Replenish I

Replenish I

Replenish I
Replenish I
6 Mana6 sec cast
Cast Skill: Restoration30 meter range

Channel restorative waters to an ally, healing Health every sec for up to 6 sec. Drains 1 mana per healing tick channeled in this way. Heals for double the amount on the final tick.

Channeled ActionDefensiveNature

Class

Shaman

Type

Channeled Action

Skill

Restoration

Level

4

Range

30m

Magic

Nature

Target

Defensive

Innate

No

Cooldown

-

Mastery Paths

Improved Replenish
Improved Replenish IImproved Replenish I
Reduces the mana cost of Replenish by 10%
Oracle · Level 5
Skill Point Cost1
Replenish I
Replenish I
Improved Replenish IIImproved Replenish II
Reduces the mana cost of Replenish by 20%
Oracle · Level 5
Skill Point Cost1
Replenish I
Replenish I
Unbroken CurrentUnbroken Current
You can now move while channeling Replenish at 50% of your current movement speed.
Oracle · Level 40
Skill Point Cost1
Replenish I
Replenish I
Unstoppable Current
Unstoppable CurrentUnstoppable Current
Replenish is now immune to spell pushback.
Oracle · Level 25
Skill Point Cost1
Replenish I
Replenish I
Unbroken CurrentUnbroken Current
You can now move while channeling Replenish at 50% of your current movement speed.
Oracle · Level 40
Skill Point Cost1

Passive Modifiers

Deep CurrentDeep Current
When Replenish channels its full duration, the final healing tick will be increased by 150%.
Oracle · Level 5
Skill Point Cost1
Purifying CurrentPurifying Current
While Replenish is being channeled, the target is immune to Poison and Disease effects.
Oracle · Level 5
Skill Point Cost1
Stonewater ShelterStonewater Shelter
Each tick of healing from your Replenish on a target affected by your Interlocking Stones will increase the Physical damage mitigation of Interlocking Stones by 1% while it remains active.
Oracle · Level 30
Skill Point Cost1
Mist-Fed CurrentMist-Fed Current
Each tick of Replenish on a target affected by your Mantle of Mist will increase the bonus healing of the final tick by 5%, up to a max of 25% bonus healing.
Oracle · Level 25
Skill Point Cost1
Water TriageWater Triage
Replenish will receive up to a 20% bonus to healing per tick when the target is below 50% Health, receiving the full 20% bonus when the target is at 25% Health or less, and reducing to 0 healing bonus when the target reaches 50% Health.
Oracle · Level 25
Skill Point Cost1
Flowing ReinforcementFlowing Reinforcement
Each tick of healing from Replenish on a target with your Interlocking Stones will extend the duration of Interlocking Stones by 1 sec, up to a maximum increase of 6 sec.
Oracle · Level 30
Skill Point Cost1

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