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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
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Rarity: Highest
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Cinder Lance
Scroll
Class: Wizard
Requires Level 18
Ability School: Fire A fiery lance that builds in power over 10 seconds, consuming more Mana and Focus every second. To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using key binds, press and hold the key to fully charge, or release the key early to execute the attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll Of Blood Fiend
Scroll
Class: Dire Lord
Requires Level 10
Imbue your weapon with malefic power for 30 sec, causing Physical damage you deal to heal you for 100% of damage dealt, and restoring Essence with each strike. Healing effects doubled against Bleeding targets.
Weight: 0.1
Scroll Of Lifetap
Scroll
Class: Dire Lord
Requires Level 4
Corupt the target's blood and draw it out, dealing between 48 and 51 Curse damage and restoning your Health by 75% of the damage dealt. Additional Modifiers: CON, INT
Weight: 0.1
Scroll Of Sanguine Shield
Scroll
Class: Dire Lord
Requires Level 2
Convert your Essence into a shield, absorbing damage taken for up to 10% of your maximum Health for 10 sec.
Weight: 0.1
Scroll Of Touch Of Blood
Scroll
Class: Dire Lord
Requires Level 1
Touch the Essence of your enemy's life force. Draining life equal to your missing health, dealing damage equal to the amount restored.
Weight: 0.1
Scroll Of Vital Cage
Scroll
Class: Dire Lord
Requires Level 6
Cloak yourself in malefic power, absorbing the next source of spell damage and converting the damage that would have been dealt to you into Essence.
Weight: 0.1
Scroll of Boil Blood
Scroll
Class: Dire Lord
Requires Level 1
Compt an enemy with your Essence, causing their blood to boll and burst dealing minor Fire damage every 3 for up to 24 Boil Blood generates increased Threat with each tick.
Weight: 0.1
Scroll of Devour Constitution
Scroll
Class: Dire Lord
Requires Level 8
Consume an enemy's Constitution, decreasing it by {amt} and empowering yourself with the absorbed amount for up to {buffid:1207:duration}. Constitution consumed increases with Intellect. Increases threat.
Merchant Value:
circle
0
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0
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0
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40
Weight: 0.1
Scroll of Devour Dexterity
Scroll
Class: Dire Lord
Requires Level 5
Consume an enemy's Dexterity, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 minutes. Dexterity consumed increases with intellect. Increases threat.
Weight: 0.1
Scroll of Gift of the Five Feathers
Scroll
Imbues you with the spirit of the Five Feathers, propelling you forward and allowing you to glide until your feet touch the ground.
Weight: 0.1
Scroll of Provoking Phantoms
Scroll
Class: Dire Lord
Requires Level 1
Affict an enemy's mind with relentless appanitions and generate a moderate amount of Threat. Whenever you use an ability on the afflicted target that has an Essence cost, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generete on the target with subsequent actions. You can only use Provoking Phantoms on 1 enemy at a time - using this ability on a new target will immediately remove the effect from the onginal target.
Weight: 0.1
Scroll of Sanguine Cloak
Scroll
Class: Dire Lord
Requires Level 7
Your bond with the Dire grows stronger, increasing your innate Resistances by 5. This is an Innate Passive ability and is always active withoutneeding to be memonzed.
Weight: 0.1
Scroll of Torment
Scroll
Class: Dire Lord
Requires Level 9
Corrupt an enemy's blood, reducing incoming healing by 25%.
Merchant Value:
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0
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0
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0
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45
Weight: 0.1
Scroll: Absorb Strength
Scroll
Class: Necromancer
Requires Level 12
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
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0
circle
0
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0
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1
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0
Weight: 0.1
Scroll: Arc of Light
Scroll
Class: Cleric
Requires Level 10
Restores the Health of an ally. After the heal occurs, jumps to the most injured group member within 20m. This ability will jump up to 2 times.
Merchant Value:
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0
circle
0
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0
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50
Weight: 0.1
Scroll: Arcane Cords
Scroll
Class: Enchanter
Requires Level 4
Conjure arcane bindings to root your target in place for up to 30 sec. Damage dealt has a chance to break the root effect.
Merchant Value:
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0
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0
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0
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20
Weight: 0.1
Scroll: Assemble Bones
Scroll
Class: Necromancer
Requires Level 12
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
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0
circle
0
circle
0
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1
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0
Weight: 0.1
Scroll: Awaken Bravery
Scroll
Class: Cleric
Requires Level 20
Increase your group's Health by 50 and Armor Class by 25 for 45 minutes.
