While Essence is Dormant, Corrupt Blood's cast time is reduced by 0.5 sec.
Nightmare · Level 5
Skill Point Cost1
Increases the Threat generated by Corrupt Blood's periodic damage by 10% while Essence is Dormant, and 5% while Essence is Rising.
Nightmare · Level 5
Skill Point Cost1
Increase the tick rate of Corrupt Blood. Overall damage and duration remains the same.
Nightmare · Level 5
Skill Point Cost1
While Essence is Dormant, Corrupt Blood lasts for 1 extra tick and its cast time is reduced by 1 sec.
Nightmare · Level 5
Skill Point Cost1
Increases the Threat generated by Corrupt Blood's periodic damage by 20% while Essence is Dormant, and 10% while Essence is Rising.
Nightmare · Level 5
Skill Point Cost1
Increases the Threat generated by Corrupt Blood's periodic damage by 30% while Essence is Dormant, and 15% while Essence is Rising.
Nightmare · Level 20
Skill Point Cost1
While Essence is Dormant, Corrupt Blood generates Threat equal to one of its damaging ticks when it lands.
Nightmare · Level 20
Skill Point Cost1
While Essence is Rising, if you have active Blood Debt, each tick of Corrupt Blood heals you for 5% of your current Blood Debt.
Nightmare · Level 20
Skill Point Cost1
Each tick of Corrupt Blood has a chance to trigger a pulse of Threat on enemies currently in combat with you or your group in a 6m radius around the target.
Nightmare · Level 40
Skill Point Cost1
While Essence is Unleashed, Corrupt Blood's cast time is reduced by 0.5 sec and its cooldown is reduced by 1 sec.
Carnage · Level 5
Skill Point Cost1
Increases the periodic damage of Corrupt Blood by 5%, and an additional 5% while Essence is Unleashed.
Carnage · Level 5
Skill Point Cost1
While Essence is Unleashed, Corrupt Blood's periodic damage is increased by 10% against target's below 50% Health.
Carnage · Level 5
Skill Point Cost1
While Essence is Unleashed, each tick of Corrupt Blood increases your critical chance against the affected target by 1%, up to a max of 5%.
This bonus lasts until Corrupt Blood expires.
Carnage · Level 5
Skill Point Cost1
While Essence is Unleashed, Corrupt Blood's cast time is reduced by 1 sec and its cooldown is reduced by 2 sec.
Carnage · Level 5
Skill Point Cost1
Increases the periodic damage of Corrupt Blood by 10%, and an additional 10% while Essence is Unleashed.
Carnage · Level 5
Skill Point Cost1
Increases Edge of Midnight's critical chance by 3% against targets affected by Corrupt Blood or Bleeding Essence. Increase this chance by 1% for each stack of Malefic Power you have.
Carnage · Level 10
Skill Point Cost1
While Essence is Unleashed, Corrupt Blood's periodic damage is increased by 20% against target's below 50% Health.
Carnage · Level 20
Skill Point Cost1
While Essence is Unleashed, Corrupt Blood's cast time is reduced by 1 sec. and each tick of Corrupt Blood increases your critical chance against the affected target by 2%, up to a max of 10%.
This bonus lasts until Corrupt Blood expires.
Carnage · Level 20
Skill Point Cost1
Your melee critical hits against a target affected by Corrupt Blood have a 20% chance to immediately trigger an extra Corrupt Blood tick.
This cannot occur more than once every 6 sec.
Carnage · Level 20
Skill Point Cost1