Acclimation System

Extreme Climate Survival Guide
[toc] This guide focuses on the acclimation system within Pantheon. The first extreme climate zone was introduced with the Hanggore dungeon (Frigid climate) in Avendyr's Pass. Followed by the Halnir Cave dungeon (Toxic climate) also in AVP. ## The 6 extreme Climates You'll find 6 different types of extreme climates in Terminus: - **Frigid** - **Toxic** - **Wind Shear** - **Scorching** - **Anaerobic (Oxygen)** - **Pressure (Underwater)** And in certain locations you'll also encounter a combination of extreme climates! ## The Acclimation Glyphs The extrem climate zones in Terminus make survival very hard or even impossible. Therefore you need specific glyphs to counter the extrem climate there. You can obtain this special acclimation gear by: - completing certain related quests - buying them from special vendors or specialised crafters - having brought them by other players for you who unlocked the glyphs vendor - being able to craft them by specialising with the Inscription profession (Jewelcrafter) You can start your first two acclimation quests from **[Thame Ashame](https://shalazam.info/npcs/174-thame-ashmane)** at the main gate in AVP. One quest will also unlock the vendor for the glyphs and the glyph schematics! And the other questline will unlock your "Insciption" profession skill. An example for the frigid climate glyphs: - **[Tier 1 - Minor Frostifor Glyphs](https://shalazam.info/item_collections/4)** - **[Tier 2 - Lesser Frostifor Glyphs](https://shalazam.info/item_collections/3)** You can also make the quest of **[Aric's Spirit](https://shalazam.info/npcs/213-aric-s-spirit)** to obtain a powerful frigid climate glyph. - **[Blood Etched Corpus Frostifor Glyph (Chest)](https://shalazam.info/items/729-blood-etched-corpus-frostifor-glyph-chest)** ## How to set it up! After you've obtained the glyphs from a quest line, open the character window: 1. Click on the upper **Acclimation** button to open the window. 2. You see now all the **6 glyph slots**. 3. Click in the same window the **Glyph Pouch** button below. - Right click all the glyphs in the pouch to place them **automatically** into the appropriate slots. - You can do this also **manually** by clicking one of the glyph slots and drag & drop it in each of the slots. 4. Click on the lower **Acclimation** button to return to the overview. ![AcclimationWindow](https://i.imgur.com/WiJsb5x.png) ## How to read it! 5. **Glyphs Resistance**: Now you'll see your total climate resistance number. In the picture it’s for example 42 with all the Lesser Frostifor Glyphs equipped. 6. **Missing Resistance**: Here you can see the number how much climate resistance is missing to have full resistance. You'll be able to survive if some of the resistances is missing. 7. **Climate Intensity**: This shows you the different tiers of intensity of the current climate zone. Hanggore for example has 2 climate intensities (None, mild, harsh,..) 8. **Natural Resistance**: Click in the Acclimation window on the extreme climate symbol you're looking for (the 6 symbols under the Glyph Pouch button) to see the correct Natural Resistance value. - If you're staying in an extreme climate zone for a while you'll naturally gain additional over-time bonuses of **+1 up to +10 frigid environmental resistance**. - It's 3 mins for a +1 value. If you have already a certain amount of item resistance you need to be in a tier 2 zone to gain natural resistance. - The timer stops and resets in a in resi spots or in a tier 1 zone if you have already a high resistance value. - You'll lose these natural resistances in normal climates. It's -1 for every 3mins. - Natural resistance will stay while being offline. ## The Debuffs Extreme climate zones can have different tiers of intensity, and each tier comes with certain types of debuffs which will stack one after the other when you enter this these zones. - They'll **start to appear with missing** frigid environment resistances. - They'll **disappear with full** frigid environment resistances. ---- **FRIGID CLIMATE** The Hanggore dungeon has two tiers of frigid acclimation zones. The first tier is "mild" and the second tier is "harsh". Each zone has its own types of debuffs. |Climate Type | Tier 1 - Mild | Tier 2 - Harsh | Tier 3 | Tier 4 | Tier 5 | | :--- |:----: | :----: | :----: |:----: |:----: | | **FRIGID** | **Glacial Pace** | **Glacial Pace** | unknown | unknown| unknown | | | **Frostbite** | **Frostbite** |-|-|-| | | | **Hypotherma** | - | -| - | | | | **Frozen Lungs** | - | -| - | - **Glacial Pace** - *"The cold making it more difficult to walk and run."