Merchant Value:
circle
0
circle
0
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0
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16
circle
0
Weight: 0.1
Scroll: Awaken Courage
Scroll
Class: Cleric
Requires Level 4
Increase your group's Health by 20 and Armor Class by 10 for 45 minutes.
Merchant Value:
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0
circle
0
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0
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20
Weight: 0.1
Scroll: Backflip
Scroll
Class: Monk
Requires Level 14
Backflip out of harm's way, dodging the next source of Physical damage for 5 sec.
Merchant Value:
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0
circle
0
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0
circle
2
circle
0
Weight: 0.1
Scroll: Backstab II
Scroll
Class: Rogue
Requires Level 18
General Technique Strike your enemy from behind with a powerful attack, bypassing some of their armor. Must be behind your target. Requires a Piercing weapon. Damage Modifiers: DEX, AGI
Merchant Value:
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0
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8
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0
Weight: 0.1
Scroll: Banner of Onslaught II
Scroll
Class: Warrior
Requires Level 26
Plant a banner of war near you for 45 sec. Remaining within 10m of the banner will increase your group's physical damage, while enemies within 10m will have reduced physical damage.
Merchant Value:
circle
0
circle
0
circle
1
circle
28
circle
0
Weight: 0.1
Scroll: Beckon Hirode
Scroll
Class: Druid
Requires Level 10
Beckon Hirode, the Ward of Masae, as your companion.
Merchant Value:
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0
circle
0
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0
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50
Weight: 0.1
Scroll: Bee Hive
Scroll
Class: Druid
Requires Level 6
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
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0
circle
0
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0
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30
Weight: 0.1
Scroll: Blackjack Kick II
Lifebound
Scroll
Class: Rogue
Requires Level 22
Deals Physical damage to an enemy and grants 1 Opportunity. Grants 2 Opportunity when executed from target's side or rear. Damage Modifier: AGI
Merchant Value:
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0
circle
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5
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0
Weight: 0.1
Scroll: Bloodletter
Scroll
Class: Rogue
Requires Level 2
Lacerate the target, dealing 120% Weapon damage and causing them to Bleed, dealing 50% of damage dealt as Physical damage every 3 sec for 15 sec. Bloodletter cannot Critically Hit.
Merchant Value:
circle
0
circle
0
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0
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10
Weight: 0.1
Scroll: Bolster
Scroll
Class: Cleric
Requires Level 7
Encase the target in celestial shielding, granting immunity to Stun and Knockdown effects for the duration. Your Bolster ability can only be active on one target at a time.
Merchant Value:
circle
0
circle
0
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0
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35
Weight: 0.1
Scroll: Calm Undeath
Scroll
Class: Necromancer
Requires Level 8
Pacify an Undead target's will, making them less likely to assist nearby allies for 30 sec.
Merchant Value:
circle
0
circle
0
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0
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0
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40
Weight: 0.1
Scroll: Celestial Spark
Scroll
Class: Cleric
Requires Level 20
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
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0
circle
0
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0
circle
16
circle
0
Weight: 0.1
Scroll: Chaotic Imbuement
Scroll
Class: Enchanter
Requires Level 16
Imbue an ally's weapon with a chaotic enchantment, causing their auto attacks to deal additional damage of a random type determined at the time of casting. Chaotic Imbuement may only be applied to one ally at a time.
Merchant Value:
circle
0
circle
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circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Chi Guidance
Scroll
Class: Monk
Requires Level 6
Allow your Chi to guide you to weak points in enemy Armor, causing your attacks to gain Penetration for 15 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Chi Spear
Scroll
Class: Monk
Requires Level 4
Projectile. Concentrate your Chi and propel it forward, dealing moderate Nature damage to target. Damage dealt increased with Constitution. Chance to be resisted decreased with Constitution.
Merchant Value:
circle
0
circle
0
circle
0
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20
Weight: 0.1
Scroll: Chi Spear II
Scroll
Class: Monk
Requires Level 12
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Chi Spear III
Scroll
Class: Monk
Requires Level 20
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
60
Weight: 0.1
Scroll: Chi Spear IV
Scroll
Class: Monk
Requires Level 28
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
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0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Chi Spear V
Scroll
Class: Monk
Requires Level 36
Concentrate your Chi and propel it forward, dealing Nature damage to your enemy.
