Grand Summoner Velora (Summoner Trainer, 41-50)
- Vendor
Grand Summoner Velora is an NPC in The Barrowdark (Thronefast).
This NPC is a vendor.
This NPC is a vendor.
3204, 523, 3178
No screenshots, so sad :(
Items for Sale
Other(34)
- Scroll: Apex Fury ArcamentalGeneral ScrollClass: SummonerRequires Level 50Summon a mana ghost and bind it with magic energy, creating an apex Fury arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Apex Fury Arcamental - Scroll: Apex Undine ArcamentalGeneral ScrollClass: SummonerRequires Level 50Summon a mana ghost and bind it with the element of water, creating an apex Undine arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Apex Undine Arcamental - Scroll: Apex Zephyr ArcamentalGeneral ScrollClass: SummonerRequires Level 50Summon a mana ghost and bind it with the element of wind, creating an apex Zephyr arcamental to await your bidding.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Apex Zephyr Arcamental - Scroll: Arcaneer Masterwork ArmorGeneral ScrollClass: SummonerRequires Level 50Arcaneer a set of masterwork armor to equip your arcamental for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Arcaneer Masterwork Armor - Scroll: Arch ShieldingGeneral ScrollClass: SummonerRequires Level 48Weave a magical shield to increase your Health and Armor by a large amount.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Arch Shielding - Scroll: Blast Creation VIIGeneral ScrollClass: SummonerRequires Level 42Use: Evolves your Blast Creation VI ability into Blast Creation VII.Hastily conjure a blast of magic, dealing Magic damage.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Blast Creation VII - Scroll: Blast Creation VIIIGeneral ScrollClass: SummonerRequires Level 50Use: Evolves your Blast Creation VII ability into Blast Creation VIII.Hastily conjure a blast of magic, dealing Magic damage.Merchant Value: 0 0 0 0 5Weight: 0.1
Scroll: Blast Creation VIII - Scroll: Conjure Brightweave BandagesGeneral ScrollClass: SummonerRequires Level 44Conjure a stack of brightweave bandages. Applying this bandage will restore 55 Health. Only usable when your Health is below 60%. This is a temporary item. It will disappear when logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Brightweave Bandages - Scroll: Conjure Mana ShakesGeneral ScrollClass: SummonerRequires Level 42Conjure 20 mana shakes for yourself and your allies to drink. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Mana Shakes - Scroll: Conjure Masterwork Aether StoneGeneral ScrollClass: SummonerRequires Level 48Conjure a masterwork aether stone to equip your Fury for battle. This is a temporary item and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Masterwork Aether Stone - Scroll: Conjure Masterwork Gale WeaponsGeneral ScrollClass: SummonerRequires Level 48Conjure a set of masterwork gale weapons to equip your Zephyr for battle. These are temporary items and will disappear if logged out for more than 30 minutes.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Conjure Masterwork Gale Weapons - Scroll: Crystalline Mending VGeneral ScrollClass: SummonerRequires Level 44Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Crystalline Mending V - Scroll: Crystalline Mending VIGeneral ScrollClass: SummonerRequires Level 50Command your Undine arcamental to mend the wounds of your defensive target, channeling healing every sec over 8 secs.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Crystalline Mending VI - Scroll: Density Amp VIGeneral ScrollClass: SummonerRequires Level 46Improve the density of the target arcamental, increasing its Armor by 60. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Density Amp VI - Scroll: Detonate ManaGeneral ScrollClass: SummonerRequires Level 46Command your Fury arcamental to release a violent burst of mana against your enemy, dealing strong Magic damage. This ability will critically hit if your Fury's Mana Embers line is active on the target.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Detonate Mana - Scroll: Eldritch ArrowGeneral ScrollClass: SummonerRequires Level 44Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Eldritch Arrow - Scroll: Eldritch SpearGeneral ScrollClass: SummonerRequires Level 50Command your Fury arcamental to hurl a bolt of mana at the enemy, dealing Magic damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Eldritch Spear - Scroll: Energy Amp VIGeneral ScrollClass: SummonerRequires Level 44Improve the energy of the target arcamental, increasing its Health by 110. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Energy Amp VI - Scroll: Force Amp VGeneral ScrollClass: SummonerRequires Level 42Improve the force of the target arcamental, increasing its Spell Power by 25. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Force Amp V - Scroll: Force Amp VIGeneral ScrollClass: SummonerRequires Level 50Improve the force of the target arcamental, increasing its Spell Power by 30. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Force Amp VI - Scroll: Galestep VIGeneral ScrollClass: SummonerRequires Level 42Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Galestep VI - Scroll: Galestep VIIGeneral ScrollClass: SummonerRequires Level 48Command your Zephyr arcamental to teleport directly behind your enemy and attack with Galestrike, dealing strong Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Galestep VII - Scroll: Inferno of ManaGeneral ScrollClass: SummonerRequires Level 48Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Inferno of Mana - Scroll: Mana BlazeGeneral ScrollClass: SummonerRequires Level 42Command your Fury arcamental to engulf your enemy in a blaze of mana, dealing Magic damage over time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Mana Blaze - Scroll: Prime Clash BombGeneral ScrollClass: SummonerRequires Level 46Conjure an unstable prism of magic and attach it to your target. After 3 sec the magic prism will explode, dealing Magic damage to the target.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Prime Clash Bomb - Scroll: Prime Mana BombGeneral ScrollClass: SummonerRequires Level 46Conjure a globe of unstable mana and attach it to your target. After 3 sec the mana globe will explode, dealing Magic damage to the target. Restores mana to the caster upon explosion.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Prime Mana Bomb - Scroll: Quickening Amp VIGeneral ScrollClass: SummonerRequires Level 48Improve the quickness of the target arcamental, increasing its Melee Haste by 35%. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Quickening Amp VI - Scroll: Resistance Amp VIGeneral ScrollClass: SummonerRequires Level 46Improve the resistances of the target arcamental, increasing each of its resistances by 30. Only one amp can be active on an arcamental at a time.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Resistance Amp VI - Scroll: Rift BoltsGeneral ScrollClass: SummonerRequires Level 44Conjure arcane bolts through a dimensional rift to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Rift Bolts - Scroll: Rift MissilesGeneral ScrollClass: SummonerRequires Level 50Conjure arcane missiles through a dimensional rift to continuously barrage your enemy, dealing Magic damage over time. This ability can stack up to 3 times.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Rift Missiles - Scroll: Shield of Spinning BladesGeneral ScrollClass: SummonerRequires Level 46Surround an ally with a shield of spinning blades for 6 min. While the shield persists, Magic damage will be dealt to attackers when they inflict Physical damage to the shielded target.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Shield of Spinning Blades - Scroll: Tempest VGeneral ScrollClass: SummonerRequires Level 46Command your Zephyr arcamental to consume their stacks of Whirling Wind to assail your enemy with a powerful tempest, dealing strong Physical damage that increases based on total stacks consumed.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Tempest V - Scroll: Wind Blade IXGeneral ScrollClass: SummonerRequires Level 50Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Wind Blade IX - Scroll: Wind Blade VIIIGeneral ScrollClass: SummonerRequires Level 44Command your Zephyr arcamental to strike the enemy with a bladed gust of wind, dealing Physical damage.Merchant Value: 0 0 0 0 1Weight: 0.1
Scroll: Wind Blade VIII
No items match your filter.