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3,801-3,850 of 4,706
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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grid_view
Scroll: Illusion: Human
Scroll
Class: Enchanter
Requires Level 8
Cloak yourself in an illusion, causing you to appear as a Human while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Invisibility
Scroll
Class: Wizard, Enchanter
Requires Level 18
Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min. The chance Invisibility will fade early is decreases with your Augmentation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Iron Lotus
Lifebound
Scroll
Class: Monk
Requires Level 14
Sacrifice your Strength, Constitution and Wisdom by 30% to increase your Stamina by 30% and your Health by a flat amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Leafskin
Scroll
Class: Druid
Requires Level 5
Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Lesser Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 16
Weave a magical shield to increase your Health and Armor by a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Life Draw
Scroll
Class: Necromancer
Requires Level 8
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Life Leech
Scroll
Class: Necromancer
Requires Level 10
Place a vitality curse on the target for 2 min, dealing Curse damage every few seconds and healing you for 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Lifetap
Scroll
Class: Dire Lord
Requires Level 4
Corrupt the target's blood and draw it out, dealing Curse damage and restoring your Health by 75% of the damage dealt. Additional Modifiers: CON, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Like a Ghost
Scroll
Class: Rogue
Requires Level 11
Increases Concealment rating by 3, improving the effectiveness of your Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Scroll: Liquid Camoflauge
Scroll
Class: Ranger
Requires Level 24
Create a mixture made from the iridescent oil of the phosfila beetle. Coating yourself in this mixture will render you invisible to most non-magical creatures while the effect lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Luminous Burst
Scroll
Class: Cleric
Requires Level 22
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Lyrith's Animation
Scroll
Class: Enchanter
Requires Level 10
Animate magically resonant daggers to attack your enemy and keep its attention for 30 sec or until the animation is destroyed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Lyrith's Grace
Scroll
Class: Enchanter
Requires Level 8
Increase the target's Charisma by 2 while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Mantle of the Stream
Scroll
Class: Shaman
Requires Level 8
Water Boon Cast a soothing mist over your target, restoring immediate Health and granting them Mantle of the Stream, restoring Health every 3 sec for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Mark of the Fireclaw
Scroll
Class: Shaman
Requires Level 8
Imbue your group with the ancestral power of the Fireclaw, increasing their Fire Resistance by 10 and outgoing Fire damage by 10% while active.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Master Trap-Maker
Scroll
Class: Rogue
Requires Level 18
Increases the amount of concurrent traps you can have active to 4.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Mesmerize
Scroll
Class: Enchanter
Requires Level 6
Mesmerize target for up to 18 sec, preventing it from taking any actions. Drains a portion of the caster's mana per second, per target mesmerized. Damage and various offensive abilities will break the effect. Cannot use on targets more than 5 levels above you.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Minor Divine Healing
Scroll
Class: Cleric
Requires Level 8
Restores a large amount of Health. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed. Healing Modifiers: WIS, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Moonrose Salve
Scroll
Class: Ranger
Requires Level 22
Create a simple salve that increases your natural health regeneration by 2 for 24 minutes. Requires Moonrose Petals.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
Scroll: Oaken Regeneration
Scroll
Class: Druid
Requires Level 2
Imbue the restorative nature of the Oak tree into your target, increasing their Health Regeneration by 1 for 24 min.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Oath of Determination
Scroll
Class: Paladin
Requires Level 99
Melee attacks have a 25% chance of dealing extra divine damage and generating increased threat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Opportunism
Scroll
Class: Rogue
Requires Level 14
Consume 1 Opportunity to grant yourself 250 Readiness. Unable to be used when Readiness is full.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Paradox
Scroll
Class: Shaman
Requires Level 8
Reunite an ally with their Remnance, restoring them at 20% of their maximum health. Allies resurrected in this manner will be afflicted with Resurrection Sickness, reducing all attributes by 50% for 5 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Predator's Fury
Scroll
Class: Ranger
Requires Level 30
Unleash a flurry of rapid strikes, inflicting high Physical damage and interrupting the target's spell casting.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Preserver's Wildfire
Scroll
Class: Druid
Requires Level 12
Unleash a surge of Verdanfire in front of you dealing damage to enemies up to 10m in front of you as well as healing allies.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Pulverize I
Scroll
Class: Warrior
Requires Level 8
<i>Rank 1</i> A pulverizing attack that deals Physical damage and causes Disempower on targets with less than 40% health, reducing their outgoing physical damage by 20% for 10 sec. Damage Modifiers: STR, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Putrefy
Scroll
Class: Necromancer
Requires Level 10
Inflict the target with a vile malady, dealing Disease damage every few seconds while the malady lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Radiate Heat
Scroll
Class: Wizard
Imbue an ally with an aura of magicked flames for 2 min, dispelling and preventing Chilled and Frozen states. While the aura persists, Physical attacks against the target will be retaliated with Fire damage. Fire damage increases with Intellect.