Merchant Value:
circle
0
circle
0
circle
0
circle
50
circle
0
Weight: 0.1
Scroll: Conviction
Scroll
Class: Cleric
Requires Level 10
Manifest your devout conviction, increasing your Spell Power by 25 and your Haste by 15% for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
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50
Weight: 0.1
Scroll: Corrosive Brew
Scroll
Class: Rogue
Requires Level 9
Throw a flask of corrosive toxins at the target, reducing Armor Class by up to 15% for 5 minutes.
Weight: 0.1
Scroll: Cranial Pressure
Lifebound
Scroll
Class: Enchanter
Applies intense pressure to an enemy's brain, dealing Magic damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Crippling Terror
Scroll
Class: Necromancer
Requires Level 7
Channeled. Overwhelm the target with fear, preventing it from taking any actions. Damage and various offensive abilities will break the effect.
Merchant Value:
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0
circle
0
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35
Weight: 0.1
Scroll: Curse of Pain
Scroll
Class: Necromancer
Requires Level 4
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Merchant Value:
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0
circle
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0
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20
Weight: 0.1
Scroll: Dark Empathy
Scroll
Class: Necromancer
Requires Level 9
Sacrifice a portion of your Health to restore an equal amount to the target.
Merchant Value:
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0
circle
0
circle
0
circle
0
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45
Weight: 0.1
Scroll: Deafening Whisper
Scroll
Class: Dire Lord
Requires Level 8
Interrupt an enemy's spell casting and silence them for 3 sec.
Merchant Value:
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0
circle
0
circle
0
circle
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40
Weight: 0.1
Scroll: Divine Enfeeblement
Scroll
Class: Cleric
Requires Level 20
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Divine Weakening
Scroll
Class: Cleric
Requires Level 10
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
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0
circle
0
circle
0
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25
Weight: 0.1
Scroll: Drain Charisma
Scroll
Class: Necromancer
Requires Level 8
Sap the target's Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
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0
circle
0
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40
Weight: 0.1
Scroll: Drain Intellect
Scroll
Class: Necromancer
Requires Level 6
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
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0
circle
0
circle
0
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30
Weight: 0.1
Scroll: Drain Stamina
Scroll
Class: Necromancer
Requires Level 4
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
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20
Weight: 0.1
Scroll: Drain Strength
Scroll
Class: Necromancer
Requires Level 2
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
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circle
10
Weight: 0.1
Scroll: Edict of Stillness
Scroll
Class: Cleric
Requires Level 8
Pacify the target's will, reducing their assist range by 50% for 6 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
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40
Weight: 0.1
Scroll: Elixir of Opportunity
Scroll
Class: Rogue
Requires Level 13
Prepare an elixir that releases a cloud of smoke when broken. The next time you receive Physical damage, release a cloud of smoke. This smoke gives you an advantage in combat granting 2 Opportunity. Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.
Merchant Value:
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0
circle
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1
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50
Weight: 0.1
Scroll: Erudite Mind
Scroll
Class: Enchanter
Requires Level 7
Expand the mind of an ally, increasing their Intellect by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
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35
Weight: 0.1
Scroll: Evasive Maneuvers
Scroll
Class: Rogue
Requires Level 13
When your Health drops below 20%, your Dodge chance will increase by 20% and your cooldown times will be reduced by 20%.
Merchant Value:
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0
circle
0
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1
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50
Weight: 0.1
Scroll: Faerie Flames
Scroll
Class: Ranger
Requires Level 26
Harness druidic magic to heal the target of minor wounds.
Merchant Value:
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0
circle
0
circle
0
circle
10
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Weight: 0.1
Scroll: Fang of Salgi
Scroll
Class: Shaman
Requires Level 9
Release a surge of animus energy into the target, dealing minor Nature damage. This spell deals 50% more damage if the target is poisoned.
Merchant Value:
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0
circle
0
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Weight: 0.1
Scroll: Fixate
Lifebound
Scroll
Class: Enchanter
Mesmerize target for up to 9 sec, preventing it from taking any actions. Damage and various offensive abilities will break the effect. Mesmerize effect cannot be resisted when cast on Disoriented targets. Chance to be resisted decreases with Charisma.
Merchant Value:
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0
circle
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1
Weight: 0.1
Scroll: Flame Ward
Scroll
Class: Shaman
Increases target's Fire Resistance by 40 for 36 mins. Only one Ward may be active on a target at a time. When cast on yourself, Flame Ward will be applied to all group members within range. Fire Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Flash Bomb
Scroll
Class: Rogue
Requires Level 12
Throw a flash bomb at your feet, automatically activating Shadow Walk and stunning foes within 3m for 3 seconds.
