"[toc]\n\n **\u003cspan style=\"color:gold\"\u003eGreetings Treasure Hunter!\u003c/span\u003e** \n\nThis is a non-official in-depth guide of the legendary Halnir Cave (HC) Dungeon in Avendyr’s Pass (AVP) and in Black Rose Keep (BRK). \n\nThe deeper you journey into this guide the more information is revealed! So, use the links on the right side wisely to unlock the specific information you're looking for.\n\n**\u003cspan style=\"color:gold\"\u003eNOTE:**\u003c/span\u003e All the following information’s are based on the PRE-EA seasons and experiences and will be updated during the EA.\n\n\n![HC_Intropic](https://i.imgur.com/02UENyZ.png)\n\n## Introduction\n\n*\"What dangers lurk in a deep, dark cave? What mysteries and secrets are held within its walls? What creatures lie in wait, and what timeless artifacts of great power do they hold in their possession?\"*\n\n*\"Halnir Cave is an eclectic crawl, but like most caves its origin story is time, lots of time, and then some more time.*\n\n*The history of its occupants is less linear. At one point it was dominated by goblins, but they have yielded their territory to more aggressive and persistent foes. In fact, there are currently no Halnir Goblins still living in the cave, and it's fair to wonder why that is.*\n\n*Historically, Humans have had a waxing interest in Halnir due to its unsettling dangers and difficult terrain. Because of this Halnir has never been properly annexed by Thronefast, and they treat it like a back alley of forgotten folklore. Unless there is a significant outbreak from some of the malicious inhabitants the caves can fester quietly for centuries.*\n\n*There's a saying in the great city, \"Halnir is near enough to fear, but not close enough to dread.\" Yet the residents of Avendyr's Pass, where the cave mouth begins, wouldn't be so bold.*\n\n*Despite a present day reluctance to conquer the cave, Halnir's namesake actually originated with Human exploration. In their search for resources after the Deicide War, Human scouts marked the cave system as \"hall near\", a reference to the once active goblin hall therein. Over time the description was shorthanded to \"halnir\", and was formalized as Halnir Cave in 652 IH.\"*\n\n*\"Halnir has a great supply of forgotten corners and neglected nooks, as well as the aforementioned diversity of population.\"*\n\n*\"You aren't moving through one occupant's territory, but several who each like to go about their business in relative isolation.\"*\n\n*\"What's interesting about Halnir is the way the inhabitants of the cave have been influenced by Celestium.\"*\n\n*\"Celestium crystals are a rare gem that can draw and store arcane energy over eons.\"* You *\"can expect to encounter various forms of Celestium all across Terminus, primarily in caves like Halnir. It is a unique and useful mineral.\"*\n\n![Halnir Cave Entrance](https://i.imgur.com/cx3pka7.png)\n\n## Points of Interest\n\n\n**\u003cspan style=\"color:gold\"\u003eDrawn Ratkin’s Territory\u003c/span\u003e** \n\n*\"Ratkin are one of the more ubiquitous races in the Western Hemisphere of Terminus. Nearly every continent has at least one colony, from Kinsgreach down to Whitethaw, with several having multiple colonies in multiple regions. As diverse as environments are, so are the types of Ratkin that inhabit them.*\n \n*Ratkin are experts at resourcefulness and survival. The race excels at acquisition of goods and materials, and has a reputation for bizarrely repurposing items pilfered from more developed civilizations. Here morality is curved for Ratkin, as stealing from other races is regarded more closely to harvesting than theft. Yet to take from another Ratkin within one's own colony is an egregious crime, which may lead to the offender being cut off from the colony entirely. Abandoned and alone, most Ratkin lose their instincts to adapt and survive, and perish.