search
Maps
arrow_drop_down
Kingsreach
Halnir Cave
Goblin Cave
Dungeons
arrow_drop_down
Camps
Dungeons
Raids
Bestiary
arrow_drop_down
Mobs
NPCs
Items
arrow_drop_down
Collections
Compare
Quests
arrow_drop_down
Tracker
Abilities
arrow_drop_down
Bard
Cleric
Dire Lord
Druid
Enchanter
Monk
Necromancer
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
Guides
Recipes
arrow_drop_down
Fabric
Leatherworking
Outfitting
Tailoring
Tanning
Weaving
Metal
Armorsmithing
Blacksmithing
Smelting
Weaponsmithing
Gemcutting
Jewelcrafting
Wood
Carpentry
Fletching
Woodcarving
Woodworking
Alchemy
Consumable
Brewing
Cooking
Scavenging
brightness_3
brightness_7
login
Log in with Discord
login
Not logged in
brightness_3
brightness_7
login
Log in with Discord
Item List
All Items
Weapons
Armor
Tools
Mats
Consumable
Other
close
Filters
search
Reset Filters
(any category)
Acclimation
Ammo
Catalyst
Chain
Clickie
Cloth
Component
Container
Drink
Food
General
Heavy Chain
Heavy Leather
Heavy Plate
Held
Ingredient
Jewelry
Key
Leather
Main Hand Bo Staff
Main Hand Great Axe
Main Hand Great Hammer
Main Hand Great Mace
Main Hand Great Sword
Main Hand Long Spear
Main Hand Long Staff
Main Hand Polearm
Main Hand Quarter Staff
Material
One-Handed Axe
One-Handed Club
One-Handed Dagger
One-Handed Fist Weapon
One-Handed Longbow
One-Handed Mace
One-Handed Short Spear
One-Handed Shortbow
One-Handed Skinning Knife
One-Handed Stave
One-Handed Sword
One-Handed War Hammer
Plate
Potion
Reagent
Relic
Resource
Schematic
Scroll
Shield
Trinket
Two-Handed Harvesting Sickle
Two-Handed Mining Pick
Two-Handed Woodcutting Axe
(any slot)
Ammo
Back
Chest
Ears
Feet
Fingers
Hands
Head
Legs
Light Source
Neck
Offhand
Onehanded
Ranged
Relic
Shoulders
Twohanded
Waist
Wrist
(any class)
Bard
Cleric
Dire Lord
Druid
Enchanter
Monk
Necromancer
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
(any rarity)
Common
Uncommon
Rare
Ultra Rare
Mythic
Legendary
(any source)
crafted
dropped
quest reward
No Sell
(any)
yes
no
No Trade
(any)
yes
no
Lifebound
(any)
yes
no
Magic
(any)
yes
no
Quest Item
(any)
yes
no
Temporary
(any)
yes
no
Unique
(any)
yes
no
Required Level
(any)
greater than
less than
exactly
Weight
(any)
greater than
less than
exactly
LABEL_TEMPLATE
(any)
greater than
less than
exactly
Add Stat Filter
Select a stat
Agility
Anaerobic Environment Resistance
Armor
Attack Power
Awareness
Block Rating
Block Value
Charisma
Chemical Resistance
Climbing Endurance Drain
Climbing Speed
Cold Resistance
Concealment
Constitution
Cooldown Reduction Percent
Curse Resistance
Damage
Delay
Dexterity
Disease Resistance
Divine Resistance
Dodge
Dodge Rating
Endurance
Fire Resistance
Frigid Environment Resistance
Happiness
Haste Percent
Haste Rating
Health
Health Recovered While Resting
Health Regeneration
Hit Percent
Hit Rating
Intellect
Magic Resistance
Mana
Mana Recovered While Resting
Mana Regeneration
Max Carry Capacity
Max Carry Weight
Movement Speed
Nature Resistance
Parry Rating
Physical Crit Chance
Physical Crit Rating
Poison Resistance
Pressure Environment Resistance
Scorching Environment Resistance
Shock Resistance
Skill Learning Rate
Slots
Spell Crit Chance
Spell Crit Rating
Spell Power
Sprinting Speed
Stamina
Strength
Swimming Speed
Tool Effectiveness
Toxic Environment Resistance
Wind Shear Environment Resistance
Wisdom
filter_alt
first_page
chevron_left
3451-3500 of 4388
chevron_right
last_page
Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
10
20
50
100
200
list
grid_view
Schematic: Wanderer's Scarf
No Trade, Lifebound
Schematic
Assembly Schematic A design for a crude monk's scarf. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Wanderer's Wristbands
No Trade, Lifebound
Schematic
Assembly Schematic A design for crude monk wristbands. Requires Tailoring skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Watchguard's Shortsword
Lifebound
Schematic
Assembly Schematic A design for a watchguard's shortsword. Requires Weaponsmithing Skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Watchguard's Truncheon