Merchant Value:
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0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Flux
Lifebound
Scroll
Class: Enchanter
Infiltrate the target's mind with chaotic energy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Focus Chi
Scroll
Class: Monk
Requires Level 8
Focus your Chi for 10 sec, causing your next Technique to deal 50% increased damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Forceful Will
Scroll
Class: Enchanter
Requires Level 6
Oppress your enemy's mental defenses, reducing their Resistances by 10 and increasing your Magic Resistance by 3. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
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Weight: 0.1
Scroll: Frail Shielding
Lifebound
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
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Weight: 0.1
Scroll: Frost Ward
Scroll
Class: Shaman
Increase target's Cold Resistance by 40 for 36 min. Only one Ward may be active on a target at a time. When cast on yourself, Frost Ward will be applied to all group members within range. Cold Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Gate
Scroll
Class: Wizard, Enchanter
Open a magical gateway, returning yourself to your bind point.
Weight: 0.1
Scroll: Gate of Anger
Scroll
Class: Monk
Requires Level 5
Exhaust your Chi to open the Gate of Anger, increasing outgoing threat generated by 300% and block chance by 30%.
Merchant Value:
circle
0
circle
0
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0
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25
Weight: 0.1
Scroll: Gather Fireflies
Scroll
Class: Druid
Requires Level 12
Gather fireflies to a target location to act as a weak light source for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Ghastly Corpse
Scroll
Class: Necromancer
Requires Level 6
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
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circle
30
Weight: 0.1
Scroll: Ghaven's Wild Display
Scroll
Class: Enchanter
Requires Level 2
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 2 sec.
Merchant Value:
circle
0
circle
0
circle
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10
Weight: 0.1
Scroll: Greater Ward of Light
Scroll
Class: Cleric
Requires Level 10
Envelope the target in a luminous shield for 20 sec, absorbing up to 60 damage plus 15% of your maximum health before dissipating. Once shielded, the target cannot be shielded again for 10 sec.
Merchant Value:
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circle
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Weight: 0.1
Scroll: Grip of the Boulder
Scroll
Class: Shaman
Requires Level 12
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 4 for 45 minutes.
Merchant Value:
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0
circle
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Weight: 0.1
Scroll: Gust of Wind
Scroll
Class: Druid
Requires Level 10
Send a gust of cross-cutting winds into the target's face, dealing minor Nature damage and interrupting their action.
Merchant Value:
circle
0
circle
0
circle
0
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50
Weight: 0.1
Scroll: Healing Flicker
Scroll
Class: Cleric
Requires Level 6
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
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30
Weight: 0.1
Scroll: Heat Blood
Scroll
Class: Necromancer
Requires Level 12
Place a fiery curse on the target, causing their blood to simmer. Deals Fire damage every few seconds while the curse lasts.
Merchant Value:
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0
circle
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circle
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Weight: 0.1
Scroll: Hirode's Flame
Scroll
Class: Druid
Requires Level 10
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount. Overrides the cooldown on Hirode's Flame.
Merchant Value:
circle
0
circle
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Weight: 0.1
Scroll: Hungry Earth
Scroll
Class: Necromancer
Requires Level 10
Curse the ground with desecrated power, rooting the target in place. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
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Weight: 0.1
Scroll: Hurry the Past
Scroll
Class: Shaman
Requires Level 10
All of your active, periodic healing effects will instantly finish their durations, directly healing their targets for the remaining amount.
