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Home
Mobs
Wayward Trappers
wayward trapper
Location
Wayward Trappers
Level
10 - 13
Difficulty
Solo
Spawn
sunny
bedtime
wayward trapper is a level 10 - 13 mob in
Wayward Trappers
(Avendyr's Pass).
Full Map
110 known locs
Location List
Loading locs..
Drops
Braced Hide Belt
Waist
Leather
2 Armor
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A Toughened hide belt reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 1.6
Braced Hide Cap
Head
Leather
6 Armor
+1 Constitution
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
A toughened hide cap reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 1.8
Braced Hide Cloak
Back
Leather
6 Armor
+1 Agility
Requires Level 10
A toughened hide cloak reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Braced Hide Gloves
Hands
Leather
6 Armor
+1 Agility
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Toughened hide gloves reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 2.0
Braced Hide Jerkin
Chest
Leather
14 Armor
+1 Constitution
Class: Warrior, Monk, Rogue, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Toughened hide shoulderpads reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 3.0
Braced Hide Leggings
Legs
Leather
9 Armor
+1 Dexterity
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Toughened hide leggings reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 2.6
Braced Hide Wristguards
Wrist
Leather
6 Armor
+1 Stamina
Class: Warrior, Monk, Rogue, Cleric, Paladin, Dire Lord, Ranger, Druid, Shaman, Bard
Toughened hide bracers reinforced with leather bracing.
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 1.8
Crude Grinding Stone
Material
A piece of stone that could be used by a skilled blacksmith to hone metal.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
1
Weight: 0.2
Low-Quality Bear Hide
Resource
The skin of a bear. It has a few holes in it, presumably inflicted while bringing the beast down. However, it should still be serviceable.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
75
Weight: 0.8
Low-Quality Boar Hide
Resource
The hide of a sturdy boar. Not the best quality, but it can probably be used for something.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.8
Low-Quality Wolf Pelt
Resource
A pelt from a common wolf. Not the best quality, but it can probably be used for something.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
35
Weight: 0.8
Mild Antidote
Potion
A mild antidote, effective at curing 1 stack of Weak Poison.
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
20
Weight: 0.1
Pitted Brass Dagger
Dagger Weapon
2.4 Delay
One-Handed Dagger
5 Physical Damage
(2.1 DPS)
Class: Warrior, Rogue, Paladin, Wizard, Ranger, Enchanter, Shaman, Summoner, Necromancer, Bard
Merchant Value:
circle
0
circle
0
circle
0
circle
1
circle
35
Weight: 2.5
Spool of Rope
Material
Merchant Value:
circle
0
circle
0
circle
0
circle
0
circle
15
Weight: 1.0
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Comments
Created
January 7, 2025
Updated
June 16, 2026