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Home
Mobs
Wayward Trappers
wayward trapper
Location
Wayward Trappers
Level
10 - 13
Difficulty
Solo
Spawn
sunny
bedtime
wayward trapper is a level 10 - 13 mob in
Wayward Trappers
(Avendyr's Pass).
Full Map
118 known locs
Location List
Loading locs..
Drops
Braced Hide Belt
Waist
Leather
2 Armor
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A Toughened hide belt reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 1.6
Braced Hide Cap
Head
Leather
6 Armor
+1 Constitution
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A toughened hide cap reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 1.8
Braced Hide Cloak
Back
Leather
6 Armor
+1 Agility
Requires Level 10
A toughened hide cloak reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Braced Hide Gloves
Hands
Leather
6 Armor
+1 Agility
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Toughened hide gloves reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 2.0
Braced Hide Jerkin
Chest
Leather
14 Armor
+1 Constitution
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Toughened hide shoulderpads reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Braced Hide Leggings
Legs
Leather
9 Armor
+1 Dexterity
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Toughened hide leggings reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 2.6
Braced Hide Wristguards
Bind On Equip
Wrist
Leather
12 Armor
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Requires Level 4
Toughened hide bracers reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 1.8
Burlap Cloth Bandage
Potion
A basic bandage, able to cure 1 stack of Light Bleed.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Crude Grinding Stone
Material
A piece of stone that could be used by a skilled blacksmith to hone metal.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.2
Ivory-Handled Shortbow
Archery Weapon
2.8 Delay
One-Handed Shortbow
8 Physical Damage
(2.9 DPS)
+1 Dexterity
Class: Warrior, Rogue, Ranger, Bard
A simple shortbow with a smooth, ivory handle.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.5
Low-Quality Bear Hide
Resource
The skin of a bear. It has a few holes in it, presumably inflicted while bringing the beast down. However, it should still be serviceable.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.8
Low-Quality Boar Hide
Resource
The hide of a sturdy boar. Not the best quality, but it can probably be used for something.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.8
Low-Quality Cat Skin
Resource
The skin of a wild cat. It's been damaged, but not so much that a skilled leatherworker couldn't make use of it.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.8
Low-Quality Deer Skin
Resource
The skin of a deer. Not the best quality, but it can probably be used for something.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.8
Low-Quality Wolf Pelt
Resource
A pelt from a common wolf. Not the best quality, but it can probably be used for something.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.8
Metal Nails
Material
A handful of sharp, metal nails
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
10
Weight: 0.4
Mild Antidote
Potion
A mild antidote, effective at curing 1 stack of Weak Poison.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Pitted Brass Axe
Axe Weapon
3.2 Delay
One-Handed Axe
10 Physical Damage
(3.1 DPS)
Class: Warrior, Rogue, Paladin, Dire Lord, Ranger, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Pitted Brass Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 2.5
Pitted Brass Short Spear
Spear Weapon
2.8 Delay
One-Handed Short Spear
6 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Ranger, Shaman, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.5
Scrap Metal
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.5
Small Health Draught
Potion
This sweet liquid is known to have healing properties. Restores 35 hp on use.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.1
Spool of Rope
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.0
Worn Leather Strap
Material
A thin strap of leather hide.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
40
Weight: 0.8
Worn Longsword
Blade Weapon
2.9 Delay
One-Handed Sword
4 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Dire Lord, Ranger, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
Worn Shortbow
Archery Weapon
3.6 Delay
One-Handed Shortbow
5 Physical Damage
(1.4 DPS)
Class: Warrior, Rogue, Ranger, Bard
A worn shortbow.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
25
Weight: 3.5
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Comments
Created
January 7, 2025
Updated
July 1, 2026