Merchant Value:
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0
circle
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circle
50
Weight: 0.1
Scroll: Hush
Scroll
Class: Enchanter
Requires Level 6
Confound the mind of an enemy, silencing them for up to 30 seconds. Chance to be resisted decreases with Enervation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Hymn of Devotion
Scroll
Class: Paladin
Requires Level 8
Aura Increases the outgoing healing of your group members by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Ice Volley
Scroll
Class: Wizard
Requires Level 16
Ability School: Cold Channel ice prisms at your target, dealing {buffid:1974:ReplenishAmt} Damage every second for up to 4 seconds. Consumes 4 Cold Focus
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Illusion: Human
Scroll
Class: Enchanter
Requires Level 8
Cloak yourself in an illusion, causing you to appear as a Human while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Invisibility
Scroll
Class: Wizard, Enchanter
Requires Level 18
Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min. The chance Invisibility will fade early is decreases with your Augmentation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Lance of the Lightful
Scroll
Class: Paladin
Requires Level 9
Impale the target with a bolt of celestial light, dealing Divine damage and Stunning targets below 25% Health for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Leafskin
Scroll
Class: Druid
Requires Level 5
Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Lesser Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 16
Weave a magical shield to increase your Health and Armor by a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Life Draw
Scroll
Class: Necromancer
Requires Level 8
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Life Leech
Scroll
Class: Necromancer
Requires Level 10
Place a vitality curse on the target for 2 min, dealing Curse damage every few seconds and healing you for 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Like a Ghost
Scroll
Class: Rogue
Requires Level 11
Increases Concealment rating by 3, improving the effectiveness of your Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Scroll: Luminous Burst
Scroll
Class: Cleric
Requires Level 22
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
32
circle
0
Weight: 0.1
Scroll: Lyrith's Animation
Scroll
Class: Enchanter
Requires Level 10
Animate magically resonant daggers to attack your enemy and keep its attention for 30 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Lyrith's Grace
Scroll
Class: Enchanter
Requires Level 8
Increase the target's Charisma by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Master Trap-Maker
Scroll
Class: Rogue
Requires Level 18
Increases the amount of concurrent traps you can have active to 4.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Mesmerize
Scroll
Class: Enchanter
Requires Level 6
Mesmerize target for up to 18 sec, preventing it from taking any actions. Drains a portion of the caster's mana per second, per target mesmerized. Damage and various offensive abilities will break the effect. Cannot use on targets more than 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Minor Divine Healing
Scroll
Class: Cleric
Requires Level 8
Restores a large amount of Health. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed. Healing Modifiers: WIS, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Oaken Regeneration
Scroll
Class: Druid
Requires Level 2
Imbue the restorative nature of the Oak tree into your target, increasing their Health Regeneration by 1 for 24 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Oath of Determination
Scroll
Class: Paladin
Requires Level 7
Melee attacks have a 25% chance of dealing extra divine damage and generating increased threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Preserver's Wildfire
Scroll
Class: Druid
Requires Level 12
Unleash a surge of Verdanfire in front of you dealing damage to enemies up to 10m in front of you as well as healing allies.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Putrefy
Scroll
Class: Necromancer
Requires Level 10
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Radiate Heat
Scroll
Class: Wizard
Imbue an ally with an aura of magicked flames for 2 min, dispelling and preventing Chilled and Frozen states. While the aura persists, Physical attacks against the target will be retaliated with Fire damage. Fire damage increases with Intellect.
Weight: 0.1
Scroll: Rebirth
Scroll
Class: Druid
Requires Level 8
Beseech Masae to bring a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rebuke
Scroll
Class: Cleric
Requires Level 8
Smite an enemy with celestial wrath, dealing minor Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Remedy
Scroll
Class: Cleric
Requires Level 5
Cure yourself or an ally of Diseases.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Renew Bones
Lifebound
Scroll
Class: Necromancer
Send Health to your pet over time. Drains 2% of your health to heal pet for 10% of their health per tick. Must be out of combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Reproof
Scroll
Class: Cleric
Requires Level 24
Release the symbol of Korcera, increasing your target's attributes by 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Resonating Strike
Scroll
Class: Monk
Requires Level 6
Deals damage to target, healing you for the damage dealt. Damage Modifiers: STA, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Resurrect
Scroll
Class: Cleric
Requires Level 24
Brings a fallen ally back to life at the location they were slain, restoring 50% of lost experience. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Revive
Scroll
Class: Cleric
Requires Level 8
Brings a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rockvine Tangle
Scroll
Class: Druid
Requires Level 8
Cause vines to erupt from the ground and entangle the target, snaring them for 15 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Runeskin
Scroll
Class: Enchanter
Requires Level 5
Grants an innate shield that passively builds up to 3 stacks. When the Enchanter takes damage, Runeskin will absorb 50% of the damage and lose 1 stack. Once the stack count reaches 0, no damage absorption will occur. Runeskin's stacks will replenish at a rate of 1 stack every 10 seconds, as long as no damage is received during that time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Scintillating Flux
Scroll
Class: Enchanter
Requires Level 10
Lash your enemy's psyche with chaotic mental energy, dealing Magic damage. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Scorched Fog
Scroll
Class: Shaman
Requires Level 10
Slow the target's Action Speed by 25% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Second Sight
Scroll
Class: Shaman
Requires Level 14
Gift the target with Second Sight, enabling them to dodge the next source of incoming Physical damage for 5 sec. Players may only receive the Dodge effect of Second Sight once every 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Shackle Bones
Scroll
Class: Necromancer
Requires Level 4
Curse the ground underneath an Undead target, rooting them in place for up to 24 sec. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Shackle Death
Scroll
Class: Cleric
Bind an Undead eneny to the ground, rotating them in place for up to 60 sec. Damage dealt has a chance to break the root effect. Does not work against enemies in a Levitating state.
