
Provoking Phantoms [Dark Reach]
Mastery variant of Provoking Phantoms
Range
25m
Cast Time
Instant
Cooldown
10s
Innate
No
Target
Offensive
Type
Instant Action
Skill
Manifestation
Magic
Curse
Afflict an enemy’s mind with relentless apparitions. Whenever you strike the afflicted target in combat, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generate on the target by 10%.
You can only use Provoking Phantoms on 1 enemy at a time. Using this ability on a new target or striking a different enemy will immediately remove the effect from the original target.
Consumes up to 100 Essence.
Mastery Paths
Dark Reach
Increases the range of your casted offensive abilities by 5m.
This affects Corrupt Blood, Provoking Phantoms, Life Tap, Devour, Torment, Leaden Blood, and Deafening Whisper.
Skill Point Cost1

Reduces the cooldown of Provoking and Tormenting Phantoms by 1 sec.
Skill Point Cost1

Reduces the cooldown of Provoking and Tormenting Phantoms by 2 sec.
Skill Point Cost1

Tormenting Phantoms
Transforms Provoking Phantoms into Tormenting Phantoms.
Whenever you strike the afflicted target in combat, Tormenting Phantoms will gain 2 stacks up to a maximum of 20. Each stack will increase the amount of damage dealt by your Essence Bleed by 0.5%, up to a total of 10%.
You can only use Tormenting Phantoms on 1 enemy at a time. Using this ability on a new target or striking a different enemy will immediately remove the effect from the original target.
Skill Point Cost1

Passive Modifiers
Your first eligible attack against the afflicted target adds 1 additional stack of Provoking Phantoms.
Skill Point Cost1
Every 4 stacks of Provoking Phantoms causes the afflicted target to deal 1% reduced damage to you, up to 5% at 20 stacks.
Skill Point Cost1
When a target afflicted by Provoking Phantoms inflicts Physical damage, it suffers X - Y Curse retaliation damage. This damage scales with stacks of Provoking Phantoms.
Skill Point Cost1
While Essence is Dormant, if your current Blood Debt is ticking for more than 5% of your total Health, each strike against a target afflicted with Provoking Phantoms will grant 2 stacks instead of 1.
Skill Point Cost1
If Provoking Phantoms is removed because you struck another target, reapplying it to the original enemy within 8 sec restores 50% of its previous stacks.
Skill Point Cost1
Thresh adds 2 Provoking Phantoms stacks if used against a target affected by Provoking Phantoms.
Skill Point Cost1
Provoking Phantoms now beings with 5 stacks on application, but its maximum is reduced from 20 to 15.
Skill Point Cost1
Converts 2% of the Threat you generate on a target afflicted by your Provoking Phantoms into Blood Debt reduction. This effect does not apply to threat generated by Provoking Phantoms directly.
Skill Point Cost1