Mesmerize I

Mesmerize I [Effortless Sustain I]

Mastery variant of Mesmerize I

Class
Enchanter
Level
1
Cost
4 Mana

Range

25m

Cast Time

2s

Cooldown

-

Innate

No

Target

Offensive

Type

Cast Action

Skill

Enervation

Magic

Magic

Enrapture the mind of an enemy, mesmerizing them for up to 12 sec sec, preventing them from taking any actions.

You can only use Mesmerize on one enemy at a time. Damage and various offensive abilities will break the effect. Cannot use on targets higher than level 16.

Mastery Paths

Effortless Sustain
Effortless Sustain IEffortless Sustain I
Your Animation spells have their mana cost reduced by 1, to a minimum of 1, and deal 5% more damage. In addition, your Mesmerize, Whirlygig and Illusory Shackle spells have their mana cost reduced by 5%.
Mentalist · Level 10
Skill Point Cost1
Mesmerize I
Mesmerize I
Effortless Sustain IIEffortless Sustain II
Your Animation spells have their mana cost further reduced by 1, to a minimum of 1, and deal an additional 5% more damage. In addition, your Mesmerize, Whirlygig and Illusory Shackle spells have their mana cost reduced by an additional 10%.
Mentalist · Level 20
Skill Point Cost1
Mesmerize I
Mesmerize I
Master Mentalist
Master Mentalist IMaster Mentalist I
Reduces the cast time of your Mesmerize, Illusory Shackles and Whirlygig by .5s, and increases the range by +5 meters. In addition, the cast time of your Forceful Will spell is reduced by 1.5s.
Mentalist · Level 10
Skill Point Cost1
Mesmerize I
Mesmerize I
Master Mentalist IIMaster Mentalist II
The mana cost of your Mesmerize, Illusory Shackles and Whirlygig are decreased by 10%.
Mentalist · Level 15
Skill Point Cost1
Mesmerize I
Mesmerize I
Master Mentalist IIIMaster Mentalist III
The mana cost of your Mesmerize, Illusory Shackles and Whirlygig are decreased by an additional 20%.
Mentalist · Level 25
Skill Point Cost1
Mesmerize I
Mesmerize I

Passive Modifiers

Deep in Thought IDeep in Thought I
Your Mesmerize and Whirlygig effects are slightly resistant to small amounts of total damage taken by the target. They also also more resistant to dispel/purge.
Mentalist · Level 5
Skill Point Cost1
Deep in Thought IIDeep in Thought II
Your Mesmerize and Whirlygig effects are slightly resistant to small amounts of total damage taken by the target. They also also more resistant to dispel/purge.
Mentalist · Level 10
Skill Point Cost1
SuspensionSuspension
NOTE: This mastery unlock is not yet functional. When casting mesmerize, or other crowd control effects that are broken by damage, your damage over time effects are suspended while the crowd control is active, but will resume once it ends or is broken.
Mentalist · Level 25
Skill Point Cost1

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