Weight: 0.1
Scroll: Shadow Step
Scroll
Class: Rogue
Requires Level 18
Step through the shadows to the location you click, or directly behind your Offensive target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Shadow Walk
Scroll
Class: Rogue
Requires Level 3
Stealth. Movement Speed reduced by 20%. Generating 1 Opportunity and 250 Readiness every 2 sec, up to 1000 Readiness. Your first attack out of stealth will also gain 10% penetration.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 0.1
Scroll: Shadowfall
Lifebound
Scroll
Class: Rogue
Requires Level 12
Descend on an enemy from the shadows, dealing high Physical Damage. Must be above the target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Shock and Awe
Scroll
Class: Enchanter
Requires Level 18
Assault your target's synapses, causing their actions to be periodically interrupted for up to 1 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Sicken
Scroll
Class: Necromancer
Requires Level 2
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Smite Undeath
Scroll
Class: Paladin
Requires Level 9
Wrack an Undead target with celestial lightning, dealing Divine damage and generating 50 Wrath.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Soul Shuriken
Scroll
Class: Monk
Requires Level 2
Projectile. Manifest your Chi into an ethereal shuriken, dealing Nature damage to the target. A successful hit will lower the target's assist radius by 30% for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Spell Turn
Scroll
Class: Enchanter
Requires Level 10
Interrupt your target. If your target was casting a Silenceable spell, absorb that spell, allowing you to cast it for yourself within the next 10 seconds. Duration of spell storage increases with Stamina.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Spirit of the Wolf
Scroll
Class: Druid
Requires Level 9
Imbue the speed of the wolf into your target, increasing their movement speed while active. This movement speed bonus will scale with your level.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Spook the Dead
Scroll
Class: Necromancer
Requires Level 6
Fill an Undead target with terror, causing them to flee in fear for up to 18 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Sprint to the Shadows
Scroll
Class: Rogue
Requires Level 20
Increases your Sprint speed by 25% for 6 sec. After this time, Escape Artist will activate automatically. When used in this way, Escape Artist's cooldown time will be increased by 50%. This ability is only usable if Escape Artist is on your bar and not on cooldown.
Merchant Value:
circle
0
circle
0
circle
0
circle
16
circle
0
Weight: 0.1
Scroll: Stab the Mind
Scroll
Class: Enchanter
Requires Level 6
Release a jolt of mental energy that deals Magic damage to the target and returns 20% of the damage dealt as Mana to your Defensive target, up to a maximum of 12. If no Defensive target is selected, Mana will be returned to the caster.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Startle
Scroll
Class: Enchanter
Requires Level 6
Electrocute the target's brain, stunning them for up to 3 sec. This ability generates a high amount of Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Summon Corpse
Scroll
Class: Necromancer
Requires Level 12
Summon the corpse of an ally.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Symbol of Korcera
Scroll
Class: Cleric
Requires Level 24
Smite an enemy with celestial wrath, dealing moderate Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
64
circle
0
Weight: 0.1
Scroll: Thought Thief
Scroll
Class: Enchanter
Requires Level 18
Attempt to wipe a target's memories, causing it to forget its aggression. The chance of success increases with higher Charisma. Not effective on targets over 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Tome of Devotion
Scroll
Class: Cleric
Requires Level 8
Manifest the Tome of Devotion. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine spells by 2%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Tome of Fervor
Scroll
Class: Cleric
Requires Level 4
Manifest the Tome of Fervor. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Divine damage by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Treeform
Scroll
Class: Druid
Requires Level 12
Transform into a rooted tree, preventing all movement while increasing your health regeneration.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Unstable Mixture
Scroll
Class: Rogue
Requires Level 12
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect: - Reduce the enemy's dodge rating by 20% for 10 sec. - Increase your critical chance by 5% for 10 sec. - Techniques against the target have a 50% reduction in cooldown time for 10 sec. - Cause the enemy to flee in fear for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Valeguard's Stride
Lifebound
Scroll
Class: Ranger
Requires Level 2
Your Movement Speed is increased by 5% while outdoors.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Velthoryn's Tortured Construct
Scroll
Class: Necromancer
Requires Level 40
Animate the fiery bones of a tortured remnant from ages past. Requires a Bone Fragment.
