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1,501-1,550 of 4,724
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Name: A-Z
Name: Z-A
Profession: A-Z
Profession: Z-A
Req. Skill: Lowest
Req. Skill: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
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Ichor-Coated Fang
Magic, Unique
Dagger Weapon
2.2 Delay
One-Handed Dagger
9 Physical Damage
(4.1 DPS)
+2 Strength
+18 Physical Crit Rating
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
75
Weight: 0.5
Ichor-Coated Gloves
Magic
Hands
Leather
6 Armor
+2 Wisdom
+10 Mana
Class: Cleric, Druid, Shaman
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
94
Weight: 0.7
Ichor-Scorched Partisan
Magic, Unique
Spear Weapon
2.5 Delay
One-Handed Short Spear
21 Physical Damage
(8.4 DPS)
+1 Stamina
+1 Wisdom
+27 Physical Crit Rating
+27 Spell Crit Rating
Class: Warrior, Rogue, Ranger, Shaman, Bard
The tip of this spear is scorched with caustic venom. Chance on hit to proc Scorching Venom. Proc chance increases slightly with Dexterity.
Merchant Value:
circle
0
circle
0
circle
0
circle
17
circle
55
Weight: 4.0
Icy Plate Cuirass
Magic, Unique
Chest
Plate
71 Armor
+3 Stamina
+4 Constitution
+1 Wisdom
+3 Cold Resistance
Class: Warrior, Cleric, Paladin, Bard
A cold-forged metal cuirass.
Merchant Value:
circle
0
circle
0
circle
0
circle
13
circle
75
Weight: 3.9
Improved Alchemy Kit
Lifebound
Schematic
An improved set of alchemy tools including multiple vials, a mortar and pestle, and a simple alembic. Requires Alchemy Skill at Rank 36.
Weight: 1.0
Improved Asherium Armor Reinforcements
Component
3 Armor
A set of reinforcements used in fastening armor pieces together.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 1.2
Improved Asherium Large Weapon Haft
Component
A longer length of metal that can be used as a haft for large, two-handed weapons.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 2.1
Improved Asherium Weapon Haft
Component
A simple length of metal that can be used as a haft for smaller weapons.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 1.1
Improved Asherium Weapon Hilt
Component
A simple legth of metal that can be used to create a handgrip for weapons.
Weight: 1.1
Improved Burlap Cloth Cord
Component
2 Armor
Improved cloth cord, often used in dothing and armor:
Weight: 0.3
Improved Maple Bow Reinforcement
Component
A wooden reinforcement used in the construction of longbows and shortbows.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.8
Improved Maple Shield Handle
Component
1 Armor
+5 Block Rating
+7 Block Value
A simple handle for a small shield.
Weight: 0.6
Improved Maple Wooden Endcaps
Component
Simple wooden endcaps, used to prevent splintering and add weight.
Weight: 0.8
Improved Tattered Leather Knuckle Wrapping
Component
A simple leather wrapping to help with gripping a weapon.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.8
Improved Tattered Leather Straps
Component
2 Armor
Basic leather straps, often used in armor.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.8
Initiate's Coin
No Sell, No Trade, Quest Item
General
Initiate's coin of the Mage Hunter's Order.
Weight: 0.1
Initiate's Tattered Leather Boots
Feet
Leather
11 Armor
+5 Health
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather boots.
Weight: 2.3
Initiate's Tattered Leather Breeches
Legs
Leather
14 Armor
+5 Mana
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather breeches.
Weight: 2.5
Initiate's Tattered Leather Cap
Head
Leather
8 Armor
+1 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A simple leather cap.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
85
Weight: 1.7
Initiate's Tattered Leather Gloves
Hands
Leather
8 Armor
+18 Hit Rating
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather gloves.
Weight: 1.9
Initiate's Tattered Leather Jerkin
Chest
Leather
14 Armor
+5 Endurance
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A simple leather jerkin.
Weight: 2.9
Insight-Infused Cotton Cloth Robe Basis
Component
7 Armor
+2 Wisdom
Magically infused cloth cut to a pattern and ready to be sewn into a robe.
Weight: 2.1
Insight-Infused Cured Leather Cap Basis
Component
7 Armor
+2 Wisdom
Leather cut to a patterns and rad to be made into a cap.
Weight: 0.8
Insight-Runed Blood Iron Spear Head
Component
+4 Wisdom
A magically infused spear head.
