Crafting Guide Post Early Access

This is not a newbie guide, this is to help you understand the design of the crafting system.
## How Crafting Works (Build 0.15.547) ### Executive Summary Crafting an item requires 2 seperate steps and each step requires its own schematic 1) Make the base item (in-game called a basis) 2) Assemble the final item Tier 2 and above crafts have more advanced ways to make base items (basis) and as such require more advanced ways to assemble the final product requiring additional schemtaics. ### Key Dust Information Click this lin to see [Dust Name To Stat Names](https://shalazam.info/guides/7-crafting#dust-names-to-stats) Click this link to see [Dust Per Weapon Slot](https://shalazam.info/guides/7-crafting#dust-per-weapon-type) Click this link to see [Dust Per Equipment Slot](https://shalazam.info/guides/7-crafting#dust-per-armour-type) ## Armoursmithing Tier 1 Asherium Tier 1 variations allow you to use Dust but the standard receipes do not. No runes. ### Tier 1 Basic Items No Dust or Runes required | Basis Name | Stat | Value | Dust | Rune | Assembly Schematic | | ---- | ---- | ----- | ---- | ---- | ------------------ | | Novice Splinted | N/A | N/A | N/A | N/A | Crude | ### Tier 1 Brigadine Variant Mandatory Dust | Basis Name | Stat | Value | Dust | Rune | Assembly Schematic | | ---- | ---- | ----- | ---- | ---- | ------------------ | | Brigadine Body | STR | +1 | Might | N/A | Brigadine | | Brigadine Legs | AGI | +1 | Might | N/A | Brigadine | ## Armoursmithing Tier 2 Ashenbronze All Tier 2 schematics allow you to add dust for specific stats increases. ### Tier 2 Basic Items Currrently not available in game. I have made an ASSUMPTION that this is how it will work based on the schematics we do have available to us. | Basis Name | Stat | Value | Dust | Rune | Assembly Schematic | | ---- | ---- | ----- | ---- | ---- | ------------------ | | Ashen Bronze Helm | N/A | N/A | N/A | N/A | Simple | | Ashen Bronze Helm | STR | +2 | Might | N/A | Simple | ### Tier 2 Infused Variants These require 1 * Damaged Rune and 1 * Dust of the same type. These require specialised assembly schematics and do not use the generic Tier 2 schematics. | Variant Name | Type | Stats Seen So Far | | ---- | ---- | ---- | | Mercenary | Chain | STR, DEX | | Acolyte | Chain | DEX, Mana, WIS | ### Comparison Of Vanilla T2 and Infused WARNING. This is based on the T2 schematics that you could buy in Demith at the start of EA when they should have not been in the game. I have made an ASSUMPTION that on the broken T2 base item the delay should be 2.8 and not the 1.8 it actually is. | Item Name | Damage | Delay | Stats | Value | | ---------- | ------ | ----- | ----- | ----- | | Ashenbronze War Hammer | 7 | 2.8 | WIS | 2 | | Ashenbronze Shrinekeeper's Hammer | 8 | 2.8 | WIS | 2 | It APPEARS that the upgraded T2 gear on weapons gives more damage but does not reduce delay. ## Armoursmithing Tier 3 Iron ### Tier 3 Basic Items Currrently not available in game. I have made an ASSUMPTION that this is how it will work based on the schematics we do have available to us. ### Tier 3 Runed Variant These require 1 * Damaged Rune and 1 * Dust of the same type. These require specialised assembly schematics per stats as below. These items REQUIRE TWO OR MORE custom variant componments, for example. ### Myrmidon's 1H Spear (Level 63, 8 Phys, 2.8 Delay) Example Receipe | Basis Name | Stat | Value | Dust | Rune | | ---- | ---- | ----- | ---- | ---- | | Might-Runed Spearhead | STR | +3 | Might | Might | | Precision-Runed Small Weapon Haft | Hit | +15 | Precision | Precision | ### Skirmish 2H Spear (Level 