Change History [back to item]
(Current Version)PTR-20260819
(Current Version)
PTR-20260819
Classes removed: Bard, Druid, Monk, Paladin, Ranger, Rogue, Shaman, Warrior
Physical Crit Rating removed (was 0.5)
Damage changed (from 16 to 18)
Damage changed (from 16 to 18)
Multiplier Modifiers added: +10% Physical Crit Damage
Ripsmack
Magic, Unique, Bind On Equip
Crushing Weapon
3.0 Delay
Uncommon One-Handed Mace
18 Physical Damage (6.0 DPS)
+10% Physical Crit Damage
Requires Level 4
An iron mace covered in sharp spikes and dried blood.
Merchant Value: 0 0 0 6 75
Weight: 3.0
PTR-20260805
PTR-20260805
Description changed: An iron mace covered in sharp spikes and dried blood.
Chance on hit to apply Bleeding Wound. Proc chance increases slightly with Dexterity.
Attrs added: Bind On Equip
Strength removed (was 1)
Damage changed (from 12 to 16)
Delay changed (from 2.9 to 3.0)
Physical Crit Rating changed (from 18.0 to 0.5)
Damage changed (from 12 to 16)
Delay changed (from 2.9 to 3.0)
Physical Crit Rating changed (from 18.0 to 0.5)
Required Level set: 4
Ripsmack
Magic, Unique, Bind On Equip
Crushing Weapon
3.0 Delay
Uncommon One-Handed Mace
16 Physical Damage (5.3 DPS)
+0.50% Physical Crit Bonus
Class: Warrior, Monk, Rogue, Paladin, Ranger, Druid, Shaman, Bard
Requires Level 4
An iron mace covered in sharp spikes and dried blood.
Merchant Value: 0 0 0 6 75
Weight: 3.0
0.16.717
0.16.717
Sell Price: 42 50→ 6 75
Ripsmack
Magic, Unique
Crushing Weapon
2.9 Delay
Epic One-Handed Mace
12 Physical Damage (4.1 DPS)
+1 Strength
+18.00% Physical Crit Bonus
Class: Warrior, Monk, Rogue, Paladin, Ranger, Druid, Shaman, Bard
An iron mace covered in sharp spikes and dried blood.
Chance on hit to apply Bleeding Wound. Proc chance increases slightly with Dexterity.
Merchant Value: 0 0 0 6 75
Weight: 3.0
0.16.685
0.16.685
Classes added: Druid
Sell Price set: 42 50
Ripsmack
Magic, Unique
Crushing Weapon
2.9 Delay
Epic One-Handed Mace
12 Physical Damage (4.1 DPS)
+1 Strength
+18.00% Physical Crit Bonus
Class: Warrior, Monk, Rogue, Paladin, Ranger, Druid, Shaman, Bard
An iron mace covered in sharp spikes and dried blood.
Chance on hit to apply Bleeding Wound. Proc chance increases slightly with Dexterity.
Merchant Value: 0 0 0 42 50
Weight: 3.0
0.15.338
0.15.338
First recorded revision for this item, no changes to display.
Ripsmack
Magic, Unique
Crushing Weapon
2.9 Delay
One-Handed Mace
12 Physical Damage (4.1 DPS)
+1 Strength
+18.00% Physical Crit Bonus
Class: Warrior, Monk, Rogue, Paladin, Ranger, Shaman, Bard
An iron mace covered in sharp spikes and dried blood.
Chance on hit to apply Bleeding Wound. Proc chance increases slightly with Dexterity.
Weight: 3.0