Ward Phyra (Cleric Scrolls)
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Scroll: Awaken Courage ScrollScroll: Awaken CourageLifeboundCommon ScrollClass: ClericRequires Level 2Use: Scribes Awaken Courage to your codex.Awaken a sense of courage in your defensive target, increasing their Health by X and Armor Class by Y.Merchant Value: 0 0 0 0 2Weight: 0.1 Scroll: Awaken Daring ScrollScroll: Awaken DaringLifeboundCommon ScrollClass: ClericRequires Level 10Use: Evolves your Awaken Courage ability into Awaken Daring.Awaken a sense of daring in your defensive target, increasing their Health by X and Armor Class by Y.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Conjure: Hammer of Reprisal ScrollScroll: Conjure: Hammer of ReprisalLifeboundCommon ScrollClass: ClericRequires Level 4Use: Scribes Conjure: Hammer of Reprisal to your codex.Conjure the divine Hammer of Reprisal to wield in combat.Merchant Value: 0 0 0 0 4Weight: 0.1 Scroll: Dawnfire ScrollScroll: DawnfireLifeboundCommon ScrollClass: ClericRequires Level 4Use: Scribes Dawnfire I to your codex.Blast an enemy with a burst of fiery light, dealing X - Y Divine damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Healing Spark ScrollScroll: Healing SparkLifeboundCommon ScrollClass: ClericUse: Scribes Healing Spark I to your codex.Release a swift burst of healing light, healing an ally for a small amount.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Healing Spark II ScrollScroll: Healing Spark IILifeboundCommon ScrollClass: ClericRequires Level 6Use: Evolves your Healing Spark I ability into Healing Spark II.Release a swift burst of healing light, healing an ally for a small amount.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Manifest: Tome of Divine Fury I ScrollScroll: Manifest: Tome of Divine Fury ILifeboundCommon ScrollClass: ClericRequires Level 8Use: Scribes Manifest: Tome of Divine Fury to your codex.Manifest the Tome of Divine Fury. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine damage spells by 2%.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Manifest: Tome of Healing Light I ScrollScroll: Manifest: Tome of Healing Light ILifeboundCommon ScrollClass: ClericRequires Level 10Use: Scribes Manifest: Tome of Healing Light to your codex.Manifest the Tome of Healing Light. Equipping this tome will enhance the flow of divine light within you, increasing your Spell Power by 2. (Designer Note: This Tome will eventually only apply to Divine healing)Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Manifest: Tome of Judgement I ScrollScroll: Manifest: Tome of Judgement ILifeboundCommon ScrollClass: ClericRequires Level 4Use: Scribes Manifest: Tome of Judgement to your codex.Manifest the Tome of Judgement. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Spell Power by 2. (Designer Note: This Tome will eventually only apply to Divine damage)Merchant Value: 0 0 0 0 4Weight: 0.1 Scroll: Mend Wounds ScrollScroll: Mend WoundsLifeboundCommon ScrollClass: ClericRequires Level 6Use: Scribes Mend Wounds to your codex.Cure yourself or an ally of one Bleed effect.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Purify ScrollScroll: PurifyLifeboundCommon ScrollClass: ClericRequires Level 2Use: Scribes Purify to your codex.Cure yourself or an ally of 1 Poison or 1 Disease effect.Merchant Value: 0 0 0 0 2Weight: 0.1 Scroll: Rebuke ScrollScroll: RebukeLifeboundCommon ScrollClass: ClericUse: Scribes Rebuke I to your codex.Rebuke an enemy with a shock of divine energy, dealing moderate Divine damage.Merchant Value: 0 0 0 0 1Weight: 0.1 Scroll: Rebuke II ScrollScroll: Rebuke IILifeboundCommon ScrollClass: ClericRequires Level 8Use: Evolves your Rebuke I ability into Rebuke II.Rebuke an enemy with a shock of divine energy, dealing moderate Divine damage.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Resurrection ScrollScroll: ResurrectionLifeboundCommon ScrollClass: ClericRequires Level 6Use: Scribes Resurrection to your codex.Brings a fallen ally back to life at the location where they were slain.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Sacred Shield I ScrollScroll: Sacred Shield ILifeboundCommon ScrollClass: ClericRequires Level 4Use: Scribes Sacred Shield I to your codex.Envelope the target in a luminous shield for 20 sec, absorbing up to 12 damage plus 10% of your maximum health before dissipating. Once shielded, the target gains Fatigued Spirit, making them unable to be shielded by Sacred Shield again for 10 sec.Merchant Value: 0 0 0 0 4Weight: 0.1 Scroll: Sacred Shield II ScrollScroll: Sacred Shield IILifeboundCommon ScrollClass: ClericRequires Level 10Use: Evolves your Sacred Shield I ability into Sacred Shield II.Envelope the target in a luminous shield for 20 sec, absorbing up to 24 damage plus 10% of your maximum health before dissipating. Once shielded, the target gains Fatigued Spirit, making them unable to be shielded by Sacred Shield again for 10 sec.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Sturdy Strike ScrollScroll: Sturdy StrikeLifeboundCommon ScrollClass: ClericUse: Scribes Sturdy Strike I to your codex.Strike the enemy, dealing X - Y Physical damage. Bypasses 15% of the target's Armor Class.Merchant Value: 0 0 0 0 2Weight: 0.1 Scroll: Sturdy Strike II ScrollScroll: Sturdy Strike IILifeboundCommon ScrollClass: ClericRequires Level 8Use: Evolves your Sturdy Strike I ability into Sturdy Strike II.Strike the enemy, dealing X - Y Physical damage. Bypasses 15% of the target's Armor Class.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Symbol of Korcera ScrollScroll: Symbol of KorceraLifeboundCommon ScrollClass: ClericRequires Level 10Use: Scribes Symbol of Korcera to your codex.Bless an ally with the symbol of Korcera, increasing their attributes by 1.Merchant Value: 0 0 0 0 5Weight: 0.1 Scroll: Ward Undeath ScrollScroll: Ward UndeathLifeboundCommon ScrollClass: ClericRequires Level 2Use: Scribes Ward Undeath I to your codex.Judge an Undead target with divine power, dealing moderate Divine damage.Merchant Value: 0 0 0 0 2Weight: 0.1 Scroll: Ward Undeath II ScrollScroll: Ward Undeath IILifeboundCommon ScrollClass: ClericRequires Level 10Use: Evolves your Ward Undeath I ability into Ward Undeath II.Judge an Undead target with divine power, dealing moderate Divine damage.Merchant Value: 0 0 0 0 5Weight: 0.1
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