72, 18 Phys, 3.7 delay) Example Receipe | Basis Name | Stat | Value | Dust | Rune | | ---- | ---- | ----- | ---- | ---- | | Resilience-Runed Pike Head | CON | +3 | Resilience | Resilience | | Prowess-Runed Large Weapon Haft | DEX | +2 | Prowess | Prowess | ### Iron Spiritist 1H MAce (Level 72, 8 Phys, 2.8 delay) Example Receipe | Basis Name | Stat | Value | Dust | Rune | | ---- | ---- | ----- | ---- | ---- | | Insight-Runed Mace Head | WIS | +3 | Insight | Insight | | Eloquence-Runed Small Weapon Haft | CHR | +2 | Eloquence | Eloquence | ## Armourcrafting Tier 4 Blood Iron ### Tier 4 Basic Items Currrently not available in game. I have made an ASSUMPTION that this is how it will work based on the schematics we do have available to us. ### Tier 4 Item Variation These require 1 * Damaged Rune and 1 * Dust of the same type. These require specialised assembly schematics per stats as below. Given the progression of previous tiers of equipment I am ASSUMING these items REQUIRE THEE OR MORE custom variant componments, for example. ### UNKOWN Knuckles (Level ??) Example Receipe | Basis Name | Stat | Value | Dust | Rune | | ---- | ---- | ----- | ---- | ---- | | Fleetness-Enhanced Bar | AGI | +? | Fleetness | Fleetness | | Resilience-Enhanced Knuckle Brace | CON | +? | Resilience | Resilience | | Prowess-Enhanced Knuckle Wrapping | DEX | +? | Prowess | Prowess | ## Dusts ### Dust Names To Stats | Dust Name | Stat | Dust Name | Stat | Dust Name | Stat | | --------- | ---- | --------- | ---- | --------- | ---- | | Fleetness | AGI | Health | HP | Magic | MP | | Might | STR | Precision | Hit Rating | Resilience | CON | | Vitality | STA| Tireless | Endurance | Prowess | DEX | | Insight | WIS | Acuity | INT | Eloquence | CHR | ### Dust per Weapon Type | Item | Fleetness | Health | Magic | Might | Precision | Resilience | Vitality | Tireless | Prowess | Insight | Acuity | Eloquence | |---------------|-----------|--------|-------|-------|-----------|------------|----------|----------|---------|---------|--------| --------- | | Axe | - | - | - | Y | Y | Y | - | - | - | - | - | - | | Dagger | Y | - | Y | Y | Y | - | - | - | Y | - | Y | - | | Great Axe | - | - | - | Y | Y | Y | - | - | - | - | - | - | | Great Sword | Y | - | - | Y | Y | - | - | - | Y | - | - | - | | Hammer | - | - | Y | Y | Y | - | - | - | - | Y | - | - | | Knuckles | Y | - | - | Y | Y | - | - | - | - | - | - | - | | Mace | - | - | Y | Y | Y | - | - | - | - | Y | - | - | | Maul | - | - | Y | Y | Y | - | Y | - | - | Y | - | - | | Pike | - | - | - | Y | Y | Y | - | - | Y | Y | - | - | | PoleAxe | - | - | - | Y | Y | Y | Y | - | - | - | - | - | ### Dust Per Chain Armour Type | Item | Fleetness | Health | Magic | Might | Precision | Resilience | Vitality | Tireless | Prowess | Insight | Acuity | Eloquence | |---------------|-----------|--------|-------|-------|-----------|------------|----------|----------|---------|---------|--------| --------- | | Head | - | - | Y | - | Y | - | - | - | Y | Y | Y | Y | | Shoulders | - | - | - | Y | - | - | - | - | - | - | Y | Y | | Body | - | Y | Y | - | - | Y | - | - | Y | - | - | - | | Gloves | - | - | - | Y | - | - | - | - | - | Y | - | - | | Bracers | - | - | - | - | - | - | - | - | - | - | - | - | | Legs | - | - | - | - | - | Y | Y | Y | - | - | - | - | | Boots | Y | - | - | Y | - | - | - | Y | - | - | - | - | | Back | - | - | - | - | - | - | - | - | - | - | - | - | | Belt | Y | Y | - | Y | - | - | - | - | - | - | - | - | Some recipes can take a dust which adds stats to the item. We have an [Item Collection of Dusts](/item_collections/8) as a summary of what stats are added.
  • Created
  • Updated