Replenish III

Replenish III

Replenish III
Replenish III
24 Mana6 sec cast
Cast Skill: Restoration30 meter range

Channel restorative waters to an ally, healing Health every sec for up to 6 sec. Drains 3 mana per healing tick channeled in this way. Heals for double the amount on the final tick.

Channeled ActionDefensiveNature

Class

Shaman

Type

Channeled Action

Skill

Restoration

Level

16

Range

30m

Magic

Nature

Target

Defensive

Innate

No

Cooldown

-

Mastery Paths

Improved Replenish
Improved Replenish IImproved Replenish I
Reduces the mana cost of Replenish by 10%
Oracle · Level 5
Skill Point Cost1
Replenish III
Replenish III
Improved Replenish IIImproved Replenish II
Reduces the mana cost of Replenish by 20%
Oracle · Level 5
Skill Point Cost1
Replenish III
Replenish III
Unbroken CurrentUnbroken Current
You can now move while channeling Replenish at 50% of your current movement speed.
Oracle · Level 40
Skill Point Cost1
Replenish III
Replenish III
Unstoppable Current
Unstoppable CurrentUnstoppable Current
Replenish is now immune to spell pushback.
Oracle · Level 25
Skill Point Cost1
Replenish III
Replenish III
Unbroken CurrentUnbroken Current
You can now move while channeling Replenish at 50% of your current movement speed.
Oracle · Level 40
Skill Point Cost1

Passive Modifiers

Deep CurrentDeep Current
When Replenish channels its full duration, the final healing tick will be increased by 150%.
Oracle · Level 5
Skill Point Cost1
Purifying CurrentPurifying Current
While Replenish is being channeled, the target is immune to Poison and Disease effects.
Oracle · Level 5
Skill Point Cost1
Stonewater ShelterStonewater Shelter
Each tick of healing from your Replenish on a target affected by your Interlocking Stones will increase the Physical damage mitigation of Interlocking Stones by 1% while it remains active.
Oracle · Level 30
Skill Point Cost1
Mist-Fed CurrentMist-Fed Current
Each tick of Replenish on a target affected by your Mantle of Mist will increase the bonus healing of the final tick by 5%, up to a max of 25% bonus healing.
Oracle · Level 25
Skill Point Cost1
Water TriageWater Triage
Replenish will receive up to a 20% bonus to healing per tick when the target is below 50% Health, receiving the full 20% bonus when the target is at 25% Health or less, and reducing to 0 healing bonus when the target reaches 50% Health.
Oracle · Level 25
Skill Point Cost1
Flowing ReinforcementFlowing Reinforcement
Each tick of healing from Replenish on a target with your Interlocking Stones will extend the duration of Interlocking Stones by 1 sec, up to a maximum increase of 6 sec.
Oracle · Level 30
Skill Point Cost1

Comments

  • Created
  • Updated