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Category: Martial Cloth
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Bonewoven Cloth Legwraps
Magic
Legs
Common Martial Cloth
13 Armor
+6 Health
Class: Monk, Rogue, Wizard
Legwraps made of light fabric, roughly threaded with a bone needle.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 1.0
Crude Spellfist
Magic, Unique
Secondary Hand
Uncommon Martial Cloth
+12 Fire Resistance
+14 Cold Spell Power
+14 Fire Spell Power
+14 Shock Spell Power
+0.50% Parry Chance
Deals fire damage on hit, based on the weapon equipped in the main hand.
Class: Wizard
Requires Level 4
Merchant Value:
circle
0
circle
0
circle
0
circle
36
circle
0
Weight: 2.0
Cured Silk Legwraps
Legs
Common Martial Cloth
13 Armor
Class: Monk, Rogue, Wizard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 2.2
Cured Silk Mantle
Shoulders
Common Martial Cloth
10 Armor
Class: Monk, Rogue, Wizard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 2.0
Cured Silk Sash
Waist
Common Martial Cloth
2 Armor
+6 Health
Class: Monk, Rogue, Wizard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 2.0
Cured Silk Wristbands
Wrist
Common Martial Cloth
4 Armor
Class: Monk, Rogue, Wizard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 1.4
Draconic Neophyte's Steelsilk GI
Magic
Chest
Uncommon Martial Cloth
35 Armor
+3 Strength
+3 Stamina
+1.00% Spell Crit Bonus
+8 Health
Requires Level 37
The tunic has both been imbued with cinders, but also seems to have been damaged by some intense flame.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 3.0
Draconic Neophyte's Steelsilk Headband
Magic
Head
Uncommon Martial Cloth
26 Armor
+3 Dexterity
+3 Intellect
+0.50% Spell Crit Bonus
+8 Mana
Requires Level 37
A somewhat damaged headband from a low ranking member of the order.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 1.2
Makeshift Spellfist
Magic, Unique
Secondary Hand
Common Martial Cloth
+6 Cold Spell Power
+6 Fire Spell Power
+6 Shock Spell Power
Deals fire damage on hit, based on the weapon equipped in the main hand.
Class: Wizard
Merchant Value:
circle
0
circle
0
circle
0
circle
36
circle
0
Weight: 2.0