Corrupt Blood III

Corrupt Blood III [Dark Reach]

Mastery variant of Corrupt Blood III

Class
Dire Lord
Level
20
Cost
No cost

Range

30m

Cast Time

1s

Cooldown

12s

Innate

No

Target

Offensive

Type

Cast Action

Skill

Corruption

Magic

Fire

Corrupt an enemy’s blood, dealing light Curse damage every 3 seconds for 30 seconds.

Generates up to 200 Essence.

Mastery Paths

Dark Reach
Dark ReachDark Reach
Increases the range of your casted offensive abilities by 5m. This affects Corrupt Blood, Provoking Phantoms, Life Tap, Devour, Torment, Leaden Blood, and Deafening Whisper.
Nightmare · Level 5
Skill Point Cost1
Corrupt Blood III
Corrupt Blood III

Passive Modifiers

Creeping Curse ICreeping Curse I
While Essence is Dormant, Corrupt Blood's cast time is reduced by 0.5 sec.
Nightmare · Level 5
Skill Point Cost1
Crimson Veins ICrimson Veins I
Increases the Threat generated by Corrupt Blood's periodic damage by 10% while Essence is Dormant, and 5% while Essence is Rising.
Nightmare · Level 5
Skill Point Cost1
Accelerate CorruptionAccelerate Corruption
Increase the tick rate of Corrupt Blood. Overall damage and duration remains the same.
Nightmare · Level 5
Skill Point Cost1
Creeping Curse IICreeping Curse II
While Essence is Dormant, Corrupt Blood lasts for 1 extra tick and its cast time is reduced by 1 sec.
Nightmare · Level 5
Skill Point Cost1
Crimson Veins IICrimson Veins II
Increases the Threat generated by Corrupt Blood's periodic damage by 20% while Essence is Dormant, and 10% while Essence is Rising.
Nightmare · Level 5
Skill Point Cost1
Crimson Veins IIICrimson Veins III
Increases the Threat generated by Corrupt Blood's periodic damage by 30% while Essence is Dormant, and 15% while Essence is Rising.
Nightmare · Level 20
Skill Point Cost1
Dormant PressureDormant Pressure
While Essence is Dormant, Corrupt Blood generates Threat equal to one of its damaging ticks when it lands.
Nightmare · Level 20
Skill Point Cost1
Roaring VeinsRoaring Veins
While Essence is Rising, if you have active Blood Debt, each tick of Corrupt Blood heals you for 5% of your current Blood Debt.
Nightmare · Level 20
Skill Point Cost1
Vile ReachVile Reach
Each tick of Corrupt Blood has a chance to trigger a pulse of Threat on enemies currently in combat with you or your group in a 6m radius around the target.
Nightmare · Level 40
Skill Point Cost1
Led by Hunger ILed by Hunger I
While Essence is Unleashed, Corrupt Blood's cast time is reduced by 0.5 sec and its cooldown is reduced by 1 sec.
Carnage · Level 5
Skill Point Cost1
Ruinous Corruption IRuinous Corruption I
Increases the periodic damage of Corrupt Blood by 5%, and an additional 5% while Essence is Unleashed.
Carnage · Level 5
Skill Point Cost1
Boiling Veins IBoiling Veins I
While Essence is Unleashed, Corrupt Blood's periodic damage is increased by 10% against target's below 50% Health.
Carnage · Level 5
Skill Point Cost1
Corruption Vamp ICorruption Vamp I
While Essence is Unleashed, each tick of Corrupt Blood increases your critical chance against the affected target by 1%, up to a max of 5%. This bonus lasts until Corrupt Blood expires.
Carnage · Level 5
Skill Point Cost1
Led by Hunger IILed by Hunger II
While Essence is Unleashed, Corrupt Blood's cast time is reduced by 1 sec and its cooldown is reduced by 2 sec.
Carnage · Level 5
Skill Point Cost1
Ruinous Corruption IIRuinous Corruption II
Increases the periodic damage of Corrupt Blood by 10%, and an additional 10% while Essence is Unleashed.
Carnage · Level 5
Skill Point Cost1
Malefic PrecisionMalefic Precision
Increases Edge of Midnight's critical chance by 3% against targets affected by Corrupt Blood or Bleeding Essence. Increase this chance by 1% for each stack of Malefic Power you have.
Carnage · Level 10
Skill Point Cost1
Boiling Veins IIBoiling Veins II
While Essence is Unleashed, Corrupt Blood's periodic damage is increased by 20% against target's below 50% Health.
Carnage · Level 20
Skill Point Cost1
Corruption Vamp IICorruption Vamp II
While Essence is Unleashed, Corrupt Blood's cast time is reduced by 1 sec. and each tick of Corrupt Blood increases your critical chance against the affected target by 2%, up to a max of 10%. This bonus lasts until Corrupt Blood expires.
Carnage · Level 20
Skill Point Cost1
Curse of BloodlettingCurse of Bloodletting
Your melee critical hits against a target affected by Corrupt Blood have a 20% chance to immediately trigger an extra Corrupt Blood tick. This cannot occur more than once every 6 sec.
Carnage · Level 20
Skill Point Cost1

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