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3,801-3,850 of 4,762
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Name: A-Z
Name: Z-A
Category: A-Z
Category: Z-A
Rarity: Lowest
Rarity: Highest
Updated: Oldest
Updated: Newest
Added: Oldest
Added: Newest
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Scroll: Explosive Trap
Scroll
Class: Rogue
Requires Level 7
Place a trap that will explode when the first enemy approaches, dealing Fire damage to that target. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Scroll: Faerie Flames
Scroll
Class: Ranger
Requires Level 26
Harness druidic magic to heal the target of minor wounds over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
10
circle
0
Weight: 0.1
Scroll: Faerie Light
Scroll
Class: Ranger
Requires Level 16
Harness druidic magic to heal the target of minor wounds over time.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Fan of Knives II
Scroll
Class: Rogue
Requires Level 32
Release a shower of knives, Physical damage to all enemies within 4m. Damage Modifier: AGI
Merchant Value:
circle
0
circle
0
circle
0
circle
30
circle
0
Weight: 0.1
Scroll: Fang of Salgi
Scroll
Class: Shaman
Requires Level 9
Release a surge of animus energy into the target, dealing minor Nature damage. This spell deals 50% more damage if the target is poisoned.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: First Form Quickening
Scroll
Class: Monk
Requires Level 6
Deals damage to your target. For 8 seconds, First Form Quickening grants 5% attack speed. Progressing the forms stacks more attack speed and refreshes the duration. Damage Modifiers: STR, CON
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Fixate
Lifebound
Scroll
Class: Enchanter
Mesmerize target for up to 9 sec, preventing it from taking any actions. Damage and various offensive abilities will break the effect. Mesmerize effect cannot be resisted when cast on Disoriented targets. Chance to be resisted decreases with Charisma.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Flame Ward
Scroll
Class: Shaman
Increases target's Fire Resistance by 40 for 36 mins. Only one Ward may be active on a target at a time. When cast on yourself, Flame Ward will be applied to all group members within range. Fire Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Flash Bomb
Scroll
Class: Rogue
Requires Level 12
Throw a flash bomb at your feet, automatically activating Shadow Walk and stunning foes within 3m for 3 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Flash Trap
Scroll
Class: Rogue
Requires Level 14
Place a trap for 60 sec that emits a burst of light and sound when the first enemy approaches, Stunning them for 3 sec and Disorienting them for 10 sec, leaving them vulnerable to crowd-controlling effects. Requires Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Flux
Lifebound
Scroll
Class: Enchanter
Infiltrate the target's mind with chaotic energy, dealing Magic damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Focus Chi
Scroll
Class: Monk
Requires Level 8
Focus your Chi for 10 sec, causing your next Technique to deal 50% increased damage.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Forceful Will
Scroll
Class: Enchanter
Requires Level 6
Oppress your enemy's mental defenses, reducing their Resistances by 10 and increasing your Magic Resistance by 3. This spell is rarely resisted.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Frail Shielding
Lifebound
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Weave a magical shield to increase your Health and Armor by a small amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.1
Scroll: Fraying
Scroll
Class: Shaman
Requires Level 6
Erode the earthen elements in the target's armor, reducing their Armor Class by 20% for 2 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Frost Ward
Scroll
Class: Shaman
Increase target's Cold Resistance by 40 for 36 min. Only one Ward may be active on a target at a time. When cast on yourself, Frost Ward will be applied to all group members within range. Cold Resistance increased improves with Augmentation skill.
Weight: 0.1
Scroll: Furious Volley
Scroll
Class: Ranger
Requires Level 24
Rapidly fire 3 arrows at the target, dealing increased Physical Damage for every 25% Health missing from the target.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Gale Kick
Scroll
Class: Monk
Requires Level 48
While this ability is on your bar, grants a passive 20% chance to follow an auto-attack with a gale kick, dealing Physical damage. When actively used, this attack will deal Physical damage along with a unique effect based on which Gate is currently open. Gate of Balance: retaliate against incoming Physical attacks for 3 sec. Gate of Soul: increases Chi Regeneration for 30 sec. Gate of Anger: reduces all incoming damage for 10 sec. Damage Modifiers: CON
Merchant Value:
circle
0
circle
0
circle
3
circle
0
circle
0
Weight: 0.1
Scroll: Gate
Scroll
Class: Wizard, Enchanter
Open a magical gateway, returning yourself to your bind point.