* - **Frostbite** - *"The cold is slowing your ability to swing your weapons."* This will do minor constant dmg. The dmg value depends on your resistance value. - **Hypotherma** - *"You're suffering from hypothermia, and pain wracks your body.*" This will do constant dmg. - **Frozen Lungs** - *"Your lungs burn from the bitter cold and it's making it more challenging to recover endurance."* --- **TOXIC CLIMATE** (this extrem climate is not active at the moment) The Halnir Cave dungeon has (unknown) tiers of toxic acclimation zones. The main source of the toxicity are the radiating celestial crystals there. Don't stay too close and to long to them or you'll start to get the **Hungry Fumes** debuff. Besides the debuff icon a green fog will appear on your window. This debuff causes you to tick **Chemical** dmg as soon as you stay close to this poisonous crystals. You can find only in the first big room some active toxic crystals at the moment. |Climate Type | Tier 1 - Mild | Tier 2 - Harsh | Tier 3 | Tier 4 | Tier 5 | | :--- |:----: | :----: | :----: |:----: |:----: | | **TOXIC** | **Hungry Fumes** | **-** | - | -| - | | **** | - | **-** | - | -| - | | **** | - | **-** | - | -| - | | **** | - | **-** | - | -| - | --- ## Resi Spots In the Highlands of Hanggore for example you can find a lot of **bonfires**. While being close to those bone fires you'll receive a buff called: - **Near a Fire**: *"You feel the comforting warmth of the fire."* Being close to those HG bonfires will give you a huge boost of **+30 frigid enviromental resistance**. This can make all the frigid debuffs fade away if the base-resistance value is high enough. This boost has a certain radius and decreases if you're further away from the center! ## Resi Food Examples: - [Bear Jerky](https://shalazam.info/items/304-bear-jerky) Craftable. +3 Frigid Environment Resistance - [Crawler Stew](https://shalazam.info/items/572-crawler-stew) Drop only. +5 Frigid Environment Resistance ## Resi Gear drops Examples: - [Ice Encased Scale](https://shalazam.info/items/198-ice-encased-scale) +10 Frigid Environment Resistance - [Heavy Fur Cloak](https://shalazam.info/items/511-heavy-fur-cloak) +10 Frigid Environment Resistance - [Goggham Amulet](https://shalazam.info/items/195-goggham-amulet) +5 Frigid Environment Resistance - [Ever Frozen Skull](https://shalazam.info/items/227-ever-frozen-skull) +10 Frigid Environment Resistance ## Conclusion The appropriate glyphs will play the major role of environmental resistance and will cover most of the persistent damage over time in an extreme climate zone. In a good group with heals it should be doable to survive and progress through those zones with some missing environmental resistance. However certain types of climate debuffs might be more then challenging in boss fights or with adds. Therefore, you should check your "Missing Resistance" value and adjust it if needed by: - boosting your environmental resistance with special food and/or certain items - or by using the safe areas like the bonfines in Hanggore as a camp to get rid of all the debuffs during the fights! The following overview is based on the Frigid climate in HG: | Climate Zones| Climate Value | Environment Resistance | Glyphs Value | Missing Resi |Natural Resi | Resi Food | Resi Gear | Resi Spots | | :--- | :----: |:----: | :----: | :----: |:----: |:----: |:----: |:----: | | Tier 1 Zone | **-40** | **Minor** Environmental Glyphs |**+21** | -19 | +1 to +10 |+3 or +5 |+5 and +10| +30 | | Tier 2 Zone | **-80** | **Lesser** Environmental Glyphs |**+42** | -38 | same |same |same| same | | Tier 3 Zone | unknown | Unknown Environmental Glyphs |unknown| - | - | - |- |- | | Tier 4 Zone | unknown | Unknown Environmental Glyphs |unknown| - |- |- |- |- | | Tier 5 Zone | unknown | Unknown Environmental Glyphs |unknown| - |- |- |- |- | ## Changelog The game is still in early development phase and changes can happen anytime. So, nothing is set in stone. All further adjustments will be added here. Any constructive feedback, corrections and additions are also welcome! - August 3, 2024 - All data is based on the pre-season 5 / pre-Halnir Cave build. - September 4, 2024 - Adjusted the **Natural Resistance** gaining mechanics - September 14, 2024 - Adjusted the changes how to obtain the glyphs.

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