**: Pink Eyes. They’re like the harvesters, but they cast “Summoning Mind-Controlled Human”. Always focus these humans if they spawn. They cast a “Shatter Self” self-explosive spell with heavy surrounding dmg. The Nightingale cast also Miasmic Venom which can be dispelled by an Enchanter.\n- **Orphan Widower**: Pink eyes. They cast first “Ambush” (2.5sec) on a random target and then they cast “Rip and Tear” (2sec). Which hits very hard and should be interrupted.\n- **Orphan Weaver**: Green eyes. They stun while pulling if your're to close. They charge a random target, or they pull everyone in and root.\n- **Flesh-bitten Traveler**: They cast “Infectious Touch” a 50% healing reduction debuff for 1min.\n- **Giant Dusk Bat**: Non KoS\n- **[THE DUSKFIEND](https://shalazam.info/monsters/42-the-duskfiend)**: A level 18 named roaming outside in the northwestern outskirt.\n\n\n**\u003cspan style=\"color:orange\"\u003eThe Hatchery\u003c/span\u003e**\n\nThe Hatchery or the Spider Pit or same call this place just the hole is infested with a lot of orphan spiders and orphan spider hatchlings and a Lychendrells werewolf. Be prepared for big pulls. Don't waste your time there without proper CC and good heals. Monks can relief the preasure a lot here as well.\n\n- **Outcast Lurker**: You encounter this level 22 PH werewolf in the Hatchery. Face him away from the group. It has also a knock-back and a Ravage mechanic.\n- **[LYDRA](https://shalazam.info/monsters/52-lydra)**: The roaming level 26 werewolf named. Hits very hard.\n - Knock-back.\n - Face away from the group! \n - As a tank watch out for Ravage! Deadly frontal cone AoE. Hide quickly behind the Lydra while she channels it.\n\n- **[ORPHAN BROOD-WATCHER](https://shalazam.info/monsters/62-orphan-brood-watcher)**: A level 25 named surrounded by many Orphan Hatchlings and at least 3 other Orphan Harvesters (see note above). Be prepared to encounter a lot of Hatchlings! The placeholder is an Orphan Harvester with a very small roaming radius. You might find it easier to reach the Brood-Watcher going through the right tunnel.\n\n**\u003cspan style=\"color:orange\"\u003eThe Tunnels and the Chambers or the Heart\u003c/span\u003e**\n\nMost of the enemies are the same but are level 21-23. Very densely populated with spiders and a few other creatures. Be ready to encounter multiple spiders at once. Proper CC and split pull is a must have.\n\nAll mad spiders have the same abilities as orphan spiders. At the moment only the AVP tunnel is available. You can start to clear the outdoor area first and then use it to pull out and split the spiders from the first tunnel cave. Don't forget the respawn timers of the outdoor spiders.\n\n- **Mad Shriek**\n- **Mad Nightingale**\n- **Mad Widower**\n- **Mad Weaver**\n- **Flesh-bitten Travler**\n- **Outcast Lurker**: You encounter them deep inside in the first chamber. While fighting the Lurkers have your backs against a wall and try not to fight them on the ledges! They have a knock-back!\n- **Spore Beetle**: They have a stun.\n- **[NYDAR](https://shalazam.info/monsters/43-nydar)**: Is the other level 26 werewolf named deep inside of Mad Run. Hits really hard. The PH is an Outcast Lurker. Same mechanics like Lydra.\n- **[THE WITCH OF THE WOOD](https://shalazam.info/monsters/36-the-witch-of-the-wood)**: A level 26 humanoid Witch. She hides deep down within a small cave in the main cave chamber. She has several adds. Mezz the adds and focus her first and interrupted her high AoE damage \"Fiery Explosion\".\n\n\n- **_[AGANOCHT](https://shalazam.info/monsters/35-aganocht)_**: Is a level 40 spider with different mechanics. It’s right at the bottom of the big chamber surrounded by an muddy pond. \n\n 1. **Auto Attack**: Physical damage\n\n 2. **Fanged Bite**: Physical damage\n\n 3. **Miasmic Torrent**: Random targeted “Miasmic Venom” heavy magical DoT with a 30sec duration. Interrupt it or call it out for dispelling by Enchanters.\n\n 4. **Call of the Brood Queen**: 2 “Spawn of Aganocht” hatchling adds: \n - Auto Attack physical damage. \n\n - Cast’s after 10sec \"Shatter Self\". A strong magical self-explosive aoe damage. Keep distance. Can’t be moved during the cast. \n\n 5. **Web Bolt**: Random targeted knock-backs up in the air. \n\n 6. **Feeding Frenzy**: Dmg buff. Attack speed increased by 20%.\n\n 7. **Blood Drinker**: Self-heals after 50%. Must be interrupted!\n\n## Traits\n\n- **Frenzied**: Greatly increased attack speed. Slowing effects will combat this bonus.\n- **Armored**: Heightened armor class. Reducing Armor class combats this bonus.\n- **Iron-Willed**: Immune to most crowd control effects.\n- **Resistant**: All resistances increased. Lowering Resistances combats this bonus.\n- **Spell Nullifier**: Spell Avoidance chance increased dramatically. Reducing Magickal Defence helps combat this bonus.\n- **Acrobatic**: Avoidance chance increaded dramatically. Immune to root effects. Reducing Physical Defense helps combat this bonus. \n## Loot \u0026 Treasures\n\n[Here](https://shalazam.info/dungeons/1-mad-run) you can find a great and constantly updating overview of all the loot in MR. \n\nYou can also find some Treasure Chests in this area.\n\n\n## Resources\n\nOverland resources:\n- Small, Large \u0026 Huge **[Caspilrite](https://shalazam.info/items/364-chunk-of-caspilrite-ore)** Ore Deposit\n- Small, Large \u0026 Huge **[Padrium](https://shalazam.info/items/366-chunk-of-padrium-ore)** Ore Deposit\n- **[Spider Silk](https://shalazam.info/items/512-spider-silk)**\n- **[Dark Ichor](https://shalazam.info/items/1169-dark-ichor)**\n\nDungeon resources:\n- Small, Large \u0026 Huge **[Slytherin Crystals](https://shalazam.info/items/548-chunk-of-slytheril-ore)**\n- Small, Large \u0026 Huge **[Glittering Slytheril Crystals](https://shalazam.info/items/547-chunk-of-glittering-slytheril-ore)**\n- **[Spider Silk](https://shalazam.info/items/512-spider-silk)**\n- **[Dark Ichor](https://shalazam.info/items/1169-dark-ichor)**\n\n\n## Changelog\n\nPlease consider the game is still in early development and changes can happen anytime. So, nothing is set in stone. All further adjustments will be added here. Any constructive feedback, corrections and additions are also welcome! \n\n- August 3, 2024 - All listed date is based on the pre-halnir cave update.\n- September 4, 2024 - Started to add the Table of **Traits**. \n- September 25, 2024 - Added some more information in the Points of Interest about the origin of the Outcast Lurkers.\n- December 07, 2024 - Some polishing and updating.\n- January 24, 2025 - Polished and updated.\n\n"
Mad Run
In-Depth Dungeon Guide. Level 14-24