\"*\n\nAs mentioned before: *\"Ratkin are not masters at anything but resourcefulness, and their craftsmanship reflects that. They may try to sell you a pot that was once a helm, or a pair of boots repaired with cloth instead of leather. Also items decorated with the skin and bones of Orcs, because they enjoy shaming them.\"*\n\nIn Halnir Cave *\"the Ratkin have a primitive but intense interest in the Celestium crystals that decorate the cave. While they are not skilled enough to craft the raw stone into items of magnificence, they can apply trace amounts of the Celestium dust and enhance other items with it.\"*\n\n*\"Within certain Ratkin sleeps a devious bloodborne disease most commonly confused with rabies. Called the **\"Drawn Sickness\"**, a name which comes from the term \"drawn from the blood\" and also their reputation for being drawn to strong mana fields.*\n\n*The **Drawn mutation** gives infected Ratkin unnatural strength, extreme ferocity and a diminished length of life. Yet the sickness may lie dormant in a Ratkin for their entire life, as it often needs specific external or internal activators to begin the transformation process. Documented internal activators include: a life-threatening illness; sustained periods of extreme stress or lack of sleep; bites or similar fluid transfer from other infected Ratkin (high volume). External activators include: **highly concentrated or consistent exposure to Celestium crystals** or mana fields; spells of hexxing, etc; ingestion of potions or fungi that react in the blood stream.*\n\n*Drawn are a menace to any people group nearby, including their parent Ratkin colonies. Their brute power and swift stealth or strike abilities make them a threat to even capable adventurers. Additionally, once the process of transformation is complete there are no remembrances of a former life or allegiances thereof.\"*\n\nThe Drawn sickness manifests for each mutating Ratkin in a different way and empowers each of them with different abilities. The Scholars distinguish those mutations as the **Drawn Ravager**, the **Stalker**, the **Scavenger** and the **Cabalist**.\n\n\n**\u003cspan style=\"color:gold\"\u003eBlood Lich Lair\u003c/span\u003e**\n\nAt their final and very rare, altered state of mutation they're all known as the **Drawn Bloodsick**. It's *\"a rare type that will likely be very limited and circumstantial in the world, with Drawn and obviously Normal as the most common.\"*\n\n*\"While Drawn are unsuitable as warriors or slaves, some nefarious entities have sought to use Drawn Ratkin as untethered watchdogs, or even to use the sickness for their own means.\"*\n\n\n\n\n**\u003cspan style=\"color:gold\"\u003eCrawlers Den\u003c/span\u003e** \n\n\u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003e\"Sounds of skittering all around.\"*\n\nNot surprisingly the Dusk Crawlers in Halnir Cave are very attracted to high concentration of celestium crystals too and over a long period of time the spiders at this place were altered and began to use the side effects of the crystals to their own advantage. \n\nTreasure hunters do avoid this place, especially the upper part because of the high concentration of crystal poison and an abnormal infestation of Dusk Crawlers and Creepers and their brood mother. \n\n**\u003cspan style=\"color:gold\"\u003eBlack Rose Keep Basement\u003c/span\u003e**\n\n*\"The Black Rose are mining in the cave, but they are not mining ore. Otherwise, their goals are a bit more clear cut. They need to find and maintain sources of income and resource generation beyond robbing the rich. The Black Rose are growing numerically, and revenue streams are enablers of power and independence.\"*\n\n\n\n\n**\u003cspan style=\"color:gold\"\u003eCrypt of 582 Catacombs\u003c/span\u003e** \u0026 **\u003cspan style=\"color:gold\"\u003eChasm Gates\u003c/span\u003e**\n\n*\"The Cult of 582 are an **Ulthiran cult of death**, which started as a taboo fancy among certain members of Thronefastian aristocracy.