Increases the critical strike chance of your Chaotic and Prismatic Flux spells by 5%, and their critical damage by 10%.
Coercer · Level 5
Skill Point Cost1
Unlocks a new ability: Prismatic Flux.
Blast your target with prismatic energy, dealing significant magic damage, but causing the opponent to believe they have been damaged by a random school of magic. Each illusory school has a different effect. Up to two secondary effects may be present on the target at once.
Fire: Causes the target to burn for 12 seconds. There is a small chance that the target will drop to the ground to try to put out the flames.
Cold: Causes the target to shiver and quake. There is a chance they will drop their weapon in the next 9 seconds.
Shock: Causes the target to spasm randomly when they act. There is a chance that when using an ability with a cast time, it will be interrupted.
Curse: Causes the target to be filled with terror. There is a chance they will cower in fear, or flee for 3 seconds, in the next 9 seconds.
Disease: Sickens your target, making them lethargic. They take disease damage every 3 seconds for up to 30 seconds. When this effect deals damage, there is a chance that they will double over (be stunned) for 3 seconds.
Poison: Deals nature damage every 2 seconds for the next 18 seconds.
Nature: An illusory swarm of insects causes damage every 3 seconds for the next 12 seconds, and reduces their action speed by 10%.
Chemical: Sears the enemy with caustic liqid and blinds them, reducing their accuracy by 6% and dealing damage every 3 seconds for the next 12 seconds.
Coercer · Level 15
Skill Point Cost1
If your Chaotic Flux, Prismatic Flux, or Prismatic Fan spells deal damage to a target affected by High Pressure/Mind Vice and Illusory Danger, the duration is extended by 1 tick. This can occur a maximum of 3 times per instance of the DoT.
Coercer · Level 25
Skill Point Cost1
Increases the critical strike chance of your Chaotic and Prismatic Flux spells by 5%, and their critical damage by 10%.
Coercer · Level 25
Skill Point Cost1
A target may now have up to 3 secondary effects from Prismatic Flux, or Prismatic Fan.
Coercer · Level 40
Skill Point Cost1
For every DoT effect you have on a target, the critical strike chance of your Chaotic Flux, Prismatic Flux, and Prismatic Fan spells is incresaed by 1.5%, and critical damage by 3%.
Coercer · Level 40
Skill Point Cost1