Summoner Emberglass (Summoner Scrolls, 31-40)
- Vendor
Summoner Emberglass is an NPC in Kingswatch (Eastern Plains).
This NPC is a vendor.
This NPC is a vendor.
2352, 904, 435
Items for Sale
Other(36)
Scroll: Arcaneer Aetherforged Armor ScrollScroll: Arcaneer Aetherforged ArmorScrollClass: SummonerRequires Level 40Arcaneer a set of aetherforged armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Blast Creation VI ScrollScroll: Blast Creation VIScrollClass: SummonerRequires Level 36Hastily conjure a blast of magic, dealing Magic damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Bolt of Mana ScrollScroll: Bolt of ManaScrollClass: SummonerRequires Level 32Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Burning Mana ScrollScroll: Burning ManaScrollClass: SummonerRequires Level 34Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Charged Clash Bomb ScrollScroll: Charged Clash BombScrollClass: SummonerRequires Level 40Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Aetherforged Gale Weapons ScrollScroll: Conjure Aetherforged Gale WeaponsScrollClass: SummonerRequires Level 40Conjure a set of aetherforged gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Fine Silk Bandages ScrollScroll: Conjure Fine Silk BandagesScrollClass: SummonerRequires Level 34Conjure a stack of fine silk bandages. Applying this bandage will restore 40 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Globes of Pristine Water ScrollScroll: Conjure Globes of Pristine WaterScrollClass: SummonerRequires Level 34Conjure 20 globes of pristine water for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Harmonic Aether Stone ScrollScroll: Conjure Harmonic Aether StoneScrollClass: SummonerRequires Level 32Conjure a harmonic aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Harmonic Gale Weapons ScrollScroll: Conjure Harmonic Gale WeaponsScrollClass: SummonerRequires Level 32Conjure a set of harmonic gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Meat Pies ScrollScroll: Conjure Meat PiesScrollClass: SummonerRequires Level 34Conjure 20 meat pies for yourself and your allies to eat. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Relic of Soaring ScrollScroll: Conjure Relic of SoaringScrollClass: SummonerRequires Level 40Conjure a Relic of Soaring. When used, the magic in this relic propels you forward, allowing you to glide until your feet touch the ground. This is a temporary item. It will disappear when logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Conjure Rune-Marked Aether Stone ScrollScroll: Conjure Rune-Marked Aether StoneScrollClass: SummonerRequires Level 40Conjure a rune-marked aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Crystalline Mending III ScrollScroll: Crystalline Mending IIIScrollClass: SummonerRequires Level 32Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Crystalline Mending IV ScrollScroll: Crystalline Mending IVScrollClass: SummonerRequires Level 38Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Density Amp V ScrollScroll: Density Amp VScrollClass: SummonerRequires Level 38Improve the density of the target arcamental, increasing its Armor by 50. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Eldritch Bolt ScrollScroll: Eldritch BoltScrollClass: SummonerRequires Level 38Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Empowered Mana Bomb ScrollScroll: Empowered Mana BombScrollClass: SummonerRequires Level 36Conjure a globe of unstable mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Energy Amp V ScrollScroll: Energy Amp VScrollClass: SummonerRequires Level 36Improve the energy of the target arcamental, increasing its Health by 80. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Force Amp IV ScrollScroll: Force Amp IVScrollClass: SummonerRequires Level 34Improve the force of the target arcamental, increasing its Spell Power by 20. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Galestep V ScrollScroll: Galestep VScrollClass: SummonerRequires Level 34Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Grand Shielding ScrollScroll: Grand ShieldingLifeboundScrollClass: Wizard, Enchanter, Summoner, NecromancerRequires Level 40Weave a magical shield to increase your Health and Armor by a large amount.Merchant Value: 0 0 0 90 0Weight: 0.1 Scroll: Major Shielding ScrollScroll: Major ShieldingScrollClass: Wizard, Enchanter, Summoner, NecromancerRequires Level 32Weave a magical shield to increase your Health and Armor by a moderate amount.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Mana Explosion ScrollScroll: Mana ExplosionScrollClass: SummonerRequires Level 36Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Quickening Amp IV ScrollScroll: Quickening Amp IVScrollClass: SummonerRequires Level 32Improve the quickness of the target arcamental, increasing its Melee Haste by 25%. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Quickening Amp V ScrollScroll: Quickening Amp VScrollClass: SummonerRequires Level 40Improve the quickness of the target arcamental, increasing its Melee Haste by 30%. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Resistance Amp V ScrollScroll: Resistance Amp VScrollClass: SummonerRequires Level 38Improve the resistances of the target arcamental, increasing each of its resistances by 25. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Rift Shards ScrollScroll: Rift ShardsScrollClass: SummonerRequires Level 38Conjure arcane shards through a dimensional rift to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Runed Clash Charge ScrollScroll: Runed Clash ChargeScrollClass: SummonerRequires Level 34Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Shield of Spinning Axes ScrollScroll: Shield of Spinning AxesScrollClass: SummonerRequires Level 36Surround an ally with a shield of spinning axes for 6 min. While the shield persists, Magic damage will be dealt to attackers when they inflict Physical damage to the shielded target.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Superior Fury Arcamental ScrollScroll: Superior Fury ArcamentalScrollClass: SummonerRequires Level 40Summon a mana ghost and bind it with magic energy, creating a superior Fury arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Superior Undine Arcamental ScrollScroll: Superior Undine ArcamentalScrollClass: SummonerRequires Level 40Summon a mana ghost and bind it with the element of water, creating a superior Undine arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Superior Zephyr Arcamental ScrollScroll: Superior Zephyr ArcamentalScrollClass: SummonerRequires Level 40Summon a mana ghost and bind it with the element of wind, creating a superior Zephyr arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Tempest IV ScrollScroll: Tempest IVScrollClass: SummonerRequires Level 36Command your Zephyr arcamental to consume their stacks of Whirling Wind to assail your enemy with a powerful tempest, dealing strong Physical damage that increases based on total stacks consumed.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Wind Blade VI ScrollScroll: Wind Blade VIScrollClass: SummonerRequires Level 32Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Wind Blade VII ScrollScroll: Wind Blade VIIScrollClass: SummonerRequires Level 38Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1
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