*\n\n*Like many vices that begin as an \"innocent\" interest in darkness, 582's membership was driven to deeper indulgences over just a few years. When they were eventually betrayed, a surprising number of the cult chose to withdraw from Thronefast altogether. The mysteries they once pursued out of boredom and excess had transformed into an inescapable obsession.*\n\n*Sadly, 582 found what they were looking for. Their fate, while unique, is shared by multiple populations across the globe. Their story connects back to one of the older bases of power on Terminus, although it is a weak and distant relationship.\"*\n\nAll ranks of the Ulthirans in Halnir Cave share the same heritage: They're **all Wraiths** or some call them also **the Unmortals**. \n\nAs a side note: These Wraiths have also a large and dense concentration at the place called **\"The Gate\"** in Wilds End. Some even claim it’s the source of all the Unmortals. \n\nThe Gate once represented the ancient halls of *the Withered*. So, to wrap it up, those who are willing to uncover the secrets of the Wraiths will most likely find their answers at the Gate.\n\nThe Crypt Catacombs in Halnir Cave serve as the main hub of the Ulthiran Wraiths. You'll also encounter in Halnir Cave a group called the **Wraith Hunters** which dedicated themselves to hunt down the Wraith on Terminus. \n\nThe last thing worth mentioning is the sealed doorway in the crypts of 582. It's not much known about the place behind the door. The only hints and leads were once retrieved from the crypt itself by some Keepers from Thronefast. The researched scripts mention a forgotten and uncounted Prince of Bane, a bane-bounded key, a magical barrier, a dark chasm and some strange descriptions about a mysterious figure which is just called the remaining one.\n\n\u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003eA voice whispers, \"She speaks: \"They drew me to this place... and here, I remain.\"*\n\n\u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003e\"They are ravenous... yet, I remain.\"*\n\n\u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003e\"It began here, so long ago... and still I remain.\"*\n\n\u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003e\"Out of the depths they will come... yet, I remain.\"*\n\n\u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003e\"Lost and forgotten... yet, I remain.\"* \n\n\u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003e\"They are breaking through... still, I remain.\"*\n\n\nThe retrieved scripts describe the strange magical barrier around a still undiscovered area within the Crypt Catacombs. \n\n\u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003e\"Across the chasm is a statue and a voice: 'Here, I remain.'\"*\n\n**\u003cspan style=\"color:gold\"\u003eHidden Caves\u003c/span\u003e** \u0026 **\u003cspan style=\"color:gold\"\u003eThe Depths\u003c/span\u003e**\n\nThe Crypt Catacombs have also some hidden trapdoors and secret passage which lead to some forsaken parts beneath the catacombs. This place and its deep vertical shafts are one of the legacies of the Cult. It's still a well-kept mystery what they were looking for while digging deep into the mountain. Only one thing is for certain, it’s one of the reasons of their transformation into the wraiths they become as of today.\n\n\n\nDeep below the hidden caves is another mysterious place. Some treasure hunters tell among themselves scary stories about an impassable depth with growling sounds in a far distance and from deep within these depths. Just stories...?\n\n**\u003cspan style=\"color:gold\"\u003eUnderworld\u003c/span\u003e**\n\n \u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003e\"The air is chill by a wind pulling from up ahead.\"*\n\nThis place on the other hand is deep within the mountain but can be reached through one of the main deep vertical shafts in the Crypt Catacombs and is crowded with different kind of finds. It seems like the cult found right here in the underworld what they were looking for with their obsession of twisted salvation for eternal life. \n\n \u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003e\"Winds and voices howl as one, pressing against skin and soul.