Grand Summoner Duskmantle (Summoner Trainer, 41-50)
- Vendor
Grand Summoner Duskmantle is an NPC in Sky Durbin (Silent Plains).
This NPC is a vendor.
This NPC is a vendor.
Upper Area
-344, 644, -699
Items for Sale
Other(34)
Scroll: Apex Fury Arcamental ScrollScroll: Apex Fury ArcamentalScrollClass: SummonerRequires Level 50Summon a mana ghost and bind it with magic energy, creating an apex Fury arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Apex Undine Arcamental ScrollScroll: Apex Undine ArcamentalScrollClass: SummonerRequires Level 50Summon a mana ghost and bind it with the element of water, creating an apex Undine arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Apex Zephyr Arcamental ScrollScroll: Apex Zephyr ArcamentalScrollClass: SummonerRequires Level 50Summon a mana ghost and bind it with the element of wind, creating an apex Zephyr arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Arcaneer Masterwork Armor ScrollScroll: Arcaneer Masterwork ArmorScrollClass: SummonerRequires Level 50Arcaneer a set of masterwork armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Arch Shielding ScrollScroll: Arch ShieldingScrollClass: SummonerRequires Level 48Weave a magical shield to increase your Health and Armor by a large amount.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Blast Creation VII ScrollScroll: Blast Creation VIIScrollClass: SummonerRequires Level 42Hastily conjure a blast of magic, dealing Magic damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Blast Creation VIII ScrollScroll: Blast Creation VIIIScrollClass: SummonerRequires Level 50Hastily conjure a blast of magic, dealing Magic damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Conjure Brightweave Bandages ScrollScroll: Conjure Brightweave BandagesScrollClass: SummonerRequires Level 44Conjure a stack of brightweave bandages. Applying this bandage will restore 55 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Mana Shakes ScrollScroll: Conjure Mana ShakesScrollClass: SummonerRequires Level 42Conjure 20 mana shakes for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Masterwork Aether Stone ScrollScroll: Conjure Masterwork Aether StoneScrollClass: SummonerRequires Level 48Conjure a masterwork aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Masterwork Gale Weapons ScrollScroll: Conjure Masterwork Gale WeaponsScrollClass: SummonerRequires Level 48Conjure a set of masterwork gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Crystalline Mending V ScrollScroll: Crystalline Mending VScrollClass: SummonerRequires Level 44Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Crystalline Mending VI ScrollScroll: Crystalline Mending VIScrollClass: SummonerRequires Level 50Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Density Amp VI ScrollScroll: Density Amp VIScrollClass: SummonerRequires Level 46Improve the density of the target arcamental, increasing its Armor by 60. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Detonate Mana ScrollScroll: Detonate ManaScrollClass: SummonerRequires Level 46Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Eldritch Arrow ScrollScroll: Eldritch ArrowScrollClass: SummonerRequires Level 44Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Eldritch Spear ScrollScroll: Eldritch SpearScrollClass: SummonerRequires Level 50Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Energy Amp VI ScrollScroll: Energy Amp VIScrollClass: SummonerRequires Level 44Improve the energy of the target arcamental, increasing its Health by 110. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Force Amp V ScrollScroll: Force Amp VScrollClass: SummonerRequires Level 42Improve the force of the target arcamental, increasing its Spell Power by 25. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Force Amp VI ScrollScroll: Force Amp VIScrollClass: SummonerRequires Level 50Improve the force of the target arcamental, increasing its Spell Power by 30. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Galestep VI ScrollScroll: Galestep VIScrollClass: SummonerRequires Level 42Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Galestep VII ScrollScroll: Galestep VIIScrollClass: SummonerRequires Level 48Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Inferno of Mana ScrollScroll: Inferno of ManaScrollClass: SummonerRequires Level 48Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Blaze ScrollScroll: Mana BlazeScrollClass: SummonerRequires Level 42Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Prime Clash Bomb ScrollScroll: Prime Clash BombScrollClass: SummonerRequires Level 46Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Prime Mana Bomb ScrollScroll: Prime Mana BombScrollClass: SummonerRequires Level 46Conjure a globe of unstable mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target. Restores mana to the caster upon explosion.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Quickening Amp VI ScrollScroll: Quickening Amp VIScrollClass: SummonerRequires Level 48Improve the quickness of the target arcamental, increasing its Melee Haste by 35%. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Resistance Amp VI ScrollScroll: Resistance Amp VIScrollClass: SummonerRequires Level 46Improve the resistances of the target arcamental, increasing each of its resistances by 30. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Rift Bolts ScrollScroll: Rift BoltsScrollClass: SummonerRequires Level 44Conjure arcane bolts through a dimensional rift to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Rift Missiles ScrollScroll: Rift MissilesScrollClass: SummonerRequires Level 50Conjure arcane missiles through a dimensional rift to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Shield of Spinning Blades ScrollScroll: Shield of Spinning BladesScrollClass: SummonerRequires Level 46Surround an ally with a shield of spinning blades for 6 min. While the shield persists, Magic damage will be dealt to attackers when they inflict Physical damage to the shielded target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Tempest V ScrollScroll: Tempest VScrollClass: SummonerRequires Level 46Command your Zephyr arcamental to consume their stacks of Whirling Wind to assail your enemy with a powerful tempest, dealing strong Physical damage that increases based on total stacks consumed.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Wind Blade IX ScrollScroll: Wind Blade IXScrollClass: SummonerRequires Level 50Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Wind Blade VIII ScrollScroll: Wind Blade VIIIScrollClass: SummonerRequires Level 44Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1
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