Weight: 0.1
Scroll: Verdanfire Seed
Scroll
Class: Druid
Requires Level 4
Protect the target with a mystical seed that absorbs incoming damage. When the seed absorbs the maximum amount of damage, or the duration ends, the seed will bloom and heal the target for a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Verdanfire Spike
Scroll
Class: Druid
Requires Level 10
Hurl a spike of pure Verdanfire at the target, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Verdanfire Thistles
Scroll
Class: Druid
Requires Level 9
Grow a network of mystical thistles around the target that deal Nature damage to attackers.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Vine Talisman
Scroll
Class: Druid
Requires Level 8
Bind a talisman of enchanted vines to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Wall Climber
Scroll
Class: Rogue
Requires Level 17
Increases your Endurance by 25 and reduces the rate your Endurance drains while climbing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
0
Weight: 0.1
Scroll: Ward Undeath
Scroll
Class: Cleric
Requires Level 9
Smite an Undead target, dealing moderate Divine damage and Snaring them, reducing their move speed by 50% for up to 8 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Wasp Nest
Scroll
Class: Druid
Requires Level 12
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Waylay II
Scroll
Class: Rogue
Requires Level 18
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Weak Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 8
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Whisper of Tysire
Scroll
Class: Enchanter
Requires Level 10
Enchant the mind of your target with the whispers of Tysire, increasing their Mana Regeneration rate by 1 for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Wind Strider
Scroll
Class: Shaman
Requires Level 10
Accelerate the target's Sprinting Speed by 10% and reduce the rate of Endurance drain by 10% for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Wrack Bones
Scroll
Class: Necromancer
Requires Level 6
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Wrathful Aegis
Scroll
Class: Paladin
Requires Level 8
You radiate celestial flame in an 6 meter radius. Enemies inside this radius will take Divine damage over time. Damage caused by these flames causes increased Threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Wrathful Reckoning
Scroll
Class: Paladin
Requires Level 10
Enough is enough! Consume 1 Reckoning to gain 500 Wrath instantly.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Writ of Combat
Scroll
Class: Cleric
Requires Level 22
Recite a sacred writ of battle, increasing the amount of Readiness your target gains through Readiness-generating actions by 25 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
32
circle
0
Weight: 0.1
Toxin Craft Scroll: Anticoagulant
No Sell
Scroll
Class: Rogue
Requires Level 16
Create 5 vials of anticoagulant toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Physical damage to an enemy. Damage Modifier: STA
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Toxin Craft Scroll: Venomous
No Sell
Scroll
Class: Rogue
Requires Level 26
Create 5 vials of venomous toxin. Applying this toxin to your primary weapon will give it a chance to deal additional Poison damage to an enemy. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Trait: Cleric10
Scroll
Class: Cleric
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Cleric15
Scroll
Class: Cleric
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Cleric20
Scroll
Class: Cleric
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Cleric25
Scroll
Class: Cleric
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Cleric30
Scroll
Class: Cleric
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Cleric35
Scroll
Class: Cleric
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Cleric40
Scroll
Class: Cleric
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Cleric5
No Sell
Scroll
Class: Cleric
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Dire Lord10
Scroll
Class: Dire Lord
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Dire Lord15
Scroll
Class: Dire Lord
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Dire Lord20
Scroll
Class: Dire Lord
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Dire Lord25
Scroll
Class: Dire Lord
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Dire Lord30
Scroll
Class: Dire Lord
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Dire Lord35
Scroll
Class: Dire Lord
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Dire Lord40
Scroll
Class: Dire Lord
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Dire Lord5
Scroll
Class: Dire Lord
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Druid10
Scroll
Class: Druid
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Druid15
Scroll
Class: Druid
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Druid20
Scroll
Class: Druid
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Druid25
Scroll
Class: Druid
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Druid30
Scroll
Class: Druid
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Druid35
Scroll
Class: Druid
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Druid40
Scroll
Class: Druid
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Druid5
Scroll
Class: Druid
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Enchanter10
Scroll
Class: Enchanter
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Charisma.
Weight: 0.1
Trait: Enchanter15
Scroll
Class: Enchanter
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Enchanter20
Scroll
Class: Enchanter
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Enchanter25
Scroll
Class: Enchanter
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Charisma.