\"*\n\n\n**\u003cspan style=\"color:gold\"\u003eTemple of Eternity\u003c/span\u003e**\n\nDeep down in the underworld awaits an ancient Temple. This Temple radiates with very dark power and was historically speaking the turning point for the naive ulthiran cult fanatics to something between life and death...\n\n \u003cspoiler\u003e*\u003cspan style=\"color:pink\"\u003e\"A dark presence is focused on this place, watching all unfolding...\"*\n\nThese days the temple is well guarded by the high rank wraith elite and one of their cult leaders; *The Thief of Eternity*. \n\n\n\n**\u003cspan style=\"color:gold\"\u003eCelestial Chamber\u003c/span\u003e**\n\nAn extraordinary chamber full of very special celestium crystal formations and Celestium Shepard elementals. These elementals seem to play their own role in all the circumstances surrounding the transformation of the cult. The chamber indicates also some old excavations and constructions... maybe there're some answers at the bottom of this chamber... or just even more question marks ...\n\n\n## Quests, Keys \u0026 Factions\nThere're no active quests from a NPC available for Halnir Cave at the moment. You'll find different NPC’s in the dungeon, which will have some tasks for you in the future!\n\nDeep down in the Underworld (3 Piller Room) is a ground spawn pouch with a quest \u003cspoiler\u003e [A magical Feather](https://shalazam.info/quests/231-a-magical-feather)\u003c/spoiler\u003e.\n\n**NPCs**\n- **[Thandius Shane](https://shalazam.info/npcs/191-thandius-shane)** (Essential Goods): Dungeon vendor in the Drawn Ratkin Territory.\n\n- **[Sorsae](https://shalazam.info/npcs/192-sorsae)**: In the Drawn Ratkin Territory, very close to Thadius.\n\n- **[Armond](https://shalazam.info/npcs/232-armond)**: Very well hidden... to common habits of perception.\n\n- **[Wraith Hunter Fifelo](https://shalazam.info/npcs/209-wraith-hunter-fifelo)**: Is in one of the buildings in the big crypt hall.\n\n- **[Gaelvaarden](https://shalazam.info/npcs/208-gaelvaarden)**: An ancient one...\n\n**Keys**\n\nHalnir Caves has several doors and gates which must be unlocked with [special keys](https://shalazam.info/item_collections/11-halnir-cave-keys) which can be found from different sources. Most of the doors can be open without any key right now. The first door at the beginning (crossroad before the bridge) is closed because the area is under development for future features.\n\nThe following keys were already discovered but serve no purpose at the moment.\n1. **[Aged Brass Key](https://shalazam.info/items/599-aged-brass-key)** drops from the Drawn Ratkins.\n2. **[Corroded Key](https://shalazam.info/items/600-corroded-key)** drops from the Black Rose Crew Boss and Black Rose Warden.\n3. **[Etched Bronze Key](https://shalazam.info/items/603-etched-bronze-key)** can be found in a pouch within of Halnir Cave.\n4. **[Fadesteel Key](https://shalazam.info/items/573-fadesteel-key)** was part of an old questline with Armond.\n\n\n| Faction-Standings you lose | Faction-Standings you gain | |\n| --- | :----: | ----: |\n| \u003cspan style=\"color:red\"\u003eDrawn Ratkin\u003c/span\u003e | \u003cspan style=\"color:lightgreen\"\u003e\u003c/span\u003e | \n| \u003cspan style=\"color:red\"\u003eBlack Rose, E'mani Karos\u003c/span\u003e | \u003cspan style=\"color:lightgreen\"\u003eThronefast Regulars, Queen Amenthiel\u003c/span\u003e | \n| \u003cspan style=\"color:red\"\u003eHara's Crawl\u003c/span\u003e | \u003cspan style=\"color:lightgreen\"\u003e\u003c/span\u003e | \n| \u003cspan style=\"color:red\"\u003eUlthirans\u003c/span\u003e | \u003cspan style=\"color:lightgreen\"\u003eWraith Hunters, Black Rose\u003c/span\u003e |\n| \u003cspan style=\"color:red\"\u003eCult of 582\u003c/span\u003e | \u003cspan style=\"color:lightgreen\"\u003eWraith Hunters, Black Rose\u003c/span\u003e |\n\u003cspan style=\"color:red\"\u003eBarran Noble Family\u003c/span\u003e | \u003cspan