Weight: 0.1
Scroll: Gate of Anger
Scroll
Class: Monk
Requires Level 15
Opens the Gate of Anger, increasing outgoing threat generated by 200% for up to 20 seconds.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
75
Weight: 0.1
Scroll: Gate of Balance
Scroll
Class: Monk
Requires Level 5
Opens the Gate of Balance granting you immunity to Knockback and Knockdown effects.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Gate of Soul
Scroll
Class: Monk
Requires Level 10
Opens the Gate of Soul reducing outgoing threat by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Gather Fireflies
Scroll
Class: Druid
Requires Level 12
Gather fireflies to a target location to act as a weak light source for 30 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Ghastly Corpse
Scroll
Class: Necromancer
Requires Level 6
Summon a skeletal servant to await your bidding. Requires a Bone Fragment.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Ghaven's Wild Display
Scroll
Class: Enchanter
Requires Level 2
Release a surge of chaotic mental energy all around you, stunning up to 4 enemies in an 8 meter radius for up to 2 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Greater Ward of Light
Scroll
Class: Cleric
Requires Level 10
Envelope the target in a luminous shield for 20 sec, absorbing up to 60 damage plus 15% of your maximum health before dissipating. Once shielded, the target cannot be shielded again for 10 sec.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Grip of Shale
Scroll
Class: Shaman
Requires Level 2
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 2 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.1
Scroll: Grip of the Boulder
Scroll
Class: Shaman
Requires Level 12
Imbue your group with the fortitude of stone, increasing Strength and Stamina by 4 for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Gust of Wind
Scroll
Class: Druid
Requires Level 10
Send a gust of cross-cutting winds into the target's face, dealing minor Nature damage and interrupting their action.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Healing Flicker
Scroll
Class: Cleric
Requires Level 6
Restores the Health of an ally. If this spell critically heals, Aegis will be applied to the target, absorbing 33% of the amount healed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Heat Blood
Scroll
Class: Necromancer
Requires Level 12
Place a fiery curse on the target, causing their blood to simmer. Deals Fire damage every few seconds while the curse lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
0
Weight: 0.1
Scroll: Hirode's Flame
Scroll
Class: Druid
Requires Level 10
Ask Hirode to release a surge of Verdanfire into the target, healing them for a moderate amount. Overrides the cooldown on Hirode's Flame.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hungry Earth
Scroll
Class: Necromancer
Requires Level 10
Curse the ground with desecrated power, rooting the target in place. Damage dealt has a chance to break the root effect.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Hurry the Past
Scroll
Class: Shaman
Requires Level 10
All of your active, periodic healing effects will instantly finish their durations, directly healing their targets for the remaining amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
60
Weight: 0.1
Scroll: Hush
Scroll
Class: Enchanter
Requires Level 6
Confound the mind of an enemy, silencing them for up to 30 seconds. Chance to be resisted decreases with Enervation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
30
Weight: 0.1
Scroll: Hymn of Devotion
Scroll
Class: Paladin
Requires Level 8
Aura Increases the outgoing healing of your group members by 20%.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Ice Volley
Scroll
Class: Wizard
Requires Level 16
Ability School: Cold Channel ice prisms at your target, dealing {buffid:1974:ReplenishAmt} Damage every second for up to 4 seconds. Consumes 4 Cold Focus
Merchant Value:
circle
0
circle
0
circle
0
circle
4
circle
0
Weight: 0.1
Scroll: Illusion Graft: Quickness
Scroll
Class: Enchanter
Requires Level 14
Graft an illusion of heightened physical and mental prowess into an ally's mind, increasing their attack speed and spell casting speed by 15% for 45 minutes.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Illusion: Halfling
Scroll
Class: Enchanter
Requires Level 16
Cloak yourself in an illusion, causing you to appear as a Halfling while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Illusion: Human
Scroll
Class: Enchanter
Requires Level 8
Cloak yourself in an illusion, causing you to appear as a Human while the illusion lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Invisibility
Scroll
Class: Wizard, Enchanter
Requires Level 18
Grant an ally magical invisibility, rendering them unable to be detected by sight for up to 10 min. The chance Invisibility will fade early is decreases with your Augmentation skill.
Merchant Value:
circle
0
circle
0
circle
0
circle
8
circle
0
Weight: 0.1
Scroll: Iron Lotus
Lifebound
Scroll
Class: Monk
Requires Level 14
Sacrifice your Strength, Constitution and Wisdom by 30% to increase your Stamina by 30% and your Health by a flat amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
50
Weight: 0.1
Scroll: Leafskin
Scroll
Class: Druid
Requires Level 5
Fortify the target with protective leaves, increasing their Health and Armor Class while the protective covering lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 0.1
Scroll: Lesser Shielding
Scroll
Class: Wizard, Enchanter, Summoner, Necromancer
Requires Level 16
Weave a magical shield to increase your Health and Armor by a moderate amount.
Merchant Value:
circle
0
circle
0
circle
0
circle
2
circle
0
Weight: 0.1
Scroll: Life Draw
Scroll
Class: Necromancer
Requires Level 8
Siphon the life essence of the target, dealing Curse damage and restoring your Health by 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.1
Scroll: Life Leech
Scroll
Class: Necromancer
Requires Level 10
Place a vitality curse on the target for 2 min, dealing Curse damage every few seconds and healing you for 25% of the damage dealt.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
50
Weight: 0.1
Scroll: Lifetap
Scroll
Class: Dire Lord
Requires Level 4
Corrupt the target's blood and draw it out, dealing Curse damage and restoring your Health by 75% of the damage dealt. Additional Modifiers: CON, INT
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Scroll: Like a Ghost
Scroll
Class: Rogue
Requires Level 11
Increases Concealment rating by 3, improving the effectiveness of your Stealth.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.1
Scroll: Liquid Camoflauge
Scroll
Class: Ranger
Requires Level 24
Create a mixture made from the iridescent oil of the phosfila beetle. Coating yourself in this mixture will render you invisible to most non-magical creatures while the effect lasts.
Merchant Value:
circle
0
circle
0
circle
0
circle
7
circle
0
Weight: 0.1
Scroll: Luminous Burst
Scroll
Class: Cleric
Requires Level 22
Release a surge of celestial light, restoring Health to each member of your group.
Merchant Value:
circle
0
circle
0
circle
0
circle
5
circle
0
Weight: 0.1
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