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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
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Cinder Lance
Scroll
Class: Wizard
Requires Level 18
Ability School: Fire A fiery lance that builds in power over 10 seconds, consuming more Mana and Focus every second. To fully charge, single-click this ability. Click the ability a second time to interrupt the charge and execute the attack. If using key binds, press and hold the key to fully charge, or release the key early to execute the attack.
Merchant Value:
circle
0
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0
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8
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0
Weight: 0.1
Scroll Of Blood Fiend
Scroll
Class: Dire Lord
Requires Level 10
Imbue your weapon with malefic power for 30 sec, causing Physical damage you deal to heal you for 100% of damage dealt, and restoring Essence with each strike. Healing effects doubled against Bleeding targets.
Weight: 0.1
Scroll Of Lifetap
Scroll
Class: Dire Lord
Requires Level 4
Corupt the target's blood and draw it out, dealing between 48 and 51 Curse damage and restoning your Health by 75% of the damage dealt. Additional Modifiers: CON, INT
Weight: 0.1
Scroll Of Sanguine Shield
Scroll
Class: Dire Lord
Requires Level 2
Convert your Essence into a shield, absorbing damage taken for up to 10% of your maximum Health for 10 sec.
Weight: 0.1
Scroll Of Touch Of Blood
Scroll
Class: Dire Lord
Requires Level 1
Touch the Essence of your enemy's life force. Draining life equal to your missing health, dealing damage equal to the amount restored.
Weight: 0.1
Scroll Of Vital Cage
Scroll
Class: Dire Lord
Requires Level 6
Cloak yourself in malefic power, absorbing the next source of spell damage and converting the damage that would have been dealt to you into Essence.
Weight: 0.1
Scroll of Boil Blood
Scroll
Class: Dire Lord
Requires Level 1
Compt an enemy with your Essence, causing their blood to boll and burst dealing minor Fire damage every 3 for up to 24 Boil Blood generates increased Threat with each tick.
Weight: 0.1
Scroll of Devour Constitution
Scroll
Class: Dire Lord
Requires Level 8
Consume an enemy's Constitution, decreasing it by {amt} and empowering yourself with the absorbed amount for up to {buffid:1207:duration}. Constitution consumed increases with Intellect. Increases threat.
Merchant Value:
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40
Weight: 0.1
Scroll of Devour Dexterity
Scroll
Class: Dire Lord
Requires Level 5
Consume an enemy's Dexterity, decreasing it by 1 and empowering yourself with the absorbed amount for up to 5 minutes. Dexterity consumed increases with intellect. Increases threat.
Weight: 0.1
Scroll of Gift of the Five Feathers
Scroll
Imbues you with the spirit of the Five Feathers, propelling you forward and allowing you to glide until your feet touch the ground.
Weight: 0.1
Scroll of Provoking Phantoms
Scroll
Class: Dire Lord
Requires Level 1
Affict an enemy's mind with relentless appanitions and generate a moderate amount of Threat. Whenever you use an ability on the afflicted target that has an Essence cost, Provoking Phantoms will gain 1 stack up to a maximum of 20. Each stack will increase the amount of Threat you generete on the target with subsequent actions. You can only use Provoking Phantoms on 1 enemy at a time - using this ability on a new target will immediately remove the effect from the onginal target.
Weight: 0.1
Scroll of Sanguine Cloak
Scroll
Class: Dire Lord
Requires Level 7
Your bond with the Dire grows stronger, increasing your innate Resistances by 5. This is an Innate Passive ability and is always active withoutneeding to be memonzed.
Weight: 0.1
Scroll of Torment
Scroll
Class: Dire Lord
Requires Level 9
Corrupt an enemy's blood, reducing incoming healing by 25%.
Merchant Value:
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45
Weight: 0.1
Scroll: Absorb Strength
Scroll
Class: Necromancer
Requires Level 12
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 15 minutes.
Merchant Value:
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Weight: 0.1
Scroll: Arc of Light
Scroll
Class: Cleric
Requires Level 10
Restores the Health of an ally. After the heal occurs, jumps to the most injured group member within 20m. This ability will jump up to 2 times.
