
Blood Fiend [Out for Blood I]
Mastery variant of Blood Fiend
Range
-
Cast Time
Instant
Cooldown
1m 15s
Innate
No
Target
Self
Type
Instant Utility
Skill
Augmentation
Magic
Curse
Imbue your weapon with malefic power for 20 sec, causing Physical damage you deal to heal a portion of Blood Debt with each strike.
Mastery Paths
Out for Blood
Reduces the cooldown of Blood Fiend's active effect by 15 sec.
Skill Point Cost1

Reduces the cooldown of Blood Fiend's active effect by 30 sec.
Skill Point Cost1

Reduces the cooldown of Blood Fiend's active effect by 30 sec.
Skill Point Cost1

Passive Modifiers
Increases Blood Fiend's passive healing while Essence is Rising by 10%.
Skill Point Cost1
When Blood Fiend's active effect recudes Blood Debt, lower your Essency by 50. This cannot happen more than once every 6 sec.
Skill Point Cost1
Blood Fiend’s active reduces Blood Debt by an additional 10% of Physical melee damage dealt to targets afflicted with your Bleeding Essence, .
Skill Point Cost1
Activating Blood Fiend while Essence is Unleashed lowers Essence by 100.
Skill Point Cost1
While Essence is Rising, Blood Fiend's passive healing effect is increased by 10% when you are in combat and have a two-handed weapon equipped. Additionally, during Blood Fiend's active effect, the threat generated by your off-hand attacks is doubled.
Skill Point Cost1
Taking damage while Blood Fiend is active will extend its duration by 0.5 sec, up to a maximum of 3 additional seconds.
Skill Point Cost1