Merchant Value:
circle
0
circle
0
circle
0
circle
12
circle
75
Weight: 2.7
Insight-Runed Thick Leather Cap Basis
Component
9 Armor
+3 Wisdom
Leather cut to a pattern and ready to be made into a cap.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 0.5
Insight-Runed Thick Leather Jerkin Basis
Component
20 Armor
+3 Wisdom
Leather cut to a pattern and ready to be made into a jerkin.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 1.7
Insight-Runed Thick Leather Pauldrons Basis
Component
15 Armor
+3 Wisdom
Leather cut to a pattern and ready to be made into a collar.
Merchant Value:
circle
0
circle
0
circle
0
circle
11
circle
25
Weight: 1.1
Insulated Fur Mask
Magic, Unique
Head
Leather
2 Armor
+2 Stamina
+2 Constitution
+3 Cold Resistance
+6 Frigid Environment Resistance
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
25
Weight: 1.8
Intact Femur
Crushing Weapon
3.2 Delay
One-Handed Club
4 Physical Damage
(1.3 DPS)
Class: Warrior, Rogue, Cleric, Paladin, Wizard, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Weight: 4.2
Iridescent Beetle Shell
No Trade, Quest Item
General
Very shiny, I think Meera needed these.
Weight: 0.1
Iron Adept's Blade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+3 Agility
+15 Hit Rating
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Necromancer, Bard
A well made sword.
Weight: 3.6
Iron Arena Battle Blade
Blade Weapon
2.8 Delay
One-Handed Sword
8 Physical Damage
(2.9 DPS)
+3 Strength
+2 Constitution
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
A well-made sword.
Weight: 3.6
Iron Arena Fighting Gloves
Hand-to-Hand Weapon
2.5 Delay
One-Handed Fist Weapon
8 Physical Damage
(3.2 DPS)
+3 Strength
+2 Constitution
Class: Monk
Well-made fighting knuckles.
Weight: 2.7
Iron Armor Scales
Component
1 Armor
A set of metal scales used to reinforce leather armor.
Weight: 0.4
Iron Axe Blade
Component
A simple axe blade.
Weight: 2.0
Iron Bar
Material
A bar of solid iron.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 1.0
Iron Barbed Arrowheads
Material
Barbed iron arrowheads, ready to be attached to arrows.
Weight: 0.1
Iron Barbed Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Requires Level 20
Arrows with barbed tips, which can cause painful wounds that slow down the target.
Weight: 0.1
Iron Basic Large Weapon Haft
Component
A longer length of metal that can be used as a haft for large, two-handed weapons.
Weight: 2.2
Iron Basic Weapon Haft
Component
A simple legth of metal that can be used as a haft for smaller weapons.
Weight: 1.1
Iron Basic Weapon Hilt
Component
A simple legth of metal that can be used to create a handgrip for weapons.
Weight: 1.1
Iron Battle Sage's Greatspear
Spear Weapon
3.7 Delay
Main Hand Long Spear
18 Physical Damage
(4.9 DPS)
+3 Strength
+2 Intellect
Class: Warrior, Rogue, Ranger, Shaman, Bard
A well-made longspear.
Weight: 6.1
Iron Battlepriest's Mace
Crushing Weapon
2.8 Delay
One-Handed Mace
8 Physical Damage
(2.9 DPS)
+2 Agility
+3 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Ranger, Druid, Shaman
Weight: 3.8
Iron Bodkin Arrows
Ammo
4 Physical Damage
Class: Warrior, Rogue, Ranger, Bard
Arrows with longer tips, specially designed to pierce armor.
Weight: 0.1
Iron Captain's Halberd
Spear Weapon
4.1 Delay
Main Hand Polearm
20 Physical Damage
(4.9 DPS)
+3 Stamina
+2 Dexterity
Class: Warrior, Paladin, Dire Lord
A well-made halberd.
Weight: 6.9
Iron Captain's Poniard
Dagger Weapon
2.4 Delay
One-Handed Dagger
6 Physical Damage
(2.5 DPS)
+2 Stamina
+3 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Captain's Ponlard
Dagger Weapon
1.4 Delay
One-Handed Dagger
6 Physical Damage
(4.3 DPS)
+2 Stamina
+3 Dexterity
Class: Warrior, Rogue, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
A well-made dagger.
Weight: 2.3
Iron Captain's War Maul
HeavyCrushing Weapon
4.1 Delay
Main Hand Great Mace
20 Physical Damage
(4.9 DPS)
+3 Stamina
+2 Dexterity
Class: Warrior, Cleric, Paladin
A well-made greatmaul.
Weight: 8.2
Iron Chain Belt
Waist
Chain
10 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
A simple chain belt in the Kingsreach style.
Weight: 1.5
Iron Chain Boots
Feet
Chain
26 Armor
Class: Warrior, Cleric, Paladin, Dire Lord, Ranger, Bard
Simple chainmail boots in the Kingsreach style.
Weight: 3.0
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1,501-1,550 of 4,724
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