Weight: 0.1
Trait: Enchanter30
Scroll
Class: Enchanter
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Enchanter35
Scroll
Class: Enchanter
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Enchanter40
Scroll
Class: Enchanter
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Charisma.
Weight: 0.1
Trait: Enchanter5
Scroll
Class: Enchanter
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Monk10
Scroll
Class: Monk
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Monk15
Scroll
Class: Monk
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Monk20
Scroll
Class: Monk
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Monk25
Scroll
Class: Monk
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Monk30
Scroll
Class: Monk
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Monk35
Scroll
Class: Monk
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Monk40
Scroll
Class: Monk
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Monk5
Scroll
Class: Monk
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Necromancer10
Scroll
Class: Necromancer
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Necromancer15
Scroll
Class: Necromancer
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Necromancer20
Scroll
Class: Necromancer
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Necromancer25
Scroll
Class: Necromancer
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Necromancer30
Scroll
Class: Necromancer
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Necromancer35
Scroll
Class: Necromancer
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Necromancer40
Scroll
Class: Necromancer
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Necromancer5
Scroll
Class: Necromancer
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Paladin10
Scroll
Class: Paladin
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Paladin15
Scroll
Class: Paladin
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Paladin20
Scroll
Class: Paladin
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Paladin25
Scroll
Class: Paladin
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Paladin30
Scroll
Class: Paladin
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Paladin35
Scroll
Class: Paladin
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Paladin40
Scroll
Class: Paladin
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Ranger10
Scroll
Class: Ranger
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Ranger15
Scroll
Class: Ranger
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Ranger20
Scroll
Class: Ranger
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Ranger25
Scroll
Class: Ranger
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Ranger30
Scroll
Class: Ranger
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Ranger35
Scroll
Class: Ranger
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Ranger40
Scroll
Class: Ranger
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Ranger5
Scroll
Class: Ranger
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Rogue10
Scroll
Class: Rogue
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Rogue15
Scroll
Class: Rogue
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Rogue20
No Sell
Scroll
Class: Rogue
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Rogue30
Scroll
Class: Rogue
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Rogue35
Scroll
Class: Rogue
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Rogue40
Scroll
Class: Rogue
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Rogue5
Scroll
Class: Rogue
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Shaman10
Scroll
Class: Shaman
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Shaman15
Scroll
Class: Shaman
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Shaman20
Scroll
Class: Shaman
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Shaman25
Scroll
Class: Shaman
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Shaman30
Scroll
Class: Shaman
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Dexterity.
Weight: 0.1
Trait: Shaman35
Scroll
Class: Shaman
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Shaman40
Scroll
Class: Shaman
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Summoner10
Scroll
Class: Summoner
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Summoner15
No Sell
Scroll
Class: Summoner
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Summoner20
No Sell
Scroll
Class: Summoner
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Summoner25
Scroll
Class: Summoner
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Summoner30
Scroll
Class: Summoner
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Summoner40
Scroll
Class: Summoner
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Summoner5
Scroll
Class: Summoner
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Warrior10
Scroll
Class: Warrior
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Warrior15
Scroll
Class: Warrior
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Warrior20
Scroll
Class: Warrior
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Warrior25
Scroll
Class: Warrior
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Warrior30
Scroll
Class: Warrior
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Warrior35
Scroll
Class: Warrior
Requires Level 35
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Warrior40
Scroll
Class: Warrior
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Stamina.
Weight: 0.1
Trait: Warrior5
Scroll
Class: Warrior
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Wizard10
Scroll
Class: Wizard
Requires Level 10
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Wizard15
Scroll
Class: Wizard
Requires Level 15
Consume this rune to acquire an attribute bonus. Grants 1 Constitution.
Weight: 0.1
Trait: Wizard20
Scroll
Class: Wizard
Requires Level 20
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1
Trait: Wizard25
Scroll
Class: Wizard
Requires Level 25
Consume this rune to acquire an attribute bonus. Grants 1 Agility.
Weight: 0.1
Trait: Wizard30
Scroll
Class: Wizard
Requires Level 30
Consume this rune to acquire an attribute bonus. Grants 1 Strength.
Weight: 0.1
Trait: Wizard40
Scroll
Class: Wizard
Requires Level 40
Consume this rune to acquire an attribute bonus. Grants 1 Wisdom.
Weight: 0.1
Trait: Wizard5
Scroll
Class: Wizard
Requires Level 5
Consume this rune to acquire an attribute bonus. Grants 1 Intellect.
Weight: 0.1