Weight: 0.1
Scroll: Rebirth
Scroll
Class: Druid
Requires Level 8
Beseech Masae to bring a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rebuke
Scroll
Class: Cleric
Requires Level 8
Smite an enemy with celestial wrath, dealing minor Divine damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Reckoning
Scroll
Class: Paladin
Requires Level 10
Consume 1 Reckoning Point to gain 500 Wrath instantly.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Remedy
Scroll
Class: Cleric
Requires Level 5
Cure yourself or an ally of Diseases.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Rend
Scroll
Class: Ranger
Requires Level 28
A swift strike that shifts your center of gravity, giving you a 55% chance to perform a second, damaging strike. This skill also bypasses some of the enemies armor.
Merchant Value:
circle
0
circle
0
circle
0
circle
15
circle
0
Weight: 0.1
Scroll: Renew Bones
Lifebound
Scroll
Class: Necromancer
Send Health to your pet over time. Drains 2% of your health to heal pet for 10% of their health per tick. Must be out of combat.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Replenish
Scroll
Class: Shaman
Requires Level 4
Invigorate your target with healing waters, restoring Health every second for 8 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Reproof
Scroll
Class: Cleric
Requires Level 24
Release the symbol of Korcera, increasing your target's attributes by 3.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Resonating Strike
Scroll
Class: Monk
Requires Level 6
Deals damage to target, healing you for the damage dealt. Damage Modifiers: STA, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Resurrect
Scroll
Class: Cleric
Requires Level 24
Brings a fallen ally back to life at the location they were slain, restoring 50% of lost experience. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Retaliate
Scroll
Class: Warrior
Requires Level 30
Brace your weapon with your shield for 30 sec, causing Physical damage to attackers when you successfully block.
Merchant Value:
circle
0
circle
0
circle
0
circle
20
circle
0
Weight: 0.1
Scroll: Revive
Scroll
Class: Cleric
Requires Level 8
Brings a fallen ally back to life at the location they were slain. Causes Resurrection Sickness.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Rockvine Tangle
Scroll
Class: Druid
Requires Level 8
Cause vines to erupt from the ground and entangle the target, snaring them for 15 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Runeskin
Scroll
Class: Enchanter
Requires Level 5
Grants an innate shield that passively builds up to 3 stacks. When the Enchanter takes damage, Runeskin will absorb 50% of the damage and lose 1 stack. Once the stack count reaches 0, no damage absorption will occur. Runeskin's stacks will replenish at a rate of 1 stack every 10 seconds, as long as no damage is received during that time.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Sanguine Cloak
Scroll
Class: Dire Lord
Requires Level 7
Your bond with the Dire grows stronger, increasing your innate Resistances by 5. This is an Innate Passive ability and is always active without needing to be memorized.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Sanguine Shield
Scroll
Class: Dire Lord
Requires Level 2
Convert your Essence into a shield, absorbing damage taken for up to 10% of your maximum Health for 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Scintillating Flux
Scroll
Class: Enchanter
Requires Level 10
Lash your enemy's psyche with chaotic mental energy, dealing Magic damage. Damage Modifier: INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Scorched Fog
Scroll
Class: Shaman
Requires Level 10
Surround your enemy in a heavy fog, slowing their attack and spell casting speed by 20% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Second Sight
Scroll
Class: Shaman
Requires Level 14
Gift the target with Second Sight, enabling them to dodge the next source of incoming Physical damage for 5 sec. Players may only receive the Dodge effect of Second Sight once every 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Shackle Bones
Scroll
Class: Necromancer
Requires Level 4
Curse the ground underneath an Undead target, rooting them in place for up to 24 sec. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Shackle Death
Scroll
Class: Cleric
Bind an Undead eneny to the ground, rotating them in place for up to 60 sec. Damage dealt has a chance to break the root effect. Does not work against enemies in a Levitating state.
Weight: 0.1
Scroll: Shadow Clone
Scroll
Class: Rogue
Requires Level 5
Create a shadowy clone causing you to avoid the next incoming attack.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
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