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3,951-4,000 of 4,803
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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grid_view
Scroll: Symbol of Korcera
Scroll
Class: Cleric
Requires Level 24
Smite an enemy with celestial wrath, dealing moderate Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Thought Thief
Scroll
Class: Enchanter
Requires Level 18
Attempt to wipe a target's memories, causing it to forget its aggression. The chance of success increases with higher Charisma. Not effective on targets over 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Thresh
Scroll
Class: Dire Lord
Requires Level 6
Perform a wide slash causing the target to bleed rapidly for a short duration. Damage Modifier: STA
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Tome of Devotion
Scroll
Class: Cleric
Requires Level 8
Manifest the Tome of Devotion. Equipping this tome will enhance the flow of divine light within you, increasing the critical chance of your Divine spells by 2%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Tome of Fervor
Scroll
Class: Cleric
Requires Level 4
Manifest the Tome of Fervor. Equipping this tome will enhance your ability to punish enemies with holy power, increasing your Divine damage by 5%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Torment I
Scroll
Class: Dire Lord
Requires Level 9
Corrupt an enemy's blood, reducing incoming healing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Treeform
Scroll
Class: Druid
Requires Level 12
Transform into a rooted tree, preventing all movement while increasing your health regeneration.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Unravel Magic
Scroll
Class: Enchanter
Requires Level 14
Focus your arcane prowess to dispel a harmful, magical effect from your target.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Unstable Mixture
Scroll
Class: Rogue
Requires Level 12
Throw a vial of hastily combined ingredients at an enemy, causing an unpredictable effect: - Reduce the enemy's dodge rating by 20% for 10 sec. - Increase your critical chance by 5% for 10 sec. - Techniques against the target have a 50% reduction in cooldown time for 10 sec. - Cause the enemy to flee in fear for 5 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Valeguard's Stride
Lifebound
Scroll
Class: Ranger
Requires Level 2
Your Movement Speed is increased by 5% while outdoors.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Velthoryn's Tortured Construct
Scroll
Class: Necromancer
Requires Level 40
Animate the fiery bones of a tortured remnant from ages past. Requires a Bone Fragment.
Weight: 0.1
Scroll: Verdanfire Seed
Scroll
Class: Druid
Requires Level 4
Protect the target with a mystical seed that absorbs incoming damage. When the seed absorbs the maximum amount of damage, or the duration ends, the seed will bloom and heal the target for a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Verdanfire Spike
Scroll
Class: Druid
Requires Level 10
Hurl a spike of pure Verdanfire at the target, dealing Nature damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Verdanfire Thistles
Scroll
Class: Druid
Requires Level 9
Grow a network of mystical thistles around the target that deal Nature damage to attackers.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Vine Talisman
Scroll
Class: Druid
Requires Level 8
Bind a talisman of enchanted vines to your enemy, healing anyone who inflicts physical damage on the target for a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Vital Cage
Scroll
Class: Dire Lord
Requires Level 6
Cloak yourself in malefic power, absorbing up to 1000 spell damage for the next 4 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Walk the Ages
Scroll
Class: Shaman
Requires Level 30
Mark your current location for {buffid:46:duration}. When you activate this ability again, you will instantly return to the marked location. Traveling through time to your return point has a chance to clear movement impairing and loss of control effects on you. You cannot cross zone lines with this ability and a new location cannot be marked until the old location has been consumed or until the effect wears off.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Wall Climber
Scroll
Class: Rogue
Requires Level 17
Increases your Endurance by 25 and reduces the rate your Endurance drains while climbing by 25%.
Merchant Value:
circle
0
circle
0
circle
0
circle
6
circle
0
Weight: 0.1
Scroll: Wandering Fist
Lifebound
Scroll
Class: Monk
Maneuver your fist in a deceptive way, dealing damage to an enemy. Deals bonus damage if used following a successful block or dodge. Damage Modifiers: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
5
Weight: 0.1
Scroll: Ward Undeath
Scroll
Class: Cleric
Requires Level 9
Smite an Undead target, dealing moderate Divine damage and Snaring them, reducing their move speed by 50% for up to 8 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Weight: 0.1
Scroll: Wasp Nest
Scroll
Class: Druid
Requires Level 12
Summon a swarm of stinging insects that swarm the target, dealing Nature damage over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Waylay
Scroll
Class: Rogue
Requires Level 8
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Waylay II
Scroll
Class: Rogue
Requires Level 18
General Technique Deals heavy damage, bypassing some of their Armor Class. Requires a Blunt or Slashing weapon. Attribute Bonus: DEX, AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Weak Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 8
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Whisper of Tysire
Scroll
Class: Enchanter
Requires Level 10
Enchant the mind of your target with the whispers of Tysire, increasing their Mana Regeneration rate by 1 for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Wild Hyacinth Brew
Scroll
Class: Ranger
Requires Level 38
Create a refreshing brew that restores 25 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth which can be found by foraging in certain zones.
