Galavar (Summoner Scrolls, 1-10)
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Scroll: Aether Darts ScrollScroll: Aether DartsScrollClass: SummonerRequires Level 2Conjure darts of pure aether to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Aether Shards ScrollScroll: Aether ShardsScrollClass: SummonerRequires Level 10Conjure shards of pure aether to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Arcaneer Unstable Armor ScrollScroll: Arcaneer Unstable ArmorScrollClass: SummonerRequires Level 10Arcaneer a set of unstable armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Blast Creation I ScrollScroll: Blast Creation IScrollClass: SummonerHastily conjure a blast of magic, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Blast Creation II ScrollScroll: Blast Creation IIScrollClass: SummonerRequires Level 8Hastily conjure a blast of magic, dealing Magic damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Clash Charge ScrollScroll: Clash ChargeScrollClass: SummonerRequires Level 6Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Black Bread ScrollScroll: Conjure Black BreadScrollClass: SummonerRequires Level 2Conjure 20 loaves of black bread for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Fresh Bread ScrollScroll: Conjure Fresh BreadScrollClass: SummonerRequires Level 10Conjure 20 loaves of fresh bread for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Globes of Spring Water ScrollScroll: Conjure Globes of Spring WaterScrollClass: SummonerRequires Level 10Conjure 20 globes of spring water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Globes of Water ScrollScroll: Conjure Globes of WaterScrollClass: SummonerRequires Level 2Conjure 20 globes of water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Simple Bandages ScrollScroll: Conjure Simple BandagesScrollClass: SummonerRequires Level 6Conjure a stack of simple bandages. Applying this bandage will restore 10 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Unstable Aether Stone ScrollScroll: Conjure Unstable Aether StoneScrollClass: SummonerRequires Level 8Conjure an unstable aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Unstable Gale Weapons ScrollScroll: Conjure Unstable Gale WeaponsScrollClass: SummonerRequires Level 8Conjure a set of unstable gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Density Amp I ScrollScroll: Density Amp IScrollClass: SummonerRequires Level 8Improve the density of the target arcamental, increasing its Armor by 10. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Energy Amp I ScrollScroll: Energy Amp IScrollClass: SummonerRequires Level 6Improve the energy of the target arcamental, increasing its Health by 10. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Frail Mana Bomb ScrollScroll: Frail Mana BombScrollClass: SummonerRequires Level 4Conjure a globe of unstable mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Frail Shielding ScrollScroll: Frail ShieldingLifeboundScrollClass: Wizard, Enchanter, Summoner, NecromancerWeave a magical shield to increase your Health and Armor by a small amount.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Galestep I ScrollScroll: Galestep IScrollClass: SummonerRequires Level 4Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Lesser Fury Arcamental ScrollScroll: Lesser Fury ArcamentalScrollClass: SummonerRequires Level 10Summon a mana ghost and bind it with magic energy, creating a lesser Fury arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Lesser Zephyr Arcamental ScrollScroll: Lesser Zephyr ArcamentalScrollClass: SummonerRequires Level 10Summon a mana ghost and bind it with the element of wind, creating a lesser Zephyr arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Bolt ScrollScroll: Mana BoltLifeboundScrollClass: SummonerCommand your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Burst ScrollScroll: Mana BurstScrollClass: SummonerRequires Level 6Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Embers ScrollScroll: Mana EmbersScrollClass: SummonerRequires Level 2Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Flame ScrollScroll: Mana FlameScrollClass: SummonerRequires Level 8Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Spike ScrollScroll: Mana SpikeScrollClass: SummonerRequires Level 6Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Minor Fury Arcamental ScrollScroll: Minor Fury ArcamentalLifeboundScrollClass: SummonerSummon a mana ghost and bind it with magic energy, creating a minor Fury arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Minor Zephyr Arcamental ScrollScroll: Minor Zephyr ArcamentalLifeboundScrollClass: SummonerSummon a mana ghost and bind it with the element of wind, creating a minor Zephyr arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Quickening Amp I ScrollScroll: Quickening Amp IScrollClass: SummonerRequires Level 10Improve the quickness of the target arcamental, increasing its Melee Haste by 10%. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Resistance Amp I ScrollScroll: Resistance Amp IScrollClass: SummonerRequires Level 8Improve the resistances of the target arcamental, increasing each of its resistances by 5. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Shield of Spinning Spikes ScrollScroll: Shield of Spinning SpikesScrollClass: SummonerRequires Level 10Surround an ally with a shield of spinning spikes for 6 min. While the shield persists, Magic damage will be dealt to attackers when they inflict Physical damage to the shielded target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Shield of Spinning Splinters ScrollScroll: Shield of Spinning SplintersScrollClass: SummonerRequires Level 4Surround an ally with a shield of spinning splinters for 6 min. While the shield persists, Magic damage will be dealt to attackers when they inflict Physical damage to the shielded target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Tempest I ScrollScroll: Tempest IScrollClass: SummonerRequires Level 8Command your Zephyr arcamental to consume their stacks of Whirling Wind to assail your enemy with a powerful tempest, dealing strong Physical damage that increases based on total stacks consumed.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Wind Blade I ScrollScroll: Wind Blade ILifeboundScrollClass: SummonerCommand your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Wind Blade II ScrollScroll: Wind Blade IIScrollClass: SummonerRequires Level 6Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1
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