Shackle Death

Shackle Death [Improved Shackle Death II]

Mastery variant of Shackle Death

Shackle Death
Shackle Death
[Improved Shackle Death II]
8 Mana2 sec cast
Cast Skill: Enervation25 meter range3 sec cooldown

Bind an Undead enemy to the ground, rooting them in place for up to 8 sec. Damage dealt has a chance to break the root effect.

Cast ActionOffensiveDivine

Class

Cleric

Type

Cast Action

Skill

Enervation

Level

12

Range

25m

Magic

Divine

Target

Offensive

Innate

No

Cooldown

3s

Mastery Paths

Improved Shackle Death
Improved Shackle Death IImproved Shackle Death I
Reduces the Mana cost of Shackle Death by 10% and reduces the chance it will break on damage by 5%.
Judgement · Level 12
Skill Point Cost1
Shackle Death
Shackle Death
Improved Shackle Death IIImproved Shackle Death II
Reduces the Mana cost of Shackle Death by 20% and reduces the chance it will break on damage by 10%.
Judgement · Level 20
Skill Point Cost1
Shackle Death
Shackle Death

Passive Modifiers

No Rest for the WickedNo Rest for the Wicked
Ward Undeath has +5% chance to critically hit and deals +10% more damage to Undead that are under the effects of Shackle Death, Spook the Dead, or Signet of Force.
Judgement · Level 5
Skill Point Cost1
Gravebound IGravebound I
Increases the duration of Shackle Death by 5 sec and reduces the target's Divine Resistance by 4 while active.
Judgement · Level 20
Skill Point Cost1
Gravebound IIGravebound II
Increases the duration of Shackle Death by 10 sec and reduces the target's Divine Resistance by 8 while active.
Judgement · Level 20
Skill Point Cost1

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