style=\"color:lightgreen\"\u003e\u003c/span\u003e |\n\u003cspan style=\"color:red\"\u003eTyrusa Noble Family\u003c/span\u003e | \u003cspan style=\"color:lightgreen\"\u003e\u003c/span\u003e |\n| \u003cspan style=\"color:red\"\u003eCrypt Fiends\u003c/span\u003e | \u003cspan style=\"color:lightgreen\"\u003e\u003c/span\u003e |\n| \u003cspan style=\"color:red\"\u003eCrystal Shepherds\u003c/span\u003e | \u003cspan style=\"color:lightgreen\"\u003e\u003c/span\u003e |\n\n\n\n\n## Toxic Acclimation\n\nThe toxic climate in HC is at the moment not active. There're only a view testing celestium crystals in the first room of the dungeon.\n\nYou can also check the **[Acclimation Guide](https://shalazam.info/guides/10-acclimation)** for more general acclimation information's.\n\n\n## Encounters \u0026 Strats\nThe population here is dense, well organized and knows how to defend itself from intruders. There're also high chances of being overrun by trains. So be prepared for the worst, especially in the Drawn Ratkin's Territory when you see several groups there! \n\nA good entry level for the group is level 12. You'll be able to manage the Drawn Ratkin's Territory and push into the Black Rose Keep Basement instead of being stuck at the entrance. But if you're looking for some challenge and you have a good team with CC, you can also begin the dungeon with level 10.\n\nCheck always the Traits of the mobs before pulling multiple mobs!\n\nThis is an overview of all the vertical dungeon layers and the connection between them:\n\n ![Dungeon_connection_layers](https://i.imgur.com/BMbKMfI.png)\n\n\n\n| | | | \n| :---- | :----: | :---- |\n| | |**\u003cspan style=\"color:gold\"\u003eDrawn Ratkin's Terretory\u003c/span\u003e** | \n| | |They have a random chance to inflict their opponents with the \"**Drawn Sickness**: Diseased. Attributes reduced by 20%\" for 4 mins. A Cleric is able to cleanse it.|\n| **Celis Creeper** | 10 | Non group mob. Focus on those first, they have low health, but high dmg. |\n| **Psyrachnid** | 10-12 | Non group mob. Same as Creepers.\n| **Drawn Cabalist** | 10-13 | Shaman \n| **Drawn Stalker** | 10-13 | Rogue\n| **Drawn Scavanger** | 10-13 | \n| **Drawn Ravager** | 10-13 | Casts: **\u003cspan style=\"color:red\"\u003eRavage\u003c/span\u003e** (5 sec): Frontal cone with massive dmg! Don't stay in front of it. You can step back out of the ravage range, but it’s much easier to step behind the mob for the duration of the cast. Can also be interrupted!\n| **[\u003cspan style=\"color:white\"\u003eDrawn Outcast](https://shalazam.info/monsters/83-drawn-outcast)** | 14 | Same as Ravager.\n| **[\u003cspan style=\"color:white\"\u003eZTHIR THE FOUL](https://shalazam.info/monsters/77-zthir-the-foul)** | 14 | Shaman. Can spawn in 3 different close by locations.\n| **[\u003cspan style=\"color:white\"\u003eHYSSR THE WRETCH](https://shalazam.info/monsters/68-hyssr-the-wretch)** | 14 | Same as Drawn Ravager.\n| | | | \n| | | **\u003cspan style=\"color:gold\"\u003eBlack Rose Keep Basement\u003c/span\u003e** | \n| | | All the Black Rose are initially non KoS unless you attack them.|\n| **Black Rose Guard** | 15-16 | Silences\n| **Black Rose Watcher** | 15-16 | \n| **Black Rose Worker** | 15-16 | \n| **Black Rose Mine Hand** | 15-16 | \n| **[\u003cspan style=\"color:white\"\u003eBlack Rose Boss Crew Boss](https://shalazam.info/monsters/75-black-rose-crew-boss)** | 16 | Drops the Corroded Key.\n| **[\u003cspan style=\"color:white\"\u003eBlack Rose Warden](https://shalazam.info/monsters/76-black-rose-warden)** | 17 | Drops the Corroded Key\n| | | | \n| | | **\u003cspan style=\"color:gold\"\u003eBlood Lich Lair\u003c/span\u003e** | \n| | | |\n| **Celis Goliath** | 17 | Same as other Creepers. \n| **Drawn Bloodsick** | 20-23 | Same as Drawn Ravager, but more deadly.!\n| **[\u003cspan style=\"color:white\"\u003eBLOOD LICH SANGSHAA](https://shalazam.info/monsters/67-blood-lich-sangshaa)** | 26 | He is a caster.