
Mesmerize VI [Master Mentalist II]
Mastery variant of Mesmerize VI
Mesmerize I
[Master Mentalist II]
Level 1
Mesmerize II
[Master Mentalist II]
Level 8
Mesmerize III
[Master Mentalist II]
Level 16
Mesmerize IV
[Master Mentalist II]
Level 24
Mesmerize V
[Master Mentalist II]
Level 32
Mesmerize VI
[Master Mentalist II]
Level 40
Range
30m
Cast Time
1.5s
Cooldown
-
Innate
No
Target
Offensive
Type
Cast Action
Skill
Enervation
Magic
Magic
Enrapture the mind of an enemy, mesmerizing them for up to 22 sec sec, preventing them from taking any actions.
You can only use Mesmerize on one enemy at a time. Damage and various offensive abilities will break the effect. Cannot use on targets higher than level 46.
Mastery Paths
Effortless Sustain
Your Animation spells have their mana cost reduced by 1, to a minimum of 1, and deal 5% more damage.
In addition, your Mesmerize, Whirlygig and Illusory Shackle spells have their mana cost reduced by 5%.
Skill Point Cost1

Your Animation spells have their mana cost further reduced by 1, to a minimum of 1, and deal an additional 5% more damage.
In addition, your Mesmerize, Whirlygig and Illusory Shackle spells have their mana cost reduced by an additional 10%.
Skill Point Cost1

Master Mentalist
Reduces the cast time of your Mesmerize, Illusory Shackles and Whirlygig by .5s, and increases the range by +5 meters. In addition, the cast time of your Forceful Will spell is reduced by 1.5s.
Skill Point Cost1

The mana cost of your Mesmerize, Illusory Shackles and Whirlygig are decreased by 10%.
Skill Point Cost1

The mana cost of your Mesmerize, Illusory Shackles and Whirlygig are decreased by an additional 20%.
Skill Point Cost1

Passive Modifiers
Your Mesmerize and Whirlygig effects are slightly resistant to small amounts of total damage taken by the target. They also also more resistant to dispel/purge.
Skill Point Cost1
Your Mesmerize and Whirlygig effects are slightly resistant to small amounts of total damage taken by the target. They also also more resistant to dispel/purge.
Skill Point Cost1
NOTE: This mastery unlock is not yet functional.
When casting mesmerize, or other crowd control effects that are broken by damage, your damage over time effects are suspended while the crowd control is active, but will resume once it ends or is broken.
Skill Point Cost1