Merchant Value:
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50
Weight: 0.1
Scroll: Arcane Cords
Scroll
Class: Enchanter
Requires Level 4
Conjure arcane bindings to root your target in place for up to 30 sec. Damage dealt has a chance to break the root effect.
Merchant Value:
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0
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20
Weight: 0.1
Scroll: Assemble Bones
Scroll
Class: Necromancer
Requires Level 12
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
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Weight: 0.1
Scroll: Awaken Bravery
Scroll
Class: Cleric
Requires Level 20
Increase your group's Health by 50 and Armor Class by 25 for 45 minutes.
Merchant Value:
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Weight: 0.1
Scroll: Awaken Courage
Scroll
Class: Cleric
Requires Level 4
Increase your group's Health by 20 and Armor Class by 10 for 45 minutes.
Merchant Value:
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20
Weight: 0.1
Scroll: Backflip
Scroll
Class: Monk
Requires Level 14
Backflip out of harm's way, dodging the next source of Physical damage for 5 sec.
Merchant Value:
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Weight: 0.1
Scroll: Backstab II
Scroll
Class: Rogue
Requires Level 18
General Technique Strike your enemy from behind with a powerful attack, bypassing some of their armor. Must be behind your target. Requires a Piercing weapon. Damage Modifiers: DEX, AGI
Merchant Value:
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Weight: 0.1
Scroll: Banner of Onslaught II
Scroll
Class: Warrior
Requires Level 26
Plant a banner of war near you for 45 sec. Remaining within 10m of the banner will increase your group's physical damage, while enemies within 10m will have reduced physical damage.
Merchant Value:
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0
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1
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28
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Weight: 0.1
Scroll: Beckon Hirode
Scroll
Class: Druid
Requires Level 10
Beckon Hirode, the Ward of Masae, as your companion.
Merchant Value:
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0
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Weight: 0.1
Scroll: Bee Hive
Scroll
Class: Druid
Requires Level 6
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
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30
Weight: 0.1
Scroll: Bloodletter
Scroll
Class: Rogue
Requires Level 2
Lacerate the target, dealing 120% Weapon damage and causing them to Bleed, dealing 50% of damage dealt as Physical damage every 3 sec for 15 sec. Bloodletter cannot Critically Hit.
Merchant Value:
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10
Weight: 0.1
Scroll: Bolster
Scroll
Class: Cleric
Requires Level 7
Encase the target in celestial shielding, granting immunity to Stun and Knockdown effects for the duration. Your Bolster ability can only be active on one target at a time.
Merchant Value:
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0
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35
Weight: 0.1
Scroll: Calm Undeath
Scroll
Class: Necromancer
Requires Level 8
Pacify an Undead target's will, making them less likely to assist nearby allies for 30 sec.
Merchant Value:
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0
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40
Weight: 0.1
Scroll: Celestial Spark
Scroll
Class: Cleric
Requires Level 20
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
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0
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Weight: 0.1
Scroll: Chaotic Imbuement
Scroll
Imbue an ally's weapon with a chaotic enchantment, causing their auto attacks to deal additional damage of a random type determined at the time of casting. Chaotic Imbuement may only be applied to one ally at a time.
Weight: 0.1
Scroll: Chi Guidance
Scroll
Class: Monk
Requires Level 6
Allow your Chi to guide you to weak points in enemy Armor, causing your attacks to gain Penetration for 15 seconds.
Merchant Value:
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0
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30
Weight: 0.1
Scroll: Chi Spear
Scroll
Class: Monk
Requires Level 4
Projectile. Concentrate your Chi and propel it forward, dealing moderate Nature damage to target. Damage dealt increased with Constitution. Chance to be resisted decreased with Constitution.
Merchant Value:
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0
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20
Weight: 0.1
Scroll: Conviction
Scroll
Class: Cleric
Requires Level 10
Manifest your devout conviction, increasing your Spell Power by 25 and your Haste by 15% for 30 sec.
Merchant Value:
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0
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50
Weight: 0.1
Scroll: Corrosive Brew
Scroll
Class: Rogue
Requires Level 9
Throw a flask of corrosive toxins at the target, reducing Armor Class by up to 15% for 5 minutes.