\n| | | | \n| | |**\u003cspan style=\"color:gold\"\u003eCrawlers Den\u003c/span\u003e** | \n| | | |\n| **Dusk Creeper** | 16 | Red eyes. Non group mob. Same as other Creepers. \n| **Dusk Crawler** | 19-22 | Green eyes.\n| **[\u003cspan style=\"color:white\"\u003eHARATHENA](https://shalazam.info/monsters/69-harathena)** | 21 | Face her away from the group. Random player knock-backs. She has also a nasty AoE. Interrupt \"Harathena's Rage\". It's basically a dps race and a group heals check.\n| | | | \n| | |**\u003cspan style=\"color:gold\"\u003eCrypt Catacombs \u0026 Hidden Caves\u003c/span\u003e** | \n| | | This is the main area of Wraith. Watch out for the random **\u003cspan style=\"color:red\"\u003eUnmortal Sacrifice** (4 sec cast) curse dmg in the execute from any of the Wraith! Interrupt or LoS. The Catacombs have also 3 secret passages to the Hidden Caves beneath the Catacombs! Those caves have two separate cave systems. One leads to Ashbarran and one to the Crystal Heart.|\n| **Ulthiran Soldier** | 20-24 | Tank. CC immunity breaks out of CC. Interrupt Shield Wall (Incoming physical damage is reduced by 60%).\n| **Ulthiran Disciple** | 20-24 | Healer. Interrupt Ulthiran Light.\n| **Ulthiran Striker** | 20-24 | Rogue. Interrupt Wrath of the Wraith.\n| **Ulthiran Cultist** | 20-24 | CC. Interrupt Ulthiran Curse.\n| **Ulthiran Blaspheme** | 20-24 | Dire Lord. Damage stop while Sanguine Symbiosis (Covered in chaotic blood magic) is active. \n| **Ulthiran Mana-Weaver** | 20-24 | Caster. **\u003cspan style=\"color:red\"\u003eUnmortal Surge** (5,3sec) Curse dmg. Interrupt! \n| **an Ulthiros cultist** | | Ashbarans's PH \n| **Crypt Fiend** | 16-17 | Red Color. Empowered by incoming Fire Dmg.\n| **Crypt Fiend** | 16-17 | Blue Color. Empowered by incoming Cold Dmg. \n| **Cryptling** | 20-23 | Red Color. Empowered by incoming Fire Dmg. Face away from the group.\n| **Cryptling** | 20-23 | Blue Color. Empowered by incoming Cold Dmg. Keep some distance. Interrupt the **\u003cspan style=\"color:red\"\u003eIce Spike** (2 sec cast) otherwise some players get a nasty bleed!\n| **[\u003cspan style=\"color:white\"\u003eTYRRASURE THE BANEBOUND\u003c/span\u003e](https://shalazam.info/monsters/72-tyrrasure-the-banebound)** | 18 | See Ashbarran.\n| **[\u003cspan style=\"color:white\"\u003eASHBARRAN THE BANEBOUND\u003c/span\u003e](https://shalazam.info/monsters/70-ashbarran)** | 22 | Interrupt **\u003cspan style=\"color:red\"\u003eUnmortal Surge** \u0026 **\u003cspan style=\"color:red\"\u003eUnmortal Barrage** (6 sec) - Channeled fear with high DoT dmg. **\u003cspan style=\"color:red\"\u003eReflective Dmg Shield** - watch buffs, Sanguine Symbiosis AoE.\n| **Skeletal Monk** | 22-23 | \n| **[\u003cspan style=\"color:white\"\u003eMASTER BUSHU](https://shalazam.info/monsters/88-master-bushu)** | 23 | \n| **[\u003cspan style=\"color:white\"\u003eTHE CRYSTAL MIND](https://shalazam.info/monsters/81-the-crystal-mind)** | 24 | \n| **[\u003cspan style=\"color:white\"\u003eTHE CRYSTAL HEART](https://shalazam.info/monsters/81-the-crystal-mind)** | 25 | \n| **_[\u003cspan style=\"color:white\"\u003eGNASHURA THE UNCOUNTED PRINCE](https://shalazam.info/monsters/66-gnashura-the-uncounted-prince)_** | | Inactive!\n| | | | \n| | |**\u003cspan style=\"color:gold\"\u003eUnderworld \u0026 Temple of Eternity\u003c/span\u003e** | \n| | | The underworld is full of Crypt Fiends. You can go at the T intersection to the north to the **3 pillars cave room** or to the south to the other main areas. You'll encounter here some high rank Wraiths. The well-guarded **Temple of the Eternity** is dedicated for a special wraith boss encounter, which is at the moment not active. |\n| **Ulthiran Evoker** |23-24 | Caster\n| **Ulthiran Reaver** |23-24 | Dire Lord\n| **Ulthiran Praetoras** |23-24 | Tank\n| **Ulthiran Shadowhand** |25-27 | Rogue\n| **_[\u003cspan style=\"color:white\"\u003eTHE THIEF OF ETERNITY\u003c/span\u003e](https://shalazam.info/monsters/71-the-thief-of-eternity)_** | | Inactive.