
Corrupt Blood IV
Corrupt Blood I
Level 1
Corrupt Blood II
Level 10
Corrupt Blood III
Level 20
Corrupt Blood IV
Level 30
Corrupt Blood V
Level 40
Range
20m
Cast Time
1s
Cooldown
12s
Innate
No
Target
Offensive
Type
Cast Action
Skill
Corruption
Magic
Fire
Corrupt an enemy’s blood, dealing light Curse damage every 3 seconds for 24 seconds.
Generates up to 200 Essence.
Mastery Paths
Dark Reach
Increases the range of your casted offensive abilities by 5m.
This affects Corrupt Blood, Provoking Phantoms, Life Tap, Devour, Torment, Leaden Blood, and Deafening Whisper.
Skill Point Cost1

Passive Modifiers
While Essence is Dormant, Corrupt Blood's cast time is reduced by 0.5 sec.
Skill Point Cost1
Increases the Threat generated by Corrupt Blood's periodic damage by 10% while Essence is Dormant, and 5% while Essence is Rising.
Skill Point Cost1
Increase the tick rate of Corrupt Blood. Overall damage and duration remains the same.
Skill Point Cost1
While Essence is Dormant, Corrupt Blood lasts for 1 extra tick and its cast time is reduced by 1 sec.
Skill Point Cost1
Increases the Threat generated by Corrupt Blood's periodic damage by 20% while Essence is Dormant, and 10% while Essence is Rising.
Skill Point Cost1
Increases the Threat generated by Corrupt Blood's periodic damage by 30% while Essence is Dormant, and 15% while Essence is Rising.
Skill Point Cost1
While Essence is Dormant, Corrupt Blood generates Threat equal to one of its damaging ticks when it lands.
Skill Point Cost1
While Essence is Rising, if you have active Blood Debt, each tick of Corrupt Blood heals you for 5% of your current Blood Debt.
Skill Point Cost1
Each tick of Corrupt Blood has a chance to trigger a pulse of Threat on enemies currently in combat with you or your group in a 6m radius around the target.
Skill Point Cost1
While Essence is Unleashed, Corrupt Blood's cast time is reduced by 0.5 sec and its cooldown is reduced by 1 sec.
Skill Point Cost1
Increases the periodic damage of Corrupt Blood by 5%, and an additional 5% while Essence is Unleashed.
Skill Point Cost1
While Essence is Unleashed, Corrupt Blood's periodic damage is increased by 10% against target's below 50% Health.
Skill Point Cost1
While Essence is Unleashed, each tick of Corrupt Blood increases your critical chance against the affected target by 1%, up to a max of 5%.
This bonus lasts until Corrupt Blood expires.
Skill Point Cost1
While Essence is Unleashed, Corrupt Blood's cast time is reduced by 1 sec and its cooldown is reduced by 2 sec.
Skill Point Cost1
Increases the periodic damage of Corrupt Blood by 10%, and an additional 10% while Essence is Unleashed.
Skill Point Cost1
Increases Edge of Midnight's critical chance by 3% against targets affected by Corrupt Blood or Bleeding Essence. Increase this chance by 1% for each stack of Malefic Power you have.
Skill Point Cost1
While Essence is Unleashed, Corrupt Blood's periodic damage is increased by 20% against target's below 50% Health.
Skill Point Cost1
While Essence is Unleashed, Corrupt Blood's cast time is reduced by 1 sec. and each tick of Corrupt Blood increases your critical chance against the affected target by 2%, up to a max of 10%.
This bonus lasts until Corrupt Blood expires.
Skill Point Cost1
Your melee critical hits against a target affected by Corrupt Blood have a 20% chance to immediately trigger an extra Corrupt Blood tick.
This cannot occur more than once every 6 sec.
Skill Point Cost1