Merchant Value:
circle
0
circle
0
circle
0
circle
70
circle
0
Weight: 0.1
Scroll: Wild Hyacinth Draught
Scroll
Class: Ranger
Requires Level 14
Create a refreshing draught that restores 15 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Wild Hyacinth Tonic
Scroll
Class: Ranger
Requires Level 26
Create a refreshing tonic that restores 20 Momentum and quenches a small amount of thirst. Requires Wild Hyacinth which can be found by foraging in certain zones.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Wind Strider
Scroll
Class: Shaman
Requires Level 10
Accelerate the target's Sprinting Speed by 10% and reduce the rate of Endurance drain by 10% for 45 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Wrack Bones
Scroll
Class: Necromancer
Requires Level 6
Leverage your knowledge of Undeath to attack the essence of an Undead target, dealing Curse damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Wrathful Aegis
Scroll
Class: Paladin
Requires Level 8
Radiate celestial flame that ignites enemies in a 5 meter radius, dealing Divine damage and with increased Threat every 2 sec. Additionally, all Threat generated on a target while under the effects of Wrathful Aegis will be increased.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Writ of Combat
Scroll
Class: Cleric
Requires Level 22
Recite a sacred writ of battle, increasing the amount of Readiness your target gains through Readiness-generating actions by 25 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scuffed Boots
Feet
Leather
9 Armor
+1 Strength
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Crude boots made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.8
Scuffed Bracers
Wrist
Leather
6 Armor
+1 Strength
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Crude gloves made from a patchwork of animal hides.
Weight: 2.8
Scuffed Gloves
Hands
Leather
6 Armor
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Crude gloves made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 2.8
Scuffed Jerkin
Chest
Leather
12 Armor
+1 Strength
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A crude tunic made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.9
Scuffed Leggings
Legs
Leather
9 Armor
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Crude leggings made from a patchwork of animal hides.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 3.4
Scuffed Pendant
Magic, Unique
Neck
+2 Awareness
+18 Dodge Rating
A metal pendant engraved with the symbol of a lidless eye.
Weight: 0.3
Sea Shell Necklace
Magic, Unique
Neck
+2 Charisma
+10 Mana
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
3
circle
75
Weight: 0.3
Seared Scale Wolf Hide Mantle
Magic
Shoulders
Leather
23 Armor
+1 Strength
+3 Stamina
+3 Constitution
Class: Rogue, Ranger, Bard
Requires Level 35
A layered mantle of various quality tanned scale wolf hides.The initial layers appear to have been done with great care, but the later ones seem to have been applied in a rush.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
75
Weight: 2.4
Seared Serpent Skewers
Food
Consume this item to gain a lasting effect. Effect: +2 Charisma +5 Movement Speed Duration: 60 Minutes
Weight: 0.1
Seaweed Laced Sandals
Feet
Cloth
8 Armor
+1 Stamina
+2 Magic Resistance
+2 Nature Resistance
Class: Cleric, Wizard, Druid, Enchanter, Shaman, Summoner, Necromancer
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.2
Seeker's Fighting Gi
Chest
Cloth
12 Armor
+2 Stamina
Class: Monk
An adept's martial arts Gi
Weight: 2.6
Seeker's Fighting Gloves
Hands
Cloth
6 Armor
+2 Dexterity
Class: Monk
An adept's cloth fighting gloves.
Weight: 1.6
Seeping Boots
Magic, Unique
Feet
Leather
13 Armor
+1 Agility
+1 Intellect
Class: Rogue, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
25
Weight: 2.2
Seeping Cap
Magic, Unique
Head
Leather
9 Armor
+1 Stamina
+1 Charisma
Class: Rogue, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 2.2
Seeping Cloak
Magic, Unique
Back
Cloth
2 Armor
+1 Strength
+1 Charisma
Class: Rogue, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 1.0
Seeping Gloves
Magic, Unique
Hands
Leather
9 Armor
+1 Agility
+1 Dexterity
Class: Rogue, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 2.2
Seeping Pants
Magic, Unique
Legs
Leather
17 Armor
+1 Stamina
+1 Agility
Class: Rogue, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
42
circle
10
Weight: 2.7
Seeping Shoulders
Magic
Shoulders
Leather
14 Armor
+1 Strength
+1 Constitution
Class: Rogue, Ranger, Bard
Weight: 2.2
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3,951-4,000 of 4,803
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