Lifebound
Schematic
Assembly Schematic An assembly design for a watchguard's truncheon. Requires Fletching skill at Rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Whisperscale Ring
Lifebound
Schematic
The skills and knowledge necessary to create a whisperscale ring. Requires Jewelcrafting skill at rank 30.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: White Lotus Gi
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: White Lotus Headband
Lifebound
Schematic
Assembly Schematic A design for a simple monk's headband. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: White Lotus Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at rank 60
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: White Lotus Sandals
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 66.
Schematic: White Lotus Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: White Lotus Wristbands
Lifebound
Schematic
Assembly Schematic A design for simple monk fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Windshot Longbow
Lifebound
Schematic
Class: Warrior, Rogue, Dire Lord, Ranger, Bard
Assembly Schematic An assembly design for a basic long bow. Requires Fletching skill at Rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windshot Shortbow
Lifebound
Schematic
Assembly Schematic An assembly design for a basic shortbow. Requires Fletching skill at Rank 66.
Schematic: Windsong Battlebow
Lifebound
Schematic
Class: Warrior, Rogue, Dire Lord, Ranger, Bard
Assembly Schematic An assembly design for a basic long bow. Requires Fletching skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for a simple set of fighting knuckles. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Greatblade
Lifebound
Schematic
Assembly Schematic A design for a simple greatsword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Longblade
Lifebound
Schematic
Assembly Schematic A design for a simple sword. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Shortblade
Lifebound
Schematic
Assembly Schematic A design for a simple dagger. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Shortbow
Lifebound
Schematic
Class: Warrior, Rogue, Ranger, Bard
Assembly Schematic An assembly design for a basic shortbow. Requires Fletching skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windsong Staff
Lifebound
Schematic
Assembly Schematic An assembly design for a basic wooden combat staff. Requires Fletching skill at Rank 66.
Schematic: Windstrike Cestus
Lifebound
Schematic
Assembly Schematic A design for a simple set of fighting knuckles. Requires Weaponsmithing Skill at Rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
50
Schematic: Windwalker's Dobok
Lifebound
Schematic
Assembly Schematic A design for a simple monk's gi. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Windwalker's Fighting Gloves
Lifebound
Schematic
Assembly Schematic A design for simple monk wristbands. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Windwalker's Legwraps
Lifebound
Schematic
Assembly Schematic A design for simple monk legwraps. Requires Tailoring skill at rank 66.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Windwalker's Sandals
Lifebound
Schematic
Assembly Schematic A design for simple monk sandals. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Windwalker's Scarf
Lifebound
Schematic
Assembly Schematic A design for a simple monk's scarf. Requires Tailoring skill at rank 60.
Schematic: Windwalker's Wristbands
Lifebound
Schematic
Assembly Schematic A design for simple monk fighting gloves. Requires Tailoring skill at rank 60.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
45
Schematic: Wolf Fang Earring
Lifebound
Schematic
The skills and knowledge necessary to create a wolf fang earring. Requires Jewelcrafting skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Wooden Flute
No Trade, Quest Item
Schematic
A design for a carved wooden flute.
