When it deals damage, Chaotic Flux disturbs the mana around the target for 4 seconds, causing allies to regain a small amount of mana when they use spells against that target.
Mentalist · Level 5
Skill Point Cost1
Your Chaotic Flux spell now reduces two random resistances, and the amount is increased.
Mentalist · Level 16
Skill Point Cost1
Your Chaotic Flux spell now reduces two random resistances, and the amount is increased.
Coercer · Level 5
Skill Point Cost1
If your Chaotic Flux, Prismatic Flux, or Prismatic Fan spells deal damage to a target affected by High Pressure/Mind Vice and Illusory Danger, the duration is extended by 1 tick. This can occur a maximum of 3 times per instance of the DoT.
Coercer · Level 25
Skill Point Cost1
For every DoT effect you have on a target, the critical strike chance of your Chaotic Flux, Prismatic Flux, and Prismatic Fan spells is incresaed by 1.5%, and critical damage by 3%.
Coercer · Level 40
Skill Point Cost1