Weight: 0.1
Scroll: Cranial Pressure
Lifebound
Scroll
Class: Enchanter
Applies intense pressure to an enemy's brain, dealing Magic damage over time.
Merchant Value:
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0
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1
Weight: 0.1
Scroll: Crippling Terror
Scroll
Class: Necromancer
Requires Level 7
Channeled. Overwhelm the target with fear, preventing it from taking any actions. Damage and various offensive abilities will break the effect.
Merchant Value:
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0
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35
Weight: 0.1
Scroll: Curse of Pain
Scroll
Class: Necromancer
Requires Level 4
Place an agonizing curse on the target, dealing Curse damage every few seconds and reducing movement speed while the curse lasts. Only one curse can be active on the target at a time.
Merchant Value:
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Weight: 0.1
Scroll: Dark Empathy
Scroll
Class: Necromancer
Requires Level 9
Sacrifice a portion of your Health to restore an equal amount to the target.
Merchant Value:
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0
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45
Weight: 0.1
Scroll: Deafening Whisper
Scroll
Class: Dire Lord
Requires Level 8
Interrupt an enemy's spell casting and silence them for 3 sec.
Merchant Value:
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0
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0
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40
Weight: 0.1
Scroll: Divine Enfeeblement
Scroll
Class: Cleric
Requires Level 20
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
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0
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0
circle
0
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16
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Weight: 0.1
Scroll: Divine Weakening
Scroll
Class: Cleric
Requires Level 10
Seek the Divine to remove an enemies power, decreasing their outgoing damage by 8% for 2 minutes.
Merchant Value:
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0
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0
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0
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25
Weight: 0.1
Scroll: Drain Charisma
Scroll
Class: Necromancer
Requires Level 8
Sap the target's Charisma, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
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0
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Weight: 0.1
Scroll: Drain Intellect
Scroll
Class: Necromancer
Requires Level 6
Sap the target's Intellect, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
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0
circle
0
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30
Weight: 0.1
Scroll: Drain Stamina
Scroll
Class: Necromancer
Requires Level 4
Sap the target's Stamina, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
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0
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20
Weight: 0.1
Scroll: Drain Strength
Scroll
Class: Necromancer
Requires Level 2
Sap the target's Strength, decreasing it by 2 and empowering yourself with the absorbed amount for up to 5 minutes.
Merchant Value:
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0
circle
0
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10
Weight: 0.1
Scroll: Edict of Stillness
Scroll
Class: Cleric
Requires Level 8
Pacify the target's will, reducing their assist range by 50% for 6 sec.
Merchant Value:
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0
circle
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40
Weight: 0.1
Scroll: Elixir of Opportunity
Scroll
Class: Rogue
Requires Level 13
Prepare an elixir that releases a cloud of smoke when broken. The next time you receive Physical damage, release a cloud of smoke. This smoke gives you an advantage in combat granting 2 Opportunity. Cannot be used in combat. Only 1 Trick of the Trade may be active at a time.
Merchant Value:
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50
Weight: 0.1
Scroll: Evasive Maneuvers
Scroll
Class: Rogue
Requires Level 13
When your Health drops below 20%, your Dodge chance will increase by 20% and your cooldown times will be reduced by 20%.
Merchant Value:
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Weight: 0.1
Scroll: Fang of Salgi
Scroll
Class: Shaman
Requires Level 9
Release a surge of animus energy into the target, dealing minor Nature damage. This spell deals 50% more damage if the target is poisoned.
Merchant Value:
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Weight: 0.1
Scroll: Fixate
Lifebound
Scroll
Class: Enchanter
Mesmerize target for up to 9 sec, preventing it from taking any actions. Damage and various offensive abilities will break the effect. Mesmerize effect cannot be resisted when cast on Disoriented targets. Chance to be resisted decreases with Charisma.
Merchant Value:
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Weight: 0.1
Scroll: Flame Ward
Scroll
Class: Shaman
Requires Level 6
Increases target's Fire Resistance by 40 for 36 mins. Only one Ward may be active on a target at a time. When cast on yourself, Flame Ward will be applied to all group members within range. Fire Resistance increased improves with Augmentation skill.
Weight: 0.1