Schematic: Woodsman's Leather Boots
Lifebound
Schematic
Assembly Schematic An assembly pattern for a woodsman's leather boots. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Bracers
Lifebound
Schematic
Assembly Schematic An assembly pattern for a woodsman's leather bracers. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Breeches
Lifebound
Schematic
Assembly Schematic An assembly pattern for a woodsman's leather breeches. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Cap
Lifebound
Schematic
Assembly Schematic An assembly pattern for a a woodsman's leather cap. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Gloves
Lifebound
Schematic
Assembly Schematic An assembly pattern for a woodsman's leather gloves. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Jerkin
Lifebound
Schematic
Assembly Schematic An assembly pattern for a a woodsman's leather jerkin. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Woodsman's Leather Pauldrons
Lifebound
Schematic
Assembly Schematic An assembly pattern for a woodsman's leather pauldrons. Requires Leatherworking skill at rank 1.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Schematic: Wrap of Gossamer Flame
Schematic
An ancient scroll that contains the design for a martial cloth tunic. A skilled tailor may be able to use this. [Note: This item will become craftable in an upcoming update.]
Merchant Value:
circle
0
circle
0
circle
0
circle
52
circle
0
Scorched Adventurer's Hat
Magic, Unique
Head
Leather
22 Armor
+2 Strength
+2 Stamina
+2 Agility
+2 Dexterity
-2 Constitution
+2 Wisdom
+2 Intellect
+8 Charisma
-6 Curse Resistance
Class: Warrior, Monk, Rogue, Cleric, Paladin, Wizard, Dire Lord, Ranger, Druid, Enchanter, Shaman, Summoner, Necromancer, Bard
Judging by the scorch marks, it seems to have done a poor job serving as the previous owner's lucky cap, but you get the sense that when they fell, they did so fashionably.
Merchant Value:
circle
0
circle
0
circle
0
circle
66
circle
15
Weight: 0.2
Scorched Bow Staff
Magic
Component
The scorched remains of an ancient, magical longbow. A skilled fletcher may be able to make use of these. [Not: This item will be used in rare crafting schematics that will be added to the game in an upcoming update]
Weight: 1.8
Scorched Diary
General
A scorched and tattered diary, the undamaged pages of which speak to its rather antique nature. While most of the writing is illegible, what can be made out indicates that it was a personal diary. The corners of some pages still have the smallest bit of gold leaf clinging to them in the simple decorative designs.
Merchant Value:
circle
0
circle
0
circle
0
circle
9
circle
60
Weight: 0.6
Scorpion Claws
Reagent
The claws of a large scorpion.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
8
Weight: 0.1
Scorpion Stinger
General
The stinger of a large scorpion. This may be of use to an alchemist.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
24
Weight: 0.2
Scorpion Venom Gland
Reagent
A venom gland from a giant scorpion.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.2
Scout's @M1@ Breeches
Legs
Leather
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather breeches.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
85
Scout's Thick Leather Cap
Head
Leather
11 Armor
+2 Dexterity
+3 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A simple leather cap.
Merchant Value:
circle
0
circle
0
circle
0
circle
63
circle
75
Weight: 1.7
Scout's Thick Leather Jerkin
Chest
Leather
23 Armor
+2 Dexterity
+3 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A simple leather jerkin.
Merchant Value:
circle
0
circle
0
circle
0
circle
63
circle
75
Weight: 2.9
Scout's Thick Leather Pauldrons
Shoulders
Leather
17 Armor
+2 Dexterity
+3 Wisdom
Class: Warrior, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Simple leather pauldrons.
Merchant Value:
circle
0
circle
0
circle
0
circle
63
circle
75
Weight: 2.3
Scrap Metal
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.5
Scraps of Burlap Cloth
Material
A handful of burlap cloth scraps.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
4
Weight: 0.2
Scroll Of Blood Fiend
Scroll
Class: Dire Lord
Requires Level 10
Imbue your weapon with malefic power for 30 sec, causing Physical damage you deal to heal you for 100% of damage dealt, and restoring Essence with each strike. Healing effects doubled against Bleeding targets.
Weight: 0.1
first_page
chevron_left
3451-3500 of 4388
chevron_right
last_page