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Home
Item Collections
Weapons
T1 - Fadetorn Weapons
Halnir Cave Common Weapon drops
Fadetorn Club
Magic
Crushing Weapon
2.0 Delay
One-Handed Club
4 Physical Damage
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Requires Level 2
Light seems to almost pass through it.
Weight: 3.4
Fadetorn Dagger
Magic
Dagger Weapon
1.5 Delay
One-Handed Dagger
3 Physical Damage
Class: Warrior, Rogue, Wizard, Ranger, Shaman, Summoner, Necromancer, Bard
Requires Level 2
Light seems to almost pass through it.
Merchant Value:
0
0
0
0
25
Weight: 2.0
Fadetorn Great Hammer
Magic
HeavyCrushing Weapon
3.2 Delay
Two-Handed Great Hammer
7 Physical Damage
Class: Warrior, Cleric, Paladin
Requires Level 2
Light seems to almost pass through it. Developer note: Heavy Crushing Technique have not yet been implemented. Use with caution!
Weight: 5.5
Fadetorn Great Mace
Magic
HeavyCrushing Weapon
3.2 Delay
Two-Handed Great Mace
7 Physical Damage
Class: Warrior, Cleric, Paladin
Requires Level 2
Light seems to almost pass through it. Developer note: Heavy Crushing Technique have not yet been implemented. Use with caution!
Weight: 5.5
Fadetorn Hammer
Magic
Crushing Weapon
1.9 Delay
One-Handed War Hammer
4 Physical Damage
Class: Warrior, Rogue, Paladin, Ranger, Druid, Shaman, Bard
Requires Level 2
Light seems to almost pass through it.
Weight: 3.4
Fadetorn Handwraps
Magic
Hand-to-Hand Weapon
1.5 Delay
One-Handed Fist Weapon
3 Physical Damage
Class: Monk
Requires Level 2
Light seems to almost pass through it. The damage and delay of fist weopons will be added to your innate hand-to-hand damage and delay.
Merchant Value:
0
0
0
0
25
Weight: 2.0
Fadetorn Longsword
Magic
Blade Weapon
1.8 Delay
One-Handed Sword
4 Physical Damage
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Requires Level 2
Light seems to almost pass through it.
Merchant Value:
0
0
0
0
25
Weight: 3.2
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