\n| | | | \n| | | **\u003cspan style=\"color:gold\"\u003eCelestial Chamber\u003c/span\u003e** | \n| | | You can enter at the bridge of the Temple in this area. This is a huge chamber with several heights and is populated with Celestium Elementals. At the bottom of the chamber there awaits an interesting surprise.\n| **Celestium Shepherd** |25-26 | \n| **[\u003cspan style=\"color:white\"\u003eTHE CRYSTAL WILL](https://shalazam.info/monsters/91-the-crystal-will)** | 26 | \n\n\n\n\n\n## Traits \u0026 Dispositions\n\n**Table of Traits**:\n- **Superheated** (Cryptling): They get very powerful the more fire dmg they absorb.\n- **Fading Presence** (Ulthiran): Attacks have a chance to inflict Fading Presence.\n- **Bloodless** (Skeletal): Immune to Bleeding and Poisoned states.\n- **Armored**: Heightened armor class. Reducing Armor class combats this bonus.\n- **Iron-Willed**: Immune to most crowd control effects.\n- **Acrobatic**: Avoidance chance increased dramatically. Immune to root effects. Reducing Physical Defense helps combat this bonus. \n- **Spell Slinger**: Greatly increased Cast Speed. Slowing effects will combat this bonus.\n- **Resistant**: All resistances increased. Lowering Resistances combats this bonus.\n- **Frenzied**: Greatly increasing attack speed. Slowing effects will combat this bonus.\n- **Spell Nullifier**: Spell Avoidance chance increased dramatically. Reducing Magical Defence helps combat this bonus.\n\n\n**Table of Dispositions** (How they act and behave):\n- **Bloodthirsty** (Drawn): Chance to proc a bleeding DoT on their target and a self buff called Blood Frenzy.\n- **Pyrophobic** (Celis): Afraid of fire. Will run away!?\n- **Clumsy** (Black Rose)\n- **Drowsy** (Black Rose)\n\n\n## Loot \u0026 Treasures\n- **[HC named drops](https://shalazam.info/dungeons/11-halnir-cave)** (Summery)\n\n- **[HC ground spawns](https://shalazam.info/item_collections/16-halnir-cave-ground-spawns)**\n- **[HC Treasure Chests T1](https://shalazam.info/item_collections/31-halnir-cave-t1-treasure-chests)**\n- **[HC Treasure Chests T2](https://shalazam.info/item_collections/32-halnir-cave-t2-treasure-chests)**\n- **[Fadetorn Cloth Parts](https://shalazam.info/item_collections/45-t2-fadetorn-cloth-set)**\n- **[Cryptweave Armor Parts](https://shalazam.info/item_collections/46-t3-cryptweave-armor-set)**\n- **[Fadetorn Leather Parts](https://shalazam.info/item_collections/33-t2-fadetorn-leather-set)**\n- **[Seeping Leather Parts](https://shalazam.info/item_collections/27-t2-seeping-leather-parts)**\n- **[Fadesteel Armor Parts](https://shalazam.info/item_collections/26-t3-fadesteel-armor-parts)**\n- **[Fade (-steel, -wood \u0026 -weave) Weapons](https://shalazam.info/item_collections/13-t3-fade-steel-wood-weave-weapons)**\n\n\n\n## Resources\n\n- Small, Large \u0026 Huge **[Tascium Crystals](https://shalazam.info/items/367-chunk-of-tascium-ore)**\n\n- Small, Patch \u0026 Cluster of **[Brightcap Mushrooms](https://shalazam.info/items/590-brightcap-mushroom)**\n- **[Ratkin Blood](https://shalazam.info/items/982-ratkin-blood)**\n- **[Spider Silk](https://shalazam.info/items/512-spider-silk)**\n- **[Spectral Essence](https://shalazam.info/items/929-spectral-essence)**\n\n- Small, Large \u0026 Huge **[Slytherin Crystals](https://shalazam.info/items/548-chunk-of-slytheril-ore)**\n\n- Small, Large \u0026 Huge **[Glittering Slytheril Crystals](https://shalazam.info/items/547-chunk-of-glittering-slytheril-ore)**\n\n- Small, Large \u0026 Huge **[Glimwort Mushrooms](https://shalazam.info/items/700-glimwort-pulp)**\n\n\n\n## Changelog\n\nPlease consider the game is still in early development and changes can occur anytime. So, nothing is set in stone yet! All further adjustments will be added here. Any constructive feedback, corrections and additions are also welcome!\n\n\n\n## Credits \u0026 Sources\n\n- The official \"Pantheon: Rise of the Fallen March 2018 Newsletter\"\n- The official \"Pantheon: Rise of the Fallen April 2018 Newsletter\" \n- An official forum post about the HC factions March 2018\n\n\n"
Halnir Cave
In-depth Dungeon Guide Level 10-25